scummvm/engines/gob/inter_v6.cpp
2010-05-17 22:46:53 +00:00

458 lines
12 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "common/endian.h"
#include "common/file.h"
#include "graphics/dither.h"
#include "gob/gob.h"
#include "gob/inter.h"
#include "gob/helper.h"
#include "gob/global.h"
#include "gob/dataio.h"
#include "gob/game.h"
#include "gob/expression.h"
#include "gob/script.h"
#include "gob/resources.h"
#include "gob/hotspots.h"
#include "gob/draw.h"
#include "gob/sound/sound.h"
#include "gob/videoplayer.h"
namespace Gob {
#define OPCODEVER Inter_v6
#define OPCODEDRAW(i, x) _opcodesDraw[i]._OPCODEDRAW(OPCODEVER, x)
#define OPCODEFUNC(i, x) _opcodesFunc[i]._OPCODEFUNC(OPCODEVER, x)
#define OPCODEGOB(i, x) _opcodesGob[i]._OPCODEGOB(OPCODEVER, x)
Inter_v6::Inter_v6(GobEngine *vm) : Inter_v5(vm) {
_gotFirstPalette = false;
}
void Inter_v6::setupOpcodesDraw() {
Inter_v5::setupOpcodesDraw();
OPCODEDRAW(0x40, o6_totSub);
OPCODEDRAW(0x83, o6_playVmdOrMusic);
OPCODEDRAW(0x85, o6_openItk);
}
void Inter_v6::setupOpcodesFunc() {
Inter_v5::setupOpcodesFunc();
OPCODEFUNC(0x03, o6_loadCursor);
OPCODEFUNC(0x09, o6_assign);
OPCODEFUNC(0x13, o6_palLoad);
OPCODEFUNC(0x19, o6_removeHotspot);
OPCODEFUNC(0x33, o6_fillRect);
}
void Inter_v6::setupOpcodesGob() {
}
void Inter_v6::o6_totSub() {
char totFile[14];
byte length;
int flags;
int i;
length = _vm->_game->_script->readByte();
if ((length & 0x7F) > 13)
error("Length in o2_totSub is greater than 13 (%d)", length);
if (length & 0x80) {
_vm->_game->_script->evalExpr(0);
strcpy(totFile, _vm->_game->_script->getResultStr());
} else {
for (i = 0; i < length; i++)
totFile[i] = _vm->_game->_script->readChar();
totFile[i] = 0;
}
flags = _vm->_game->_script->readByte();
if (flags & 0x40)
warning("Urban Stub: o6_totSub(), flags & 0x40");
_vm->_game->totSub(flags, totFile);
}
void Inter_v6::o6_playVmdOrMusic() {
char fileName[128];
int16 x, y;
int16 startFrame;
int16 lastFrame;
int16 breakKey;
int16 flags;
int16 palStart;
int16 palEnd;
uint16 palCmd;
bool close;
_vm->_game->_script->evalExpr(0);
strncpy0(fileName, _vm->_game->_script->getResultStr(), 127);
x = _vm->_game->_script->readValExpr();
y = _vm->_game->_script->readValExpr();
startFrame = _vm->_game->_script->readValExpr();
lastFrame = _vm->_game->_script->readValExpr();
breakKey = _vm->_game->_script->readValExpr();
flags = _vm->_game->_script->readValExpr();
palStart = _vm->_game->_script->readValExpr();
palEnd = _vm->_game->_script->readValExpr();
palCmd = 1 << (flags & 0x3F);
debugC(1, kDebugVideo, "Playing video \"%s\" @ %d+%d, frames %d - %d, "
"paletteCmd %d (%d - %d), flags %X", fileName, x, y, startFrame, lastFrame,
palCmd, palStart, palEnd, flags);
close = false;
if (lastFrame == -1) {
close = true;
} else if (lastFrame == -5) {
// warning("Urban/Playtoons Stub: Stop without delay");
_vm->_sound->bgStop();
return;
} else if (lastFrame == -6) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (cache video)");
return;
} else if (lastFrame == -7) {
// warning("Urban/Playtoons Stub: Video/Music command -6 (flush cache)");
return;
} else if ((lastFrame == -8) || (lastFrame == -9)) {
if (!strchr(fileName, '.'))
strcat(fileName, ".WA8");
probe16bitMusic(fileName);
if (lastFrame == -9) {
warning("Urban/Playtoons Stub: delayed stop not implemented");
}
_vm->_sound->bgStop();
_vm->_sound->bgPlay(fileName, SOUND_WAV);
return;
} else if (lastFrame <= -10) {
_vm->_vidPlayer->primaryClose();
warning("Urban/Playtoons Stub: Video/Music command %d (close video?), %s", lastFrame, fileName);
if (lastFrame <= -100)
lastFrame += 100;
if (((-lastFrame) % 10 == 3) && (lastFrame <= -20))
_vm->_sound->bgPlay(fileName, SOUND_WAV);
} else if (lastFrame < 0) {
warning("Urban/Playtoons Stub: Unknown Video/Music command: %d, %s", lastFrame, fileName);
return;
}
if (startFrame == -2) {
startFrame = 0;
lastFrame = -1;
close = false;
}
if ((fileName[0] != 0) && !_vm->_vidPlayer->primaryOpen(fileName, x, y, flags)) {
WRITE_VAR(11, (uint32) -1);
return;
}
if (startFrame >= 0)
_vm->_vidPlayer->primaryPlay(startFrame, lastFrame, breakKey,
palCmd, palStart, palEnd, 0, -1, false, -1, true);
if (close)
_vm->_vidPlayer->primaryClose();
}
void Inter_v6::o6_openItk() {
char fileName[32];
_vm->_game->_script->evalExpr(0);
strncpy0(fileName, _vm->_game->_script->getResultStr(), 27);
if (!strchr(fileName, '.'))
strcat(fileName, ".ITK");
_vm->_dataIO->openDataFile(fileName, true);
// WORKAROUND: The CD number detection in Urban Runner is quite daft
// (it checks CD1.ITK - CD4.ITK and the first that's found determines
// the CD number), while its NO_CD modus wants everything in CD1.ITK.
// So we just open the other ITKs, too.
if (_vm->_global->_noCd && !scumm_stricmp(fileName, "CD1.ITK")) {
_vm->_dataIO->openDataFile("CD2.ITK", true);
_vm->_dataIO->openDataFile("CD3.ITK", true);
_vm->_dataIO->openDataFile("CD4.ITK", true);
}
}
bool Inter_v6::o6_loadCursor(OpFuncParams &params) {
int16 id = _vm->_game->_script->readInt16();
if ((id == -1) || (id == -2)) {
char file[10];
if (id == -1) {
for (int i = 0; i < 9; i++)
file[i] = _vm->_game->_script->readChar();
} else
strncpy(file, GET_VAR_STR(_vm->_game->_script->readInt16()), 10);
file[9] = '\0';
uint16 start = _vm->_game->_script->readUint16();
int8 index = _vm->_game->_script->readInt8();
int vmdSlot = _vm->_vidPlayer->slotOpen(file);
if (vmdSlot == -1) {
warning("Can't open video \"%s\" as cursor", file);
return false;
}
int16 framesCount = _vm->_vidPlayer->getFramesCount(vmdSlot);
for (int i = 0; i < framesCount; i++) {
_vm->_vidPlayer->slotPlay(vmdSlot);
_vm->_vidPlayer->slotCopyFrame(vmdSlot, _vm->_draw->_cursorSprites->getVidMem(),
0, 0, _vm->_draw->_cursorWidth, _vm->_draw->_cursorWidth,
(start + i) * _vm->_draw->_cursorWidth, 0,
_vm->_draw->_cursorSprites->getWidth());
}
_vm->_vidPlayer->slotClose(vmdSlot);
_vm->_draw->_cursorAnimLow[index] = start;
_vm->_draw->_cursorAnimHigh[index] = framesCount + start - 1;
_vm->_draw->_cursorAnimDelays[index] = 10;
return false;
}
int8 index = _vm->_game->_script->readInt8();
if ((index * _vm->_draw->_cursorWidth) >= _vm->_draw->_cursorSprites->getWidth())
return false;
Resource *resource = _vm->_game->_resources->getResource((uint16) id);
if (!resource)
return false;
_vm->_video->fillRect(*_vm->_draw->_cursorSprites,
index * _vm->_draw->_cursorWidth, 0,
index * _vm->_draw->_cursorWidth + _vm->_draw->_cursorWidth - 1,
_vm->_draw->_cursorHeight - 1, 0);
_vm->_video->drawPackedSprite(resource->getData(),
resource->getWidth(), resource->getHeight(),
index * _vm->_draw->_cursorWidth, 0, 0, *_vm->_draw->_cursorSprites);
_vm->_draw->_cursorAnimLow[index] = 0;
delete resource;
return false;
}
bool Inter_v6::o6_assign(OpFuncParams &params) {
uint16 size, destType;
uint16 dest = _vm->_game->_script->readVarIndex(&size, &destType);
if (size != 0) {
int16 src;
_vm->_game->_script->push();
src = _vm->_game->_script->readVarIndex(&size, 0);
memcpy(_vm->_inter->_variables->getAddressOff8(dest),
_vm->_inter->_variables->getAddressOff8((uint16) src), size * 4);
_vm->_game->_script->pop();
_vm->_game->_script->evalExpr(&src);
return false;
}
byte loopCount;
if (_vm->_game->_script->peekByte() == 98) {
_vm->_game->_script->skip(1);
loopCount = _vm->_game->_script->readByte();
for (int i = 0; i < loopCount; i++) {
uint8 c = _vm->_game->_script->readByte();
uint16 n = _vm->_game->_script->readUint16();
memset(_vm->_inter->_variables->getAddressOff8(dest), c, n);
dest += n;
}
return false;
} else if (_vm->_game->_script->peekByte() == 99) {
_vm->_game->_script->skip(1);
loopCount = _vm->_game->_script->readByte();
} else
loopCount = 1;
for (int i = 0; i < loopCount; i++) {
int16 result;
int16 srcType = _vm->_game->_script->evalExpr(&result);
switch (destType) {
case TYPE_VAR_INT8:
case TYPE_ARRAY_INT8:
WRITE_VARO_UINT8(dest + i, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT16:
case TYPE_ARRAY_INT16:
WRITE_VARO_UINT16(dest + i * 2, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT32:
case TYPE_ARRAY_INT32:
WRITE_VAR_OFFSET(dest + i * 4, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_INT32_AS_INT16:
WRITE_VARO_UINT16(dest + i * 4, _vm->_game->_script->getResultInt());
break;
case TYPE_VAR_STR:
case TYPE_ARRAY_STR:
if (srcType == TYPE_IMM_INT16)
WRITE_VARO_UINT8(dest, result);
else
WRITE_VARO_STR(dest, _vm->_game->_script->getResultStr());
break;
}
}
return false;
}
bool Inter_v6::o6_palLoad(OpFuncParams &params) {
o1_palLoad(params);
if (_gotFirstPalette)
_vm->_video->_palLUT->setPalette((const byte *)_vm->_global->_pPaletteDesc->vgaPal,
Graphics::PaletteLUT::kPaletteRGB, 6, 0);
_gotFirstPalette = true;
return false;
}
bool Inter_v6::o6_removeHotspot(OpFuncParams &params) {
int16 id;
uint8 stateType1 = Hotspots::kStateFilledDisabled | Hotspots::kStateType1;
uint8 stateType2 = Hotspots::kStateFilledDisabled | Hotspots::kStateType2;
uint8 stateDisabled = Hotspots::kStateDisabled;
id = _vm->_game->_script->readValExpr();
switch (id + 5) {
case 0:
_vm->_game->_hotspots->push(1);
break;
case 1:
_vm->_game->_hotspots->pop();
break;
case 2:
_vm->_game->_hotspots->push(2);
break;
case 3:
_vm->_game->_hotspots->removeState(stateType1);
_vm->_game->_hotspots->removeState(stateDisabled);
break;
case 4:
_vm->_game->_hotspots->removeState(stateType2);
break;
default:
_vm->_game->_hotspots->remove((stateType2 << 12) + id);
break;
}
return false;
}
bool Inter_v6::o6_fillRect(OpFuncParams &params) {
int16 destSurf;
_vm->_draw->_destSurface = destSurf = _vm->_game->_script->readInt16();
_vm->_draw->_destSpriteX = _vm->_game->_script->readValExpr();
_vm->_draw->_destSpriteY = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteRight = _vm->_game->_script->readValExpr();
_vm->_draw->_spriteBottom = _vm->_game->_script->readValExpr();
_vm->_game->_script->evalExpr(0);
_vm->_draw->_backColor = _vm->_game->_script->getResultInt() & 0xFFFF;
_vm->_draw->_pattern = _vm->_game->_script->getResultInt() >> 16;
if (_vm->_draw->_pattern != 0)
warning("Urban Stub: o6_fillRect(), _pattern = %d", _vm->_draw->_pattern);
if (_vm->_draw->_spriteRight < 0) {
_vm->_draw->_destSpriteX += _vm->_draw->_spriteRight - 1;
_vm->_draw->_spriteRight = -_vm->_draw->_spriteRight + 2;
}
if (_vm->_draw->_spriteBottom < 0) {
_vm->_draw->_destSpriteY += _vm->_draw->_spriteBottom - 1;
_vm->_draw->_spriteBottom = -_vm->_draw->_spriteBottom + 2;
}
if (destSurf & 0x80) {
warning("Urban Stub: o6_fillRect(), destSurf & 0x80");
return false;
}
if (!_vm->_draw->_spritesArray[(destSurf > 100) ? (destSurf - 80) : destSurf])
return false;
_vm->_draw->spriteOperation(DRAW_FILLRECT);
return false;
}
void Inter_v6::probe16bitMusic(char *fileName) {
int len = strlen(fileName);
if (len < 4)
return;
if (scumm_stricmp(fileName + len - 4, ".WA8"))
return;
fileName[len - 1] = 'V';
if (_vm->_dataIO->existData(fileName))
return;
fileName[len - 1] = '8';
}
} // End of namespace Gob