scummvm/engines/access/debugger.h
2023-12-24 13:19:25 +01:00

65 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef ACCESS_DEBUGGER_H
#define ACCESS_DEBUGGER_H
#include "common/scummsys.h"
#include "gui/debugger.h"
#include "access/amazon/amazon_resources.h"
#include "access/martian/martian_resources.h"
namespace Access {
class AccessEngine;
class Debugger : public GUI::Debugger {
protected:
AccessEngine *_vm;
Common::Path _playMovieFile;
bool Cmd_LoadScene(int argc, const char **argv);
bool Cmd_Cheat(int argc, const char **argv);
bool Cmd_PlayMovie(int argc, const char **argv);
public:
static Debugger *init(AccessEngine *vm);
void postEnter() override;
public:
Debugger(AccessEngine *vm);
~Debugger() override;
};
namespace Amazon {
class AmazonDebugger : public Debugger {
protected:
bool Cmd_StartChapter(int argc, const char **argv);
public:
AmazonDebugger(AccessEngine *vm);
~AmazonDebugger() override {}
};
} // End of namespace Amazon
} // End of namespace Access
#endif /* ACCESS_DEBUGGER_H */