mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-23 18:24:59 +00:00
491800c19a
svn-id: r41612
69 lines
1.6 KiB
C++
69 lines
1.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#ifndef DRACI_H
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#define DRACI_H
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#include "common/system.h"
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#include "engines/engine.h"
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#include "engines/advancedDetector.h"
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#include "draci/screen.h"
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#include "draci/font.h"
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namespace Draci {
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class DraciEngine : public Engine {
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public:
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DraciEngine(OSystem *syst, const ADGameDescription *gameDesc);
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~DraciEngine();
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int init();
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int go();
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Common::Error run();
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bool hasFeature(Engine::EngineFeature f) const;
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Font *_font;
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Screen *_screen;
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int _screenWidth;
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int _screenHeight;
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private:
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Common::RandomSource _rnd;
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};
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enum {
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kDraciGeneralDebugLevel = 1 << 0,
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kDraciBytecodeDebugLevel = 1 << 1,
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kDraciArchiverDebugLevel = 1 << 2
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};
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} // End of namespace Draci
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#endif // DRACI_H
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