mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-17 15:18:11 +00:00
2408 lines
71 KiB
C++
2408 lines
71 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/util.h"
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#include "common/system.h"
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#include "common/frac.h"
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#include "graphics/surface.h"
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#include "graphics/colormasks.h"
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#include "gui/ThemeEngine.h"
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#include "graphics/VectorRenderer.h"
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#include "graphics/VectorRendererSpec.h"
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#define VECTOR_RENDERER_FAST_TRIANGLES
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/** Fixed point SQUARE ROOT **/
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inline frac_t fp_sqroot(uint32 x) {
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#if 0
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// Use the FPU to compute the square root and then convert it to fixed
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// point data. On systems with a fast FPU, this can be a lot faster than
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// the integer based code below - on my system roughly 50x! However, on
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// systems without an FPU, the converse might be true.
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// For now, we only use the integer based code.
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return doubleToFrac(sqrt((double)x));
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#else
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// The code below wants to use a lot of registers, which is not good on
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// x86 processors. By taking advantage of the fact the the input value is
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// an integer, it might be possible to improve this. Furthermore, we could
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// take advantage of the fact that we call this function several times on
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// decreasing values. By feeding it the sqrt of the previous old x, as well
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// as the old x, it should be possible to compute the correct sqrt with far
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// fewer than 23 iterations.
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register uint32 root, remHI, remLO, testDIV, count;
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root = 0;
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remHI = 0;
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remLO = x << 16;
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count = 23;
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do {
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remHI = (remHI << 2) | (remLO >> 30);
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remLO <<= 2;
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root <<= 1;
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testDIV = (root << 1) + 1;
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if (remHI >= testDIV) {
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remHI -= testDIV;
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root++;
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}
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} while (count--);
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return root;
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#endif
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}
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/*
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HELPER MACROS for Bresenham's circle drawing algorithm
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Note the proper spelling on this header.
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*/
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#define BE_ALGORITHM() do { \
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if (f >= 0) { \
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y--; \
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ddF_y += 2; \
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f += ddF_y; \
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py -= pitch; \
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} \
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px += pitch; \
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ddF_x += 2; \
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f += ddF_x + 1; \
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} while(0)
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#define BE_DRAWCIRCLE_TOP(ptr1,ptr2,x,y,px,py) do { \
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*(ptr1 + (y) - (px)) = color; \
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*(ptr1 + (x) - (py)) = color; \
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*(ptr2 - (x) - (py)) = color; \
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*(ptr2 - (y) - (px)) = color; \
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} while (0)
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#define BE_DRAWCIRCLE_BOTTOM(ptr3,ptr4,x,y,px,py) do { \
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*(ptr3 - (y) + (px)) = color; \
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*(ptr3 - (x) + (py)) = color; \
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*(ptr4 + (x) + (py)) = color; \
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*(ptr4 + (y) + (px)) = color; \
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} while (0)
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#define BE_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py) do { \
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BE_DRAWCIRCLE_TOP(ptr1,ptr2,x,y,px,py); \
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BE_DRAWCIRCLE_BOTTOM(ptr3,ptr4,x,y,px,py); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) do { \
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*(ptr1 + (y) - (px)) = color1; \
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*(ptr1 + (x) - (py)) = color1; \
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*(ptr2 - (x) - (py)) = color1; \
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*(ptr2 - (y) - (px)) = color1; \
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*(ptr3 - (y) + (px)) = color1; \
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*(ptr3 - (x) + (py)) = color1; \
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*(ptr4 + (x) + (py)) = color2; \
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*(ptr4 + (y) + (px)) = color2; \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (y) - (px), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (x) - (py), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (x) - (py), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (y) - (px), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (y) + (px), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (x) + (py), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (x) + (py), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (y) + (px), color, a); \
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} while (0)
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#define BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py) do { \
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*(ptr1 + (y) - (px)) = color1; \
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*(ptr1 + (x) - (py)) = color2; \
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*(ptr2 - (x) - (py)) = color2; \
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*(ptr2 - (y) - (px)) = color1; \
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} while (0)
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#define BE_DRAWCIRCLE_XCOLOR_BOTTOM(ptr3,ptr4,x,y,px,py) do { \
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*(ptr3 - (y) + (px)) = color3; \
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*(ptr3 - (x) + (py)) = color4; \
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*(ptr4 + (x) + (py)) = color4; \
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*(ptr4 + (y) + (px)) = color3; \
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} while (0)
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#define BE_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py) do { \
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BE_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py); \
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BE_DRAWCIRCLE_XCOLOR_BOTTOM(ptr3,ptr4,x,y,px,py); \
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} while (0)
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#define BE_RESET() do { \
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f = 1 - r; \
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ddF_x = 0; ddF_y = -2 * r; \
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x = 0; y = r; px = 0; py = pitch * r; \
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} while (0)
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#define TRIANGLE_MAINX() \
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if (error_term >= 0) { \
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ptr_right += pitch; \
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ptr_left += pitch; \
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error_term += dysub; \
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} else { \
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error_term += ddy; \
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} \
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ptr_right++; \
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ptr_left--;
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#define TRIANGLE_MAINY() \
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if (error_term >= 0) { \
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ptr_right++; \
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ptr_left--; \
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error_term += dxsub; \
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} else { \
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error_term += ddx; \
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} \
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ptr_right += pitch; \
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ptr_left += pitch;
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/** HELPER MACROS for WU's circle drawing algorithm **/
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#define WU_DRAWCIRCLE_TOP(ptr1,ptr2,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr1 + (y) - (px), color, a); \
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this->blendPixelPtr(ptr1 + (x) - (py), color, a); \
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this->blendPixelPtr(ptr2 - (x) - (py), color, a); \
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this->blendPixelPtr(ptr2 - (y) - (px), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BOTTOM(ptr3,ptr4,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr3 - (y) + (px), color, a); \
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this->blendPixelPtr(ptr3 - (x) + (py), color, a); \
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this->blendPixelPtr(ptr4 + (x) + (py), color, a); \
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this->blendPixelPtr(ptr4 + (y) + (px), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) do { \
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WU_DRAWCIRCLE_TOP(ptr1,ptr2,x,y,px,py,a); \
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WU_DRAWCIRCLE_BOTTOM(ptr3,ptr4,x,y,px,py,a); \
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} while (0)
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// Color depending on y
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// Note: this is only for the outer pixels
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#define WU_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py,a,func) do { \
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this->func(ptr1 + (y) - (px), color1, a); \
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this->func(ptr1 + (x) - (py), color2, a); \
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this->func(ptr2 - (x) - (py), color2, a); \
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this->func(ptr2 - (y) - (px), color1, a); \
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} while (0)
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#define WU_DRAWCIRCLE_XCOLOR_BOTTOM(ptr3,ptr4,x,y,px,py,a,func) do { \
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this->func(ptr3 - (y) + (px), color3, a); \
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this->func(ptr3 - (x) + (py), color4, a); \
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this->func(ptr4 + (x) + (py), color4, a); \
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this->func(ptr4 + (y) + (px), color3, a); \
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} while (0)
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#define WU_DRAWCIRCLE_XCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a,func) do { \
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WU_DRAWCIRCLE_XCOLOR_TOP(ptr1,ptr2,x,y,px,py,a,func); \
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WU_DRAWCIRCLE_XCOLOR_BOTTOM(ptr3,ptr4,x,y,px,py,a,func); \
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} while (0)
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// Color depending on corner (tl,tr,bl: color1, br: color2)
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// Note: this is only for the outer pixels
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#define WU_DRAWCIRCLE_BCOLOR(ptr1,ptr2,ptr3,ptr4,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr1 + (y) - (px), color1, a); \
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this->blendPixelPtr(ptr1 + (x) - (py), color1, a); \
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this->blendPixelPtr(ptr2 - (x) - (py), color1, a); \
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this->blendPixelPtr(ptr2 - (y) - (px), color1, a); \
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this->blendPixelPtr(ptr3 - (y) + (px), color1, a); \
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this->blendPixelPtr(ptr3 - (x) + (py), color1, a); \
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this->blendPixelPtr(ptr4 + (x) + (py), color2, a); \
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this->blendPixelPtr(ptr4 + (y) + (px), color2, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (y) - (px), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (x) - (py), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (x) - (py), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (y) - (px), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (y) + (px), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr - (x) + (py), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (x) + (py), color, a); \
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} while (0)
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#define WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr,x,y,px,py,a) do { \
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this->blendPixelPtr(ptr + (y) + (px), color, a); \
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} while (0)
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// optimized Wu's algorithm
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#define WU_ALGORITHM() do { \
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oldT = T; \
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T = fp_sqroot(rsq - y*y) ^ 0xFFFF; \
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py += pitch; \
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if (T < oldT) { \
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x--; px -= pitch; \
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} \
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a2 = (T >> 8); \
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a1 = ~a2; \
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} while (0)
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namespace Graphics {
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/**
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* Fills several pixels in a row with a given color.
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*
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* This is a replacement function for Common::fill, using an unrolled
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* loop to maximize performance on most architectures.
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* This function may (and should) be overloaded in any child renderers
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* for portable platforms with platform-specific assembly code.
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*
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* This fill operation is extensively used throughout the renderer, so this
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* counts as one of the main bottlenecks. Please replace it with assembly
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* when possible!
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*
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* @param first Pointer to the first pixel to fill.
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* @param last Pointer to the last pixel to fill.
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* @param color Color of the pixel
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*/
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template<typename PixelType>
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void colorFill(PixelType *first, PixelType *last, PixelType color) {
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register int count = (last - first);
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if (!count)
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return;
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register int n = (count + 7) >> 3;
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switch (count % 8) {
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case 0: do {
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*first++ = color;
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case 7: *first++ = color;
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case 6: *first++ = color;
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case 5: *first++ = color;
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case 4: *first++ = color;
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case 3: *first++ = color;
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case 2: *first++ = color;
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case 1: *first++ = color;
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} while (--n > 0);
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}
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}
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VectorRenderer *createRenderer(int mode) {
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#ifdef DISABLE_FANCY_THEMES
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assert(mode == GUI::ThemeEngine::kGfxStandard);
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#endif
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PixelFormat format = g_system->getOverlayFormat();
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switch (mode) {
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case GUI::ThemeEngine::kGfxStandard:
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if (g_system->getOverlayFormat().bytesPerPixel == 4)
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return new VectorRendererSpec<uint32>(format);
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else if (g_system->getOverlayFormat().bytesPerPixel == 2)
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return new VectorRendererSpec<uint16>(format);
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break;
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#ifndef DISABLE_FANCY_THEMES
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case GUI::ThemeEngine::kGfxAntialias:
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if (g_system->getOverlayFormat().bytesPerPixel == 4)
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return new VectorRendererAA<uint32>(format);
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else if (g_system->getOverlayFormat().bytesPerPixel == 2)
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return new VectorRendererAA<uint16>(format);
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break;
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#endif
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default:
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break;
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}
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return 0;
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}
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template<typename PixelType>
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VectorRendererSpec<PixelType>::
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VectorRendererSpec(PixelFormat format) :
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_format(format),
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_redMask((0xFF >> format.rLoss) << format.rShift),
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_greenMask((0xFF >> format.gLoss) << format.gShift),
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_blueMask((0xFF >> format.bLoss) << format.bShift),
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_alphaMask((0xFF >> format.aLoss) << format.aShift) {
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_bitmapAlphaColor = _format.RGBToColor(255, 0, 255);
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}
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/****************************
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* Gradient-related methods *
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****************************/
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template<typename PixelType>
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void VectorRendererSpec<PixelType>::
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setGradientColors(uint8 r1, uint8 g1, uint8 b1, uint8 r2, uint8 g2, uint8 b2) {
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_gradientEnd = _format.RGBToColor(r2, g2, b2);
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_gradientStart = _format.RGBToColor(r1, g1, b1);
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if (sizeof(PixelType) == 4) {
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_gradientBytes[0] = ((_gradientEnd & _redMask) >> _format.rShift) - ((_gradientStart & _redMask) >> _format.rShift);
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_gradientBytes[1] = ((_gradientEnd & _greenMask) >> _format.gShift) - ((_gradientStart & _greenMask) >> _format.gShift);
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_gradientBytes[2] = ((_gradientEnd & _blueMask) >> _format.bShift) - ((_gradientStart & _blueMask) >> _format.bShift);
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} else {
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_gradientBytes[0] = (_gradientEnd & _redMask) - (_gradientStart & _redMask);
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_gradientBytes[1] = (_gradientEnd & _greenMask) - (_gradientStart & _greenMask);
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_gradientBytes[2] = (_gradientEnd & _blueMask) - (_gradientStart & _blueMask);
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}
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}
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template<typename PixelType>
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inline PixelType VectorRendererSpec<PixelType>::
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calcGradient(uint32 pos, uint32 max) {
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PixelType output = 0;
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pos = (MIN(pos * Base::_gradientFactor, max) << 12) / max;
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if (sizeof(PixelType) == 4) {
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output |= ((_gradientStart & _redMask) + (((_gradientBytes[0] * pos) >> 12) << _format.rShift)) & _redMask;
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output |= ((_gradientStart & _greenMask) + (((_gradientBytes[1] * pos) >> 12) << _format.gShift)) & _greenMask;
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output |= ((_gradientStart & _blueMask) + (((_gradientBytes[2] * pos) >> 12) << _format.bShift)) & _blueMask;
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} else {
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output |= ((_gradientStart & _redMask) + ((_gradientBytes[0] * pos) >> 12)) & _redMask;
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output |= ((_gradientStart & _greenMask) + ((_gradientBytes[1] * pos) >> 12)) & _greenMask;
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output |= ((_gradientStart & _blueMask) + ((_gradientBytes[2] * pos) >> 12)) & _blueMask;
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}
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output |= _alphaMask;
|
|
|
|
return output;
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
precalcGradient(int h) {
|
|
PixelType prevcolor = 0, color;
|
|
|
|
_gradCache.resize(0);
|
|
_gradIndexes.resize(0);
|
|
|
|
for (int i = 0; i < h + 2; i++) {
|
|
color = calcGradient(i, h);
|
|
if (color != prevcolor || i == 0 || i > h - 1) {
|
|
prevcolor = color;
|
|
_gradCache.push_back(color);
|
|
_gradIndexes.push_back(i);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
gradientFill(PixelType *ptr, int width, int x, int y) {
|
|
bool ox = ((y & 1) == 1);
|
|
int stripSize;
|
|
int curGrad = 0;
|
|
|
|
while (_gradIndexes[curGrad + 1] <= y)
|
|
curGrad++;
|
|
|
|
stripSize = _gradIndexes[curGrad + 1] - _gradIndexes[curGrad];
|
|
|
|
int grad = (((y - _gradIndexes[curGrad]) % stripSize) << 2) / stripSize;
|
|
|
|
// Dithering:
|
|
// +--+ +--+ +--+ +--+
|
|
// | | | | | *| | *|
|
|
// | | | *| |* | |**|
|
|
// +--+ +--+ +--+ +--+
|
|
// 0 1 2 3
|
|
if (grad == 0 ||
|
|
_gradCache[curGrad] == _gradCache[curGrad + 1] || // no color change
|
|
stripSize < 2) { // the stip is small
|
|
colorFill<PixelType>(ptr, ptr + width, _gradCache[curGrad]);
|
|
} else if (grad == 3 && ox) {
|
|
colorFill<PixelType>(ptr, ptr + width, _gradCache[curGrad + 1]);
|
|
} else {
|
|
for (int j = x; j < x + width; j++, ptr++) {
|
|
bool oy = ((j & 1) == 1);
|
|
|
|
if ((ox && oy) ||
|
|
((grad == 2 || grad == 3) && ox && !oy) ||
|
|
(grad == 3 && oy))
|
|
*ptr = _gradCache[curGrad + 1];
|
|
else
|
|
*ptr = _gradCache[curGrad];
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
fillSurface() {
|
|
byte *ptr = (byte *)_activeSurface->getPixels();
|
|
|
|
int h = _activeSurface->h;
|
|
int pitch = _activeSurface->pitch;
|
|
|
|
if (Base::_fillMode == kFillBackground) {
|
|
colorFill<PixelType>((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _bgColor);
|
|
} else if (Base::_fillMode == kFillForeground) {
|
|
colorFill<PixelType>((PixelType *)ptr, (PixelType *)(ptr + pitch * h), _fgColor);
|
|
} else if (Base::_fillMode == kFillGradient) {
|
|
precalcGradient(h);
|
|
|
|
for (int i = 0; i < h; i++) {
|
|
gradientFill((PixelType *)ptr, _activeSurface->w, 0, i);
|
|
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
copyFrame(OSystem *sys, const Common::Rect &r) {
|
|
|
|
sys->copyRectToOverlay(
|
|
_activeSurface->getBasePtr(r.left, r.top),
|
|
_activeSurface->pitch,
|
|
r.left, r.top, r.width(), r.height()
|
|
);
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
blitSurface(const Graphics::Surface *source, const Common::Rect &r) {
|
|
assert(source->w == _activeSurface->w && source->h == _activeSurface->h);
|
|
|
|
byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top);
|
|
const byte *src_ptr = (const byte *)source->getBasePtr(r.left, r.top);
|
|
|
|
const int dst_pitch = _activeSurface->pitch;
|
|
const int src_pitch = source->pitch;
|
|
|
|
int h = r.height();
|
|
const int w = r.width() * sizeof(PixelType);
|
|
|
|
while (h--) {
|
|
memcpy(dst_ptr, src_ptr, w);
|
|
dst_ptr += dst_pitch;
|
|
src_ptr += src_pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
blitSubSurface(const Graphics::Surface *source, const Common::Rect &r) {
|
|
byte *dst_ptr = (byte *)_activeSurface->getBasePtr(r.left, r.top);
|
|
const byte *src_ptr = (const byte *)source->getPixels();
|
|
|
|
const int dst_pitch = _activeSurface->pitch;
|
|
const int src_pitch = source->pitch;
|
|
|
|
int h = r.height();
|
|
const int w = r.width() * sizeof(PixelType);
|
|
|
|
while (h--) {
|
|
memcpy(dst_ptr, src_ptr, w);
|
|
dst_ptr += dst_pitch;
|
|
src_ptr += src_pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
blitAlphaBitmap(const Graphics::Surface *source, const Common::Rect &r) {
|
|
int16 x = r.left;
|
|
int16 y = r.top;
|
|
|
|
if (r.width() > source->w)
|
|
x = x + (r.width() >> 1) - (source->w >> 1);
|
|
|
|
if (r.height() > source->h)
|
|
y = y + (r.height() >> 1) - (source->h >> 1);
|
|
|
|
PixelType *dst_ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
const PixelType *src_ptr = (const PixelType *)source->getPixels();
|
|
|
|
int dst_pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int src_pitch = source->pitch / source->format.bytesPerPixel;
|
|
|
|
int w, h = source->h;
|
|
|
|
while (h--) {
|
|
w = source->w;
|
|
|
|
while (w--) {
|
|
if (*src_ptr != _bitmapAlphaColor)
|
|
*dst_ptr = *src_ptr;
|
|
|
|
dst_ptr++;
|
|
src_ptr++;
|
|
}
|
|
|
|
dst_ptr = dst_ptr - source->w + dst_pitch;
|
|
src_ptr = src_ptr - source->w + src_pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
applyScreenShading(GUI::ThemeEngine::ShadingStyle shadingStyle) {
|
|
int pixels = _activeSurface->w * _activeSurface->h;
|
|
PixelType *ptr = (PixelType *)_activeSurface->getPixels();
|
|
uint8 r, g, b;
|
|
uint lum;
|
|
|
|
// Mask to clear the last bit of every color component and all unused bits
|
|
const uint32 colorMask = ~((1 << _format.rShift) | (1 << _format.gShift) | (1 << _format.bShift) // R/G/B components
|
|
| (_format.aLoss == 8 ? 0 : (1 << _format.aShift)) // Alpha component
|
|
| ~(_alphaMask | _redMask | _greenMask | _blueMask)); // All unused bits
|
|
|
|
if (shadingStyle == GUI::ThemeEngine::kShadingDim) {
|
|
|
|
// TODO: Check how this interacts with kFeatureOverlaySupportsAlpha
|
|
for (int i = 0; i < pixels; ++i) {
|
|
*ptr = ((*ptr & colorMask) >> 1) | _alphaMask;
|
|
++ptr;
|
|
}
|
|
|
|
} else if (shadingStyle == GUI::ThemeEngine::kShadingLuminance) {
|
|
while (pixels--) {
|
|
_format.colorToRGB(*ptr, r, g, b);
|
|
lum = (r >> 2) + (g >> 1) + (b >> 3);
|
|
*ptr++ = _format.RGBToColor(lum, lum, lum);
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
inline void VectorRendererSpec<PixelType>::
|
|
blendPixelPtr(PixelType *ptr, PixelType color, uint8 alpha) {
|
|
if (alpha == 0xff) {
|
|
// fully opaque pixel, don't blend
|
|
*ptr = color | _alphaMask;
|
|
} else if (sizeof(PixelType) == 4) {
|
|
const byte sR = (color & _redMask) >> _format.rShift;
|
|
const byte sG = (color & _greenMask) >> _format.gShift;
|
|
const byte sB = (color & _blueMask) >> _format.bShift;
|
|
|
|
byte dR = (*ptr & _redMask) >> _format.rShift;
|
|
byte dG = (*ptr & _greenMask) >> _format.gShift;
|
|
byte dB = (*ptr & _blueMask) >> _format.bShift;
|
|
byte dA = (*ptr & _alphaMask) >> _format.aShift;
|
|
|
|
dR += ((sR - dR) * alpha) >> 8;
|
|
dG += ((sG - dG) * alpha) >> 8;
|
|
dB += ((sB - dB) * alpha) >> 8;
|
|
dA += ((0xff - dA) * alpha) >> 8;
|
|
|
|
*ptr = ((dR << _format.rShift) & _redMask)
|
|
| ((dG << _format.gShift) & _greenMask)
|
|
| ((dB << _format.bShift) & _blueMask)
|
|
| ((dA << _format.aShift) & _alphaMask);
|
|
} else if (sizeof(PixelType) == 2) {
|
|
int idst = *ptr;
|
|
int isrc = color;
|
|
|
|
*ptr = (PixelType)(
|
|
(_redMask & ((idst & _redMask) +
|
|
((int)(((int)(isrc & _redMask) -
|
|
(int)(idst & _redMask)) * alpha) >> 8))) |
|
|
(_greenMask & ((idst & _greenMask) +
|
|
((int)(((int)(isrc & _greenMask) -
|
|
(int)(idst & _greenMask)) * alpha) >> 8))) |
|
|
(_blueMask & ((idst & _blueMask) +
|
|
((int)(((int)(isrc & _blueMask) -
|
|
(int)(idst & _blueMask)) * alpha) >> 8))) |
|
|
(_alphaMask & ((idst & _alphaMask) +
|
|
((int)(((int)(_alphaMask) -
|
|
(int)(idst & _alphaMask)) * alpha) >> 8))));
|
|
} else {
|
|
error("Unsupported BPP format: %u", (uint)sizeof(PixelType));
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
inline void VectorRendererSpec<PixelType>::
|
|
blendPixelDestAlphaPtr(PixelType *ptr, PixelType color, uint8 alpha) {
|
|
int idst = *ptr;
|
|
// This function is only used for corner pixels in rounded rectangles, so
|
|
// the performance hit of this if shouldn't be too high.
|
|
// We're also ignoring the cases where dst has intermediate alpha.
|
|
if ((idst & _alphaMask) == 0) {
|
|
// set color and alpha channels
|
|
*ptr = (PixelType)(color & (_redMask | _greenMask | _blueMask)) |
|
|
((alpha >> _format.aLoss) << _format.aShift);
|
|
} else {
|
|
// blend color with background
|
|
blendPixelPtr(ptr, color, alpha);
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
inline void VectorRendererSpec<PixelType>::
|
|
darkenFill(PixelType *ptr, PixelType *end) {
|
|
PixelType mask = (PixelType)((3 << _format.rShift) | (3 << _format.gShift) | (3 << _format.bShift));
|
|
|
|
if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha)) {
|
|
// !kFeatureOverlaySupportsAlpha (but might have alpha bits)
|
|
|
|
while (ptr != end) {
|
|
*ptr = ((*ptr & ~mask) >> 2) | _alphaMask;
|
|
++ptr;
|
|
}
|
|
} else {
|
|
// kFeatureOverlaySupportsAlpha
|
|
// assuming at least 3 alpha bits
|
|
|
|
mask |= 3 << _format.aShift;
|
|
PixelType addA = (PixelType)(3 << (_format.aShift + 6 - _format.aLoss));
|
|
|
|
while (ptr != end) {
|
|
// Darken the color, and increase the alpha
|
|
// (0% -> 75%, 100% -> 100%)
|
|
*ptr = (PixelType)(((*ptr & ~mask) >> 2) + addA);
|
|
++ptr;
|
|
}
|
|
}
|
|
}
|
|
|
|
/********************************************************************
|
|
********************************************************************
|
|
* Primitive shapes drawing - Public API calls - VectorRendererSpec *
|
|
********************************************************************
|
|
********************************************************************/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawString(const Graphics::Font *font, const Common::String &text, const Common::Rect &area,
|
|
Graphics::TextAlign alignH, GUI::ThemeEngine::TextAlignVertical alignV, int deltax, bool ellipsis, const Common::Rect &textDrawableArea) {
|
|
|
|
int offset = area.top;
|
|
|
|
if (font->getFontHeight() < area.height()) {
|
|
switch (alignV) {
|
|
case GUI::ThemeEngine::kTextAlignVCenter:
|
|
offset = area.top + ((area.height() - font->getFontHeight()) >> 1);
|
|
break;
|
|
case GUI::ThemeEngine::kTextAlignVBottom:
|
|
offset = area.bottom - font->getFontHeight();
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
Common::Rect drawArea;
|
|
if (textDrawableArea.isEmpty()) {
|
|
// In case no special area to draw to is given we only draw in the
|
|
// area specified by the user.
|
|
drawArea = area;
|
|
// warning("there is no text drawable area. Please set this area for clipping");
|
|
} else {
|
|
// The area we can draw to is the intersection between the allowed
|
|
// drawing area (textDrawableArea) and the area where we try to draw
|
|
// the text (area).
|
|
drawArea = textDrawableArea.findIntersectingRect(area);
|
|
}
|
|
|
|
// Better safe than sorry. We intersect with the actual surface boundaries
|
|
// to avoid any ugly clipping in _activeSurface->getSubArea which messes
|
|
// up the calculation of the x and y coordinates where to draw the string.
|
|
drawArea = drawArea.findIntersectingRect(Common::Rect(0, 0, _activeSurface->w, _activeSurface->h));
|
|
|
|
if (!drawArea.isEmpty()) {
|
|
Surface textAreaSurface = _activeSurface->getSubArea(drawArea);
|
|
font->drawString(&textAreaSurface, text, area.left - drawArea.left, offset - drawArea.top, area.width() - deltax, _fgColor, alignH, deltax, ellipsis);
|
|
}
|
|
}
|
|
|
|
/** LINES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawLine(int x1, int y1, int x2, int y2) {
|
|
x1 = CLIP(x1, 0, (int)Base::_activeSurface->w);
|
|
x2 = CLIP(x2, 0, (int)Base::_activeSurface->w);
|
|
y1 = CLIP(y1, 0, (int)Base::_activeSurface->h);
|
|
y2 = CLIP(y2, 0, (int)Base::_activeSurface->h);
|
|
|
|
// we draw from top to bottom
|
|
if (y2 < y1) {
|
|
SWAP(x1, x2);
|
|
SWAP(y1, y2);
|
|
}
|
|
|
|
int dx = ABS(x2 - x1);
|
|
int dy = ABS(y2 - y1);
|
|
|
|
// this is a point, not a line. stoopid.
|
|
if (dy == 0 && dx == 0)
|
|
return;
|
|
|
|
if (Base::_strokeWidth == 0)
|
|
return;
|
|
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int st = Base::_strokeWidth >> 1;
|
|
|
|
if (dy == 0) { // horizontal lines
|
|
// these can be filled really fast with a single memset.
|
|
colorFill<PixelType>(ptr, ptr + dx + 1, (PixelType)_fgColor);
|
|
|
|
for (int i = 0, p = pitch; i < st; ++i, p += pitch) {
|
|
colorFill<PixelType>(ptr + p, ptr + dx + 1 + p, (PixelType)_fgColor);
|
|
colorFill<PixelType>(ptr - p, ptr + dx + 1 - p, (PixelType)_fgColor);
|
|
}
|
|
|
|
} else if (dx == 0) { // vertical lines
|
|
// these ones use a static pitch increase.
|
|
while (y1++ <= y2) {
|
|
colorFill<PixelType>(ptr - st, ptr + st, (PixelType)_fgColor);
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else if (ABS(dx) == ABS(dy)) { // diagonal lines
|
|
// these ones also use a fixed pitch increase
|
|
pitch += (x2 > x1) ? 1 : -1;
|
|
|
|
while (dy--) {
|
|
colorFill<PixelType>(ptr - st, ptr + st, (PixelType)_fgColor);
|
|
ptr += pitch;
|
|
}
|
|
|
|
} else { // generic lines, use the standard algorithm...
|
|
drawLineAlg(x1, y1, x2, y2, dx, dy, (PixelType)_fgColor);
|
|
}
|
|
}
|
|
|
|
/** CIRCLES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawCircle(int x, int y, int r) {
|
|
if (x + r > Base::_activeSurface->w || y + r > Base::_activeSurface->h ||
|
|
x - r < 0 || y - r < 0 || x == 0 || y == 0 || r <= 0)
|
|
return;
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + r + Base::_shadowOffset < Base::_activeSurface->w
|
|
&& y + r + Base::_shadowOffset < Base::_activeSurface->h) {
|
|
drawCircleAlg(x + Base::_shadowOffset + 1, y + Base::_shadowOffset + 1, r, 0, kFillForeground);
|
|
}
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
if (Base::_strokeWidth)
|
|
drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawCircleAlg(x, y, r, _fgColor, kFillForeground);
|
|
break;
|
|
|
|
case kFillBackground:
|
|
if (Base::_strokeWidth > 1) {
|
|
drawCircleAlg(x, y, r, _fgColor, kFillForeground);
|
|
drawCircleAlg(x, y, r - Base::_strokeWidth, _bgColor, kFillBackground);
|
|
} else {
|
|
drawCircleAlg(x, y, r, _bgColor, kFillBackground);
|
|
drawCircleAlg(x, y, r, _fgColor, kFillDisabled);
|
|
}
|
|
break;
|
|
|
|
case kFillGradient:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** SQUARES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquare(int x, int y, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0)
|
|
return;
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + w + Base::_shadowOffset < Base::_activeSurface->w
|
|
&& y + h + Base::_shadowOffset < Base::_activeSurface->h) {
|
|
drawSquareShadow(x, y, w, h, Base::_shadowOffset);
|
|
}
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
if (Base::_strokeWidth)
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillForeground);
|
|
break;
|
|
|
|
case kFillBackground:
|
|
drawSquareAlg(x, y, w, h, _bgColor, kFillBackground);
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
|
|
case kFillGradient:
|
|
VectorRendererSpec::drawSquareAlg(x, y, w, h, 0, kFillGradient);
|
|
if (Base::_strokeWidth)
|
|
drawSquareAlg(x, y, w, h, _fgColor, kFillDisabled);
|
|
break;
|
|
}
|
|
}
|
|
|
|
/** ROUNDED SQUARES **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquare(int x, int y, int r, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0 || r <= 0)
|
|
return;
|
|
|
|
if ((r * 2) > w || (r * 2) > h)
|
|
r = MIN(w /2, h / 2);
|
|
|
|
if (r <= 0)
|
|
return;
|
|
|
|
if (Base::_fillMode != kFillDisabled && Base::_shadowOffset
|
|
&& x + w + Base::_shadowOffset + 1 < Base::_activeSurface->w
|
|
&& y + h + Base::_shadowOffset + 1 < Base::_activeSurface->h
|
|
&& h > (Base::_shadowOffset + 1) * 2) {
|
|
drawRoundedSquareShadow(x, y, r, w, h, Base::_shadowOffset);
|
|
}
|
|
|
|
drawRoundedSquareAlg(x, y, r, w, h, _fgColor, Base::_fillMode);
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTab(int x, int y, int r, int w, int h) {
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h ||
|
|
w <= 0 || h <= 0 || x < 0 || y < 0 || r > w || r > h)
|
|
return;
|
|
|
|
if (r == 0 && Base::_bevel > 0) {
|
|
drawBevelTabAlg(x, y, w, h, Base::_bevel, _bevelColor, _fgColor, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
|
|
return;
|
|
}
|
|
|
|
if (r == 0) return;
|
|
|
|
switch (Base::_fillMode) {
|
|
case kFillDisabled:
|
|
// FIXME: Implement this
|
|
return;
|
|
|
|
case kFillGradient:
|
|
case kFillBackground:
|
|
// FIXME: This is broken for the AA renderer.
|
|
// See the rounded rect alg for how to fix it. (The border should
|
|
// be drawn before the interior, both inside drawTabAlg.)
|
|
drawTabShadow(x, y, w - 2, h, r);
|
|
drawTabAlg(x, y, w - 2, h, r, _bgColor, Base::_fillMode);
|
|
if (Base::_strokeWidth)
|
|
drawTabAlg(x, y, w, h, r, _fgColor, kFillDisabled, (Base::_dynamicData >> 16), (Base::_dynamicData & 0xFFFF));
|
|
break;
|
|
|
|
case kFillForeground:
|
|
drawTabAlg(x, y, w, h, r, _fgColor, Base::_fillMode);
|
|
break;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
|
|
|
|
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
|
|
return;
|
|
|
|
PixelType color = 0;
|
|
|
|
if (Base::_strokeWidth <= 1) {
|
|
if (Base::_fillMode == kFillForeground)
|
|
color = _fgColor;
|
|
else if (Base::_fillMode == kFillBackground)
|
|
color = _bgColor;
|
|
} else {
|
|
if (Base::_fillMode == kFillDisabled)
|
|
return;
|
|
color = _fgColor;
|
|
}
|
|
|
|
if (Base::_dynamicData != 0)
|
|
orient = (TriangleOrientation)Base::_dynamicData;
|
|
|
|
if (w == h) {
|
|
int newW = w;
|
|
|
|
switch (orient) {
|
|
case kTriangleUp:
|
|
case kTriangleDown:
|
|
//drawTriangleFast(x, y, newW, (orient == kTriangleDown), color, Base::_fillMode);
|
|
drawTriangleVertAlg(x, y, newW, newW, (orient == kTriangleDown), color, Base::_fillMode);
|
|
break;
|
|
|
|
case kTriangleLeft:
|
|
case kTriangleRight:
|
|
case kTriangleAuto:
|
|
break;
|
|
}
|
|
|
|
if (Base::_strokeWidth > 0)
|
|
if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
|
|
//drawTriangleFast(x, y, newW, (orient == kTriangleDown), _fgColor, kFillDisabled);
|
|
drawTriangleVertAlg(x, y, newW, newW, (orient == kTriangleDown), color, Base::_fillMode);
|
|
}
|
|
} else {
|
|
int newW = w;
|
|
int newH = h;
|
|
|
|
switch (orient) {
|
|
case kTriangleUp:
|
|
case kTriangleDown:
|
|
drawTriangleVertAlg(x, y, newW, newH, (orient == kTriangleDown), color, Base::_fillMode);
|
|
break;
|
|
|
|
case kTriangleLeft:
|
|
case kTriangleRight:
|
|
case kTriangleAuto:
|
|
break;
|
|
}
|
|
|
|
if (Base::_strokeWidth > 0) {
|
|
if (Base::_fillMode == kFillBackground || Base::_fillMode == kFillGradient) {
|
|
drawTriangleVertAlg(x, y, newW, newH, (orient == kTriangleDown), _fgColor, kFillDisabled);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/********************************************************************
|
|
********************************************************************
|
|
* Aliased Primitive drawing ALGORITHMS - VectorRendererSpec
|
|
********************************************************************
|
|
********************************************************************/
|
|
/** TAB ALGORITHM - NON AA */
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int sw = 0, sp = 0, hp = 0;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
int short_h = h - r + 2;
|
|
int long_h = h;
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
|
|
colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
|
|
sp += pitch;
|
|
|
|
BE_RESET();
|
|
r--;
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
BE_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px, py);
|
|
|
|
if (Base::_strokeWidth > 1)
|
|
BE_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px - pitch, py);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * real_radius;
|
|
while (short_h--) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
if (baseLeft) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill - baseLeft, ptr_fill, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
if (baseRight) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + baseRight, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
} else {
|
|
BE_RESET();
|
|
|
|
precalcGradient(long_h);
|
|
|
|
PixelType color1, color2;
|
|
color1 = color2 = color;
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
|
|
if (fill_m == kFillGradient) {
|
|
color1 = calcGradient(real_radius - x, long_h);
|
|
color2 = calcGradient(real_radius - y, long_h);
|
|
|
|
gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y);
|
|
gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x);
|
|
|
|
BE_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py);
|
|
} else {
|
|
colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color);
|
|
colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color);
|
|
|
|
BE_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px, py);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
if (fill_m == kFillGradient) {
|
|
gradientFill(ptr_fill, w + 1, x1, real_radius++);
|
|
} else {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
|
|
}
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTabShadow(int x1, int y1, int w, int h, int r) {
|
|
int offset = 3;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
|
|
// "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
|
|
uint8 expFactor = 3;
|
|
uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
|
|
|
|
int xstart = x1;
|
|
int ystart = y1;
|
|
int width = w;
|
|
int height = h + offset + 1;
|
|
|
|
for (int i = offset; i >= 0; i--) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart);
|
|
|
|
int short_h = height - (2 * r) + 2;
|
|
PixelType color = _format.RGBToColor(0, 0, 0);
|
|
|
|
BE_RESET();
|
|
|
|
// HACK: As we are drawing circles exploting 8-axis symmetry,
|
|
// there are 4 pixels on each circle which are drawn twice.
|
|
// this is ok on filled circles, but when blending on surfaces,
|
|
// we cannot let it blend twice. awful.
|
|
uint32 hb = 0;
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
|
|
if (((1 << x) & hb) == 0) {
|
|
blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha);
|
|
hb |= (1 << x);
|
|
}
|
|
|
|
if (((1 << y) & hb) == 0) {
|
|
blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha);
|
|
hb |= (1 << y);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
// Move shadow one pixel upward each iteration
|
|
xstart += 1;
|
|
// Multiply with expfactor
|
|
alpha = (alpha * (expFactor << 8)) >> 9;
|
|
}
|
|
}
|
|
|
|
/** BEVELED TABS FOR CLASSIC THEME **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawBevelTabAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, int baseLeft, int baseRight) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int i, j;
|
|
|
|
PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
|
|
i = bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + w, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
if (baseLeft > 0) {
|
|
i = h - bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
i = h - bevel;
|
|
j = bevel - 1;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + j, ptr_left + bevel, bottom_color);
|
|
if (j > 0) j--;
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
i = bevel;
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y + h - bevel);
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + baseRight + bevel, bottom_color);
|
|
|
|
if (baseLeft)
|
|
colorFill<PixelType>(ptr_left - w - baseLeft + bevel, ptr_left - w + bevel + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
/** SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquareAlg(int x, int y, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int max_h = h;
|
|
|
|
if (fill_m != kFillDisabled) {
|
|
while (h--) {
|
|
if (fill_m == kFillGradient)
|
|
color = calcGradient(max_h - h, max_h);
|
|
|
|
colorFill<PixelType>(ptr, ptr + w, color);
|
|
ptr += pitch;
|
|
}
|
|
} else {
|
|
int sw = Base::_strokeWidth, sp = 0, hp = pitch * (h - 1);
|
|
|
|
while (sw--) {
|
|
colorFill<PixelType>(ptr + sp, ptr + w + sp, color);
|
|
colorFill<PixelType>(ptr + hp - sp, ptr + w + hp - sp, color);
|
|
sp += pitch;
|
|
}
|
|
|
|
while (h--) {
|
|
colorFill<PixelType>(ptr, ptr + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr + w - Base::_strokeWidth, ptr + w, color);
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawBevelSquareAlg(int x, int y, int w, int h, int bevel, PixelType top_color, PixelType bottom_color, bool fill) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int i, j;
|
|
PixelType *ptr_left;
|
|
|
|
// Fill Background
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
i = h;
|
|
if (fill) {
|
|
assert((_bgColor & ~_alphaMask) == 0); // only support black
|
|
while (i--) {
|
|
darkenFill(ptr_left, ptr_left + w);
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
x = MAX(x - bevel, 0);
|
|
y = MAX(y - bevel, 0);
|
|
|
|
w = MIN(w + (bevel * 2), (int)_activeSurface->w);
|
|
h = MIN(h + (bevel * 2), (int)_activeSurface->h);
|
|
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y);
|
|
i = bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + w, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + bevel);
|
|
i = h - bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left, ptr_left + bevel, top_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x, y + h - bevel);
|
|
i = bevel;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + i, ptr_left + w, bottom_color);
|
|
ptr_left += pitch;
|
|
}
|
|
|
|
ptr_left = (PixelType *)_activeSurface->getBasePtr(x + w - bevel, y);
|
|
i = h - bevel;
|
|
j = bevel - 1;
|
|
while (i--) {
|
|
colorFill<PixelType>(ptr_left + j, ptr_left + bevel, bottom_color);
|
|
if (j > 0) j--;
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
|
|
/** GENERIC LINE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int xdir = (x2 > x1) ? 1 : -1;
|
|
|
|
*ptr = (PixelType)color;
|
|
|
|
if (dx > dy) {
|
|
int ddy = dy * 2;
|
|
int dysub = ddy - (dx * 2);
|
|
int error_term = ddy - dx;
|
|
|
|
while (dx--) {
|
|
if (error_term >= 0) {
|
|
ptr += pitch;
|
|
error_term += dysub;
|
|
} else {
|
|
error_term += ddy;
|
|
}
|
|
|
|
ptr += xdir;
|
|
*ptr = (PixelType)color;
|
|
}
|
|
} else {
|
|
int ddx = dx * 2;
|
|
int dxsub = ddx - (dy * 2);
|
|
int error_term = ddx - dy;
|
|
|
|
while (dy--) {
|
|
if (error_term >= 0) {
|
|
ptr += xdir;
|
|
error_term += dxsub;
|
|
} else {
|
|
error_term += ddx;
|
|
}
|
|
|
|
ptr += pitch;
|
|
*ptr = (PixelType)color;
|
|
}
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x2, y2);
|
|
*ptr = (PixelType)color;
|
|
}
|
|
|
|
/** VERTICAL TRIANGLE DRAWING ALGORITHM **/
|
|
/**
|
|
FIXED POINT ARITHMETIC
|
|
**/
|
|
|
|
#define FIXED_POINT 1
|
|
|
|
#if FIXED_POINT
|
|
#define ipart(x) ((x) & ~0xFF)
|
|
// This is not really correct since gradient is not percentage, but [0..255]
|
|
#define rfpart(x) ((0x100 - ((x) & 0xFF)) * 100 >> 8)
|
|
//#define rfpart(x) (0x100 - ((x) & 0xFF))
|
|
#else
|
|
#define ipart(x) ((int)x)
|
|
#define round(x) (ipart(x + 0.5))
|
|
#define fpart(x) (x - ipart(x))
|
|
#define rfpart(x) (int)((1 - fpart(x)) * 100)
|
|
#endif
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangleVertAlg(int x1, int y1, int w, int h, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int gradient_h = 0;
|
|
if (!inverted) {
|
|
pitch = -pitch;
|
|
y1 += h;
|
|
}
|
|
|
|
PixelType *ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
PixelType *floor = ptr_right - 1;
|
|
PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + w, y1);
|
|
|
|
int x2 = x1 + w / 2;
|
|
int y2 = y1 + h;
|
|
|
|
#if FIXED_POINT
|
|
int dx = (x2 - x1) << 8;
|
|
int dy = (y2 - y1) << 8;
|
|
|
|
if (abs(dx) > abs(dy)) {
|
|
#else
|
|
double dx = (double)x2 - (double)x1;
|
|
double dy = (double)y2 - (double)y1;
|
|
|
|
if (fabs(dx) > fabs(dy)) {
|
|
#endif
|
|
while (floor++ != ptr_left)
|
|
blendPixelPtr(floor, color, 50);
|
|
|
|
#if FIXED_POINT
|
|
int gradient = (dy << 8) / dx;
|
|
int intery = (y1 << 8) + gradient;
|
|
#else
|
|
double gradient = dy / dx;
|
|
double intery = y1 + gradient;
|
|
#endif
|
|
|
|
for (int x = x1 + 1; x < x2; x++) {
|
|
#if FIXED_POINT
|
|
if (intery + gradient > ipart(intery) + 0x100) {
|
|
#else
|
|
if (intery + gradient > ipart(intery) + 1) {
|
|
#endif
|
|
ptr_right++;
|
|
ptr_left--;
|
|
}
|
|
|
|
ptr_left += pitch;
|
|
ptr_right += pitch;
|
|
|
|
intery += gradient;
|
|
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
*ptr_left = *ptr_right = color;
|
|
break;
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
colorFill<PixelType>(ptr_right + 1, ptr_left, color);
|
|
blendPixelPtr(ptr_right, color, rfpart(intery));
|
|
blendPixelPtr(ptr_left, color, rfpart(intery));
|
|
break;
|
|
case kFillGradient:
|
|
colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, h));
|
|
blendPixelPtr(ptr_right, color, rfpart(intery));
|
|
blendPixelPtr(ptr_left, color, rfpart(intery));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
#if FIXED_POINT
|
|
if (abs(dx) < abs(dy)) {
|
|
#else
|
|
if (fabs(dx) < fabs(dy)) {
|
|
#endif
|
|
ptr_left--;
|
|
while (floor++ != ptr_left)
|
|
blendPixelPtr(floor, color, 50);
|
|
|
|
#if FIXED_POINT
|
|
int gradient = (dx << 8) / (dy + 0x100);
|
|
int interx = (x1 << 8) + gradient;
|
|
#else
|
|
double gradient = dx / (dy+1);
|
|
double interx = x1 + gradient;
|
|
#endif
|
|
|
|
for (int y = y1 + 1; y < y2; y++) {
|
|
#if FIXED_POINT
|
|
if (interx + gradient > ipart(interx) + 0x100) {
|
|
#else
|
|
if (interx + gradient > ipart(interx) + 1) {
|
|
#endif
|
|
ptr_right++;
|
|
ptr_left--;
|
|
}
|
|
|
|
ptr_left += pitch;
|
|
ptr_right += pitch;
|
|
|
|
interx += gradient;
|
|
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
*ptr_left = *ptr_right = color;
|
|
break;
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
colorFill<PixelType>(ptr_right + 1, ptr_left, color);
|
|
blendPixelPtr(ptr_right, color, rfpart(interx));
|
|
blendPixelPtr(ptr_left, color, rfpart(interx));
|
|
break;
|
|
case kFillGradient:
|
|
colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, h));
|
|
blendPixelPtr(ptr_right, color, rfpart(interx));
|
|
blendPixelPtr(ptr_left, color, rfpart(interx));
|
|
break;
|
|
}
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
ptr_left--;
|
|
|
|
while (floor++ != ptr_left)
|
|
blendPixelPtr(floor, color, 50);
|
|
|
|
#if FIXED_POINT
|
|
int gradient = (dx / dy) << 8;
|
|
int interx = (x1 << 8) + gradient;
|
|
#else
|
|
double gradient = dx / dy;
|
|
double interx = x1 + gradient;
|
|
#endif
|
|
|
|
for (int y = y1 + 1; y < y2; y++) {
|
|
ptr_right++;
|
|
ptr_left--;
|
|
|
|
ptr_left += pitch;
|
|
ptr_right += pitch;
|
|
|
|
interx += gradient;
|
|
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
*ptr_left = *ptr_right = color;
|
|
break;
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
colorFill<PixelType>(ptr_right + 1, ptr_left, color);
|
|
blendPixelPtr(ptr_right, color, rfpart(interx));
|
|
blendPixelPtr(ptr_left, color, rfpart(interx));
|
|
break;
|
|
case kFillGradient:
|
|
colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, h));
|
|
blendPixelPtr(ptr_right, color, rfpart(interx));
|
|
blendPixelPtr(ptr_left, color, rfpart(interx));
|
|
break;
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/** VERTICAL TRIANGLE DRAWING - FAST VERSION FOR SQUARED TRIANGLES */
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawTriangleFast(int x1, int y1, int size, bool inverted, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
|
|
if (!inverted) {
|
|
pitch = -pitch;
|
|
y1 += size;
|
|
}
|
|
|
|
int gradient_h = 0;
|
|
PixelType *ptr_right = (PixelType *)_activeSurface->getBasePtr(x1, y1);
|
|
PixelType *ptr_left = (PixelType *)_activeSurface->getBasePtr(x1 + size, y1);
|
|
int x2 = x1 + size / 2;
|
|
int y2 = y1 + size;
|
|
int deltaX = abs(x2 - x1);
|
|
int deltaY = abs(y2 - y1);
|
|
int signX = x1 < x2 ? 1 : -1;
|
|
int signY = y1 < y2 ? 1 : -1;
|
|
int error = deltaX - deltaY;
|
|
|
|
colorFill<PixelType>(ptr_right, ptr_left, color);
|
|
|
|
while (1) {
|
|
switch (fill_m) {
|
|
case kFillDisabled:
|
|
*ptr_left = *ptr_right = color;
|
|
break;
|
|
case kFillForeground:
|
|
case kFillBackground:
|
|
colorFill<PixelType>(ptr_right, ptr_left, color);
|
|
break;
|
|
case kFillGradient:
|
|
colorFill<PixelType>(ptr_right, ptr_left, calcGradient(gradient_h++, size));
|
|
break;
|
|
}
|
|
|
|
if (x1 == x2 && y1 == y2)
|
|
break;
|
|
|
|
int error2 = error * 2;
|
|
|
|
if (error2 > -deltaY) {
|
|
error -= deltaY;
|
|
x1 += signX;
|
|
ptr_right += signX;
|
|
ptr_left += -signX;
|
|
}
|
|
|
|
if (error2 < deltaX) {
|
|
error += deltaX;
|
|
y1 += signY;
|
|
ptr_right += pitch;
|
|
ptr_left += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
/** ROUNDED SQUARE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int sw = 0, sp = 0, hp = h * pitch;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
int short_h = h - (2 * r) + 2;
|
|
|
|
PixelType color1 = color;
|
|
PixelType color2 = color;
|
|
|
|
while (sw++ < Base::_strokeWidth) {
|
|
blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color1, alpha_t); // top
|
|
blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color2, alpha_b); // bottom
|
|
sp += pitch;
|
|
|
|
BE_RESET();
|
|
r--;
|
|
|
|
int alphaStep_tr = ((alpha_t - alpha_r)/(y+1));
|
|
int alphaStep_br = ((alpha_r - alpha_b)/(y+1));
|
|
int alphaStep_bl = ((alpha_b - alpha_l)/(y+1));
|
|
int alphaStep_tl = ((alpha_l - alpha_t)/(y+1));
|
|
|
|
// Avoid blending the last pixels twice, since we have an alpha
|
|
while (x++ < (y - 2)) {
|
|
BE_ALGORITHM();
|
|
|
|
BE_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)(alpha_r + (alphaStep_tr * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)(alpha_b + (alphaStep_br * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)(alpha_l + (alphaStep_bl * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)(alpha_t + (alphaStep_tl * x)));
|
|
|
|
BE_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)(alpha_t - (alphaStep_tr * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)(alpha_r - (alphaStep_br * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)(alpha_b - (alphaStep_bl * x)));
|
|
BE_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)(alpha_l - (alphaStep_tl * x)));
|
|
|
|
if (Base::_strokeWidth > 1) {
|
|
BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x - 1, y, px, py);
|
|
BE_DRAWCIRCLE_BCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px - pitch, py);
|
|
}
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * real_radius;
|
|
while (short_h--) {
|
|
blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color1, alpha_l); // left
|
|
blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color2, alpha_r); // right
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
int short_h = h - (2 * r) + 2;
|
|
int long_h = h;
|
|
|
|
BE_RESET();
|
|
|
|
PixelType color1 = color;
|
|
|
|
if (fill_m == kFillGradient) {
|
|
PixelType color2, color3, color4;
|
|
precalcGradient(long_h);
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
|
|
color1 = calcGradient(real_radius - x, long_h);
|
|
color2 = calcGradient(real_radius - y, long_h);
|
|
color3 = calcGradient(long_h - r + x, long_h);
|
|
color4 = calcGradient(long_h - r + y, long_h);
|
|
|
|
gradientFill(ptr_tl - x - py, w - 2 * r + 2 * x, x1 + r - x - y, real_radius - y);
|
|
gradientFill(ptr_tl - y - px, w - 2 * r + 2 * y, x1 + r - y - x, real_radius - x);
|
|
|
|
gradientFill(ptr_bl - x + py, w - 2 * r + 2 * x, x1 + r - x - y, long_h - r + y);
|
|
gradientFill(ptr_bl - y + px, w - 2 * r + 2 * y, x1 + r - y - x, long_h - r + x);
|
|
|
|
BE_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
|
|
}
|
|
} else {
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
|
|
colorFill<PixelType>(ptr_tl - x - py, ptr_tr + x - py, color1);
|
|
colorFill<PixelType>(ptr_tl - y - px, ptr_tr + y - px, color1);
|
|
|
|
colorFill<PixelType>(ptr_bl - x + py, ptr_br + x + py, color1);
|
|
colorFill<PixelType>(ptr_bl - y + px, ptr_br + y + px, color1);
|
|
|
|
// do not remove - messes up the drawing at lower resolutions
|
|
BE_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
if (fill_m == kFillGradient) {
|
|
gradientFill(ptr_fill, w + 1, x1, real_radius++);
|
|
} else {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color1);
|
|
}
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
const uint8 borderAlpha_t = 0;
|
|
const uint8 borderAlpha_r = 127;
|
|
const uint8 borderAlpha_b = 255;
|
|
const uint8 borderAlpha_l = 63;
|
|
|
|
const uint8 bevelAlpha_t = 255;
|
|
const uint8 bevelAlpha_r = 31;
|
|
const uint8 bevelAlpha_b = 0;
|
|
const uint8 bevelAlpha_l = 127;
|
|
|
|
// If only border is visible
|
|
if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) {
|
|
if (fill_m == Base::kFillBackground)
|
|
drawInteriorRoundedSquareAlg(x1, y1, r, w, h, _bgColor, fill_m);
|
|
else
|
|
drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m);
|
|
}
|
|
|
|
if (Base::_strokeWidth) {
|
|
if (r != 0 && _bevel > 0) {
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l);
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, _bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l);
|
|
} else {
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255);
|
|
}
|
|
}
|
|
}
|
|
|
|
/** CIRCLE ALGORITHM **/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py, sw = 0;
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
if (fill_m == kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
BE_RESET();
|
|
r--;
|
|
|
|
*(ptr + y) = color;
|
|
*(ptr - y) = color;
|
|
*(ptr + py) = color;
|
|
*(ptr - py) = color;
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py);
|
|
|
|
if (Base::_strokeWidth > 1) {
|
|
BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x - 1, y, px, py);
|
|
BE_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px - pitch, py);
|
|
}
|
|
}
|
|
}
|
|
} else {
|
|
colorFill<PixelType>(ptr - r, ptr + r, color);
|
|
BE_RESET();
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
colorFill<PixelType>(ptr - x + py, ptr + x + py, color);
|
|
colorFill<PixelType>(ptr - x - py, ptr + x - py, color);
|
|
colorFill<PixelType>(ptr - y + px, ptr + y + px, color);
|
|
colorFill<PixelType>(ptr - y - px, ptr + y - px, color);
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
/********************************************************************
|
|
********************************************************************
|
|
* SHADOW drawing algorithms - VectorRendererSpec *******************
|
|
********************************************************************
|
|
********************************************************************/
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawSquareShadow(int x, int y, int w, int h, int offset) {
|
|
PixelType *ptr = (PixelType *)_activeSurface->getBasePtr(x + w - 1, y + offset);
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
int i, j;
|
|
|
|
i = h - offset;
|
|
|
|
while (i--) {
|
|
j = offset;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, ((offset - j) << 8) / offset);
|
|
ptr += pitch;
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x + offset, y + h - 1);
|
|
|
|
while (i++ < offset) {
|
|
j = w - offset;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, ((offset - i) << 8) / offset);
|
|
ptr += pitch;
|
|
}
|
|
|
|
ptr = (PixelType *)_activeSurface->getBasePtr(x + w, y + h);
|
|
|
|
i = 0;
|
|
while (i++ < offset) {
|
|
j = offset - 1;
|
|
while (j--)
|
|
blendPixelPtr(ptr + j, 0, (((offset - j) * (offset - i)) << 8) / (offset * offset));
|
|
ptr += pitch;
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererSpec<PixelType>::
|
|
drawRoundedSquareShadow(int x1, int y1, int r, int w, int h, int offset) {
|
|
int pitch = _activeSurface->pitch / _activeSurface->format.bytesPerPixel;
|
|
|
|
// "Harder" shadows when having lower BPP, since we will have artifacts (greenish tint on the modern theme)
|
|
uint8 expFactor = 3;
|
|
uint16 alpha = (_activeSurface->format.bytesPerPixel > 2) ? 4 : 8;
|
|
|
|
// These constants ensure a border of 2px on the left and of each rounded square
|
|
int xstart = (x1 > 2) ? x1 - 2 : x1;
|
|
int ystart = y1;
|
|
int width = w + offset + 2;
|
|
int height = h + offset + 1;
|
|
|
|
for (int i = offset; i >= 0; i--) {
|
|
int f, ddF_x, ddF_y;
|
|
int x, y, px, py;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(xstart + r, ystart + height - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(xstart + width - r, ystart + height - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(xstart, ystart);
|
|
|
|
int short_h = height - (2 * r) + 2;
|
|
PixelType color = _format.RGBToColor(0, 0, 0);
|
|
|
|
BE_RESET();
|
|
|
|
// HACK: As we are drawing circles exploting 8-axis symmetry,
|
|
// there are 4 pixels on each circle which are drawn twice.
|
|
// this is ok on filled circles, but when blending on surfaces,
|
|
// we cannot let it blend twice. awful.
|
|
uint32 hb = 0;
|
|
|
|
while (x++ < y) {
|
|
BE_ALGORITHM();
|
|
|
|
|
|
if (((1 << x) & hb) == 0) {
|
|
blendFill(ptr_tl - y - px, ptr_tr + y - px, color, (uint8)alpha);
|
|
|
|
// Will create a dark line of pixles if left out
|
|
if (hb > 0) {
|
|
blendFill(ptr_bl - y + px, ptr_br + y + px, color, (uint8)alpha);
|
|
}
|
|
hb |= (1 << x);
|
|
}
|
|
|
|
if (((1 << y) & hb) == 0) {
|
|
blendFill(ptr_tl - x - py, ptr_tr + x - py, color, (uint8)alpha);
|
|
blendFill(ptr_bl - x + py, ptr_br + x + py, color, (uint8)alpha);
|
|
hb |= (1 << y);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
blendFill(ptr_fill, ptr_fill + width + 1, color, (uint8)alpha);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
// Make shadow smaller each iteration, and move it one pixel inward
|
|
xstart += 1;
|
|
ystart += 1;
|
|
width -= 2;
|
|
height -= 2;
|
|
|
|
if (_shadowFillMode == kShadowExponential)
|
|
// Multiply with expfactor
|
|
alpha = (alpha * (expFactor << 8)) >> 9;
|
|
}
|
|
}
|
|
|
|
|
|
/******************************************************************************/
|
|
|
|
|
|
|
|
#ifndef DISABLE_FANCY_THEMES
|
|
|
|
/********************************************************************
|
|
* ANTIALIASED PRIMITIVES drawing algorithms - VectorRendererAA
|
|
********************************************************************/
|
|
/** LINES **/
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawLineAlg(int x1, int y1, int x2, int y2, int dx, int dy, PixelType color) {
|
|
|
|
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
|
|
int xdir = (x2 > x1) ? 1 : -1;
|
|
uint16 error_tmp, error_acc, gradient;
|
|
uint8 alpha;
|
|
|
|
*ptr = (PixelType)color;
|
|
|
|
if (dx > dy) {
|
|
gradient = (uint32)(dy << 16) / (uint32)dx;
|
|
error_acc = 0;
|
|
|
|
while (--dx) {
|
|
error_tmp = error_acc;
|
|
error_acc += gradient;
|
|
|
|
if (error_acc <= error_tmp)
|
|
ptr += pitch;
|
|
|
|
ptr += xdir;
|
|
alpha = (error_acc >> 8);
|
|
|
|
this->blendPixelPtr(ptr, color, ~alpha);
|
|
this->blendPixelPtr(ptr + pitch, color, alpha);
|
|
}
|
|
} else {
|
|
gradient = (uint32)(dx << 16) / (uint32)dy;
|
|
error_acc = 0;
|
|
|
|
while (--dy) {
|
|
error_tmp = error_acc;
|
|
error_acc += gradient;
|
|
|
|
if (error_acc <= error_tmp)
|
|
ptr += xdir;
|
|
|
|
ptr += pitch;
|
|
alpha = (error_acc >> 8);
|
|
|
|
this->blendPixelPtr(ptr, color, ~alpha);
|
|
this->blendPixelPtr(ptr + xdir, color, alpha);
|
|
}
|
|
}
|
|
|
|
Base::putPixel(x2, y2, color);
|
|
}
|
|
|
|
/** TAB ALGORITHM */
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawTabAlg(int x1, int y1, int w, int h, int r, PixelType color, VectorRenderer::FillMode fill_m, int baseLeft, int baseRight) {
|
|
int x, y, px, py;
|
|
int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
|
|
int sw = 0, sp = 0, hp = 0;
|
|
|
|
frac_t T = 0, oldT;
|
|
uint8 a1, a2;
|
|
uint32 rsq = r*r;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int real_radius = r;
|
|
|
|
if (fill_m == Base::kFillDisabled) {
|
|
color = 0;
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color);
|
|
colorFill<PixelType>(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color);
|
|
sp += pitch;
|
|
|
|
x = r - (sw - 1);
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
// sw == 1: outside, sw = _strokeWidth: inside
|
|
if (sw != Base::_strokeWidth)
|
|
a2 = 255;
|
|
|
|
// inner arc
|
|
WU_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px, py, a2);
|
|
|
|
if (sw == 1) // outer arc
|
|
WU_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px - pitch, py, a1);
|
|
}
|
|
}
|
|
|
|
int short_h = h - r + 2;
|
|
|
|
ptr_fill += pitch * real_radius;
|
|
while (short_h--) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + Base::_strokeWidth, color);
|
|
colorFill<PixelType>(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
if (baseLeft) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill - baseLeft, ptr_fill, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
|
|
if (baseRight) {
|
|
sw = 0;
|
|
ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w, y1 + h + 1);
|
|
while (sw++ < Base::_strokeWidth) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + baseRight, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
} else {
|
|
PixelType color1, color2;
|
|
color1 = color2 = color;
|
|
|
|
int long_h = h;
|
|
int short_h = h - real_radius + 2;
|
|
x = real_radius;
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
Base::precalcGradient(long_h);
|
|
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
if (fill_m == Base::kFillGradient) {
|
|
color1 = Base::calcGradient(real_radius - x, long_h);
|
|
color2 = Base::calcGradient(real_radius - y, long_h);
|
|
|
|
Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, real_radius - y);
|
|
|
|
// Only fill each horizontal line once (or we destroy
|
|
// the gradient effect at the edges)
|
|
if (T < oldT || y == 1)
|
|
Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, real_radius - x);
|
|
|
|
WU_DRAWCIRCLE_XCOLOR_TOP(ptr_tr, ptr_tl, x, y, px, py, a1, Base::blendPixelPtr);
|
|
} else {
|
|
colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color);
|
|
if (T < oldT || y == 1)
|
|
colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color);
|
|
|
|
WU_DRAWCIRCLE_TOP(ptr_tr, ptr_tl, x, y, px, py, a1);
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h--) {
|
|
if (fill_m == Base::kFillGradient) {
|
|
Base::gradientFill(ptr_fill, w + 1, x1, real_radius++);
|
|
} else {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
|
|
}
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/** ROUNDED SQUARES **/
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawBorderRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m, uint8 alpha_t, uint8 alpha_r, uint8 alpha_b, uint8 alpha_l) {
|
|
int x, y;
|
|
const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
|
|
int px, py;
|
|
|
|
uint32 rsq = r*r;
|
|
frac_t T = 0, oldT;
|
|
uint8 a1, a2;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int sw = 0, sp = 0;
|
|
int short_h = h - 2 * r;
|
|
int hp = h * pitch;
|
|
|
|
int strokeWidth = Base::_strokeWidth;
|
|
|
|
while (sw++ < strokeWidth) {
|
|
this->blendFill(ptr_fill + hp - sp + r, ptr_fill + w + hp + 1 - sp - r, color, alpha_b); // bottom
|
|
this->blendFill(ptr_fill + sp + r, ptr_fill + w + 1 + sp - r, color, alpha_t); // top
|
|
|
|
sp += pitch;
|
|
|
|
x = r - (sw - 1);
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
int alphaStep_tr = ((alpha_t - alpha_r)/(x+1));
|
|
int alphaStep_br = ((alpha_r - alpha_b)/(x+1));
|
|
int alphaStep_bl = ((alpha_b - alpha_l)/(x+1));
|
|
int alphaStep_tl = ((alpha_l - alpha_t)/(x+1));
|
|
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
// sw == 1: outside, sw = _strokeWidth: inside
|
|
// We always draw the outer edge AAed, but the inner edge
|
|
// only when the inside isn't filled
|
|
if (sw != strokeWidth || fill_m != Base::kFillDisabled)
|
|
a2 = 255;
|
|
|
|
// inner arc
|
|
WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a2) >> 16));
|
|
|
|
WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a2) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, (x - 1), y, (px - pitch), py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a2) >> 16));
|
|
|
|
// outer arc
|
|
if (sw == 1) {
|
|
WU_DRAWCIRCLE_BCOLOR_TR_CW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_t - (alphaStep_tr * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BR_CW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_r - (alphaStep_br * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BL_CW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_b - (alphaStep_bl * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_TL_CW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_l - (alphaStep_tl * y)) << 8) * a1) >> 16));
|
|
|
|
WU_DRAWCIRCLE_BCOLOR_TR_CCW(ptr_tr, x, y, px, py, (uint8)((uint32)(((alpha_r + (alphaStep_tr * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BR_CCW(ptr_br, x, y, px, py, (uint8)((uint32)(((alpha_b + (alphaStep_br * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_BL_CCW(ptr_bl, x, y, px, py, (uint8)((uint32)(((alpha_l + (alphaStep_bl * y)) << 8) * a1) >> 16));
|
|
WU_DRAWCIRCLE_BCOLOR_TL_CCW(ptr_tl, x, y, px, py, (uint8)((uint32)(((alpha_t + (alphaStep_tl * y)) << 8) * a1) >> 16));
|
|
}
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
|
|
while (short_h-- >= -2) {
|
|
this->blendFill(ptr_fill, ptr_fill + Base::_strokeWidth, color, alpha_l); // left
|
|
this->blendFill(ptr_fill + w - Base::_strokeWidth + 1, ptr_fill + w + 1, color, alpha_r); // right
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawInteriorRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int x, y;
|
|
const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
|
|
int px, py;
|
|
|
|
uint32 rsq = r*r;
|
|
frac_t T = 0, oldT;
|
|
uint8 a1, a2;
|
|
|
|
r -= Base::_strokeWidth;
|
|
x1 += Base::_strokeWidth;
|
|
y1 += Base::_strokeWidth;
|
|
w -= 2*Base::_strokeWidth;
|
|
h -= 2*Base::_strokeWidth;
|
|
rsq = r*r;
|
|
|
|
PixelType *ptr_tl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + r);
|
|
PixelType *ptr_tr = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + r);
|
|
PixelType *ptr_bl = (PixelType *)Base::_activeSurface->getBasePtr(x1 + r, y1 + h - r);
|
|
PixelType *ptr_br = (PixelType *)Base::_activeSurface->getBasePtr(x1 + w - r, y1 + h - r);
|
|
PixelType *ptr_fill = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
int short_h = h - 2 * r;
|
|
x = r;
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
if (fill_m == Base::kFillGradient) {
|
|
|
|
Base::precalcGradient(h);
|
|
|
|
PixelType color1, color2, color3, color4;
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
color1 = Base::calcGradient(r - x, h);
|
|
color2 = Base::calcGradient(r - y, h);
|
|
color3 = Base::calcGradient(h - r + x, h);
|
|
color4 = Base::calcGradient(h - r + y, h);
|
|
|
|
Base::gradientFill(ptr_tl - x - py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, r - y);
|
|
|
|
// Only fill each horizontal line once (or we destroy
|
|
// the gradient effect at the edges)
|
|
if (T < oldT || y == 1)
|
|
Base::gradientFill(ptr_tl - y - px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, r - x);
|
|
|
|
Base::gradientFill(ptr_bl - x + py + 1, w - 2 * r + 2 * x - 1, x1 + r - x - y + 1, h - r + y);
|
|
|
|
// Only fill each horizontal line once (or we destroy
|
|
// the gradient effect at the edges)
|
|
if (T < oldT || y == 1)
|
|
Base::gradientFill(ptr_bl - y + px + 1, w - 2 * r + 2 * y - 1, x1 + r - y - x + 1, h - r + x);
|
|
|
|
// This shape is used for dialog backgrounds.
|
|
// If we're drawing on top of an empty overlay background,
|
|
// and the overlay supports alpha, we have to do AA by
|
|
// setting the dest alpha channel, instead of blending with
|
|
// dest color channels.
|
|
if (!g_system->hasFeature(OSystem::kFeatureOverlaySupportsAlpha))
|
|
WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelPtr);
|
|
else
|
|
WU_DRAWCIRCLE_XCOLOR(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1, blendPixelDestAlphaPtr);
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h-- >= 0) {
|
|
Base::gradientFill(ptr_fill, w + 1, x1, r++);
|
|
ptr_fill += pitch;
|
|
}
|
|
|
|
} else {
|
|
|
|
while (x > 1 + y++) {
|
|
WU_ALGORITHM();
|
|
|
|
colorFill<PixelType>(ptr_tl - x - py + 1, ptr_tr + x - py, color);
|
|
if (T < oldT || y == 1)
|
|
colorFill<PixelType>(ptr_tl - y - px + 1, ptr_tr + y - px, color);
|
|
|
|
colorFill<PixelType>(ptr_bl - x + py + 1, ptr_br + x + py, color);
|
|
if (T < oldT || y == 1)
|
|
colorFill<PixelType>(ptr_bl - y + px + 1, ptr_br + y + px, color);
|
|
|
|
WU_DRAWCIRCLE(ptr_tr, ptr_tl, ptr_bl, ptr_br, x, y, px, py, a1);
|
|
}
|
|
|
|
ptr_fill += pitch * r;
|
|
while (short_h-- >= 0) {
|
|
colorFill<PixelType>(ptr_fill, ptr_fill + w + 1, color);
|
|
ptr_fill += pitch;
|
|
}
|
|
}
|
|
}
|
|
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawRoundedSquareAlg(int x1, int y1, int r, int w, int h, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
const uint8 borderAlpha_t = 0;
|
|
const uint8 borderAlpha_r = 127;
|
|
const uint8 borderAlpha_b = 255;
|
|
const uint8 borderAlpha_l = 63;
|
|
|
|
const uint8 bevelAlpha_t = 255;
|
|
const uint8 bevelAlpha_r = 31;
|
|
const uint8 bevelAlpha_b = 0;
|
|
const uint8 bevelAlpha_l = 127;
|
|
|
|
if (Base::_strokeWidth) {
|
|
if (r != 0 && Base::_bevel > 0) {
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, borderAlpha_t, borderAlpha_r, borderAlpha_b, borderAlpha_l);
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, Base::_bevelColor, fill_m, bevelAlpha_t, bevelAlpha_r, bevelAlpha_b, bevelAlpha_l);
|
|
} else {
|
|
drawBorderRoundedSquareAlg(x1, y1, r, w, h, color, fill_m, 255, 255, 255, 255);
|
|
}
|
|
}
|
|
|
|
// If only border is visible
|
|
if ((!(w <= 0 || h <= 0)) && (fill_m != Base::kFillDisabled)) {
|
|
if (fill_m == Base::kFillBackground)
|
|
drawInteriorRoundedSquareAlg(x1, y1, r, w, h, Base::_bgColor, fill_m);
|
|
else
|
|
drawInteriorRoundedSquareAlg(x1, y1, r, w, h, color, fill_m);
|
|
}
|
|
}
|
|
|
|
/** CIRCLES **/
|
|
template<typename PixelType>
|
|
void VectorRendererAA<PixelType>::
|
|
drawCircleAlg(int x1, int y1, int r, PixelType color, VectorRenderer::FillMode fill_m) {
|
|
int x, y, sw = 0;
|
|
const int pitch = Base::_activeSurface->pitch / Base::_activeSurface->format.bytesPerPixel;
|
|
int px, py;
|
|
|
|
uint32 rsq = r*r;
|
|
frac_t T = 0, oldT;
|
|
uint8 a1, a2;
|
|
|
|
PixelType *ptr = (PixelType *)Base::_activeSurface->getBasePtr(x1, y1);
|
|
|
|
if (fill_m == VectorRenderer::kFillDisabled) {
|
|
while (sw++ < Base::_strokeWidth) {
|
|
x = r - (sw - 1);
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
*(ptr + x) = (PixelType)color;
|
|
*(ptr - x) = (PixelType)color;
|
|
*(ptr + px) = (PixelType)color;
|
|
*(ptr - px) = (PixelType)color;
|
|
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
if (sw != 1 && sw != Base::_strokeWidth)
|
|
a2 = a1 = 255;
|
|
|
|
WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, (x - 1), y, (px - pitch), py, a2);
|
|
WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
|
|
}
|
|
}
|
|
} else {
|
|
colorFill<PixelType>(ptr - r, ptr + r + 1, color);
|
|
x = r;
|
|
y = 0;
|
|
T = 0;
|
|
px = pitch * x;
|
|
py = 0;
|
|
|
|
while (x > y++) {
|
|
WU_ALGORITHM();
|
|
|
|
colorFill<PixelType>(ptr - x + py, ptr + x + py, color);
|
|
colorFill<PixelType>(ptr - x - py, ptr + x - py, color);
|
|
colorFill<PixelType>(ptr - y + px, ptr + y + px, color);
|
|
colorFill<PixelType>(ptr - y - px, ptr + y - px, color);
|
|
|
|
WU_DRAWCIRCLE(ptr, ptr, ptr, ptr, x, y, px, py, a1);
|
|
}
|
|
}
|
|
}
|
|
|
|
#endif
|
|
|
|
}
|