mirror of
https://github.com/libretro/scummvm.git
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509 lines
11 KiB
C++
509 lines
11 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "base/plugins.h"
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#include "engines/advancedDetector.h"
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#include "common/config-manager.h"
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#include "common/file.h"
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#include "common/gui_options.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "common/translation.h"
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#include "queen/queen.h"
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#include "queen/resource.h"
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namespace Queen {
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struct QueenGameDescription {
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ADGameDescription desc;
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};
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} // End of namespace Queen
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static const PlainGameDescriptor queenGames[] = {
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{"queen", "Flight of the Amazon Queen"},
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{0, 0}
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};
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#define GAMEOPTION_ALT_INTRO GUIO_GAMEOPTIONS1
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static const ADExtraGuiOptionsMap optionsList[] = {
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{
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GAMEOPTION_ALT_INTRO,
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{
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_s("Alternative intro"),
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_s("Use an alternative game intro (CD version only)"),
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"alt_intro",
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false
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}
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},
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AD_EXTRA_GUI_OPTIONS_TERMINATOR
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};
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namespace Queen {
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static const QueenGameDescription gameDescriptions[] = {
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// Amiga Demo - English
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{
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{
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"queen",
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"Demo",
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AD_ENTRY1s("queen.1", "f7a1a37ac93bf763b1569231237cb4d8", 563335),
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Common::EN_ANY,
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Common::kPlatformAmiga,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// Amiga Interview Demo - English
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{
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{
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"queen",
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"Interview",
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AD_ENTRY1s("queen.1", "f5d42a18d8f5689480413871410663d7", 597032),
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Common::EN_ANY,
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Common::kPlatformAmiga,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// DOS Demo - English
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{
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{
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"queen",
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"Demo",
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AD_ENTRY1s("queen.1", "f39334d8133840aa3bcbd733c12937cf", 3732177),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// DOS Interview Demo - English
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{
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{
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"queen",
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"Interview",
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AD_ENTRY1s("queen.1", "30b3291f37665bf24d9482b183cb2f67", 1915913),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// PCGAMES DOS Demo - English
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{
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{
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"queen",
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"Demo",
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AD_ENTRY1s("queen.1", "f39334d8133840aa3bcbd733c12937cf", 3724538),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_DEMO,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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#if 0
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// Amiga Floppy - English
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{
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{
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"queen",
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"Floppy",
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AD_ENTRY1s("queen.1", NULL, 351775), // TODO: Fill in correct MD5
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Common::EN_ANY,
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Common::kPlatformAmiga,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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#endif
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// DOS Floppy - English
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{
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{
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"queen",
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"Floppy",
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AD_ENTRY1s("queen.1", "f5e827645d3c887be3bdf4729d847756", 22677657),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// DOS CD - English
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", "b6302bccf70463de3d5faf0f0628f742", 190787021),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS Floppy - French
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{
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{
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"queen",
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"Floppy",
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AD_ENTRY1s("queen.1", "f5e827645d3c887be3bdf4729d847756", 22157304),
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Common::FR_FRA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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// DOS CD - French
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", "6fd5486a0db75bae2e023b575c3d6a5d", 186689095),
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Common::FR_FRA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#if 0
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// DOS Floppy - German
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{
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{
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"queen",
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"Floppy",
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AD_ENTRY1s("queen.1", NULL, 22240013), // TODO: Fill in correct MD5
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Common::DE_DEU,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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#endif
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#if 0
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// DOS CD - German
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", NULL, 217648975), // TODO: Fill in correct MD5
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Common::DE_DEU,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#endif
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#if 0
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// DOS CD - Hebrew
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", NULL, 190705558), // TODO: Fill in correct MD5
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Common::HE_ISR,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#endif
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#if 0
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// DOS Floppy - Italian
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{
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{
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"queen",
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"Floppy",
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AD_ENTRY1s("queen.1", NULL, 22461366), // TODO: Fill in correct MD5
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Common::IT_ITA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GUIO_NOSPEECH)
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},
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},
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#endif
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// DOS CD - Italian
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", "b6302bccf70463de3d5faf0f0628f742", 190795582),
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Common::IT_ITA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#if 0
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// DOS CD - Spanish
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1", NULL, 190730602), // TODO: Fill in correct MD5
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Common::ES_ESP,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#endif
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// DOS CD - English (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "a0749bb8b72e537ead1a63a3dde1443d", 54108887),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS CD - English (Compressed Freeware Release v1.1)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "21fd690b372f8a6289f6f33bc986276c", 51222412),
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS CD - French (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "67e3020f8a35e1df7b1c753b5aaa71e1", 97382620),
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Common::FR_FRA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS CD - German (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "28f78dbec7e20f603a10c2f8ea889a5c", 108738717),
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Common::DE_DEU,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS CD - Hebrew (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "4d52d8780613ef27a2b779caecb20a21", 99391805),
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Common::HE_ISR,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// DOS CD - Italian (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", "2f72b715ed753cf905a37cdcc7ea611e", 98327801),
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Common::IT_ITA,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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// TODO: Freeware Release for Spanish DOS CD is missing.
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#if 0
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// DOS CD - Spanish (Compressed Freeware Release v1.0)
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{
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{
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"queen",
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"Talkie",
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AD_ENTRY1s("queen.1c", NULL, ?),
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Common::ES_ESP,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO1(GAMEOPTION_ALT_INTRO)
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},
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},
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#endif
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{ AD_TABLE_END_MARKER }
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};
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} // End of namespace Queen
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class QueenMetaEngine : public AdvancedMetaEngine {
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public:
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QueenMetaEngine() : AdvancedMetaEngine(Queen::gameDescriptions, sizeof(Queen::QueenGameDescription), queenGames, optionsList) {
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_singleid = "queen";
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}
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virtual const char *getName() const {
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return "Queen";
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}
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virtual const char *getOriginalCopyright() const {
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return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
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virtual SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const { return 99; }
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virtual void removeSaveState(const char *target, int slot) const;
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const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
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};
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bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave);
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}
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const ADGameDescription *QueenMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
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static ADGameDescription desc;
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// Iterate over all files in the given directory
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for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
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if (file->isDirectory()) {
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continue;
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}
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if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) {
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Common::File dataFile;
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if (!dataFile.open(*file)) {
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continue;
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}
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Queen::DetectedGameVersion version;
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if (Queen::Resource::detectVersion(&version, &dataFile)) {
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desc.gameid = "queen";
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desc.language = version.language;
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desc.platform = version.platform;
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desc.flags = ADGF_NO_FLAGS;
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desc.guioptions = GUIO0();
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if (version.features & Queen::GF_DEMO) {
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desc.extra = "Demo";
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desc.flags = ADGF_DEMO;
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desc.guioptions = GUIO_NOSPEECH;
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} else if (version.features & Queen::GF_INTERVIEW) {
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desc.extra = "Interview";
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desc.flags = ADGF_DEMO;
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desc.guioptions = GUIO_NOSPEECH;
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} else if (version.features & Queen::GF_FLOPPY) {
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desc.extra = "Floppy";
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desc.guioptions = GUIO_NOSPEECH;
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} else if (version.features & Queen::GF_TALKIE) {
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desc.extra = "Talkie";
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desc.guioptions = GAMEOPTION_ALT_INTRO;
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}
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return (const ADGameDescription *)&desc;
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}
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}
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}
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return 0;
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}
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SaveStateList QueenMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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char saveDesc[32];
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Common::String pattern("queen.s??");
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filenames = saveFileMan->listSavefiles(pattern);
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sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= 99) {
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Common::InSaveFile *in = saveFileMan->openForLoading(*file);
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if (in) {
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for (int i = 0; i < 4; i++)
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in->readUint32BE();
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in->read(saveDesc, 32);
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saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
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delete in;
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}
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}
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}
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return saveList;
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}
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void QueenMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::String filename = Common::String::format("queen.s%02d", slot);
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g_system->getSavefileManager()->removeSavefile(filename);
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}
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bool QueenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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const Queen::QueenGameDescription *gd = (const Queen::QueenGameDescription *)desc;
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if (gd)
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*engine = new Queen::QueenEngine(syst); //FIXME , gd);
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return (gd != 0);
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}
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#if PLUGIN_ENABLED_DYNAMIC(QUEEN)
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REGISTER_PLUGIN_DYNAMIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
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#endif
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