mirror of
https://github.com/libretro/scummvm.git
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55 lines
1.7 KiB
C++
55 lines
1.7 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*
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* This file is dual-licensed.
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* In addition to the GPLv3 license mentioned above, MojoTouch has
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* exclusively licensed this code on March 23th, 2024, to be used in
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* closed-source products.
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* Therefore, any contributions (commits) to it will also be dual-licensed.
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*
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*/
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#ifndef TOON_FLUX_H
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#define TOON_FLUX_H
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#include "toon/character.h"
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class ToonEngine;
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namespace Toon {
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class CharacterFlux : public Character {
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public:
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CharacterFlux(ToonEngine *vm);
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~CharacterFlux() override;
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void setPosition(int16 x, int16 y) override;
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void playStandingAnim() override;
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void playWalkAnim(int32 start, int32 end) override;
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void update(int32 timeIncrement) override;
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int32 getRandomIdleAnim() override;
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void setVisible(bool visible) override;
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static int32 fixFacingForAnimation(int32 originalFacing, int32 animationId);
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};
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} // End of namespace Toon
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#endif
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