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
It was pointed out on the GOG forum that you can't get a perfect score in Zork: Grand Inquisitor. Once case I've found that looks like it should award points, but doesn't, is the Spell Checker (tp4g.scr). It turns out that the script doesn't award the points until after it has changed your location, and ScummVM interprets the location change as a signal that the script has ended. With this change, the script continues until it finishes on its own. As far as I can see, this is how ScummVM has always done it. I don't think the original Z-Engine project did, though. If this was the only such case, I would feel much more comfortable about making this change. As it is, I'm a bit nervous about it. One other positive difference is that with the change, you get to keep the sword and rope after entering the monastery (um1e.scr). Without it, they are lost but apparently no longer needed?