scummvm/engines/buried/credits.h
2021-12-26 18:48:43 +01:00

65 lines
1.6 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* Additional copyright for this file:
* Copyright (C) 1995 Presto Studios, Inc.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef BURIED_CREDITS_H
#define BURIED_CREDITS_H
#include "buried/window.h"
namespace Graphics {
struct Surface;
}
namespace Buried {
class AVIFrames;
class CreditsWindow : public Window {
public:
CreditsWindow(BuriedEngine *vm, Window *parent);
~CreditsWindow();
bool showCredits();
void onPaint();
bool onEraseBackground();
void onLButtonDown(const Common::Point &point, uint flags);
private:
Graphics::Surface *_normalImage;
Graphics::Surface *_highlightedImage;
Common::Rect _buttons[5];
Common::Rect _returnButton;
int _curButton;
int _curPage;
AVIFrames *_stillFrames;
};
} // End of namespace Buried
#endif