scummvm/engines/saga2/input.h
2022-10-29 23:45:59 +02:00

56 lines
1.5 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_INPUT_H
#define SAGA2_INPUT_H
#include "saga2/rect.h"
namespace Saga2 {
enum keyQualifiers {
kQualifierShift = (1 << 0),
kQualifierControl = (1 << 1),
kQualifierAlt = (1 << 2),
// special qualifiers used internally
kSpQualifierFunc = (1 << 7) // indicates function key
};
struct gMouseState {
Point16 pos;
uint8 right,
left;
gMouseState() {
right = 0;
left = 0;
}
};
} // end of namespace Saga2
#endif