scummvm/engines/toon/conversation.cpp

52 lines
1.8 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#include "toon/conversation.h"
namespace Toon {
void Conversation::save(Common::WriteStream *stream, int16 *conversationDataBase) {
stream->writeSint32BE(_enable);
for (int32 i = 0; i < 10; i++) {
stream->writeSint32BE(state[i]._data2);
stream->writeSint16BE(state[i]._data3);
stream->writeSint32BE((int16 *)state[i]._data4 - conversationDataBase);
}
}
void Conversation::load(Common::ReadStream *stream, int16 *conversationDataBase) {
_enable = stream->readSint32BE();
for (int32 i = 0; i < 10; i++) {
state[i]._data2 = stream->readSint32BE();
state[i]._data3 = stream->readSint16BE();
state[i]._data4 = conversationDataBase + stream->readSint32BE();
}
}
}