mirror of
https://github.com/libretro/scummvm.git
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179 lines
4.5 KiB
C++
179 lines
4.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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* MIT License:
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*
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* Copyright (c) 2009 Alexei Svitkine, Eugene Sandulenko
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*
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* Permission is hereby granted, free of charge, to any person
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* obtaining a copy of this software and associated documentation
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* files (the "Software"), to deal in the Software without
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* restriction, including without limitation the rights to use,
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* copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the
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* Software is furnished to do so, subject to the following
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* conditions:
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*
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* The above copyright notice and this permission notice shall be
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* included in all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
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* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES
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* OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND
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* NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT
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* HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
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* WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
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* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
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* OTHER DEALINGS IN THE SOFTWARE.
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*
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*/
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#ifndef WAGE_GUI_H
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#define WAGE_GUI_H
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#include "common/str-array.h"
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#include "graphics/font.h"
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#include "graphics/managed_surface.h"
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#include "graphics/macgui/macwindowmanager.h"
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#include "graphics/macgui/mactextwindow.h"
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#include "graphics/macgui/macwindow.h"
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#include "graphics/macgui/mactext.h"
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#include "graphics/macgui/macmenu.h"
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#include "graphics/macgui/macwindowborder.h"
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#include "common/events.h"
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#include "common/rect.h"
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#include "common/file.h"
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#include "graphics/pixelformat.h"
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#include "image/bmp.h"
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namespace Wage {
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using namespace Graphics::MacWindowConstants;
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class Scene;
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class WageEngine;
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enum {
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kCursorHeight = 12
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};
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enum {
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kFontStyleBold = 1,
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kFontStyleItalic = 2,
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kFontStyleUnderline = 4,
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kFontStyleOutline = 8,
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kFontStyleShadow = 16,
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kFontStyleCondensed = 32,
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kFontStyleExtended = 64
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};
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enum {
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kMenuHighLevel = -1,
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kMenuAbout = 0,
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kMenuFile = 1,
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kMenuEdit = 2,
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kMenuCommands = 3,
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kMenuWeapons = 4
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};
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enum {
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kMenuActionAbout,
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kMenuActionNew,
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kMenuActionOpen,
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kMenuActionClose,
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kMenuActionSave,
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kMenuActionSaveAs,
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kMenuActionRevert,
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kMenuActionQuit,
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kMenuActionUndo,
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kMenuActionCut,
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kMenuActionCopy,
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kMenuActionPaste,
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kMenuActionClear,
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kMenuActionCommand
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};
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class Gui {
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public:
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Gui(WageEngine *engine);
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~Gui();
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void draw();
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void appendText(const char *str);
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bool processEvent(Common::Event &event);
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void setSceneDirty() { _sceneDirty = true; }
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void regenCommandsMenu();
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void regenWeaponsMenu();
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void actionCopy();
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void actionPaste();
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void actionUndo();
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void actionClear();
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void actionCut();
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void disableUndo();
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void disableAllMenus();
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void enableNewGameMenus();
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void enableSave();
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void enableRevert();
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bool processSceneEvents(WindowClick click, Common::Event &event);
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void executeMenuCommand(int action, Common::String &text);
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void clearOutput();
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private:
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void drawScene();
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const Graphics::MacFont *getConsoleMacFont();
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const Graphics::Font *getConsoleFont();
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const Graphics::Font *getTitleFont();
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void loadBorders();
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void loadBorder(Graphics::MacWindow *target, const char *border[], uint height, uint32 flags, int titlePos = 0);
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public:
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Graphics::ManagedSurface _screen;
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WageEngine *_engine;
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Scene *_scene;
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Graphics::MacWindowManager *_wm;
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Graphics::MacWindow *_sceneWindow;
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Graphics::MacTextWindow *_consoleWindow;
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private:
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Graphics::ManagedSurface _console;
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Graphics::MacMenu *_menu;
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bool _sceneDirty;
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Common::String _undobuffer;
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int _commandsMenuId;
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int _weaponsMenuId;
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};
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} // End of namespace Wage
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#endif
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