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29ceb07959
- DETECT_OBJS are present and added inside an engine's modules.mk file.
47 lines
823 B
Makefile
47 lines
823 B
Makefile
MODULE := engines/access
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MODULE_OBJS := \
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animation.o \
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asurface.o \
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access.o \
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bubble_box.o \
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char.o \
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data.o \
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debugger.o \
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decompress.o \
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events.o \
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files.o \
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font.o \
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inventory.o \
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metaengine.o \
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player.o \
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resources.o \
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room.o \
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screen.o \
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scripts.o \
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sound.o \
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video.o \
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video/movie_decoder.o \
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amazon/amazon_game.o \
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amazon/amazon_logic.o \
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amazon/amazon_player.o \
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amazon/amazon_resources.o \
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amazon/amazon_room.o \
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amazon/amazon_scripts.o \
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martian/martian_game.o \
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martian/martian_player.o \
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martian/martian_resources.o \
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martian/martian_room.o \
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martian/martian_scripts.o
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# This module can be built as a plugin
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ifeq ($(ENABLE_ACCESS), DYNAMIC_PLUGIN)
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PLUGIN := 1
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endif
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# Include common rules
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include $(srcdir)/rules.mk
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# Detection objects
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DETECT_OBJS += $(MODULE)/detection.o
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