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119 lines
3.7 KiB
C++
119 lines
3.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
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#define WINTERMUTE_BASE_PERSISTENCE_MANAGER_H
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#include "engines/wintermute/dctypes.h"
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#include "engines/wintermute/math/rect32.h"
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#include "engines/savestate.h"
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#include "common/stream.h"
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#include "common/str.h"
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#include "common/system.h"
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#include "common/rect.h"
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namespace Wintermute {
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class Vector2;
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class BaseGame;
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class BasePersistenceManager {
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public:
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char *_savedDescription;
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Common::String _savePrefix;
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Common::String _savedName;
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bool saveFile(const Common::String &filename);
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uint32 getDWORD();
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void putDWORD(uint32 val);
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char *getString();
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Common::String getStringObj();
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void putString(const Common::String &val);
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float getFloat();
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void putFloat(float val);
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double getDouble();
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void putDouble(double val);
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void cleanup();
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void getSaveStateDesc(int slot, SaveStateDescriptor &desc);
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void deleteSaveSlot(int slot);
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uint32 getMaxUsedSlot();
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bool getSaveExists(int slot);
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bool initLoad(const Common::String &filename);
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bool initSave(const char *desc);
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bool getBytes(byte *buffer, uint32 size);
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bool putBytes(byte *buffer, uint32 size);
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uint32 _offset;
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bool getIsSaving() { return _saving; }
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uint32 _richBufferSize;
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byte *_richBuffer;
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bool transfer(const char *name, void *val);
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bool transfer(const char *name, int *val);
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bool transfer(const char *name, uint32 *val);
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bool transfer(const char *name, float *val);
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bool transfer(const char *name, double *val);
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bool transfer(const char *name, bool *val);
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bool transfer(const char *name, byte *val);
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bool transfer(const char *name, Rect32 *val);
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bool transfer(const char *name, Point32 *val);
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bool transfer(const char *name, const char **val);
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bool transfer(const char *name, char **val);
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bool transfer(const char *name, Common::String *val);
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bool transfer(const char *name, Vector2 *val);
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bool transfer(const char *name, AnsiStringArray &Val);
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BasePersistenceManager(const char *savePrefix = NULL, bool deleteSingleton = false);
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virtual ~BasePersistenceManager();
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bool checkVersion(byte verMajor, byte verMinor, byte verBuild);
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uint32 _thumbnailDataSize;
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byte *_thumbnailData;
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Common::String getFilenameForSlot(int slot) const;
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private:
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bool _deleteSingleton;
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bool readHeader(const Common::String &filename);
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TimeDate getTimeDate();
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bool putTimeDate(const TimeDate &t);
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Common::WriteStream *_saveStream;
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Common::SeekableReadStream *_loadStream;
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TimeDate _savedTimestamp;
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uint32 _savedPlayTime;
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byte _savedVerMajor;
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byte _savedVerMinor;
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byte _savedVerBuild;
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byte _savedExtMajor;
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byte _savedExtMinor;
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bool _saving;
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// Separate from Base, as this class can do SOME operations without a _gameRef.
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BaseGame *_gameRef;
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};
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} // end of namespace Wintermute
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#endif
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