mirror of
https://github.com/libretro/scummvm.git
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121 lines
3.8 KiB
C++
121 lines
3.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef TIZEN_FORM_H
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#define TIZEN_FORM_H
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#include <FApp.h>
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#include <FUi.h>
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#include <FSystem.h>
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#include <FBase.h>
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#include <FUiITouchEventListener.h>
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#include <FUiITextEventListener.h>
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#include <FUiCtrlIFormBackEventListener.h>
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#include <FUiCtrlIFormMenuEventListener.h>
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#include "config.h"
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#include "common/scummsys.h"
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#include "common/events.h"
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#include "common/queue.h"
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#include "common/mutex.h"
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#include "engines/engine.h"
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using namespace Tizen::Ui;
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using namespace Tizen::Graphics;
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using namespace Tizen::Base::Runtime;
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using namespace Tizen::Ui::Controls;
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//
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// TizenAppForm
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//
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class TizenAppForm :
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public Controls::Form,
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public IRunnable,
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public IOrientationEventListener,
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public ITouchEventListener,
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public IFormBackEventListener,
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public IFormMenuEventListener {
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public:
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TizenAppForm();
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virtual ~TizenAppForm();
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result Construct();
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bool pollEvent(Common::Event &event);
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bool isClosing() { return _state == kClosingState; }
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bool isStarting() { return _state == kInitState; }
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void pushKey(Common::KeyCode keycode);
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void exitSystem();
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void showKeypad();
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private:
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Tizen::Base::Object *Run();
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result OnInitializing(void);
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result OnDraw(void);
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void OnOrientationChanged(const Control &source,
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OrientationStatus orientationStatus);
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void OnTouchDoublePressed(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchFocusIn(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchFocusOut(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchLongPressed(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchMoved(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchPressed(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnTouchReleased(const Control &source,
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const Point ¤tPosition,
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const TouchEventInfo &touchInfo);
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void OnFormBackRequested(Form &source);
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void OnFormMenuRequested(Form &source);
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void pushEvent(Common::EventType type, const Point ¤tPosition);
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void terminate();
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void setButtonShortcut();
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void setMessage(const char *message);
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void setShortcut();
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void invokeShortcut();
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int getTouchCount();
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bool gameActive() { return _state == kActiveState && g_engine != NULL && !g_engine->isPaused(); }
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// event handling
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bool _gestureMode;
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const char *_osdMessage;
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Tizen::Base::Runtime::Thread *_gameThread;
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Tizen::Base::Runtime::Mutex *_eventQueueLock;
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Common::Queue<Common::Event> _eventQueue;
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enum { kInitState, kActiveState, kClosingState, kDoneState, kErrorState } _state;
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enum { kLeftButton, kRightButtonOnce, kRightButton, kMoveOnly } _buttonState;
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enum { kControlMouse, kEscapeKey, kGameMenu, kShowKeypad } _shortcut;
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};
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#endif
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