mirror of
https://github.com/libretro/scummvm.git
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90 lines
2.3 KiB
C++
90 lines
2.3 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* Additional copyright for this file:
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* Copyright (C) 1995 Presto Studios, Inc.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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#ifndef BURIED_NAVDATA_H
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#define BURIED_NAVDATA_H
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#include "common/scummsys.h"
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namespace Buried {
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struct Location {
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Location() : timeZone(-1), environment(-1), node(-1), facing(-1), orientation(-1), depth(-1) {}
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Location(int16 tz, int16 e, int16 n, int16 f, int16 o, int16 d) : timeZone(tz), environment(e), node(n), facing(f), orientation(o), depth(d) {}
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int16 timeZone;
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int16 environment;
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int16 node;
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int16 facing;
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int16 orientation;
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int16 depth;
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};
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enum {
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TRANSITION_NONE = 0,
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TRANSITION_PUSH = 1,
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TRANSITION_WALK = 2,
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TRANSITION_VIDEO = 3,
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TRANSITION_FADE = 4
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};
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enum {
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TF_PUSH_UP = 0,
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TF_PUSH_LEFT = 1,
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TF_PUSH_RIGHT = 2,
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TF_PUSH_DOWN = 3
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};
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struct DestinationScene {
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Location destinationScene;
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int16 transitionType;
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// Data specific to each type of transition:
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// TRANSITION_VIDEO: video clip ID
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// TRANSITION_PUSH: identifies direction
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int16 transitionData;
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int32 transitionStartFrame; // Unused for video
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int32 transitionLength; // Unused for video
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};
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struct LocationStaticData {
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Location location;
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DestinationScene destUp;
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DestinationScene destLeft;
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DestinationScene destRight;
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DestinationScene destDown;
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DestinationScene destForward;
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int16 classID;
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int32 navFrameIndex;
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int32 miscFrameIndex;
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int32 miscFrameCount;
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int32 cycleStartFrame;
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int32 cycleFrameCount;
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};
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} // End of namespace Buried
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#endif
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