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There are some calls to EngineManager::findGame() from within games, such as when loading saved games. It's critical not to unload the plugin from memory or other threads may crash. Therefore, we first scan using any plugin that's already in memory. svn-id: r55089 |
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.. | ||
commandLine.cpp | ||
commandLine.h | ||
internal_version.h | ||
internal_version.h.in | ||
main.cpp | ||
main.h | ||
module.mk | ||
plugins.cpp | ||
plugins.h | ||
version.cpp | ||
version.h |