scummvm/engines/access/module.mk
aryanrawlani28 29ceb07959 ENGINES: ALL: Revert detection submodule to be directly present in the engine directory
- DETECT_OBJS are present and added inside an engine's modules.mk file.
2020-10-03 14:56:36 +02:00

47 lines
823 B
Makefile

MODULE := engines/access
MODULE_OBJS := \
animation.o \
asurface.o \
access.o \
bubble_box.o \
char.o \
data.o \
debugger.o \
decompress.o \
events.o \
files.o \
font.o \
inventory.o \
metaengine.o \
player.o \
resources.o \
room.o \
screen.o \
scripts.o \
sound.o \
video.o \
video/movie_decoder.o \
amazon/amazon_game.o \
amazon/amazon_logic.o \
amazon/amazon_player.o \
amazon/amazon_resources.o \
amazon/amazon_room.o \
amazon/amazon_scripts.o \
martian/martian_game.o \
martian/martian_player.o \
martian/martian_resources.o \
martian/martian_room.o \
martian/martian_scripts.o
# This module can be built as a plugin
ifeq ($(ENABLE_ACCESS), DYNAMIC_PLUGIN)
PLUGIN := 1
endif
# Include common rules
include $(srcdir)/rules.mk
# Detection objects
DETECT_OBJS += $(MODULE)/detection.o