scummvm/engines/saga2/rect.cpp
2021-12-26 18:48:43 +01:00

166 lines
3.9 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* aint32 with this program; if not, write to the Free Software
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#include "saga2/saga2.h"
#include "saga2/rect.h"
namespace Saga2 {
void Point16::load(Common::SeekableReadStream *stream) {
x = stream->readSint16LE();
y = stream->readSint16LE();
}
void Point16::write(Common::MemoryWriteStreamDynamic *out) {
out->writeSint16LE(x);
out->writeSint16LE(y);
}
void Rect16::read(Common::InSaveFile *in) {
x = in->readSint16LE();
y = in->readSint16LE();
width = in->readSint16LE();
height = in->readSint16LE();
}
void Rect16::write(Common::MemoryWriteStreamDynamic *out) {
out->writeSint16LE(x);
out->writeSint16LE(y);
out->writeSint16LE(width);
out->writeSint16LE(height);
}
Rect16 bound(const Rect16 a, const Rect16 b) {
int16 x1, x2, y1, y2;
x1 = MIN(a.x, b.x);
x2 = MAX(a.x + a.width, b.x + b.width) - x1;
y1 = MIN(a.y, b.y);
y2 = MAX(a.y + a.height, b.y + b.height) - y1;
return Rect16(x1, y1, x2, y2);
}
void Rect16::expand(int16 dx, int16 dy) {
x -= dx;
width += dx + dx;
y -= dy;
height += dy + dy;
}
void Rect16::expand(int16 left, int16 top, int16 right, int16 bottom) {
x -= left;
width += left + right;
y -= top;
height += top + bottom;
}
Rect16 intersect(const Rect16 a, const Rect16 b) {
int16 x1, width, y1, height;
x1 = MAX(a.x, b.x);
width = MIN(a.x + a.width, b.x + b.width) - x1;
y1 = MAX(a.y, b.y);
height = MIN(a.y + a.height, b.y + b.height) - y1;
if ((width <= 0) || (height <= 0))
return Rect16(0, 0, 0, 0);
else
return Rect16(x1, y1, width, height);
}
void Rect16::normalize() {
if (width < 0) {
x += width;
width = -width;
}
if (height < 0) {
y += height;
height = - height;
}
}
bool Rect16::overlap(const Rect16 &r) const {
return (r.x < x + width && x < r.x + r.width
&& r.y < y + height && y < r.y + r.height);
}
Rect32 bound(const Rect32 a, const Rect32 b) {
int32 x1, x2, y1, y2;
x1 = MIN(a.x, b.x);
x2 = MAX(a.x + a.width, b.x + b.width) - x1;
y1 = MIN(a.y, b.y);
y2 = MAX(a.y + a.height, b.y + b.height) - y1;
return Rect32(x1, y1, x2, y2);
}
void Rect32::expand(int32 dx, int32 dy) {
x -= dx;
width += dx + dx;
y -= dy;
height += dy + dy;
}
void Rect32::expand(int32 left, int32 top, int32 right, int32 bottom) {
x -= left;
width += left + right;
y -= top;
height += top + bottom;
}
Rect32 intersect(const Rect32 a, const Rect32 b) {
int32 x1, width, y1, height;
x1 = MAX(a.x, b.x);
width = MIN(a.x + a.width, b.x + b.width) - x1;
y1 = MAX(a.y, b.y);
height = MIN(a.y + a.height, b.y + b.height) - y1;
// if ( ( width <= 0 ) || ( height <= 0 ) )
// return Rect32( 0, 0, 0, 0 );
// else
return Rect32(x1, y1, width, height);
}
void Rect32::normalize() {
if (width < 0) {
x += width;
width = -width;
}
if (height < 0) {
y += height;
height = - height;
}
}
bool Rect32::overlap(const Rect32 &r) const {
return (r.x < x + width && x < r.x + r.width
&& r.y < y + height && y < r.y + r.height);
}
} // end if namespace Saga2