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92e8988936
This doesn't have any immediate benefit as fonts have only 256 characters but it's a step in right direction.
190 lines
4.7 KiB
C++
190 lines
4.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* Copyright 2020 Google
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*
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*/
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#include "common/serializer.h"
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#include "hadesch/enums.h"
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#ifndef HADESCH_PERSISTENT_H
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#define HADESCH_PERSISTENT_H
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namespace Hadesch {
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struct HadeschSaveDescriptor {
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HadeschSaveDescriptor(Common::Serializer &s, int slot);
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int _slot;
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Common::U32String _heroName;
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Common::U32String _slotName;
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RoomId _room;
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};
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struct HadeschSaveDescriptorSlotComparator {
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bool operator()(const HadeschSaveDescriptor &x, const HadeschSaveDescriptor &y) const {
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return x._slot < y._slot;
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}
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};
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static const int inventorySize = 6;
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struct Persistent {
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// Generic
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Gender _gender;
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Common::U32String _heroName;
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Common::U32String _slotDescription; // valid only in saves
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Quest _quest;
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int _powerLevel[3];
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RoomId _currentRoomId;
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RoomId _previousRoomId;
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bool _roomVisited[kNumRooms];
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bool _statuesTouched[kNumStatues];
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int _statuePhase[kNumStatues];
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bool _doQuestIntro;
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InventoryItem _inventory[inventorySize];
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bool _hintsAreEnabled;
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// Argo
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bool _argoSailedInQuest[kNumRooms][kNumQuests];
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bool _argoSaidTroyFinally;
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bool _argoSaidCretePort;
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// Crete and Minos
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bool _creteShowMerchant;
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bool _creteShowAtlantisBoat;
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bool _creteShowHorned;
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bool _creteShowHornless1;
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bool _creteShowHornless2;
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bool _creteShowHornless3;
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bool _creteShowHornless4;
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bool _creteDaedalusRoomAvailable;
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bool _creteMinosInstructed;
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bool _creteIntroMerchant;
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bool _cretePlayedEyeGhostTown;
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bool _creteTriedHornless[4];
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bool _creteIntroAtlantisBoat;
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bool _creteIntroAtlantisWood;
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bool _creteAlchemistExploded;
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enum CreteSandalsState {
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SANDALS_NOT_SOLVED,
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SANDALS_SOLVED,
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SANDALS_TAKEN
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} _creteSandalsState;
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enum CreteStrongBoxState {
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BOX_CLOSED, BOX_OPEN,
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BOX_OPEN_POTION, BOX_OPEN_NO_POTION } _creteStrongBoxState;
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bool _cretePlayedPhilAlchemist;
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bool _cretePlayedZeusCheckOutThatBox;
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bool _creteHadesPusnishesPainAndPanic;
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bool _creteVisitedAfterAlchemistIntro;
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bool _creteSaidHelenPermanentResident;
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// Daedalus
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bool _daedalusShowedNote;
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bool _daedalusLabItem[4];
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// Seriphos
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bool _seriphosStrawCartTaken;
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bool _seriphosPlayedMedusa;
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bool _seriphosPhilWarnedAthena;
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bool _seriphosPhilCurtainsItems;
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// Athena
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bool _athenaPuzzleSolved;
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bool _athenaSwordTaken;
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bool _athenaShieldTaken;
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bool _athenaPlayedPainAndPanic;
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bool _athenaIntroPlayed;
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// Medusa Island
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bool _medisleStoneTaken;
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bool _medislePlacedItems[5];
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bool _medislePlayedPerseusIntro;
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bool _medisleShowFates;
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bool _medisleShowFatesIntro;
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bool _medisleEyeballIsActive;
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FateId _medisleEyePosition;
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enum MedisleBagPuzzleState {
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BAG_NOT_STARTED,
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BAG_STARTED,
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BAG_SOLVED,
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BAG_TAKEN
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} _medisleBagPuzzleState;
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bool _medislePlayedPhilFatesDesc;
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// Troy
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bool _troyPlayAttack;
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bool _troyWallDamaged;
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bool _troyShowBricks;
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bool _troyIsDefeated;
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bool _troyPlayedOdysseus;
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bool _troyMessageIsDelivered;
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enum TroyKeyAndDecreeState {
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KEY_AND_DECREE_NOT_GIVEN,
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KEY_AND_DECREE_THROWN,
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KEY_AND_DECREE_TAKEN
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} _troyKeyAndDecreeState;
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int _troyCatacombCounter;
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bool _troyCatacombsUnlocked;
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bool _troyPlayedOdysseusCongrats;
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bool _troyPlayFinish;
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// Catacombs
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int _catacombVariants[3][3];
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CatacombsPath _catacombPaths[3][3];
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CatacombsLevel _catacombLevel;
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CatacombsPosition _catacombDecoderSkullPosition;
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CatacombsLevel _catacombLastLevel;
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bool _catacombPainAndPanic;
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// Volcano
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bool _volcanoPainAndPanicIntroDone;
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bool _volcanoHeyKid;
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enum VolcanoPuzzleState {
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VOLCANO_NO_BOULDERS_THROWN,
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VOLCANO_SQUASHED_PANIC,
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VOLCANO_BOULDER_ON_VOLCANO,
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VOLCANO_HELMET_SHOWN
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} _volcanoPuzzleState;
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int _volcanoToStyxCounter;
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// River Styx
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bool _styxCharonUsedPotion;
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bool _styxCharonUsedCoin;
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bool _styxAlchemistSaidIntro;
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Persistent();
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bool isInInventory(InventoryItem item);
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bool isRoomVisited(RoomId id) const {
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return _roomVisited[id];
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}
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void clearInventory();
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bool syncGameStream(Common::Serializer &s);
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};
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}
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#endif
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