mirror of
https://github.com/libretro/scummvm.git
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3c11d2fa18
svn-id: r23218
76 lines
2.2 KiB
C++
76 lines
2.2 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2002-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GRAPHICS_SURFACE_H
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#define GRAPHICS_SURFACE_H
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#include "common/scummsys.h"
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#include "common/rect.h"
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namespace Graphics {
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/**
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* An arbitrary graphics surface, which can be the target (or source) of blit
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* operations, font rendering, etc.
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*/
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struct Surface {
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void *pixels;
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uint16 w;
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uint16 h;
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uint16 pitch;
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uint8 bytesPerPixel;
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Surface() : pixels(0), w(0), h(0), pitch(0), bytesPerPixel(0) {}
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inline const void *getBasePtr(int x, int y) const {
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// SumthinWicked says: I was getting a typecast error here from GCC/UIQ: might need an #ifdef __SYMBIAN32__
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return static_cast<const void *>(static_cast<byte *>(pixels) + y * pitch + x * bytesPerPixel);
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}
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inline void *getBasePtr(int x, int y) {
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return static_cast<void *>(static_cast<byte *>(pixels) + y * pitch + x * bytesPerPixel);
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}
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/**
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* Allocate pixels memory for this surface and for the specified dimension.
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*/
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void create(uint16 width, uint16 height, uint8 bytesPP);
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/**
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* Release the memory used by the pixels memory of this surface. This is the
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* counterpart to create().
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*/
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void free();
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void drawLine(int x0, int y0, int x1, int y1, uint32 color);
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void hLine(int x, int y, int x2, uint32 color);
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void vLine(int x, int y, int y2, uint32 color);
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void fillRect(const Common::Rect &r, uint32 color);
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void frameRect(const Common::Rect &r, uint32 color);
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void move(int dx, int dy, int height);
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};
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} // End of namespace Graphics
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#endif
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