mirror of
https://github.com/libretro/scummvm.git
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167 lines
5.0 KiB
C++
167 lines
5.0 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/savefile.h"
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#include "graphics/thumbnail.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/gamemodule.h"
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#include "neverhood/gamevars.h"
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namespace Neverhood {
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#define NEVERHOOD_SAVEGAME_VERSION 0
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NeverhoodEngine::kReadSaveHeaderError NeverhoodEngine::readSaveHeader(Common::SeekableReadStream *in, bool loadThumbnail, SaveHeader &header) {
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header.version = in->readUint32LE();
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if (header.version > NEVERHOOD_SAVEGAME_VERSION)
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return kRSHEInvalidVersion;
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byte descriptionLen = in->readByte();
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header.description = "";
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while (descriptionLen--)
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header.description += (char)in->readByte();
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if (loadThumbnail) {
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header.thumbnail = Graphics::loadThumbnail(*in);
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} else {
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Graphics::skipThumbnail(*in);
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}
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// Not used yet, reserved for future usage
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header.gameID = in->readByte();
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header.flags = in->readUint32LE();
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header.saveDate = in->readUint32LE();
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header.saveTime = in->readUint32LE();
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header.playTime = in->readUint32LE();
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return ((in->eos() || in->err()) ? kRSHEIoError : kRSHENoError);
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}
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bool NeverhoodEngine::savegame(const char *filename, const char *description) {
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Common::OutSaveFile *out;
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if (!(out = g_system->getSavefileManager()->openForSaving(filename))) {
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warning("Can't create file '%s', game not saved", filename);
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return false;
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}
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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// Header start
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out->writeUint32LE(NEVERHOOD_SAVEGAME_VERSION);
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byte descriptionLen = strlen(description);
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out->writeByte(descriptionLen);
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out->write(description, descriptionLen);
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Graphics::saveThumbnail(*out);
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// Not used yet, reserved for future usage
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out->writeByte(0);
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out->writeUint32LE(0);
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uint32 saveDate = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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uint32 saveTime = ((curTime.tm_hour & 0xFF) << 16) | (((curTime.tm_min) & 0xFF) << 8) | ((curTime.tm_sec) & 0xFF);
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uint32 playTime = g_engine->getTotalPlayTime() / 1000;
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out->writeUint32LE(saveDate);
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out->writeUint32LE(saveTime);
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out->writeUint32LE(playTime);
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// Header end
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_gameVars->setGlobalVar(V_CURRENT_SCENE, _gameState.sceneNum);
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_gameVars->setGlobalVar(V_CURRENT_SCENE_WHICH, _gameState.which);
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_gameVars->saveState(out);
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out->finalize();
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delete out;
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return true;
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}
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bool NeverhoodEngine::loadgame(const char *filename) {
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Common::InSaveFile *in;
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if (!(in = g_system->getSavefileManager()->openForLoading(filename))) {
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warning("Can't open file '%s', game not loaded", filename);
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return false;
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}
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SaveHeader header;
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kReadSaveHeaderError errorCode = readSaveHeader(in, false, header);
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if (errorCode != kRSHENoError) {
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warning("Error loading savegame '%s'", filename);
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delete in;
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return false;
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}
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g_engine->setTotalPlayTime(header.playTime * 1000);
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_gameVars->loadState(in);
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_gameState.sceneNum = _gameVars->getGlobalVar(V_CURRENT_SCENE);
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_gameState.which = _gameVars->getGlobalVar(V_CURRENT_SCENE_WHICH);
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_gameModule->requestRestoreGame();
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delete in;
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return true;
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}
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Common::Error NeverhoodEngine::loadGameState(int slot) {
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const char *fileName = getSavegameFilename(slot);
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if (!loadgame(fileName))
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return Common::kReadingFailed;
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return Common::kNoError;
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}
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Common::Error NeverhoodEngine::saveGameState(int slot, const Common::String &description) {
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const char *fileName = getSavegameFilename(slot);
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if (!savegame(fileName, description.c_str()))
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return Common::kWritingFailed;
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return Common::kNoError;
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}
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Common::Error NeverhoodEngine::removeGameState(int slot) {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = Neverhood::NeverhoodEngine::getSavegameFilename(_targetName, slot);
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saveFileMan->removeSavefile(filename.c_str());
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return Common::kNoError;
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}
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const char *NeverhoodEngine::getSavegameFilename(int num) {
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static Common::String filename;
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filename = getSavegameFilename(_targetName, num);
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return filename.c_str();
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}
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Common::String NeverhoodEngine::getSavegameFilename(const Common::String &target, int num) {
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assert(num >= 0 && num <= 999);
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return Common::String::format("%s.%03d", target.c_str(), num);
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}
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} // End of namespace Neverhood
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