mirror of
https://github.com/libretro/scummvm.git
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4cbe4ede66
This also removes the dependency of engines on the event recorder header and API, and will make it easier to RandomSources that are not properly registered.
219 lines
5.9 KiB
C++
219 lines
5.9 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "common/config-manager.h"
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#include "common/debug-channels.h"
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#include "engines/util.h"
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#include "graphics/cursorman.h"
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#include "cine/cine.h"
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#include "cine/bg_list.h"
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#include "cine/main_loop.h"
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#include "cine/object.h"
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#include "cine/texte.h"
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#include "cine/sound.h"
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#include "cine/various.h"
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namespace Cine {
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Sound *g_sound = 0;
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CineEngine *g_cine = 0;
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CineEngine::CineEngine(OSystem *syst, const CINEGameDescription *gameDesc)
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: Engine(syst),
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_gameDescription(gameDesc),
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_rnd("cine") {
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// Setup mixer
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syncSoundSettings();
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DebugMan.addDebugChannel(kCineDebugScript, "Script", "Script debug level");
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DebugMan.addDebugChannel(kCineDebugPart, "Part", "Part debug level");
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DebugMan.addDebugChannel(kCineDebugSound, "Sound", "Sound debug level");
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DebugMan.addDebugChannel(kCineDebugCollision, "Collision", "Collision debug level");
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_console = new CineConsole(this);
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g_cine = this;
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}
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CineEngine::~CineEngine() {
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if (getGameType() == Cine::GType_OS) {
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freeErrmessDat();
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}
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DebugMan.clearAllDebugChannels();
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delete _console;
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}
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void CineEngine::syncSoundSettings() {
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Engine::syncSoundSettings();
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bool mute = false;
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if (ConfMan.hasKey("mute"))
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mute = ConfMan.getBool("mute");
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// Use music volume for plain sound types (At least the AdLib player uses a plain sound type
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// so previously the music and sfx volume controls didn't affect it at all).
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// FIXME: Make AdLib player differentiate between playing sound effects and music and remove this.
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_mixer->setVolumeForSoundType(Audio::Mixer::kPlainSoundType,
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mute ? 0 : ConfMan.getInt("music_volume"));
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}
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Common::Error CineEngine::run() {
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// Initialize backend
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initGraphics(320, 200, false);
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if (getPlatform() == Common::kPlatformPC) {
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g_sound = new PCSound(_mixer, this);
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} else {
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// Paula chipset for Amiga and Atari versions
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g_sound = new PaulaSound(_mixer, this);
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}
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_restartRequested = false;
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do {
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initialize();
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_restartRequested = false;
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CursorMan.showMouse(true);
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mainLoop(1);
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delete renderer;
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delete[] collisionPage;
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} while (_restartRequested);
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delete g_sound;
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return Common::kNoError;
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}
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int CineEngine::getTimerDelay() const {
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return (10923000 * _timerDelayMultiplier) / 1193180;
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}
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/**
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* Modify game speed
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* @param speedChange Negative values slow game down, positive values speed it up, zero does nothing
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* @return Timer delay multiplier's value after the game speed change
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*/
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int CineEngine::modifyGameSpeed(int speedChange) {
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// If we want more speed we decrement the timer delay multiplier and vice versa.
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_timerDelayMultiplier = CLIP(_timerDelayMultiplier - speedChange, 1, 50);
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return _timerDelayMultiplier;
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}
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void CineEngine::initialize() {
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_globalVars.reinit(NUM_MAX_VAR + 1);
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// Initialize all savegames' descriptions to empty strings
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memset(currentSaveName, 0, sizeof(currentSaveName));
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// Resize object table to its correct size and reset all its elements
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g_cine->_objectTable.resize(NUM_MAX_OBJECT);
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resetObjectTable();
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// Resize animation data table to its correct size and reset all its elements
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g_cine->_animDataTable.resize(NUM_MAX_ANIMDATA);
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freeAnimDataTable();
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// Resize zone data table to its correct size and reset all its elements
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g_cine->_zoneData.resize(NUM_MAX_ZONE);
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Common::set_to(g_cine->_zoneData.begin(), g_cine->_zoneData.end(), 0);
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// Resize zone query table to its correct size and reset all its elements
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g_cine->_zoneQuery.resize(NUM_MAX_ZONE);
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Common::set_to(g_cine->_zoneQuery.begin(), g_cine->_zoneQuery.end(), 0);
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_timerDelayMultiplier = 12; // Set default speed
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setupOpcodes();
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initLanguage(getLanguage());
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if (getGameType() == Cine::GType_OS) {
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renderer = new OSRenderer;
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} else {
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renderer = new FWRenderer;
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}
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renderer->initialize();
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collisionPage = new byte[320 * 200];
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memset(collisionPage, 0, 320 * 200);
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// Clear part buffer as there's nothing loaded into it yet.
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// Its size will change when loading data into it with the loadPart function.
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g_cine->_partBuffer.clear();
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if (getGameType() == Cine::GType_OS) {
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readVolCnf();
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}
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loadTextData("texte.dat");
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if (getGameType() == Cine::GType_OS && !(getFeatures() & GF_DEMO)) {
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loadPoldatDat("poldat.dat");
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loadErrmessDat("errmess.dat");
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}
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// in case ScummVM engines can be restarted in the future
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g_cine->_scriptTable.clear();
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g_cine->_relTable.clear();
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g_cine->_objectScripts.clear();
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g_cine->_globalScripts.clear();
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g_cine->_bgIncrustList.clear();
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freeAnimDataTable();
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g_cine->_overlayList.clear();
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g_cine->_messageTable.clear();
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resetObjectTable();
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var8 = 0;
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var2 = var3 = var4 = var5 = 0;
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musicIsPlaying = 0;
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currentDatName[0] = 0;
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_preLoad = false;
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if (ConfMan.hasKey("save_slot") && !_restartRequested) {
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char saveNameBuffer[256];
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sprintf(saveNameBuffer, "%s.%1d", _targetName.c_str(), ConfMan.getInt("save_slot"));
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bool res = makeLoad(saveNameBuffer);
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if (res)
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_preLoad = true;
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}
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if (!_preLoad) {
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loadPrc(BOOT_PRC_NAME);
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strcpy(currentPrcName, BOOT_PRC_NAME);
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setMouseCursor(MOUSE_CURSOR_NORMAL);
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}
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}
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} // End of namespace Cine
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