scummvm/engines/toon/flux.h

55 lines
1.7 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*
* This file is dual-licensed.
* In addition to the GPLv3 license mentioned above, MojoTouch has
* exclusively licensed this code on March 23th, 2024, to be used in
* closed-source products.
* Therefore, any contributions (commits) to it will also be dual-licensed.
*
*/
#ifndef TOON_FLUX_H
#define TOON_FLUX_H
#include "toon/character.h"
class ToonEngine;
namespace Toon {
class CharacterFlux : public Character {
public:
CharacterFlux(ToonEngine *vm);
~CharacterFlux() override;
void setPosition(int16 x, int16 y) override;
void playStandingAnim() override;
void playWalkAnim(int32 start, int32 end) override;
void update(int32 timeIncrement) override;
int32 getRandomIdleAnim() override;
void setVisible(bool visible) override;
static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId);
};
} // End of namespace Toon
#endif