scummvm/engines/draci
2009-07-01 01:02:48 +00:00
..
barchive.cpp Added BArchive::isOpen() method. Modified DraciEngine::go() to use it. Updated BArchive docs. 2009-06-15 17:08:39 +00:00
barchive.h Added prefices to safeguard defines in order to minimize risk of name clash. 2009-06-17 05:18:48 +00:00
detection.cpp Added support for the new GUI options. 2009-06-11 01:50:10 +00:00
draci.cpp Changed Script::run() to accept a GPL2Program struct instead of a byte pointer and a length. Also, Script::run() now executes the GPL program until a gplend instruction rather than to the end of the whole program. Modified GameObject according to the new changes. 2009-06-28 16:19:10 +00:00
draci.h Added Script instance to DraciEngine. Restored disassembling of a demo script on engine startup (previously via gpldisasm(), now via _script->run()). 2009-06-27 15:26:33 +00:00
font.cpp Added Font::drawString overload that takes in a pointer to a byte buffer and a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one. 2009-07-01 01:02:48 +00:00
font.h Added Font::drawString overload that takes in a pointer to a byte buffer and a length instead of a Common::String. Changed the former drawString to be a wrapper for the new one. 2009-07-01 01:02:48 +00:00
game.cpp Changed some data members in Draci::GameInfo from uint32 to uint16 (previously I thought that the 'word' type in the original engine was 32 bits). Removed a FIXME concerning struct size mismatch (matches when the previous sentence is taken into account). GameInfo::_numDialogBlocks is now calculated, not read in (it wasn't stored in the data files at all). 2009-06-29 22:27:38 +00:00
game.h Changed some data members in Draci::GameInfo from uint32 to uint16 (previously I thought that the 'word' type in the original engine was 32 bits). Removed a FIXME concerning struct size mismatch (matches when the previous sentence is taken into account). GameInfo::_numDialogBlocks is now calculated, not read in (it wasn't stored in the data files at all). 2009-06-29 22:27:38 +00:00
module.mk Renamed gpldisasm.* to script.* in anticipation of using it as a script intepreter. 2009-06-27 15:00:14 +00:00
mouse.cpp Oops, really fixed typo. 2009-06-25 18:06:35 +00:00
mouse.h Renamed *cursorNum identifiers in Mouse to *cursorType for consistency. 2009-06-25 15:08:49 +00:00
screen.cpp Changed Font::fillScreen() to accept a uint8 instead of a uint16. 2009-06-22 20:18:53 +00:00
screen.h Changed Font::fillScreen() to accept a uint8 instead of a uint16. 2009-06-22 20:18:53 +00:00
script.cpp Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
script.h Added an offset parameter to Script::run() so we can specify where to start the GPL program execution. Also, the init script for the dragon object is now run inside Game::Game(). 2009-06-28 16:28:16 +00:00
sprite.cpp Added the Drawable abstract base class and made Sprite inherit from it. 2009-06-30 22:31:29 +00:00
sprite.h Added the Drawable abstract base class and made Sprite inherit from it. 2009-06-30 22:31:29 +00:00
surface.cpp * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00
surface.h * Expanded docs for the Sprite class 2009-06-22 20:13:25 +00:00