scummvm/engines/queen/detection.cpp
2014-02-18 02:39:37 +01:00

509 lines
11 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "base/plugins.h"
#include "engines/advancedDetector.h"
#include "common/config-manager.h"
#include "common/file.h"
#include "common/gui_options.h"
#include "common/savefile.h"
#include "common/system.h"
#include "common/translation.h"
#include "queen/queen.h"
#include "queen/resource.h"
namespace Queen {
struct QueenGameDescription {
ADGameDescription desc;
};
} // End of namespace Queen
static const PlainGameDescriptor queenGames[] = {
{"queen", "Flight of the Amazon Queen"},
{0, 0}
};
#define GAMEOPTION_ALT_INTRO GUIO_GAMEOPTIONS1
static const ADExtraGuiOptionsMap optionsList[] = {
{
GAMEOPTION_ALT_INTRO,
{
_s("Alternative intro"),
_s("Use an alternative game intro (CD version only)"),
"alt_intro",
false
}
},
AD_EXTRA_GUI_OPTIONS_TERMINATOR
};
namespace Queen {
static const QueenGameDescription gameDescriptions[] = {
// Amiga Demo - English
{
{
"queen",
"Demo",
AD_ENTRY1s("queen.1", "f7a1a37ac93bf763b1569231237cb4d8", 563335),
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
},
// Amiga Interview Demo - English
{
{
"queen",
"Interview",
AD_ENTRY1s("queen.1", "f5d42a18d8f5689480413871410663d7", 597032),
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
},
// DOS Demo - English
{
{
"queen",
"Demo",
AD_ENTRY1s("queen.1", "f39334d8133840aa3bcbd733c12937cf", 3732177),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
},
// DOS Interview Demo - English
{
{
"queen",
"Interview",
AD_ENTRY1s("queen.1", "30b3291f37665bf24d9482b183cb2f67", 1915913),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
},
// PCGAMES DOS Demo - English
{
{
"queen",
"Demo",
AD_ENTRY1s("queen.1", "f39334d8133840aa3bcbd733c12937cf", 3724538),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_DEMO,
GUIO1(GUIO_NOSPEECH)
},
},
#if 0
// Amiga Floppy - English
{
{
"queen",
"Floppy",
AD_ENTRY1s("queen.1", NULL, 351775), // TODO: Fill in correct MD5
Common::EN_ANY,
Common::kPlatformAmiga,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
},
#endif
// DOS Floppy - English
{
{
"queen",
"Floppy",
AD_ENTRY1s("queen.1", "f5e827645d3c887be3bdf4729d847756", 22677657),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
},
// DOS CD - English
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", "b6302bccf70463de3d5faf0f0628f742", 190787021),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS Floppy - French
{
{
"queen",
"Floppy",
AD_ENTRY1s("queen.1", "f5e827645d3c887be3bdf4729d847756", 22157304),
Common::FR_FRA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
},
// DOS CD - French
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", "6fd5486a0db75bae2e023b575c3d6a5d", 186689095),
Common::FR_FRA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#if 0
// DOS Floppy - German
{
{
"queen",
"Floppy",
AD_ENTRY1s("queen.1", NULL, 22240013), // TODO: Fill in correct MD5
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
},
#endif
#if 0
// DOS CD - German
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", NULL, 217648975), // TODO: Fill in correct MD5
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#endif
#if 0
// DOS CD - Hebrew
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", NULL, 190705558), // TODO: Fill in correct MD5
Common::HE_ISR,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#endif
#if 0
// DOS Floppy - Italian
{
{
"queen",
"Floppy",
AD_ENTRY1s("queen.1", NULL, 22461366), // TODO: Fill in correct MD5
Common::IT_ITA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GUIO_NOSPEECH)
},
},
#endif
// DOS CD - Italian
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", "b6302bccf70463de3d5faf0f0628f742", 190795582),
Common::IT_ITA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#if 0
// DOS CD - Spanish
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1", NULL, 190730602), // TODO: Fill in correct MD5
Common::ES_ESP,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#endif
// DOS CD - English (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "a0749bb8b72e537ead1a63a3dde1443d", 54108887),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS CD - English (Compressed Freeware Release v1.1)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "21fd690b372f8a6289f6f33bc986276c", 51222412),
Common::EN_ANY,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS CD - French (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "67e3020f8a35e1df7b1c753b5aaa71e1", 97382620),
Common::FR_FRA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS CD - German (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "28f78dbec7e20f603a10c2f8ea889a5c", 108738717),
Common::DE_DEU,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS CD - Hebrew (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "4d52d8780613ef27a2b779caecb20a21", 99391805),
Common::HE_ISR,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// DOS CD - Italian (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", "2f72b715ed753cf905a37cdcc7ea611e", 98327801),
Common::IT_ITA,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
// TODO: Freeware Release for Spanish DOS CD is missing.
#if 0
// DOS CD - Spanish (Compressed Freeware Release v1.0)
{
{
"queen",
"Talkie",
AD_ENTRY1s("queen.1c", NULL, ?),
Common::ES_ESP,
Common::kPlatformDOS,
ADGF_NO_FLAGS,
GUIO1(GAMEOPTION_ALT_INTRO)
},
},
#endif
{ AD_TABLE_END_MARKER }
};
} // End of namespace Queen
class QueenMetaEngine : public AdvancedMetaEngine {
public:
QueenMetaEngine() : AdvancedMetaEngine(Queen::gameDescriptions, sizeof(Queen::QueenGameDescription), queenGames, optionsList) {
_singleid = "queen";
}
virtual const char *getName() const {
return "Queen";
}
virtual const char *getOriginalCopyright() const {
return "Flight of the Amazon Queen (C) John Passfield and Steve Stamatiadis";
}
virtual bool hasFeature(MetaEngineFeature f) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const { return 99; }
virtual void removeSaveState(const char *target, int slot) const;
const ADGameDescription *fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const;
};
bool QueenMetaEngine::hasFeature(MetaEngineFeature f) const {
return
(f == kSupportsListSaves) ||
(f == kSupportsLoadingDuringStartup) ||
(f == kSupportsDeleteSave);
}
const ADGameDescription *QueenMetaEngine::fallbackDetect(const FileMap &allFiles, const Common::FSList &fslist) const {
static ADGameDescription desc;
// Iterate over all files in the given directory
for (Common::FSList::const_iterator file = fslist.begin(); file != fslist.end(); ++file) {
if (file->isDirectory()) {
continue;
}
if (file->getName().equalsIgnoreCase("queen.1") || file->getName().equalsIgnoreCase("queen.1c")) {
Common::File dataFile;
if (!dataFile.open(*file)) {
continue;
}
Queen::DetectedGameVersion version;
if (Queen::Resource::detectVersion(&version, &dataFile)) {
desc.gameid = "queen";
desc.language = version.language;
desc.platform = version.platform;
desc.flags = ADGF_NO_FLAGS;
desc.guioptions = GUIO0();
if (version.features & Queen::GF_DEMO) {
desc.extra = "Demo";
desc.flags = ADGF_DEMO;
desc.guioptions = GUIO_NOSPEECH;
} else if (version.features & Queen::GF_INTERVIEW) {
desc.extra = "Interview";
desc.flags = ADGF_DEMO;
desc.guioptions = GUIO_NOSPEECH;
} else if (version.features & Queen::GF_FLOPPY) {
desc.extra = "Floppy";
desc.guioptions = GUIO_NOSPEECH;
} else if (version.features & Queen::GF_TALKIE) {
desc.extra = "Talkie";
desc.guioptions = GAMEOPTION_ALT_INTRO;
}
return (const ADGameDescription *)&desc;
}
}
}
return 0;
}
SaveStateList QueenMetaEngine::listSaves(const char *target) const {
Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
Common::StringArray filenames;
char saveDesc[32];
Common::String pattern("queen.s??");
filenames = saveFileMan->listSavefiles(pattern);
sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
SaveStateList saveList;
for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
// Obtain the last 2 digits of the filename, since they correspond to the save slot
int slotNum = atoi(file->c_str() + file->size() - 2);
if (slotNum >= 0 && slotNum <= 99) {
Common::InSaveFile *in = saveFileMan->openForLoading(*file);
if (in) {
for (int i = 0; i < 4; i++)
in->readUint32BE();
in->read(saveDesc, 32);
saveList.push_back(SaveStateDescriptor(slotNum, saveDesc));
delete in;
}
}
}
return saveList;
}
void QueenMetaEngine::removeSaveState(const char *target, int slot) const {
Common::String filename = Common::String::format("queen.s%02d", slot);
g_system->getSavefileManager()->removeSavefile(filename);
}
bool QueenMetaEngine::createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
const Queen::QueenGameDescription *gd = (const Queen::QueenGameDescription *)desc;
if (gd)
*engine = new Queen::QueenEngine(syst); //FIXME , gd);
return (gd != 0);
}
#if PLUGIN_ENABLED_DYNAMIC(QUEEN)
REGISTER_PLUGIN_DYNAMIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
#else
REGISTER_PLUGIN_STATIC(QUEEN, PLUGIN_TYPE_ENGINE, QueenMetaEngine);
#endif