scummvm/engines/gnap/gamesys.cpp
2023-04-29 20:28:21 +02:00

1279 lines
44 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#include "gnap/gamesys.h"
#include "gnap/fontdata.h"
#include "graphics/fontman.h"
#include "graphics/font.h"
#include "image/bmp.h"
namespace Gnap {
void GfxItem::testUpdRect(const Common::Rect &updRect) {
Common::Rect intersectingRect;
if (!_updFlag && _prevFrame._spriteId != -1 &&
_updRectsCount < 20 && intersectRect(intersectingRect, _prevFrame._rect, updRect))
_updRects[_updRectsCount++] = intersectingRect;
}
// GameSys
GameSys::GameSys(GnapEngine *vm) : _vm(vm) {
_newSpriteDrawItemsCount = 0;
_removeSequenceItemsCount = 0;
_removeSpriteDrawItemsCount = 0;
_grabSpriteId = -1;
_grabSpriteChanged = false;
_reqRemoveSequenceItem = false;
_removeSequenceItemSequenceId = -1;
_removeSequenceItemValue = 0;
_gfxItemsCount = 0;
_animationsCount = 0;
_animationsDone = false;
_backgroundImageValue3 = 0;
_backgroundImageValue1 = 0;
_backgroundImageValue4 = 1000;
_backgroundImageValue2 = 1000;
_gameSysClock = 0;
_lastUpdateClock = 0;
_backgroundSurface = nullptr;
_frontSurface = nullptr;
for (int i = 0; i < kMaxAnimations; ++i) {
_animations[i]._sequenceId = -1;
_animations[i]._id = -1;
_animations[i]._status = 0;
}
_removeSequenceItems->_sequenceId = -1;
_removeSequenceItems->_id = -1;
_removeSequenceItems->_forceFrameReset = false;
_removeSpriteDrawItems->_id = -1;
_removeSpriteDrawItems->_surface = nullptr;
_grabSpriteSurface1 = _grabSpriteSurface2 = nullptr;
_screenRect = Common::Rect(0, 0, 800, 600);
}
GameSys::~GameSys() {
if (_frontSurface)
_frontSurface->free();
delete _frontSurface;
}
void GameSys::insertSequence(int sequenceId, int id, int sequenceId2, int id2, int flags, int totalDuration, int16 x, int16 y) {
debugC(kDebugBasic, "GameSys::insertSequence() [%08X, %d] -> [%08X, %d] (%d, %d)", sequenceId, id, sequenceId2, id2, x, y);
Sequence sequence;
SequenceResource *sequenceResource = _vm->_sequenceCache->get(sequenceId);
sequenceResource->_sequenceId = sequenceId;
sequence._sequenceId = sequenceId;
sequence._id = id != -1 ? id : sequenceResource->_defaultId;
sequence._sequenceId2 = sequenceId2 != (int32)0x80000000 ? sequenceId2 : sequenceResource->_sequenceId2;
sequence._id2 = id2 != -1 ? id2 : sequenceResource->_defaultId2;
sequence._flags = flags != -1 ? flags : sequenceResource->_flags;
sequence._totalDuration = totalDuration != -1 ? totalDuration : sequenceResource->_totalDuration;
sequence._x = (x < 10000 && x > -10000) ? x : sequenceResource->_xOffs;
sequence._y = (y < 10000 && y > -10000) ? y : sequenceResource->_yOffs;
_fatSequenceItems.push_back(sequence);
}
void GameSys::insertDirtyRect(const Common::Rect &rect) {
_dirtyRects.push_back(rect);
}
void GameSys::removeSequence(int sequenceId, int id, bool resetFl) {
//WaitForSingleObject(removeSequence2Mutex, INFINITE);
if (_removeSequenceItemsCount < kMaxSequenceItems) {
_removeSequenceItems[_removeSequenceItemsCount]._sequenceId = sequenceId;
_removeSequenceItems[_removeSequenceItemsCount]._id = id;
_removeSequenceItems[_removeSequenceItemsCount]._forceFrameReset = resetFl;
++_removeSequenceItemsCount;
//ResetEvent(removeSequenceItemsEvent);
//ReleaseMutex(removeSequence2Mutex);
//WaitForSingleObject(removeSequenceItemsEvent, INFINITE);
}
}
void GameSys::invalidateGrabCursorSprite(int id, Common::Rect &rect, Graphics::Surface *surface1, Graphics::Surface *surface2) {
//WaitForSingleObject(grabSpriteMutex, INFINITE);
_grabSpriteId = id;
_grabSpriteRect = rect;
_grabSpriteSurface2 = surface2;
_grabSpriteSurface1 = surface1;
//ResetEvent(grabSpriteEvent);
_grabSpriteChanged = true;
//ReleaseMutex(grabSpriteMutex);
//WaitForSingleObject(grabSpriteEvent, INFINITE);
}
void GameSys::requestClear2(bool resetFl) {
_fatSequenceItems.clear();
_seqItems.clear();
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
if (resetFl) {
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
} else {
gfxItem->_updFlag = false;
}
}
_lastUpdateClock = 0;
_gameSysClock = 0;
}
void GameSys::requestClear1() {
_gfxItemsCount = 0;
_fatSequenceItems.clear();
_seqItems.clear();
_lastUpdateClock = 0;
_gameSysClock = 0;
}
void GameSys::requestRemoveSequence(int sequenceId, int id) {
//WaitForSingleObject(removeSequence2Mutex, INFINITE);
_reqRemoveSequenceItem = true;
_removeSequenceItemSequenceId = sequenceId;
_removeSequenceItemValue = id;
handleReqRemoveSequenceItem(); //CHECKME?
//ResetEvent(reqClearEvent);
//ReleaseMutex(removeSequence2Mutex);
//WaitForSingleObject(reqClearEvent, INFINITE);
}
void GameSys::waitForUpdate() {
//ResetEvent(updateEvent);
//WaitForSingleObject(updateEvent, INFINITE);
while ( !_animationsDone) {
_vm->gameUpdateTick();
}
}
int GameSys::isSequenceActive(int sequenceId, int id) {
for (uint i = 0; i < _seqItems.size(); ++i)
if (_seqItems[i]._sequenceId == sequenceId && _seqItems[i]._id == id)
return true;
return false;
}
void GameSys::setBackgroundSurface(Graphics::Surface *surface, int a4, int a5, int a6, int a7) {
debugC(kDebugBasic, "GameSys::setBackgroundSurface() Setting background image");
_backgroundSurface = surface;
if (!_backgroundSurface) {
return;
}
if (!_frontSurface || _frontSurface->w != surface->w || _frontSurface->h != surface->h) {
debugC(kDebugBasic, "GameSys::setBackgroundSurface() Creating background working surface");
if (_frontSurface)
_frontSurface->free();
delete _frontSurface;
_frontSurface = new Graphics::Surface();
_frontSurface->create(surface->w, surface->h, surface->format);
}
memcpy(_frontSurface->getPixels(), surface->getPixels(), surface->pitch * surface->h);
_vm->_system->copyRectToScreen(_frontSurface->getPixels(), _frontSurface->pitch, 0, 0, _frontSurface->w, _frontSurface->h);
_backgroundImageValue1 = a4;
_backgroundImageValue3 = a6;
_backgroundImageValue2 = a5;
_backgroundImageValue4 = a7;
_lastUpdateClock = 0;
_gameSysClock = 0;
}
void GameSys::setScaleValues(int a1, int a2, int a3, int a4) {
_backgroundImageValue1 = a1;
_backgroundImageValue3 = a3;
_backgroundImageValue2 = a2;
_backgroundImageValue4 = a4;
}
void GameSys::insertSpriteDrawItem(Graphics::Surface *surface, int x, int y, int id) {
if (surface && _newSpriteDrawItemsCount < kMaxSpriteDrawItems) {
_newSpriteDrawItems[_newSpriteDrawItemsCount]._id = id;
_newSpriteDrawItems[_newSpriteDrawItemsCount]._rect = Common::Rect(x, y, x + surface->w, y + surface->h);
_newSpriteDrawItems[_newSpriteDrawItemsCount]._surface = surface;
++_newSpriteDrawItemsCount;
}
}
void GameSys::removeSpriteDrawItem(Graphics::Surface *surface, int id) {
if (surface && _removeSpriteDrawItemsCount < kMaxSpriteDrawItems) {
_removeSpriteDrawItems[_removeSpriteDrawItemsCount]._id = id;
_removeSpriteDrawItems[_removeSpriteDrawItemsCount]._surface = surface;
++_removeSpriteDrawItemsCount;
}
}
void GameSys::drawSpriteToBackground(int x, int y, int resourceId) {
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
uint32 *sourcePalette = spriteResource->_palette;
byte *sourcePixels = spriteResource->_pixels;
int spriteWidth = spriteResource->_width;
int spriteHeight = spriteResource->_height;
Common::Rect dstRect(0, 0, spriteWidth, spriteHeight);
blitSprite32(_backgroundSurface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, spriteResource->_transparent);
_vm->_spriteCache->release(resourceId);
// Add dirty rect so the modified background is redrawn
insertDirtyRect(Common::Rect(x, y, x + spriteWidth, y + spriteHeight));
}
Graphics::Surface *GameSys::allocSurface(int width, int height) {
Graphics::Surface *surface = new Graphics::Surface();
surface->create(width, height, _backgroundSurface->format);
surface->fillRect(Common::Rect(0, 0, surface->w, surface->h), 0xFFFFFF00);
return surface;
}
Graphics::Surface *GameSys::createSurface(int resourceId) {
debugC(kDebugBasic, "GameSys::createSurface() resourceId: %08X", resourceId);
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
Graphics::Surface *surface = allocSurface(spriteResource->_width, spriteResource->_height);
_vm->_spriteCache->release(resourceId);
drawSpriteToSurface(surface, 0, 0, resourceId);
return surface;
}
void GameSys::drawSpriteToSurface(Graphics::Surface *surface, int x, int y, int resourceId) {
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
uint32 *sourcePalette = spriteResource->_palette;
byte *sourcePixels = spriteResource->_pixels;
Common::Rect dstRect(0, 0, spriteResource->_width, spriteResource->_height);
blitSprite32(surface, x, y, sourcePixels, spriteResource->_width, dstRect, sourcePalette, true);
_vm->_spriteCache->release(resourceId);
}
void GameSys::drawTextToSurface(Graphics::Surface *surface, int x, int y, byte r, byte g, byte b, const char *text) {
bool doDirty = false;
if (!surface) {
surface = _backgroundSurface;
doDirty = true;
}
uint32 color = surface->format.RGBToColor(r, g, b);
if (_vm->_font) {
_vm->_font->drawString(surface, text, x, y, _vm->_font->getStringWidth(text), color);
if (doDirty)
insertDirtyRect(Common::Rect(x, y, x + _vm->_font->getStringWidth(text), y + _vm->_font->getFontHeight()));
} else {
for (const char *cp = text; *cp != 0; ++cp) {
byte c = *cp;
if (c < 32 || c >= 127)
c = (byte)'_';
c -= 32;
int w = _dejaVuSans9ptWidth[c];
const byte *data = _dejaVuSans9ptCharBitmaps + _dejaVuSans9ptOffsets[c];
for (int xc = 0; xc < w; ++xc) {
for (int yc = 15; yc >= 0; --yc) {
byte *dst = (byte *)surface->getBasePtr(x + xc, y + yc);
if (data[1 - (yc >> 3)] & (1 << (yc & 7)))
WRITE_LE_UINT32(dst, color);
}
data += 2;
}
x += w + 1;
}
if (doDirty)
insertDirtyRect(Common::Rect(x, y, x + getTextWidth(text), y + 16));
}
}
int GameSys::getTextHeight(const char *text) {
byte height = 0;
for (const char *cp = text; *cp != 0; ++cp) {
byte c = *cp;
if (c < 32 || c >= 127)
c = (byte)'_';
c -= 32;
height = MAX(height, _dejaVuSans9ptWidth[c]);
}
return height;
}
int GameSys::getTextWidth(const char *text) {
int width = 0;
for (const char *cp = text; *cp != 0; ++cp) {
byte c = *cp;
if (c < 32 || c >= 127)
c = (byte)'_';
c -= 32;
width += _dejaVuSans9ptWidth[c] + 1;
}
return width;
}
void GameSys::fillSurface(Graphics::Surface *surface, int x, int y, int width, int height, byte r, byte g, byte b) {
Common::Rect rect(x, y, x + width, y + height);
if (!surface) {
_backgroundSurface->fillRect(rect, _backgroundSurface->format.RGBToColor(r, g, b));
insertDirtyRect(rect);
} else {
surface->fillRect(rect, surface->format.RGBToColor(r, g, b));
}
}
void GameSys::setAnimation(int sequenceId, int id, int animationIndex) {
if (animationIndex < kMaxAnimations) {
_animations[animationIndex]._sequenceId = sequenceId;
_animations[animationIndex]._id = id;
_animations[animationIndex]._status = 0;
}
}
int GameSys::getAnimationStatus(int animationIndex) {
int result = -1;
if (animationIndex < kMaxAnimations)
result = _animations[animationIndex]._status;
return result;
}
int GameSys::getSpriteWidthById(int resourceId) {
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
const int width = spriteResource->_width;
_vm->_spriteCache->release(resourceId);
return width;
}
int GameSys::getSpriteHeightById(int resourceId) {
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
const int height = spriteResource->_height;
_vm->_spriteCache->release(resourceId);
return height;
}
Graphics::Surface *GameSys::loadBitmap(int resourceId) {
debugC(kDebugBasic, "GameSys::loadBitmap() resourceId: %08X", resourceId);
if (_vm->_dat->getResourceType(resourceId) != 1)
return nullptr;
byte *resourceData = _vm->_dat->loadResource(resourceId);
uint32 resourceSize = _vm->_dat->getResourceSize(resourceId);
Common::MemoryReadStream stream(resourceData, resourceSize, DisposeAfterUse::NO);
Graphics::Surface *bmpSurface;
Image::BitmapDecoder bmp;
if (!bmp.loadStream(stream))
error("GameSys::loadBitmap() Could not load bitmap resource %08X", resourceId);
bmpSurface = bmp.getSurface()->convertTo(_vm->_system->getScreenFormat());
delete[] resourceData;
return bmpSurface;
}
void GameSys::drawBitmap(int resourceId) {
assert(_backgroundSurface);
Graphics::Surface *bmpSurface = loadBitmap(resourceId);
if (!bmpSurface)
error("GameSys::drawBitmap(%08X) Error loading the bitmap", resourceId);
if (bmpSurface->format != _backgroundSurface->format
|| bmpSurface->w != _backgroundSurface->w || bmpSurface->h != _backgroundSurface->h)
error("GameSys::drawBitmap(%08X) Different bitmap properties than current background", resourceId);
byte *src = (byte *)bmpSurface->getPixels();
byte *dst = (byte *)_backgroundSurface->getPixels();
const int pitch = bmpSurface->pitch;
int height = bmpSurface->h;
while (height--) {
memcpy(dst, src, pitch);
src += pitch;
dst += pitch;
}
bmpSurface->free();
delete bmpSurface;
insertDirtyRect(Common::Rect(0, 0, 800, 600));
}
Sequence *GameSys::seqFind(int sequenceId, int id, int *outIndex) {
for (uint i = 0; i < _seqItems.size(); ++i)
if (_seqItems[i]._sequenceId == sequenceId && _seqItems[i]._id == id) {
if (outIndex)
*outIndex = i;
return &_seqItems[i];
}
return nullptr;
}
int GameSys::seqLocateGfx(int sequenceId, int id, int *outGfxIndex) {
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
if (gfxItem->_sequenceId == sequenceId && gfxItem->_id == id) {
if (outGfxIndex)
*outGfxIndex = i;
return gfxItem->_sequenceId;
}
if (gfxItem->_id > id) {
if (outGfxIndex)
*outGfxIndex = i;
return 0;
}
}
if (outGfxIndex)
*outGfxIndex = _gfxItemsCount;
return 0;
}
void GameSys::seqInsertGfx(int index, int duration) {
Sequence *seqItem = &_seqItems[index];
SequenceResource *sequenceResource = _vm->_sequenceCache->get(seqItem->_sequenceId);
if (sequenceResource->_animationsCount > 50 - _gfxItemsCount)
return;
int gfxIndex;
seqLocateGfx(seqItem->_sequenceId, seqItem->_id, &gfxIndex);
if (gfxIndex != _gfxItemsCount)
memmove(&_gfxItems[gfxIndex + sequenceResource->_animationsCount], &_gfxItems[gfxIndex], sizeof(GfxItem) * (_gfxItemsCount - gfxIndex));
_gfxItemsCount += sequenceResource->_animationsCount;
for (int i = 0; i < sequenceResource->_animationsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i + gfxIndex];
SequenceAnimation *animation = &sequenceResource->_animations[i];
debugC(kDebugBasic, "GameSys::seqInsertGfx() seqItem->sequenceId: %08X", seqItem->_sequenceId);
gfxItem->_sequenceId = seqItem->_sequenceId;
gfxItem->_id = seqItem->_id;
gfxItem->_animation = animation;
gfxItem->_currFrameNum = 0;
gfxItem->_flags = 0;
gfxItem->_delayTicks = seqItem->_totalDuration + animation->_additionalDelay;
gfxItem->_updFlag = false;
gfxItem->_updRectsCount = 0;
gfxItem->_prevFrame._duration = 0;
gfxItem->_prevFrame._spriteId = -1;
gfxItem->_prevFrame._soundId = -1;
int totalDuration = duration;
if ((seqItem->_flags & kSeqUnk) && totalDuration > 0) {
gfxItem->_prevFrame._duration = 1;
if (gfxItem->_delayTicks <= totalDuration)
gfxItem->_delayTicks = 0;
else
gfxItem->_delayTicks -= totalDuration + 1;
gfxItem->_updFlag = false;
} else if (gfxItem->_delayTicks <= totalDuration) {
int j;
totalDuration -= gfxItem->_delayTicks;
gfxItem->_delayTicks = 0;
for (j = gfxItem->_currFrameNum; j < animation->_framesCount && animation->frames[j]._duration <= totalDuration; ++j) {
if (animation->frames[j]._soundId != -1)
_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | animation->frames[j]._soundId);
totalDuration -= animation->frames[j]._duration;
}
if (animation->_framesCount > j)
gfxItem->_currFrame = animation->frames[j++];
else
gfxItem->_currFrame = animation->frames[j - 1];
if (gfxItem->_currFrame._spriteId != -1 && (seqItem->_x != 0 || seqItem->_y != 0))
gfxItem->_currFrame._rect.translate(seqItem->_x, seqItem->_y);
// Update sprite scaling
if ((seqItem->_flags & kSeqScale) && gfxItem->_currFrame._rect.bottom >= _backgroundImageValue1 && gfxItem->_currFrame._rect.bottom <= _backgroundImageValue3) {
int scaleValue = _backgroundImageValue2 + (gfxItem->_currFrame._rect.bottom - _backgroundImageValue1) *
(_backgroundImageValue4 - _backgroundImageValue2) /
(_backgroundImageValue3 - _backgroundImageValue1);
gfxItem->_currFrame._rect.top = gfxItem->_currFrame._rect.bottom - scaleValue * (gfxItem->_currFrame._rect.bottom - gfxItem->_currFrame._rect.top) / 1000;
gfxItem->_currFrame._rect.right = scaleValue * (gfxItem->_currFrame._rect.right - gfxItem->_currFrame._rect.left) / 1000 + gfxItem->_currFrame._rect.left;
gfxItem->_currFrame._isScaled = true;
}
gfxItem->_currFrame._duration -= totalDuration;
if (gfxItem->_currFrame._soundId != -1)
_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | gfxItem->_currFrame._soundId);
gfxItem->_currFrameNum = j;
gfxItem->_updFlag = true;
} else {
gfxItem->_delayTicks -= totalDuration + 1;
gfxItem->_updFlag = false;
}
}
for (int k = 0; k < kMaxAnimations; ++k) {
if (_animations[k]._sequenceId != -1 && _animations[k]._sequenceId == seqItem->_sequenceId && _animations[k]._id == seqItem->_id) {
_animations[k]._status = 1;
break;
}
}
}
void GameSys::seqRemoveGfx(int sequenceId, int id) {
int gfxIndex;
if (seqLocateGfx(sequenceId, id, &gfxIndex)) {
GfxItem *gfxItem = &_gfxItems[gfxIndex];
while (gfxIndex < _gfxItemsCount && gfxItem->_sequenceId == sequenceId && gfxItem->_id == id) {
if (gfxItem->_prevFrame._spriteId == -1) {
--_gfxItemsCount;
if (gfxIndex != _gfxItemsCount)
memmove(&_gfxItems[gfxIndex], &_gfxItems[gfxIndex + 1], sizeof(GfxItem) * (_gfxItemsCount - gfxIndex));
} else {
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
++gfxIndex;
gfxItem = &_gfxItems[gfxIndex];
}
}
}
}
bool GameSys::updateSequenceDuration(int sequenceId, int id, int *outDuration) {
bool found = false;
int duration = 0x7FFFFFFF;
*outDuration = 0;
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
if (gfxItem->_sequenceId == sequenceId && gfxItem->_id == id) {
found = true;
SequenceAnimation *animation = gfxItem->_animation;
if (animation) {
if (gfxItem->_currFrameNum < animation->_framesCount)
return false;
if (gfxItem->_updFlag) {
if (gfxItem->_currFrame._duration > 0)
return false;
if (-gfxItem->_currFrame._duration < duration)
duration = -gfxItem->_currFrame._duration;
} else {
if (gfxItem->_prevFrame._duration > 0)
return false;
if (-gfxItem->_prevFrame._duration < duration)
duration = -gfxItem->_prevFrame._duration;
}
}
}
}
if (found)
*outDuration = duration;
return found;
}
void GameSys::updateAnimationsStatus(int sequenceId, int id) {
Animation *foundAnimation = nullptr;
for (int animationIndex = 0; animationIndex < kMaxAnimations; ++animationIndex) {
Animation *animation = &_animations[animationIndex];
if (animation->_sequenceId != -1 && animation->_sequenceId == sequenceId && animation->_id == id) {
foundAnimation = animation;
break;
}
}
if (!foundAnimation)
return;
bool foundSequence = false;
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
SequenceAnimation *animation = gfxItem->_animation;
if (gfxItem->_sequenceId == sequenceId && gfxItem->_id == id && animation) {
foundSequence = true;
if (animation->_framesCount > gfxItem->_currFrameNum ||
(gfxItem->_updFlag && gfxItem->_currFrame._duration > 1) ||
gfxItem->_prevFrame._duration > 1)
foundSequence = false;
break;
}
}
if (foundSequence) {
foundAnimation->_sequenceId = -1;
foundAnimation->_status = 2;
}
}
void GameSys::restoreBackgroundRect(const Common::Rect &rect) {
Common::Rect clipRect;
if (!intersectRect(clipRect, rect, _screenRect))
return;
byte *src = (byte *)_backgroundSurface->getBasePtr(clipRect.left, clipRect.top);
byte *dst = (byte *)_frontSurface->getBasePtr(clipRect.left, clipRect.top);
const int bytes = _backgroundSurface->format.bytesPerPixel * clipRect.width();
int height = clipRect.height();
while (height--) {
memcpy(dst, src, bytes);
src += _backgroundSurface->pitch;
dst += _frontSurface->pitch;
}
}
void GameSys::blitSurface32(Graphics::Surface *destSurface, int x, int y, Graphics::Surface *sourceSurface,
Common::Rect &sourceRect, bool transparent) {
const int sourcePitch = sourceSurface->pitch;
byte *dst = (byte *)destSurface->getBasePtr(x, y);
byte *src = (byte *)sourceSurface->getBasePtr(sourceRect.left, sourceRect.top);
int width = sourceRect.width();
int height = sourceRect.height();
while (height--) {
byte *rsrc = src;
byte *rdst = dst;
for (int xc = 0; xc < width; ++xc) {
uint32 pixel = READ_UINT32(rsrc);
if (!transparent || pixel != 0xFFFFFF00)
WRITE_UINT32(rdst, pixel);
rsrc += 4;
rdst += 4;
}
dst += destSurface->pitch;
src += sourcePitch;
}
}
void GameSys::blitSprite32(Graphics::Surface *destSurface, int x, int y, byte *sourcePixels,
int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette, bool transparent) {
const int sourcePitch = (sourceWidth + 3) & 0xFFFFFFFC;
byte *dst = (byte *)destSurface->getBasePtr(x, y);
byte *src = sourcePixels + sourceRect.left + sourcePitch * sourceRect.top;
int width = sourceRect.width();
int height = sourceRect.height();
while (height--) {
byte *rdst = dst;
for (int xc = 0; xc < width; ++xc) {
byte srcPixel = src[xc];
if (!transparent || srcPixel) {
uint32 rgb = sourcePalette[srcPixel];
rdst[0] = 0xFF;
rdst[1] = rgb & 0x000000FF;
rdst[2] = (rgb & 0x0000FF00) >> 8;
rdst[3] = (rgb & 0x00FF0000) >> 16;
}
rdst += 4;
}
dst += destSurface->pitch;
src += sourcePitch;
}
}
void GameSys::blitSpriteScaled32(Graphics::Surface *destSurface, Common::Rect &frameRect,
Common::Rect &destRect, byte *sourcePixels, int sourceWidth, Common::Rect &sourceRect, uint32 *sourcePalette) {
if (frameRect.height() <= 0 || frameRect.width() <= 0)
return;
const int ys = ((sourceRect.bottom - sourceRect.top - 1) << 16) / (frameRect.bottom - frameRect.top - 1);
const int xs = ((sourceRect.right - sourceRect.left - 1) << 16) / (frameRect.right - frameRect.left - 1);
const int destPitch = destSurface->pitch;
const int sourcePitch = (sourceWidth + 3) & 0xFFFFFFFC;
if (!frameRect.equals(destRect)) {
byte *dst = (byte *)destSurface->getBasePtr(destRect.left, destRect.top);
byte *src = sourcePixels + sourcePitch * sourceRect.top + sourceRect.left;
const int height = destRect.bottom - destRect.top;
const int width = destRect.right - destRect.left;
int yi = ys * (destRect.top - frameRect.top);
byte *hsrc = src + sourcePitch * ((yi + 0x8000) >> 16);
for (int i = 0; i < height; ++i) {
byte *wdst = dst;
int xi = xs * (destRect.left - frameRect.left);
byte *wsrc = hsrc + ((xi + 0x8000) >> 16);
for (int j = 0; j < width; ++j) {
byte srcPixel = *wsrc;
if (srcPixel) {
uint32 rgb = sourcePalette[srcPixel];
wdst[0] = 0xFF;
wdst[1] = rgb & 0x000000FF;
wdst[2] = (rgb & 0x0000FF00) >> 8;
wdst[3] = (rgb & 0x00FF0000) >> 16;
}
wdst += 4;
xi += xs;
wsrc = hsrc + ((xi + 0x8000) >> 16);
}
dst += destPitch;
yi += ys;
hsrc = src + sourcePitch * ((yi + 0x8000) >> 16);
}
} else {
byte *dst = (byte *)destSurface->getBasePtr(frameRect.left, frameRect.top);
byte *src = sourcePixels + sourcePitch * sourceRect.top + sourceRect.left;
const int height = frameRect.bottom - frameRect.top;
const int width = frameRect.right - frameRect.left;
byte *hsrc = sourcePixels + sourcePitch * sourceRect.top + sourceRect.left;
int yi = 0;
for (int i = 0; i < height; ++i) {
byte *wdst = dst;
byte *wsrc = hsrc;
int xi = 0;
for (int j = 0; j < width; ++j) {
byte srcPixel = *wsrc;
if (srcPixel) {
uint32 rgb = sourcePalette[srcPixel];
wdst[0] = 0xFF;
wdst[1] = rgb & 0x000000FF;
wdst[2] = (rgb & 0x0000FF00) >> 8;
wdst[3] = (rgb & 0x00FF0000) >> 16;
}
wdst += 4;
xi += xs;
wsrc = hsrc + ((xi + 0x8000) >> 16);
}
dst += destPitch;
yi += ys;
hsrc = src + sourcePitch * ((yi + 0x8000) >> 16);
}
}
}
void GameSys::seqDrawStaticFrame(Graphics::Surface *surface, SequenceFrame &frame, Common::Rect *subRect) {
debugC(kDebugBasic, "GameSys::seqDrawStaticFrame() rect: (%d, %d, %d, %d)",
frame._rect.left, frame._rect.top, frame._rect.right, frame._rect.bottom);
Common::Rect srcRect = subRect ? *subRect : frame._rect;
Common::Rect clipRect;
if (!intersectRect(clipRect, srcRect, _screenRect)) {
debugC(kDebugBasic, "GameSys::seqDrawStaticFrame() Surface not inside screen");
return;
}
const int x = clipRect.left, y = clipRect.top;
clipRect.translate(-frame._rect.left, -frame._rect.top);
// TODO Save transparent flag somewhere
blitSurface32(_frontSurface, x, y, surface, clipRect, true);
}
void GameSys::seqDrawSpriteFrame(SpriteResource *spriteResource, SequenceFrame &frame, Common::Rect *subRect) {
debugC(kDebugBasic, "GameSys::seqDrawSpriteFrame() spriteId: %04X; rect: (%d, %d, %d, %d)",
frame._spriteId, frame._rect.left, frame._rect.top, frame._rect.right, frame._rect.bottom);
Common::Rect srcRect = subRect ? *subRect : frame._rect;
Common::Rect clipRect;
if (!intersectRect(clipRect, srcRect, _screenRect)) {
debugC(kDebugBasic, "GameSys::seqDrawSpriteFrame() Sprite not inside screen");
return;
}
uint32 *sourcePalette = spriteResource->_palette;
byte *sourcePixels = spriteResource->_pixels;
const int x = clipRect.left, y = clipRect.top;
debugC(kDebugBasic, "GameSys::seqDrawSpriteFrame() destX: %d; destY: %d; frame.isScaled: %d", x, y, frame._isScaled ? 1 : 0);
// 32bit sprite drawing
if (frame._isScaled) {
Common::Rect sourceRect(0, 0, spriteResource->_width, spriteResource->_height);
blitSpriteScaled32(_frontSurface, frame._rect, clipRect, sourcePixels, spriteResource->_width, sourceRect, sourcePalette);
} else {
clipRect.translate(-frame._rect.left, -frame._rect.top);
blitSprite32(_frontSurface, x, y, sourcePixels, spriteResource->_width, clipRect, sourcePalette, true);
}
}
void GameSys::drawSprites() {
debugC(kDebugBasic, "GameSys::drawSprites() _gfxItemsCount: %d", _gfxItemsCount);
// Restore dirty background and collect rects to be redrawn for all sprites
// which aren't marked to be redrawn yet
//Common::Rect intersectingRect;
for (uint i = 0; i < _dirtyRects.size(); ++i) {
restoreBackgroundRect(_dirtyRects[i]);
for (int j = 0; j < _gfxItemsCount; ++j)
_gfxItems[j].testUpdRect(_dirtyRects[i]);
}
for (int k = 0; k < _gfxItemsCount; ++k) {
GfxItem *gfxItem2 = &_gfxItems[k];
if (!gfxItem2->_updFlag)
continue;
if (gfxItem2->_prevFrame._spriteId != -1) {
bool transparent = false;
if (gfxItem2->_currFrame._spriteId != -1) {
if (gfxItem2->_flags) {
transparent = true;
} else {
int resourceId = (gfxItem2->_sequenceId & 0xFFFF0000) | gfxItem2->_currFrame._spriteId;
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
transparent = spriteResource->_transparent;
_vm->_spriteCache->release(resourceId);
}
}
if (gfxItem2->_currFrame._spriteId == -1 || !gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || !transparent) {
restoreBackgroundRect(gfxItem2->_prevFrame._rect);
for (int l = 0; l < _gfxItemsCount; ++l)
_gfxItems[l].testUpdRect(gfxItem2->_prevFrame._rect);
}
}
if (gfxItem2->_currFrame._spriteId != -1) {
bool transparent = false;
if (gfxItem2->_flags) {
transparent = true;
} else {
int resourceId = (gfxItem2->_sequenceId & 0xFFFF0000) | gfxItem2->_currFrame._spriteId;
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
transparent = spriteResource->_transparent;
_vm->_spriteCache->release(resourceId);
}
if (gfxItem2->_prevFrame._spriteId == -1 || !gfxItem2->_prevFrame._rect.equals(gfxItem2->_currFrame._rect) || transparent) {
for (int l = k; l < _gfxItemsCount; ++l)
_gfxItems[l].testUpdRect(gfxItem2->_currFrame._rect);
}
}
}
for (int m = 0; m < _gfxItemsCount; ++m) {
GfxItem *gfxItem5 = &_gfxItems[m];
debugC(kDebugBasic, "DrawGfxItem(%d) updFlag: %d; currFrame.spriteId: %04X; updRectsCount: %d; flags: %04X; sequenceId: %08X",
m, gfxItem5->_updFlag, gfxItem5->_currFrame._spriteId, gfxItem5->_updRectsCount, gfxItem5->_flags, gfxItem5->_sequenceId);
if (gfxItem5->_updFlag) {
if (gfxItem5->_currFrame._spriteId != -1) {
if (gfxItem5->_flags) {
seqDrawStaticFrame(gfxItem5->_surface, gfxItem5->_currFrame, nullptr);
} else {
int resourceId = (gfxItem5->_sequenceId & 0xFFFF0000) | gfxItem5->_currFrame._spriteId;
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
seqDrawSpriteFrame(spriteResource, gfxItem5->_currFrame, nullptr);
_vm->_spriteCache->release(resourceId);
}
}
} else if (gfxItem5->_updRectsCount > 0) {
if (gfxItem5->_flags) {
for (int n = 0; n < gfxItem5->_updRectsCount; ++n)
seqDrawStaticFrame(gfxItem5->_surface, gfxItem5->_prevFrame, &gfxItem5->_updRects[n]);
} else {
int resourceId = (gfxItem5->_sequenceId & 0xFFFF0000) | gfxItem5->_prevFrame._spriteId;
SpriteResource *spriteResource = _vm->_spriteCache->get(resourceId);
for (int n = 0; n < gfxItem5->_updRectsCount; ++n)
seqDrawSpriteFrame(spriteResource, gfxItem5->_prevFrame, &gfxItem5->_updRects[n]);
_vm->_spriteCache->release(resourceId);
}
}
}
debugC(kDebugBasic, "GameSys::drawSprites() OK");
}
void GameSys::updateRect(const Common::Rect &r) {
debugC(kDebugBasic, "GameSys::updateRect() %d, %d, %d, %d [%d, %d]", r.left, r.top, r.right, r.bottom, r.width(), r.height());
if (r.width() > 0 && r.height() > 0) {
byte *pixels = (byte *)_frontSurface->getBasePtr(r.left, r.top);
_vm->_system->copyRectToScreen(pixels, _frontSurface->pitch, r.left, r.top,
r.width(), r.height());
}
}
void GameSys::updateScreen() {
debugC(kDebugBasic, "GameSys::updateScreen()");
for (uint i = 0; i < _dirtyRects.size(); ++i)
updateRect(_dirtyRects[i]);
if (_dirtyRects.size() > 0) {
_dirtyRects.clear();
_lastUpdateClock = 0;
_gameSysClock = 0;
}
Common::Rect srcRect, rcSrc2;
for (int j = 0; j < _gfxItemsCount; ++j) {
GfxItem *gfxItem = &_gfxItems[j];
if (!gfxItem->_updFlag)
continue;
if (gfxItem->_prevFrame._spriteId == -1 ||
!intersectRect(srcRect, _screenRect, gfxItem->_prevFrame._rect)) {
if (gfxItem->_currFrame._spriteId != -1 && intersectRect(rcSrc2, _screenRect, gfxItem->_currFrame._rect))
updateRect(rcSrc2);
} else if (gfxItem->_currFrame._spriteId != -1 &&
intersectRect(rcSrc2, _screenRect, gfxItem->_currFrame._rect)) {
updateRect(srcRect);
updateRect(rcSrc2);
}
gfxItem->_prevFrame = gfxItem->_currFrame;
}
updateRect(Common::Rect(0, 0, 800, 600));
debugC(kDebugBasic, "GameSys::updateScreen() OK");
}
void GameSys::handleReqRemoveSequenceItem() {
if (_reqRemoveSequenceItem) {
int gfxIndex2;
_reqRemoveSequenceItem = false;
if (seqFind(_removeSequenceItemSequenceId, _removeSequenceItemValue, &gfxIndex2))
_seqItems.remove_at(gfxIndex2);
if (seqLocateGfx(_removeSequenceItemSequenceId, _removeSequenceItemValue, &gfxIndex2)) {
int gfxIndex2a = gfxIndex2;
for (GfxItem *gfxItem = &_gfxItems[gfxIndex2a];
gfxIndex2a < _gfxItemsCount && gfxItem->_sequenceId == _removeSequenceItemSequenceId && gfxItem->_id == _removeSequenceItemValue;
gfxItem = &_gfxItems[gfxIndex2a])
++gfxIndex2a;
_gfxItemsCount -= gfxIndex2a - gfxIndex2;
if (_gfxItemsCount != gfxIndex2)
memmove(&_gfxItems[gfxIndex2], &_gfxItems[gfxIndex2a], sizeof(GfxItem) * (_gfxItemsCount - gfxIndex2));
}
}
}
void GameSys::handleReqRemoveSequenceItems() {
if (_removeSequenceItemsCount > 0) {
for (int i = 0; i < _removeSequenceItemsCount; ++i) {
int gfxIndex;
if (seqFind(_removeSequenceItems[i]._sequenceId, _removeSequenceItems[i]._id, &gfxIndex))
_seqItems.remove_at(gfxIndex);
seqLocateGfx(_removeSequenceItems[i]._sequenceId, _removeSequenceItems[i]._id, &gfxIndex);
for (GfxItem *gfxItem = &_gfxItems[gfxIndex];
gfxIndex < _gfxItemsCount && gfxItem->_sequenceId == _removeSequenceItems[i]._sequenceId && gfxItem->_id == _removeSequenceItems[i]._id;
gfxItem = &_gfxItems[gfxIndex]) {
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
if (_removeSequenceItems[i]._forceFrameReset) {
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
} else {
gfxItem->_updFlag = false;
}
++gfxIndex;
}
}
_removeSequenceItemsCount = 0;
}
}
void GameSys::handleReqRemoveSpriteDrawItems() {
if (_removeSpriteDrawItemsCount > 0) {
for (int j = 0; j < _removeSpriteDrawItemsCount; ++j) {
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
if (gfxItem->_sequenceId == -1 && !gfxItem->_animation && gfxItem->_flags
&& gfxItem->_id == _removeSpriteDrawItems[j]._id && _removeSpriteDrawItems[j]._surface == gfxItem->_surface) {
gfxItem->_flags = 0;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
}
}
}
_removeSpriteDrawItemsCount = 0;
}
}
void GameSys::fatUpdateFrame() {
debugC(kDebugBasic, "GameSys::fatUpdateFrame()");
int32 clockDelta = _gameSysClock - _lastUpdateClock;
_lastUpdateClock = _gameSysClock;
debugC(kDebugBasic, "GameSys::fatUpdateFrame() clockDelta: %d", clockDelta);
if (clockDelta <= 0)
return;
_animationsDone = true;
int duration, currFrameNum;
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
SequenceAnimation *animation = gfxItem->_animation;
if ((gfxItem->_sequenceId != -1 && animation) || gfxItem->_prevFrame._spriteId != -1 || gfxItem->_prevFrame._duration > 0) {
if (gfxItem->_sequenceId != -1 && !gfxItem->_updFlag) {
Sequence *seqItem = seqFind(gfxItem->_sequenceId, gfxItem->_id, nullptr);
if (!animation) {
gfxItem->_sequenceId = -1;
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
} else if (!seqItem) {
gfxItem->_animation = nullptr;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._spriteId = -1;
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
} else if ((seqItem->_flags & kSeqUnk) && clockDelta > 1) {
if (gfxItem->_delayTicks < clockDelta) {
duration = clockDelta - gfxItem->_delayTicks;
gfxItem->_delayTicks = 0;
if (gfxItem->_prevFrame._duration <= duration)
gfxItem->_prevFrame._duration = 1;
else
gfxItem->_prevFrame._duration -= duration;
} else {
gfxItem->_delayTicks -= clockDelta;
}
gfxItem->_updFlag = false;
} else if (gfxItem->_delayTicks < clockDelta) {
duration = clockDelta - gfxItem->_delayTicks;
gfxItem->_delayTicks = 0;
if (gfxItem->_prevFrame._duration <= duration) {
bool v20 = false;
if (gfxItem->_prevFrame._duration > 0) {
duration -= gfxItem->_prevFrame._duration;
gfxItem->_prevFrame._duration = -duration;
} else {
gfxItem->_prevFrame._duration = 0;
v20 = true;
}
currFrameNum = gfxItem->_currFrameNum;
if (animation->_framesCount > currFrameNum) {
while (animation->_framesCount > currFrameNum
&& animation->frames[currFrameNum]._duration <= duration) {
if (animation->frames[currFrameNum]._soundId != -1)
_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | animation->frames[currFrameNum]._soundId);
duration -= animation->frames[currFrameNum]._duration;
++currFrameNum;
}
if (animation->_framesCount > currFrameNum)
gfxItem->_currFrame = animation->frames[currFrameNum++];
else
gfxItem->_currFrame = animation->frames[currFrameNum - 1];
if (gfxItem->_currFrame._spriteId != -1 && (seqItem->_x != 0 || seqItem->_y != 0))
gfxItem->_currFrame._rect.translate(seqItem->_x, seqItem->_y);
// Update sprite scaling
if ((seqItem->_flags & kSeqScale) && gfxItem->_currFrame._rect.bottom >= _backgroundImageValue1 && gfxItem->_currFrame._rect.bottom <= _backgroundImageValue3) {
int v17 = _backgroundImageValue2 + (gfxItem->_currFrame._rect.bottom - _backgroundImageValue1) *
(_backgroundImageValue4 - _backgroundImageValue2) /
(_backgroundImageValue3 - _backgroundImageValue1);
gfxItem->_currFrame._rect.top = gfxItem->_currFrame._rect.bottom - v17 * (gfxItem->_currFrame._rect.bottom - gfxItem->_currFrame._rect.top) / 1000;
gfxItem->_currFrame._rect.right = v17 * (gfxItem->_currFrame._rect.right - gfxItem->_currFrame._rect.left) / 1000 + gfxItem->_currFrame._rect.left;
gfxItem->_currFrame._isScaled = true;
}
gfxItem->_currFrame._duration -= duration;
if (gfxItem->_currFrame._soundId != -1)
_soundIds.push_back((gfxItem->_sequenceId & 0xFFFF0000) | gfxItem->_currFrame._soundId);
gfxItem->_currFrameNum = currFrameNum;
gfxItem->_updFlag = true;
} else if (v20 && gfxItem->_prevFrame._spriteId == -1) {
--_gfxItemsCount;
if (_gfxItemsCount != i)
memmove(&_gfxItems[i], &_gfxItems[i + 1], sizeof(GfxItem) * (_gfxItemsCount - i));
--i;
} else {
gfxItem->_updFlag = false;
}
} else {
gfxItem->_prevFrame._duration -= duration;
gfxItem->_updFlag = false;
_animationsDone = false;
}
} else {
gfxItem->_delayTicks -= clockDelta;
gfxItem->_updFlag = false;
_animationsDone = false;
}
}
} else {
--_gfxItemsCount;
if (_gfxItemsCount != i)
memmove(&_gfxItems[i], &_gfxItems[i + 1], sizeof(GfxItem) * (_gfxItemsCount - i));
--i;
}
}
if (_newSpriteDrawItemsCount > 0) {
debugC(kDebugBasic, "_newSpriteDrawItemsCount: %d", _newSpriteDrawItemsCount);
for (int k = 0; k < _newSpriteDrawItemsCount; ++k) {
// The original was allowing a buffer overflow.
// In order to fit in memory, insertIndex + 1 + (_gfxItemsCount - InsertIndex) must be
// smaller than the size _gfxItems array (50).
if (_gfxItemsCount + 1 < 50) {
int insertIndex;
seqLocateGfx(-1, _newSpriteDrawItems[k]._id, &insertIndex);
if (_gfxItemsCount != insertIndex)
memmove(&_gfxItems[insertIndex + 1], &_gfxItems[insertIndex], sizeof(GfxItem) * (_gfxItemsCount - insertIndex));
++_gfxItemsCount;
GfxItem *gfxItem = &_gfxItems[insertIndex];
gfxItem->_sequenceId = -1;
gfxItem->_id = _newSpriteDrawItems[k]._id;
gfxItem->_animation = nullptr;
gfxItem->_currFrameNum = 0;
gfxItem->_flags = 1;
gfxItem->_delayTicks = 0;
gfxItem->_updFlag = true;
gfxItem->_updRectsCount = 0;
gfxItem->_surface = _newSpriteDrawItems[k]._surface;
gfxItem->_prevFrame._duration = 0;
gfxItem->_prevFrame._spriteId = -1;
gfxItem->_prevFrame._soundId = -1;
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._isScaled = false;
gfxItem->_currFrame._rect = _newSpriteDrawItems[k]._rect;
gfxItem->_currFrame._spriteId = _newSpriteDrawItems[k]._surface ? (int32)0xCAFEBABE : -1;// TODO
gfxItem->_currFrame._soundId = -1;
_animationsDone = false;
}
}
_newSpriteDrawItemsCount = 0;
}
if (_grabSpriteChanged) {
for (int i = 0; i < _gfxItemsCount; ++i) {
GfxItem *gfxItem = &_gfxItems[i];
if (gfxItem->_sequenceId == -1 && !gfxItem->_animation && gfxItem->_flags
&& gfxItem->_id == _grabSpriteId && gfxItem->_surface == _grabSpriteSurface1) {
gfxItem->_currFrame._duration = 0;
gfxItem->_currFrame._isScaled = false;
gfxItem->_currFrame._rect = _grabSpriteRect;
gfxItem->_currFrame._spriteId = _grabSpriteSurface2 ? 1 : -1;// TODO
gfxItem->_currFrame._soundId = -1;
gfxItem->_updFlag = true;
gfxItem->_surface = _grabSpriteSurface2;
_animationsDone = false;
break;
}
}
_grabSpriteChanged = false;
}
debugC(kDebugBasic, "GameSys::fatUpdateFrame() _fatSequenceItems.size(): %d", _fatSequenceItems.size());
for (uint i = 0; i < _fatSequenceItems.size(); ++i) {
Sequence *seqItem = &_fatSequenceItems[i];
if (((seqItem->_flags & kSeqSyncWait) || (seqItem->_flags & kSeqSyncExists)) && seqItem->_sequenceId2 != -1) {
duration = 0;
if (((seqItem->_flags & kSeqSyncExists) && seqLocateGfx(seqItem->_sequenceId2, seqItem->_id2, nullptr)) ||
updateSequenceDuration(seqItem->_sequenceId2, seqItem->_id2, &duration)) {
int index = -1;
bool found = false;
if (seqItem->_sequenceId2 == seqItem->_sequenceId && seqItem->_id == seqItem->_id2 &&
seqFind(seqItem->_sequenceId, seqItem->_id, &index)) {
_seqItems[index] = *seqItem;
found = true;
} else if (_seqItems.size() < 50) {
index = _seqItems.size();
_seqItems.push_back(*seqItem);
found = true;
}
if (found) {
_animationsDone = false;
seqRemoveGfx(seqItem->_sequenceId2, seqItem->_id2);
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
_fatSequenceItems.remove_at(i);
--i;
seqInsertGfx(index, duration);
}
}
} else {
if (seqItem->_totalDuration < clockDelta) {
int index;
bool found = false;
duration = clockDelta - seqItem->_totalDuration;
seqItem->_totalDuration = 0;
if (seqFind(seqItem->_sequenceId, seqItem->_id, &index)) {
_seqItems[index] = *seqItem;
found = true;
} else if (_seqItems.size() < 50) {
index = _seqItems.size();
_seqItems.push_back(*seqItem);
found = true;
}
if (found) {
_animationsDone = false;
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
_fatSequenceItems.remove_at(i);
--i;
seqInsertGfx(index, duration - 1);
}
} else {
seqItem->_totalDuration -= clockDelta;
}
}
}
debugC(kDebugBasic, "GameSys::fatUpdateFrame() _seqItems.size(): %d", _seqItems.size());
for (uint i = 0; i < _seqItems.size(); ++i) {
Sequence *seqItem = &_seqItems[i];
if (seqLocateGfx(seqItem->_sequenceId, seqItem->_id, nullptr)) {
updateAnimationsStatus(seqItem->_sequenceId, seqItem->_id);
if (seqItem->_flags & kSeqLoop) {
int gfxDuration;
if (updateSequenceDuration(seqItem->_sequenceId, seqItem->_id, &gfxDuration)) {
seqRemoveGfx(seqItem->_sequenceId, seqItem->_id);
seqInsertGfx(i, gfxDuration);
}
_animationsDone = false;
}
} else {
_seqItems.remove_at(i);
--i;
}
}
}
void GameSys::fatUpdate() {
debugC(kDebugBasic, "GameSys::fatUpdate() _gfxItemsCount: %d", _gfxItemsCount);
for (int i = 0; i < _gfxItemsCount; ++i) {
_gfxItems[i]._updFlag = false;
_gfxItems[i]._updRectsCount = 0;
}
handleReqRemoveSequenceItem();
handleReqRemoveSequenceItems();
handleReqRemoveSpriteDrawItems();
fatUpdateFrame();
}
void GameSys::updatePlaySounds() {
for (uint i = 0; i < _soundIds.size(); ++i)
_vm->playSound(_soundIds[i], false);
_soundIds.clear();
}
bool intersectRect(Common::Rect &intersectingRect, const Common::Rect &r1, const Common::Rect &r2) {
if (r1.intersects(r2)) {
intersectingRect = r1.findIntersectingRect(r2);
return true;
} else
return false;
}
} // End of namespace Gnap