mirror of
https://github.com/libretro/scummvm.git
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09b4f7cbed
This will cause our code to include less functionality, but might on the other hand fasten up the compilation. svn-id: r50346
117 lines
3.2 KiB
C++
117 lines
3.2 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#if defined(DYNAMIC_MODULES) && defined(_WIN32)
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#include "backends/plugins/win32/win32-provider.h"
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#include "backends/plugins/dynamic-plugin.h"
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#include "common/debug.h"
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#include "common/fs.h"
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#define WIN32_LEAN_AND_MEAN
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#include <windows.h>
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class Win32Plugin : public DynamicPlugin {
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private:
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static const TCHAR* toUnicode(const char *x) {
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#ifndef _WIN32_WCE
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return (const TCHAR *)x;
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#else
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static TCHAR unicodeString[MAX_PATH];
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MultiByteToWideChar(CP_ACP, 0, x, strlen(x) + 1, unicodeString, sizeof(unicodeString) / sizeof(TCHAR));
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return unicodeString;
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#endif
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}
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protected:
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void *_dlHandle;
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Common::String _filename;
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virtual VoidFunc findSymbol(const char *symbol) {
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#ifndef _WIN32_WCE
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FARPROC func = GetProcAddress((HMODULE)_dlHandle, symbol);
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#else
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FARPROC func = GetProcAddress((HMODULE)_dlHandle, toUnicode(symbol));
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#endif
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if (!func)
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debug("Failed loading symbol '%s' from plugin '%s'", symbol, _filename.c_str());
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return (void (*)())func;
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}
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public:
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Win32Plugin(const Common::String &filename)
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: _dlHandle(0), _filename(filename) {}
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bool loadPlugin() {
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assert(!_dlHandle);
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#ifndef _WIN32_WCE
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_dlHandle = LoadLibrary(_filename.c_str());
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#else
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if (!_filename.hasSuffix("scummvm.dll")) // skip loading the core scummvm module
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_dlHandle = LoadLibrary(toUnicode(_filename.c_str()));
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#endif
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if (!_dlHandle) {
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debug("Failed loading plugin '%s' (error code %d)", _filename.c_str(), (int32) GetLastError());
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return false;
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} else {
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debug(1, "Success loading plugin '%s', handle %08X", _filename.c_str(), (uint32) _dlHandle);
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}
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return DynamicPlugin::loadPlugin();
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}
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void unloadPlugin() {
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DynamicPlugin::unloadPlugin();
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if (_dlHandle) {
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if (!FreeLibrary((HMODULE)_dlHandle))
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debug("Failed unloading plugin '%s'", _filename.c_str());
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else
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debug(1, "Success unloading plugin '%s'", _filename.c_str());
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_dlHandle = 0;
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}
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}
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};
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Plugin* Win32PluginProvider::createPlugin(const Common::FSNode &node) const {
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return new Win32Plugin(node.getPath());
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}
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bool Win32PluginProvider::isPluginFilename(const Common::FSNode &node) const {
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// Check the plugin suffix
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Common::String filename = node.getName();
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if (!filename.hasSuffix(".dll"))
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return false;
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return true;
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}
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#endif // defined(DYNAMIC_MODULES) && defined(_WIN32)
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