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7457011a87
Bug #3027772: "Can't switch between Text and Speech". The problem was in overcrowded Audio tab in any resolution with height < 480. Solved by adding new MT-32 tab and grouping all relevant widgets there. TODO: - The problem still exists for 320x200 resolution where Subtitle speed control is not accessible - Apparently nobody tested tab control scrolling after switching to new GUI, and now there are artifacts svn-id: r51265
215 lines
5.6 KiB
C++
215 lines
5.6 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef OPTIONS_DIALOG_H
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#define OPTIONS_DIALOG_H
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#include "gui/dialog.h"
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#include "gui/TabWidget.h"
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#include "common/str.h"
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#include "sound/musicplugin.h"
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#ifdef SMALL_SCREEN_DEVICE
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#include "gui/KeysDialog.h"
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#endif
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namespace GUI {
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class BrowserDialog;
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class CheckboxWidget;
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class PopUpWidget;
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class SliderWidget;
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class StaticTextWidget;
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class ListWidget;
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class OptionsDialog : public Dialog {
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public:
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OptionsDialog(const Common::String &domain, int x, int y, int w, int h);
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OptionsDialog(const Common::String &domain, const Common::String &name);
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void init();
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void open();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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const Common::String& getDomain() const { return _domain; }
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virtual void reflowLayout();
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protected:
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/** Config domain this dialog is used to edit. */
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Common::String _domain;
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ButtonWidget *_soundFontButton;
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StaticTextWidget *_soundFont;
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ButtonWidget *_soundFontClearButton;
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void addGraphicControls(GuiObject *boss, const Common::String &prefix);
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void addAudioControls(GuiObject *boss, const Common::String &prefix);
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void addMIDIControls(GuiObject *boss, const Common::String &prefix);
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void addMT32Controls(GuiObject *boss, const Common::String &prefix);
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void addVolumeControls(GuiObject *boss, const Common::String &prefix);
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// The default value is the launcher's non-scaled talkspeed value. When SCUMM uses the widget,
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// it uses its own scale
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void addSubtitleControls(GuiObject *boss, const Common::String &prefix, int maxSliderVal = 255);
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void setGraphicSettingsState(bool enabled);
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void setAudioSettingsState(bool enabled);
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void setMIDISettingsState(bool enabled);
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void setMT32SettingsState(bool enabled);
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void setVolumeSettingsState(bool enabled);
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void setSubtitleSettingsState(bool enabled);
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bool loadMusicDeviceSetting(PopUpWidget *popup, Common::String setting, MusicType preferredType = MT_AUTO);
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void saveMusicDeviceSetting(PopUpWidget *popup, Common::String setting);
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TabWidget *_tabWidget;
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int _graphicsTabId;
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private:
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//
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// Graphics controls
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//
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bool _enableGraphicSettings;
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StaticTextWidget *_gfxPopUpDesc;
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PopUpWidget *_gfxPopUp;
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CheckboxWidget *_fullscreenCheckbox;
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CheckboxWidget *_aspectCheckbox;
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StaticTextWidget *_renderModePopUpDesc;
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PopUpWidget *_renderModePopUp;
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//
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// Audio controls
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//
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bool _enableAudioSettings;
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StaticTextWidget *_midiPopUpDesc;
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PopUpWidget *_midiPopUp;
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StaticTextWidget *_oplPopUpDesc;
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PopUpWidget *_oplPopUp;
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StaticTextWidget *_outputRatePopUpDesc;
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PopUpWidget *_outputRatePopUp;
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StaticTextWidget *_mt32DevicePopUpDesc;
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PopUpWidget *_mt32DevicePopUp;
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StaticTextWidget *_gmDevicePopUpDesc;
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PopUpWidget *_gmDevicePopUp;
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//
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// MIDI controls
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//
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bool _enableMIDISettings;
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CheckboxWidget *_multiMidiCheckbox;
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StaticTextWidget *_midiGainDesc;
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SliderWidget *_midiGainSlider;
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StaticTextWidget *_midiGainLabel;
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//
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// MT-32 controls
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//
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bool _enableMT32Settings;
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CheckboxWidget *_mt32Checkbox;
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CheckboxWidget *_enableGSCheckbox;
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//
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// Subtitle controls
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//
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int getSubtitleMode(bool subtitles, bool speech_mute);
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bool _enableSubtitleSettings;
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StaticTextWidget *_subToggleDesc;
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RadiobuttonGroup *_subToggleGroup;
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RadiobuttonWidget *_subToggleSubOnly;
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RadiobuttonWidget *_subToggleSpeechOnly;
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RadiobuttonWidget *_subToggleSubBoth;
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static const char *_subModeDesc[];
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static const char *_lowresSubModeDesc[];
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StaticTextWidget *_subSpeedDesc;
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SliderWidget *_subSpeedSlider;
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StaticTextWidget *_subSpeedLabel;
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//
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// Volume controls
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//
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bool _enableVolumeSettings;
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StaticTextWidget *_musicVolumeDesc;
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SliderWidget *_musicVolumeSlider;
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StaticTextWidget *_musicVolumeLabel;
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StaticTextWidget *_sfxVolumeDesc;
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SliderWidget *_sfxVolumeSlider;
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StaticTextWidget *_sfxVolumeLabel;
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StaticTextWidget *_speechVolumeDesc;
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SliderWidget *_speechVolumeSlider;
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StaticTextWidget *_speechVolumeLabel;
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CheckboxWidget *_muteCheckbox;
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protected:
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//
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// Game GUI options
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//
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uint32 _guioptions;
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Common::String _guioptionsString;
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};
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class GlobalOptionsDialog : public OptionsDialog {
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public:
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GlobalOptionsDialog();
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~GlobalOptionsDialog();
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void open();
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void close();
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void handleCommand(CommandSender *sender, uint32 cmd, uint32 data);
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protected:
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#ifdef SMALL_SCREEN_DEVICE
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KeysDialog *_keysDialog;
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#endif
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StaticTextWidget *_savePath;
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StaticTextWidget *_themePath;
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StaticTextWidget *_extraPath;
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#ifdef DYNAMIC_MODULES
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StaticTextWidget *_pluginsPath;
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#endif
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//
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// Misc controls
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//
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StaticTextWidget *_curTheme;
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StaticTextWidget *_rendererPopUpDesc;
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PopUpWidget *_rendererPopUp;
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StaticTextWidget *_autosavePeriodPopUpDesc;
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PopUpWidget *_autosavePeriodPopUp;
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StaticTextWidget *_guiLanguagePopUpDesc;
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PopUpWidget *_guiLanguagePopUp;
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};
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} // End of namespace GUI
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#endif
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