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96 lines
3.2 KiB
C++
96 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* aint32 with this program; if not, write to the Free Software
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*
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*
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* Based on the original sources
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* Faery Tale II -- The Halls of the Dead
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* (c) 1993-1996 The Wyrmkeep Entertainment Co.
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*/
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#ifndef SAGA2_STIMTYPE_H
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#define SAGA2_STIMTYPE_H
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namespace Saga2 {
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// A list of stimuli types, used for both SAGA and C code
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enum stimuliTypes {
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kSenseNothing = 0, // no stimuli
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// Situations
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kSenseTimePassed, // time passes with no occurance
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kSenseProximity, // sense proximity of protagonist
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// Idea icons from protagonist
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kSenseIdeaGreeting, // greeting from protagonist
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kSenseIdeaHere, // talk about "here"
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kSenseIdeaWork, // talk about work
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kSenseIdeaFood, // talk about food
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kSenseIdeaDrink,
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kSenseIdeaGold,
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kSenseIdeaJewelry,
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kSenseIdeaWeapons,
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kSenseIdeaArmor,
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kSenseIdeaContainer,
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kSenseIdeaLeader,
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kSenseIdeaCrime,
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kSenseIdeaSelf,
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kSenseIdeaYou,
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kSenseIdeaKeys,
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kSenseIdeaDocument,
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kSenseIdeaPriest,
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kSenseIdeaMagicSpell,
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kSenseIdeaMagicItem,
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kSenseIdeaPotion,
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kSenseIdeaShip,
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kSenseIdeaHouse,
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kSenseIdeaShop,
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kSenseIdeaCastle,
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kSenseIdeaSpirit,
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// Protagonist giving physical objects
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kSenseGiveWealth, // protag gave us gold
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kSenseGiveFood, // protag gave us food
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kSenseGiveIntoxicant, // protag gave us booze
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kSenseGiveWeapon, // protag gave us weapon
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kSenseGiveDefense, // protag gave us armor
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kSenseGiveMagic, // protag gave us magic
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kSenseGiveEnigmatic, // protag gave us strangeness
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// Actions witnessed
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kSenseActionAttack, // protag attacked us
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kSenseActionAttackFaction, // protag attacked friend
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kSenseActionTheft, // protag stole from us
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kSenseActionVandalism, // protag destroyed property
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kSenseActionSpellcast, // protag cast spell
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kSenseActionEnemy, // some foe came into sight
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// Actions that we remember doing ourself
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kSenseDidAttack, // we attacked protag
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kSenseDidRun, // we raw away from protag
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kSenseDidGive, // we gave something to protag
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// Number of sensory types
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kSenseCount
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};
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} // end of namespace Saga2
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#endif
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