scummvm/engines/bbvs/minigames/bbairguitar.h

149 lines
3.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef BBVS_MINIGAMES_BBAIRGUITAR_H
#define BBVS_MINIGAMES_BBAIRGUITAR_H
#include "bbvs/minigames/minigame.h"
namespace Bbvs {
class MinigameBbAirGuitar : public Minigame {
public:
MinigameBbAirGuitar(BbvsEngine *vm) : Minigame(vm) {};
bool run(bool fromMainGame);
public:
struct Obj {
int kind;
int x, y;
int xIncr, yIncr;
const ObjAnimation *anim;
int frameIndex;
int ticks;
int status;
int16 frameIndexAdd;
int16 unk2;
};
enum {
kMaxObjectsCount = 256,
kMaxTracks = 2049
};
struct PianoKeyInfo {
int x, y;
int frameIndex;
};
struct TrackEvt {
int8 noteNum;
int16 ticks;
};
Obj _objects[kMaxObjectsCount];
int _playerMode;
bool _modified;
TrackEvt _track[kMaxTracks];
int _trackIndex, _trackCount;
int _noteStartTime;
int _vuMeterLeft1, _vuMeterLeft2;
int _vuMeterRight1, _vuMeterRight2;
bool _resetAnims;
bool _rockTunePlaying;
int _currButtonNum;
int _buttonClickTicks;
int *_currFrameIndex;
int _btn3KindToggle;
const BBPolygon *_currPianoKeyArea;
const Rect *_currPlayerButtonRect;
bool _movingTrackBar;
int _trackBarMouseX;
int _trackBarX;
Rect _trackBarThumbRect;
int _currTrackPos, _totalTrackLength;
int _ticksDelta;
int _actionStartTrackPos, _actionTrackPos;
int _actionStartTime;
int _currNoteNum;
int _currPatchNum;
const ObjAnimation *getAnimation(int animIndex);
bool ptInRect(const Rect *r, int x, int y);
bool ptInPoly(const BBPolygon *poly, int x, int y);
void buildDrawList(DrawList &drawList);
void buildDrawList0(DrawList &drawList);
void buildDrawList1(DrawList &drawList);
void drawSprites();
void initObjs();
Obj *getFreeObject();
void initObjects();
void initObjects0();
void initObjects1();
bool updateStatus(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus0(int mouseX, int mouseY, uint mouseButtons);
bool updateStatus1(int mouseX, int mouseY, uint mouseButtons);
void updateObjs();
void update();
void play();
void record();
void setPlayerMode3();
void stop();
void changePatch(int patchNum);
void afterButtonReleased();
void calcTotalTicks2();
void calcTotalTicks1();
void noteOn(int noteNum);
void noteOff(int noteNum);
void resetObjs();
void loadSounds();
void playNote(int noteNum);
void stopNote(int noteNum);
};
} // End of namespace Bbvs
#endif // BBVS_MINIGAMES_BBAIRGUITAR_H