mirror of
https://github.com/libretro/scummvm.git
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4968e912ce
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
534 lines
14 KiB
C++
534 lines
14 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2004-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "common/stdafx.h"
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#include "base/plugins.h"
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#include "common/util.h"
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#include "common/hash-str.h"
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#include "common/file.h"
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#include "common/md5.h"
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#include "common/advancedDetector.h"
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#include "common/config-manager.h"
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namespace Common {
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namespace AdvancedDetector {
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/**
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* Detect games in specified directory.
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* Parameters language and platform are used to pass on values
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* specified by the user. I.e. this is used to restrict search scope.
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*
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* @param fslist FSList to scan or NULL for scanning all specified
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* default directories.
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* @param params a ADParams struct containing various parameters
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* @param language restrict results to specified language only
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* @param platform restrict results to specified platform only
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* @return list of indexes to GameDescriptions of matched games
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*/
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static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform);
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GameList gameIDList(const Common::ADParams ¶ms) {
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if (params.singleid != NULL) {
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GameList gl;
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const PlainGameDescriptor *g = params.list;
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while (g->gameid) {
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if (0 == scumm_stricmp(params.singleid, g->gameid)) {
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gl.push_back(GameDescriptor(g->gameid, g->description));
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return gl;
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}
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g++;
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}
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error("Engine %s doesn't have its singleid specified in ids list", params.singleid);
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}
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return GameList(params.list);
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}
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void upgradeTargetIfNecessary(const Common::ADParams ¶ms) {
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if (params.obsoleteList == 0)
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return;
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const char *gameid = ConfMan.get("gameid").c_str();
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for (const Common::ADObsoleteGameID *o = params.obsoleteList; o->from; ++o) {
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if (!scumm_stricmp(gameid, o->from)) {
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gameid = o->to;
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ConfMan.set("gameid", o->to);
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if (o->platform != Common::kPlatformUnknown)
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ConfMan.set("platform", Common::getPlatformCode(o->platform));
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warning("Target upgraded from %s to %s", o->from, o->to);
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ConfMan.flushToDisk();
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break;
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}
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}
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}
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GameDescriptor findGameID(
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const char *gameid,
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const Common::ADParams ¶ms
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) {
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const PlainGameDescriptor *g = params.list;
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while (g->gameid) {
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if (0 == scumm_stricmp(gameid, g->gameid))
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return *g;
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g++;
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}
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GameDescriptor gs;
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if (params.obsoleteList != 0) {
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const Common::ADObsoleteGameID *o = params.obsoleteList;
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while (o->from) {
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if (0 == scumm_stricmp(gameid, o->from)) {
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gs["gameid"] = gameid;
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gs["description"] = "Obsolete game ID";
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return gs;
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}
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o++;
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}
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} else
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return GameDescriptor(g->gameid, g->description);
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return gs;
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}
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static GameDescriptor toGameDescriptor(const ADGameDescription &g, const PlainGameDescriptor *sg) {
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const char *title = 0;
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while (sg->gameid) {
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if (!scumm_stricmp(g.gameid, sg->gameid))
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title = sg->description;
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sg++;
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}
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GameDescriptor gd(g.gameid, title, g.language, g.platform);
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gd.updateDesc(g.extra);
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return gd;
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}
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/**
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* Generate a preferred target value as
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* GAMEID-PLAFORM-LANG
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* or (if ADGF_DEMO has been set)
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* GAMEID-demo-PLAFORM-LANG
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*/
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static String generatePreferredTarget(const String &id, const ADGameDescription *desc) {
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String res(id);
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if (desc->flags & ADGF_DEMO) {
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res = res + "-demo";
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}
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if (desc->platform != kPlatformPC && desc->platform != kPlatformUnknown) {
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res = res + "-" + getPlatformAbbrev(desc->platform);
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}
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if (desc->language != EN_ANY && desc->language != UNK_LANG) {
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res = res + "-" + getLanguageCode(desc->language);
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}
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return res;
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}
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GameList detectAllGames(
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const FSList &fslist,
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const Common::ADParams ¶ms
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) {
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Common::ADList matches = detectGame(&fslist, params, Common::UNK_LANG, Common::kPlatformUnknown);
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GameList detectedGames;
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for (uint i = 0; i < matches.size(); i++) {
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const ADGameDescription *adgDesc = (const ADGameDescription *)(params.descs + matches[i] * params.descItemSize);
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GameDescriptor desc(toGameDescriptor(*adgDesc, params.list));
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if (params.singleid != NULL) {
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desc["preferredtarget"] = desc["gameid"];
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desc["gameid"] = params.singleid;
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}
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if (params.flags & kADFlagAugmentPreferredTarget) {
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if (!desc.contains("preferredtarget"))
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desc["preferredtarget"] = desc["gameid"];
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desc["preferredtarget"] = generatePreferredTarget(desc["preferredtarget"], adgDesc);
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}
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detectedGames.push_back(desc);
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}
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return detectedGames;
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}
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int detectBestMatchingGame(
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const Common::ADParams ¶ms
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) {
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Common::Language language = Common::UNK_LANG;
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Common::Platform platform = Common::kPlatformUnknown;
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if (ConfMan.hasKey("language"))
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language = Common::parseLanguage(ConfMan.get("language"));
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if (ConfMan.hasKey("platform"))
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platform = Common::parsePlatform(ConfMan.get("platform"));
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Common::String gameid = ConfMan.get("gameid");
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Common::ADList matches = detectGame(0, params, language, platform);
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int gameNumber = -1;
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if (params.singleid == NULL) {
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for (uint i = 0; i < matches.size(); i++) {
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if (((const ADGameDescription *)(params.descs + matches[i] * params.descItemSize))->gameid == gameid) {
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gameNumber = matches[i];
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break;
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}
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}
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} else {
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gameNumber = matches[0];
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}
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if (gameNumber >= 0) {
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debug(2, "Running %s", toGameDescriptor(*(const ADGameDescription *)(params.descs + gameNumber * params.descItemSize), params.list).description().c_str());
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}
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return gameNumber;
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}
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PluginError detectGameForEngineCreation(
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const Common::ADParams ¶ms
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) {
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Common::String gameid = ConfMan.get("gameid");
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FSList fslist;
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FilesystemNode dir(ConfMan.get("path"));
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if (!dir.listDir(fslist, FilesystemNode::kListFilesOnly)) {
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return kInvalidPathError;
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}
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GameList detectedGames = detectAllGames(fslist, params);
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// We have single ID set, so we have a game if there are hits
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if (params.singleid != NULL && detectedGames.size())
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return kNoError;
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for (uint i = 0; i < detectedGames.size(); i++) {
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if (detectedGames[i].gameid() == gameid) {
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return kNoError;
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}
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}
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return kNoGameDataFoundError;
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}
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static ADList detectGame(const FSList *fslist, const Common::ADParams ¶ms, Language language, Platform platform) {
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typedef HashMap<String, bool, CaseSensitiveString_Hash, CaseSensitiveString_EqualTo> StringSet;
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StringSet filesList;
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typedef StringMap StringMap;
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typedef HashMap<String, int32, Common::CaseSensitiveString_Hash, Common::CaseSensitiveString_EqualTo> IntMap;
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StringMap filesMD5;
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IntMap filesSize;
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IntMap allFiles;
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String tstr, tstr2;
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uint i;
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int j;
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char md5str[32+1];
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uint8 md5sum[16];
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bool fileMissing;
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const ADGameFileDescription *fileDesc;
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Common::ADGameDescList gameDescriptions;
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debug(3, "Starting detection");
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for (const byte *descPtr = params.descs; ((const ADGameDescription *)descPtr)->gameid != 0; descPtr += params.descItemSize)
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gameDescriptions.push_back((const ADGameDescription *)descPtr);
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assert(gameDescriptions.size());
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debug(4, "List of descriptions: %d", gameDescriptions.size());
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// First we compose list of files which we need MD5s for
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for (i = 0; i < gameDescriptions.size(); i++) {
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for (j = 0; gameDescriptions[i]->filesDescriptions[j].fileName; j++) {
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tstr = String(gameDescriptions[i]->filesDescriptions[j].fileName);
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tstr.toLowercase();
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tstr2 = tstr + ".";
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filesList[tstr] = true;
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filesList[tstr2] = true;
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}
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}
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if (fslist != 0) {
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for (FSList::const_iterator file = fslist->begin(); file != fslist->end(); ++file) {
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Common::File f;
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if (file->isDirectory()) continue;
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tstr = file->name();
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tstr.toLowercase();
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tstr2 = tstr + ".";
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allFiles[tstr] = allFiles[tstr2] = 1;
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debug(3, "+ %s", tstr.c_str());
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if (!filesList.contains(tstr) && !filesList.contains(tstr2)) continue;
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if (!md5_file(*file, md5sum, params.md5Bytes)) continue;
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for (j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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filesMD5[tstr] = String(md5str);
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filesMD5[tstr2] = String(md5str);
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debug(3, "> %s: %s", tstr.c_str(), md5str);
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if (f.open(file->path())) {
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filesSize[tstr] = filesSize[tstr2] = (int32)f.size();
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f.close();
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}
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}
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} else {
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File testFile;
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for (StringSet::const_iterator file = filesList.begin(); file != filesList.end(); ++file) {
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tstr = file->_key;
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tstr.toLowercase();
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debug(3, "+ %s", tstr.c_str());
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if (!filesMD5.contains(tstr)) {
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if (testFile.open(file->_key)) {
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filesSize[tstr] = filesSize[tstr2] = (int32)testFile.size();
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testFile.close();
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if (md5_file(file->_key.c_str(), md5sum, params.md5Bytes)) {
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for (j = 0; j < 16; j++) {
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sprintf(md5str + j*2, "%02x", (int)md5sum[j]);
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}
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filesMD5[tstr] = String(md5str);
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debug(3, "> %s: %s", tstr.c_str(), md5str);
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}
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}
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}
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}
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}
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ADList matched;
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int maxFilesMatched = 0;
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for (i = 0; i < gameDescriptions.size(); i++) {
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const ADGameDescription *g = gameDescriptions[i];
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fileMissing = false;
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// Do not even bother to look at entries which do not have matching
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// language and platform (if specified).
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if ((language != UNK_LANG && g->language != language) ||
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(platform != kPlatformUnknown && g->platform != platform)) {
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continue;
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}
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if (g->filesDescriptions[0].fileName == 0) {
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debug(5, "Skipping dummy entry: %s", g->gameid);
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continue;
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}
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// Try to open all files for this game
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for (j = 0; g->filesDescriptions[j].fileName; j++) {
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fileDesc = &g->filesDescriptions[j];
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tstr = fileDesc->fileName;
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tstr.toLowercase();
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tstr2 = tstr + ".";
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if (!filesMD5.contains(tstr) && !filesMD5.contains(tstr2)) {
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fileMissing = true;
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break;
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}
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if (fileDesc->md5 != NULL) {
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if (strcmp(fileDesc->md5, filesMD5[tstr].c_str()) && strcmp(fileDesc->md5, filesMD5[tstr2].c_str())) {
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debug(3, "MD5 Mismatch. Skipping (%s) (%s)", fileDesc->md5, filesMD5[tstr].c_str());
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fileMissing = true;
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break;
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}
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}
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if (fileDesc->fileSize != -1) {
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if (fileDesc->fileSize != filesSize[tstr] && fileDesc->fileSize != filesSize[tstr2]) {
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debug(3, "Size Mismatch. Skipping");
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fileMissing = true;
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break;
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}
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}
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debug(3, "Matched file: %s", tstr.c_str());
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}
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if (!fileMissing) {
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debug(2, "Found game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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// Count the number of matching files. Then, only keep those
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// entries which match a maximal amount of files.
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int curFilesMatched = 0;
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for (j = 0; g->filesDescriptions[j].fileName; j++)
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curFilesMatched++;
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if (curFilesMatched > maxFilesMatched) {
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debug(2, " ... new best match, removing all previous candidates");
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maxFilesMatched = curFilesMatched;
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matched.clear();
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matched.push_back(i);
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} else if (curFilesMatched == maxFilesMatched) {
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matched.push_back(i);
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} else {
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debug(2, " ... skipped");
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}
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} else {
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debug(5, "Skipping game: %s (%s %s/%s) (%d)", g->gameid, g->extra,
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getPlatformDescription(g->platform), getLanguageDescription(g->language), i);
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}
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}
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// We've found a match
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if (!matched.empty())
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return matched;
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if (!filesMD5.empty()) {
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printf("MD5s of your game version are unknown. Please, report following data to\n");
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printf("ScummVM team along with your game name and version:\n");
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for (StringMap::const_iterator file = filesMD5.begin(); file != filesMD5.end(); ++file)
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printf("%s: \"%s\", %d\n", file->_key.c_str(), file->_value.c_str(), filesSize[file->_key]);
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}
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if (params.flags & kADFlagFilebasedFallback) {
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if (params.fileBased == NULL) {
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error("Engine %s has FilebasedFallback flag set but list fileBased is empty",
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params.singleid); // We may get 0 as singleid here, but let's ignore it
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}
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const char **ptr = params.fileBased;
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// First we create list of files required for detection
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if (allFiles.empty()) {
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File testFile;
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while (*ptr) {
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ptr++;
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while (*ptr) {
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tstr = String(*ptr);
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tstr.toLowercase();
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if (!allFiles.contains(tstr)) {
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if (testFile.open(tstr)) {
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tstr2 = tstr + ".";
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allFiles[tstr] = allFiles[tstr2] = 1;
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testFile.close();
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}
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}
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ptr++;
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}
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ptr++;
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}
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}
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int maxFiles = 0;
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int matchFiles;
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const char **matchEntry = 0;
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const char **entryStart;
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ptr = params.fileBased;
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while (*ptr) {
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entryStart = ptr;
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fileMissing = false;
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matchFiles = 0;
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ptr++;
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while (*ptr) {
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if (fileMissing) {
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ptr++;
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continue;
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}
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tstr = String(*ptr);
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tstr.toLowercase();
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tstr2 = tstr + ".";
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debug(3, "++ %s", *ptr);
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if (!allFiles.contains(tstr) && !allFiles.contains(tstr2)) {
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fileMissing = true;
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ptr++;
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continue;
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}
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matchFiles++;
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ptr++;
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}
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if (!fileMissing)
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debug(4, "Matched: %s", *entryStart);
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if (!fileMissing && matchFiles > maxFiles) {
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matchEntry = entryStart;
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maxFiles = matchFiles;
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debug(4, "and overrided");
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}
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ptr++;
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}
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if (matchEntry) { // We got a match
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for (i = 0; i < gameDescriptions.size(); i++) {
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if (gameDescriptions[i]->filesDescriptions[0].fileName == 0) {
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if (!scumm_stricmp(gameDescriptions[i]->gameid, *matchEntry)) {
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warning("But it looks like unknown variant of %s", *matchEntry);
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matched.push_back(i);
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}
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}
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}
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}
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}
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return matched;
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}
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} // End of namespace AdvancedDetector
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} // End of namespace Common
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