mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-26 19:55:44 +00:00
614 lines
16 KiB
C++
614 lines
16 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "voyeur/events.h"
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#include "voyeur/voyeur.h"
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#include "voyeur/staticres.h"
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#include "common/events.h"
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#include "graphics/cursorman.h"
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#include "graphics/font.h"
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#include "graphics/fontman.h"
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#include "graphics/palette.h"
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namespace Voyeur {
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IntNode::IntNode() {
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_intFunc = NULL;
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_curTime = 0;
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_timeReset = 0;
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_flags = 0;
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}
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IntNode::IntNode(uint16 curTime, uint16 timeReset, uint16 flags) {
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_intFunc = NULL;
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_curTime = curTime;
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_timeReset = timeReset;
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_flags = flags;
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}
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/*------------------------------------------------------------------------*/
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IntData::IntData() {
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_flipWait = false;
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_hasPalette = false;
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_flashTimer = 0;
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_flashStep = 0;
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_skipFading = false;
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_palStartIndex = 0;
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_palEndIndex = 0;
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_palette = NULL;
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}
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/*------------------------------------------------------------------------*/
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EventsManager::EventsManager(VoyeurEngine *vm) : _intPtr(_gameData),
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_fadeIntNode(0, 0, 3), _cycleIntNode(0, 0, 3), _vm(vm) {
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_cycleStatus = 0;
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_fadeStatus = 0;
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_priorFrameTime = g_system->getMillis();
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_gameCounter = 0;
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_counterFlag = false;
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_recordBlinkCounter = 0;
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_cursorBlinked = false;
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Common::fill(&_cycleTime[0], &_cycleTime[4], 0);
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Common::fill(&_cycleNext[0], &_cycleNext[4], (byte *)nullptr);
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_cyclePtr = NULL;
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_leftClick = _rightClick = false;
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_mouseClicked = _newMouseClicked = false;
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_newLeftClick = _newRightClick = false;;
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_videoDead = 0;
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_fadeFirstCol = _fadeLastCol = 0;
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_fadeCount = 1;
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for (int i = 0; i < 4; i++)
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_cycleNext[i] = nullptr;
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}
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void EventsManager::startMainClockInt() {
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_mainIntNode._intFunc = &EventsManager::mainVoyeurIntFunc;
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_mainIntNode._flags = 0;
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_mainIntNode._curTime = 0;
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_mainIntNode._timeReset = 60;
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}
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void EventsManager::mainVoyeurIntFunc() {
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if (!(_vm->_voy->_eventFlags & EVTFLAG_TIME_DISABLED)) {
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++_vm->_voy->_switchBGNum;
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if (_vm->_debugger->_isTimeActive) {
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// Increase camera discharge
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++_vm->_voy->_RTVNum;
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// If the murder threshold has been set, and is passed, then flag the victim
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// as murdered, which prevents sending the tape from succeeding
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if (_vm->_voy->_RTVNum >= _vm->_voy->_murderThreshold)
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_vm->_voy->_victimMurdered = true;
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}
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}
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}
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void EventsManager::sWaitFlip() {
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Common::Array<ViewPortResource *> &viewPorts = _vm->_graphicsManager->_viewPortListPtr->_entries;
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for (uint idx = 0; idx < viewPorts.size(); ++idx) {
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ViewPortResource &viewPort = *viewPorts[idx];
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if (_vm->_graphicsManager->_saveBack && (viewPort._flags & DISPFLAG_40)) {
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Common::Rect *clipPtr = _vm->_graphicsManager->_clipPtr;
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_vm->_graphicsManager->_clipPtr = &viewPort._clipRect;
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if (viewPort._restoreFn)
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(_vm->_graphicsManager->*viewPort._restoreFn)(&viewPort);
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_vm->_graphicsManager->_clipPtr = clipPtr;
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viewPort._rectListCount[viewPort._pageIndex] = 0;
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viewPort._rectListPtr[viewPort._pageIndex]->clear();
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viewPort._flags &= ~DISPFLAG_40;
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}
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}
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while (_gameData._flipWait && !_vm->shouldQuit()) {
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pollEvents();
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g_system->delayMillis(10);
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}
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}
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void EventsManager::checkForNextFrameCounter() {
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// Check for next game frame
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uint32 milli = g_system->getMillis();
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if ((milli - _priorFrameTime) >= GAME_FRAME_TIME) {
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_counterFlag = !_counterFlag;
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if (_counterFlag)
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++_gameCounter;
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_priorFrameTime = milli;
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// Run the timer-based updates
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voyeurTimer();
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if ((_gameCounter % GAME_FRAME_RATE) == 0)
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mainVoyeurIntFunc();
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// Give time to the debugger
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_vm->_debugger->onFrame();
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// If mouse position display is on, display the position
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if (_vm->_debugger->_showMousePosition)
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showMousePosition();
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// Display the frame
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g_system->copyRectToScreen((byte *)_vm->_graphicsManager->_screenSurface.getPixels(),
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SCREEN_WIDTH, 0, 0, SCREEN_WIDTH, SCREEN_HEIGHT);
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g_system->updateScreen();
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// Signal the ScummVM debugger
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_vm->_debugger->onFrame();
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}
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}
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void EventsManager::showMousePosition() {
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const Graphics::Font &font(*FontMan.getFontByUsage(Graphics::FontManager::kConsoleFont));
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Common::String mousePos = Common::String::format("(%d,%d)", _mousePos.x, _mousePos.y);
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if (_vm->_voyeurArea == AREA_INTERFACE) {
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Common::Point pt = _mousePos + _vm->_mansionViewPos - Common::Point(40, 27);
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if (pt.x < 0) pt.x = 0;
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if (pt.y < 0) pt.y = 0;
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mousePos += Common::String::format(" - (%d,%d)", pt.x, pt.y);
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}
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_vm->_graphicsManager->_screenSurface.fillRect(
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Common::Rect(0, 0, 110, font.getFontHeight()), 0);
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font.drawString(&_vm->_graphicsManager->_screenSurface, mousePos,
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0, 0, 110, 63);
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}
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void EventsManager::voyeurTimer() {
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_gameData._flashTimer += _gameData._flashStep;
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if (_gameData._flipWait) {
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_gameData._flipWait = false;
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_gameData._skipFading = false;
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}
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videoTimer();
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// Iterate through the list of registered nodes
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Common::List<IntNode *>::iterator i;
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for (i = _intNodes.begin(); i != _intNodes.end(); ++i) {
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IntNode &node = **i;
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if (node._flags & 1)
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continue;
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if (!(node._flags & 2)) {
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if (--node._curTime != 0)
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continue;
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node._curTime = node._timeReset;
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}
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(this->*node._intFunc)();
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}
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}
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void EventsManager::videoTimer() {
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if (_gameData._hasPalette) {
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_gameData._hasPalette = false;
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g_system->getPaletteManager()->setPalette(_gameData._palette +
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_gameData._palStartIndex * 3, _gameData._palStartIndex,
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_gameData._palEndIndex - _gameData._palStartIndex + 1);
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}
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}
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void EventsManager::delay(int cycles) {
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uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
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uint32 delayEnd = g_system->getMillis() + totalMilli;
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while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd) {
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g_system->delayMillis(10);
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pollEvents();
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}
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}
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void EventsManager::delayClick(int cycles) {
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uint32 totalMilli = cycles * 1000 / GAME_FRAME_RATE;
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uint32 delayEnd = g_system->getMillis() + totalMilli;
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do {
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g_system->delayMillis(10);
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getMouseInfo();
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} while (!_vm->shouldQuit() && g_system->getMillis() < delayEnd
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&& !_vm->_eventsManager->_mouseClicked);
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}
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void EventsManager::pollEvents() {
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checkForNextFrameCounter();
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Common::Event event;
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while (g_system->getEventManager()->pollEvent(event)) {
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// Handle keypress
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switch (event.type) {
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case Common::EVENT_QUIT:
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case Common::EVENT_RTL:
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case Common::EVENT_KEYUP:
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return;
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case Common::EVENT_KEYDOWN:
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// Check for debugger
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if (event.kbd.keycode == Common::KEYCODE_d && (event.kbd.flags & Common::KBD_CTRL)) {
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// Attach to the debugger
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_vm->_debugger->attach();
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_vm->_debugger->onFrame();
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}
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return;
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case Common::EVENT_LBUTTONDOWN:
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_newLeftClick = true;
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_newMouseClicked = true;
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return;
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case Common::EVENT_RBUTTONDOWN:
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_newRightClick = true;
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_newMouseClicked = true;
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return;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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_newMouseClicked = false;
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_newLeftClick = false;
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_newRightClick = false;
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return;
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case Common::EVENT_MOUSEMOVE:
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_mousePos = event.mouse;
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break;
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default:
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break;
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}
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}
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}
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void EventsManager::startFade(CMapResource *cMap) {
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_fadeIntNode._flags |= 1;
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if (_cycleStatus & 1)
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_cycleIntNode._flags |= 1;
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_fadeFirstCol = cMap->_start;
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_fadeLastCol = cMap->_end;
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_fadeCount = cMap->_steps + 1;
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if (cMap->_steps > 0) {
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_fadeStatus = cMap->_fadeStatus | 1;
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byte *vgaP = &_vm->_graphicsManager->_VGAColors[_fadeFirstCol * 3];
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int mapIndex = 0;
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for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
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ViewPortPalEntry &palEntry = _vm->_graphicsManager->_viewPortListPtr->_palette[idx];
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palEntry._rEntry = vgaP[0] << 8;
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int rDiff = (cMap->_entries[mapIndex * 3] << 8) - palEntry._rEntry;
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palEntry._rChange = rDiff / cMap->_steps;
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palEntry._gEntry = vgaP[1] << 8;
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int gDiff = (cMap->_entries[mapIndex * 3 + 1] << 8) - palEntry._gEntry;
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palEntry._gChange = gDiff / cMap->_steps;
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palEntry._bEntry = vgaP[2] << 8;
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int bDiff = (cMap->_entries[mapIndex * 3 + 2] << 8) - palEntry._bEntry;
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palEntry._bChange = bDiff / cMap->_steps;
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palEntry._palIndex = idx;
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if (!(cMap->_fadeStatus & 1))
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++mapIndex;
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}
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if (cMap->_fadeStatus & 2)
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_intPtr._skipFading = true;
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_fadeIntNode._flags &= ~1;
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} else {
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byte *vgaP = &_vm->_graphicsManager->_VGAColors[_fadeFirstCol * 3];
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int mapIndex = 0;
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for (int idx = _fadeFirstCol; idx <= _fadeLastCol; ++idx, vgaP += 3) {
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Common::copy(&cMap->_entries[mapIndex], &cMap->_entries[mapIndex + 3], vgaP);
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if (!(cMap->_fadeStatus & 1))
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mapIndex += 3;
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}
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if (_intPtr._palStartIndex > _fadeFirstCol)
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_intPtr._palStartIndex = _fadeFirstCol;
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if (_intPtr._palEndIndex < _fadeLastCol)
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_intPtr._palEndIndex = _fadeLastCol;
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_intPtr._hasPalette = true;
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}
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if (_cycleStatus & 1)
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_cycleIntNode._flags &= ~1;
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}
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void EventsManager::addIntNode(IntNode *node) {
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_intNodes.push_back(node);
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}
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void EventsManager::addFadeInt() {
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IntNode &node = _fade2IntNode;
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node._intFunc = &EventsManager::fadeIntFunc;
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node._flags = 0;
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node._curTime = 0;
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node._timeReset = 1;
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addIntNode(&node);
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}
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void EventsManager::vDoFadeInt() {
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if (_intPtr._skipFading)
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return;
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if (--_fadeCount == 0) {
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_fadeIntNode._flags |= 1;
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_fadeStatus &= ~1;
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return;
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}
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for (int i = _fadeFirstCol; i <= _fadeLastCol; ++i) {
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ViewPortPalEntry &palEntry = _vm->_graphicsManager->_viewPortListPtr->_palette[i];
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byte *vgaP = &_vm->_graphicsManager->_VGAColors[palEntry._palIndex * 3];
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palEntry._rEntry += palEntry._rChange;
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palEntry._gEntry += palEntry._gChange;
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palEntry._bEntry += palEntry._bChange;
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vgaP[0] = palEntry._rEntry >> 8;
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vgaP[1] = palEntry._gEntry >> 8;
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vgaP[2] = palEntry._bEntry >> 8;
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}
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if (_intPtr._palStartIndex > _fadeFirstCol)
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_intPtr._palStartIndex = _fadeFirstCol;
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if (_intPtr._palEndIndex < _fadeLastCol)
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_intPtr._palEndIndex = _fadeLastCol;
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_intPtr._hasPalette = true;
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}
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void EventsManager::vDoCycleInt() {
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for (int idx = 3; idx >= 0; --idx) {
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if (_cyclePtr->_type[idx] && --_cycleTime[idx] <= 0) {
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byte *pSrc = _cycleNext[idx];
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byte *pPal = _vm->_graphicsManager->_VGAColors;
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if (_cyclePtr->_type[idx] != 1) {
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// New palette data being specified - loop to set entries
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do {
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int palIndex = READ_LE_UINT16(pSrc);
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pPal[palIndex * 3] = pSrc[3];
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pPal[palIndex * 3 + 1] = pSrc[4];
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pPal[palIndex * 3 + 1] = pSrc[5];
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pSrc += 6;
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if ((int16)READ_LE_UINT16(pSrc) >= 0) {
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// Resetting back to start of cycle data
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pSrc = _cycleNext[idx];
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break;
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}
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} while (*(pSrc + 2) == 0);
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_cycleNext[idx] = pSrc;
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_cycleTime[idx] = pSrc[2];
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} else {
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// Palette rotation to be done
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_cycleTime[idx] = pSrc[4];
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if (pSrc[5] == 1) {
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// Move palette entry to end of range
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int start = READ_LE_UINT16(pSrc);
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int end = READ_LE_UINT16(&pSrc[2]);
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assert(start < 0x100 && end < 0x100);
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// Store the RGB of the first entry to be moved
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byte r = pPal[start * 3];
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byte g = pPal[start * 3 + 1];
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byte b = pPal[start * 3 + 2];
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Common::copy(&pPal[start * 3 + 3], &pPal[end * 3 + 3], &pPal[start * 3]);
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// Place the original saved entry at the end of the range
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pPal[end * 3] = r;
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pPal[end * 3 + 1] = g;
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pPal[end * 3 + 2] = b;
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if (_fadeStatus & 1) {
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//dx = start, di = end
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warning("TODO: Adjustment of ViewPortListResource");
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}
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} else {
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// Move palette entry to start of range
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int start = READ_LE_UINT16(pSrc);
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int end = READ_LE_UINT16(&pSrc[2]);
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assert(start < 0x100 && end < 0x100);
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// Store the RGB of the entry to be moved
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byte r = pPal[end * 3];
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byte g = pPal[end * 3 + 1];
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byte b = pPal[end * 3 + 2];
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// Move the remainder of the range forwards one entry
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Common::copy_backward(&pPal[start * 3], &pPal[end * 3], &pPal[end * 3 + 3]);
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// Place the original saved entry at the end of the range
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pPal[start * 3] = r;
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pPal[start * 3 + 1] = g;
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pPal[start * 3 + 2] = b;
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if (_fadeStatus & 1) {
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//dx = start, di = end
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warning("TODO: Adjustment of ViewPortListResource");
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}
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}
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}
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_intPtr._hasPalette = true;
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}
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}
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}
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void EventsManager::fadeIntFunc() {
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switch (_vm->_voy->_fadingType) {
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case 1:
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if (_vm->_voy->_fadingAmount1 < 63)
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_vm->_voy->_fadingAmount1 += _vm->_voy->_fadingStep1;
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if (_vm->_voy->_fadingAmount2 < 63)
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_vm->_voy->_fadingAmount2 += _vm->_voy->_fadingStep2;
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if (_vm->_voy->_fadingAmount1 > 63)
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_vm->_voy->_fadingAmount1 = 63;
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if (_vm->_voy->_fadingAmount2 > 63)
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_vm->_voy->_fadingAmount2 = 63;
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if ((_vm->_voy->_fadingAmount1 == 63) && (_vm->_voy->_fadingAmount2 == 63))
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_vm->_voy->_fadingType = 0;
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break;
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case 2:
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if (_vm->_voy->_fadingAmount1 > 0)
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_vm->_voy->_fadingAmount1 -= _vm->_voy->_fadingStep1;
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if (_vm->_voy->_fadingAmount2 > 0)
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_vm->_voy->_fadingAmount2 -= _vm->_voy->_fadingStep2;
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if (_vm->_voy->_fadingAmount1 < 0)
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_vm->_voy->_fadingAmount1 = 0;
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if (_vm->_voy->_fadingAmount2 < 0)
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_vm->_voy->_fadingAmount2 = 0;
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if ((_vm->_voy->_fadingAmount1 == 0) && (_vm->_voy->_fadingAmount2 == 0))
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_vm->_voy->_fadingType = 0;
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break;
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default:
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break;
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}
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}
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void EventsManager::deleteIntNode(IntNode *node) {
|
|
_intNodes.remove(node);
|
|
}
|
|
|
|
void EventsManager::vInitColor() {
|
|
_fadeIntNode._intFunc = &EventsManager::vDoFadeInt;
|
|
_cycleIntNode._intFunc = &EventsManager::vDoCycleInt;
|
|
|
|
addIntNode(&_fadeIntNode);
|
|
addIntNode(&_cycleIntNode);
|
|
}
|
|
|
|
void EventsManager::setCursor(PictureResource *pic) {
|
|
PictureResource cursor;
|
|
cursor._bounds = pic->_bounds;
|
|
cursor._flags = DISPFLAG_CURSOR;
|
|
|
|
_vm->_graphicsManager->sDrawPic(pic, &cursor, Common::Point());
|
|
}
|
|
|
|
void EventsManager::setCursor(byte *cursorData, int width, int height, int keyColor) {
|
|
CursorMan.replaceCursor(cursorData, width, height, width / 2, height / 2, keyColor);
|
|
}
|
|
|
|
void EventsManager::setCursorColor(int idx, int mode) {
|
|
switch (mode) {
|
|
case 0:
|
|
_vm->_graphicsManager->setColor(idx, 90, 90, 232);
|
|
break;
|
|
case 1:
|
|
_vm->_graphicsManager->setColor(idx, 232, 90, 90);
|
|
break;
|
|
case 2:
|
|
_vm->_graphicsManager->setColor(idx, 90, 232, 90);
|
|
break;
|
|
case 3:
|
|
_vm->_graphicsManager->setColor(idx, 90, 232, 232);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
void EventsManager::showCursor() {
|
|
CursorMan.showMouse(true);
|
|
}
|
|
|
|
void EventsManager::hideCursor() {
|
|
CursorMan.showMouse(false);
|
|
}
|
|
|
|
void EventsManager::getMouseInfo() {
|
|
pollEvents();
|
|
|
|
if (_vm->_voy->_eventFlags & EVTFLAG_RECORDING) {
|
|
if ((_gameCounter - _recordBlinkCounter) > 8) {
|
|
_recordBlinkCounter = _gameCounter;
|
|
|
|
if (_cursorBlinked) {
|
|
_cursorBlinked = false;
|
|
_vm->_graphicsManager->setOneColor(128, 220, 20, 20);
|
|
_vm->_graphicsManager->setColor(128, 220, 20, 20);
|
|
} else {
|
|
_cursorBlinked = true;
|
|
_vm->_graphicsManager->setOneColor(128, 220, 220, 220);
|
|
_vm->_graphicsManager->setColor(128, 220, 220, 220);
|
|
}
|
|
}
|
|
}
|
|
|
|
_mouseClicked = _newMouseClicked;
|
|
_leftClick = _newLeftClick;
|
|
_rightClick = _newRightClick;
|
|
|
|
_newMouseClicked = false;
|
|
_newLeftClick = false;
|
|
_newRightClick = false;
|
|
}
|
|
|
|
void EventsManager::startCursorBlink() {
|
|
if (_vm->_voy->_eventFlags & EVTFLAG_RECORDING) {
|
|
_vm->_graphicsManager->setOneColor(128, 55, 5, 5);
|
|
_vm->_graphicsManager->setColor(128, 220, 20, 20);
|
|
_intPtr._hasPalette = true;
|
|
|
|
_vm->_graphicsManager->drawDot();
|
|
//copySection();
|
|
}
|
|
}
|
|
|
|
void EventsManager::incrementTime(int amt) {
|
|
for (int i = 0; i < amt; ++i)
|
|
mainVoyeurIntFunc();
|
|
}
|
|
|
|
void EventsManager::stopEvidDim() {
|
|
deleteIntNode(&_evIntNode);
|
|
}
|
|
|
|
Common::String EventsManager::getEvidString(int eventIndex) {
|
|
assert(eventIndex <= _vm->_voy->_eventCount);
|
|
VoyeurEvent &e = _vm->_voy->_events[eventIndex];
|
|
return Common::String::format("%03d %.2d:%.2d %s %s", eventIndex + 1,
|
|
e._hour, e._minute, e._isAM ? AM : PM, EVENT_TYPE_STRINGS[e._type - 1]);
|
|
}
|
|
|
|
} // End of namespace Voyeur
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