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250 lines
7.1 KiB
C++
250 lines
7.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#include "engines/advancedDetector.h"
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#include "lab/lab.h"
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static const PlainGameDescriptor lab_setting[] = {
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{ "lab", "Labyrinth of Time" },
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{ 0, 0 }
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};
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static const ADGameDescription labDescriptions[] = {
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{
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"lab",
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"",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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{
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"lab",
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"Lowres",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "64b", 0, "3a84d41bcc6a782f22e8e954bce09721", 39916 }, // game/pict/h2/64b
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformDOS,
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Lab::GF_LOWRES,
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GUIO0()
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},
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{
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"lab",
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"Rerelease",
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{
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{ "doors", 0, "d77536010e7e5ae17ee066323ceb9585", 2537 }, // game/doors
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{ "noteold.fon", 0, "6c1d90ad55149556e79d3f7bfddb4bd7", 9252 }, // game/spict/noteold.fon
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{ "wyrmkeep",0, "97c7064c54c28b952d37c4ebff6efa50", 52286 }, // game/spict/intro
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{ NULL, 0, NULL, 0 }
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},
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Common::EN_ANY,
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Common::kPlatformWindows,
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ADGF_NO_FLAGS,
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GUIO0()
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},
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{
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"lab",
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"",
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AD_ENTRY1s("doors", "7bf458df6ec30cc8ef4665e4d7c77f59", 2537), // game/doors
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Common::EN_ANY,
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Common::kPlatformAmiga,
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Lab::GF_LOWRES,
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GUIO0()
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},
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AD_TABLE_END_MARKER
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};
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static const char *const directoryGlobs[] = {
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"game",
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"pict",
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"spict",
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"rooms",
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"h2",
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"intro",
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0
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};
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namespace Lab {
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Common::Platform LabEngine::getPlatform() const {
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return _gameDescription->platform;
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}
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uint32 LabEngine::getFeatures() const {
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return _gameDescription->flags | _extraGameFeatures;
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}
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} // End of namespace Lab
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class LabMetaEngine : public AdvancedMetaEngine {
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public:
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LabMetaEngine() : AdvancedMetaEngine(labDescriptions, sizeof(ADGameDescription), lab_setting) {
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_singleid = "lab";
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_maxScanDepth = 4;
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_directoryGlobs = directoryGlobs;
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_flags = kADFlagUseExtraAsHint;
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}
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virtual const char *getName() const {
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return "Lab";
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}
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virtual const char *getOriginalCopyright() const {
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return "Labyrinth of Time (c) 2004 The Wyrmkeep Entertainment Co. and Terra Nova Development";
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}
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virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const {
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// Instantiate Engine even if the game data is not found.
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*engine = new Lab::LabEngine(syst, desc);
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return true;
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}
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virtual bool hasFeature(MetaEngineFeature f) const;
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SaveStateList listSaves(const char *target) const;
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virtual int getMaximumSaveSlot() const;
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void removeSaveState(const char *target, int slot) const;
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SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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};
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bool LabMetaEngine::hasFeature(MetaEngineFeature f) const {
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return
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(f == kSupportsListSaves) ||
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(f == kSupportsLoadingDuringStartup) ||
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(f == kSupportsDeleteSave) ||
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(f == kSavesSupportMetaInfo) ||
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(f == kSavesSupportThumbnail) ||
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(f == kSavesSupportCreationDate) ||
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(f == kSavesSupportPlayTime);
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}
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bool Lab::LabEngine::hasFeature(EngineFeature f) const {
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return
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(f == kSupportsRTL) ||
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(f == kSupportsLoadingDuringRuntime) ||
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(f == kSupportsSavingDuringRuntime);
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}
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SaveStateList LabMetaEngine::listSaves(const char *target) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Lab::SaveGameHeader header;
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Common::String pattern = target;
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pattern += ".???";
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Common::StringArray filenames;
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)*/
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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if ((slotNum >= 0) && (slotNum <= 999)) {
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Common::InSaveFile *in = saveFileMan->openForLoading(file->c_str());
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if (in) {
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if (Lab::readSaveGameHeader(in, header))
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saveList.push_back(SaveStateDescriptor(slotNum, header._descr.getDescription()));
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delete in;
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}
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}
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}
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return saveList;
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}
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int LabMetaEngine::getMaximumSaveSlot() const {
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return 999;
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}
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void LabMetaEngine::removeSaveState(const char *target, int slot) const {
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::String filename = Common::String::format("%s.%03u", target, slot);
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saveFileMan->removeSavefile(filename.c_str());
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Common::StringArray filenames;
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Common::String pattern = target;
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pattern += ".???";
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filenames = saveFileMan->listSavefiles(pattern.c_str());
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Common::sort(filenames.begin(), filenames.end()); // Sort (hopefully ensuring we are sorted numerically..)
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 3 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 3);
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// Rename every slot greater than the deleted slot,
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if (slotNum > slot) {
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saveFileMan->renameSavefile(file->c_str(), filename.c_str());
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filename = Common::String::format("%s.%03u", target, ++slot);
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}
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}
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}
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SaveStateDescriptor LabMetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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Common::String filename = Common::String::format("%s.%03u", target, slot);
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Common::InSaveFile *in = g_system->getSavefileManager()->openForLoading(filename.c_str());
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if (in) {
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Lab::SaveGameHeader header;
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bool successfulRead = Lab::readSaveGameHeader(in, header);
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delete in;
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if (successfulRead) {
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SaveStateDescriptor desc(slot, header._descr.getDescription());
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// Do not allow save slot 0 (used for auto-saving) to be deleted or
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// overwritten.
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//desc.setDeletableFlag(slot != 0);
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//desc.setWriteProtectedFlag(slot == 0);
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return header._descr;
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}
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}
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return SaveStateDescriptor();
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}
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#if PLUGIN_ENABLED_DYNAMIC(LAB)
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REGISTER_PLUGIN_DYNAMIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
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#else
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REGISTER_PLUGIN_STATIC(LAB, PLUGIN_TYPE_ENGINE, LabMetaEngine);
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#endif
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