scummvm/engines/saga2/blitters.h
2021-12-26 18:48:43 +01:00

58 lines
2.2 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_BLITTERS_H
#define SAGA2_BLITTERS_H
namespace Saga2 {
class gPixelMap;
void _BltPixels(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
void _BltPixelsT(uint8 *srcPtr, uint32 srcMod, uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height);
void _FillRect(uint8 *dstPtr, uint32 dstMod, uint32 width, uint32 height, uint32 color);
void _HLine(uint8 *dstPtr, uint32 width, uint32 color);
void unpackImage(gPixelMap *map, int32 width, int32 rowCount, int8 *srcData);
void unpackImage(gPixelMap &map, int16 width, int16 rowCount, int8 *srcData);
void unpackSprite(gPixelMap *map, uint8 *sprData, uint32 dataSize);
void compositePixels(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
void compositePixelsRvs(gPixelMap *compMap, gPixelMap *sprMap, int32 xpos, int32 ypos, uint8 *lookup);
// Fast transparent blitting routine in assembly
void TBlit(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
void TBlit4(gPixelMap *d, gPixelMap *s, int32 x, int32 y);
void drawTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData, bool mask = false);
void maskTile(gPixelMap *map, int32 x, int32 y, int32 height, uint8 *srcData);
} // end of namespace Saga2
#endif