scummvm/engines/saga2/setup.h
2022-10-29 23:46:00 +02:00

88 lines
2.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* Based on the original sources
* Faery Tale II -- The Halls of the Dead
* (c) 1993-1996 The Wyrmkeep Entertainment Co.
*/
#ifndef SAGA2_SETUP_H
#define SAGA2_SETUP_H
namespace Saga2 {
struct WindowDecoration;
//If Defined Then It Will Print Status
#define WriteStatus
//Is Combat In Game Or Not
#define Combat
//Sets Up Ready Container View
#define hasReadyContainers
//If No Ready Containers Then Following Const's not needed
// enum for the three levels in the trio view
enum trioViews {
kTrioTop,
kTrioMid,
kTrioBot
};
struct ContainerInfo {
int16 xPos;
int16 yPos;
int8 rows;
int8 cols;
};
// these consts are defined in objects.cpp
// trio ready container consts
extern const ContainerInfo trioReadyContInfo[];
// indiv ready container consts
extern const ContainerInfo indivReadyContInfoTop;
extern const ContainerInfo indivReadyContInfoBot;
// char *fileName = "FTA.HRS";
// char *scriptsName = "SCRIPTS.HRS";
// char *soundsName = "FTASOUND.HRS";
// List of decorations for main window
enum borderIDs {
kMWBottomBorder = 0,
kMWTopBorder,
kMWLeftBorder,
kMWRightBorder1,
kMWRightBorder2,
kMWRightBorder3
};
} // end of namespace Saga2
#endif