scummvm/graphics/macgui/macwindowmanager.h
2023-12-24 13:19:25 +01:00

488 lines
14 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*
*/
#ifndef GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#define GRAPHICS_MACGUI_MACWINDOWMANAGER_H
#include "common/hashmap.h"
#include "common/list.h"
#include "common/mutex.h"
#include "common/stack.h"
#include "common/events.h"
#include "graphics/font.h"
#include "graphics/fontman.h"
#include "graphics/macgui/macwindow.h"
#include "graphics/macgui/macmenu.h"
#include "engines/engine.h"
namespace Common {
class Archive;
}
namespace Graphics {
namespace MacGUIConstants {
enum {
kDesktopArc = 7
};
enum {
kColorBlack = 0,
kColorGray80 = 1,
kColorGray88 = 2,
kColorGrayEE = 3,
kColorWhite = 4,
kColorGreen = 5,
kColorGreen2 = 6,
kColorCount
};
enum {
kPatternSolid = 1,
kPatternStripes = 2,
kPatternCheckers = 3,
kPatternCheckers2 = 4,
kPatternLightGray = 5,
kPatternDarkGray = 6
};
enum MacCursorType {
kMacCursorArrow,
kMacCursorBeam,
kMacCursorCrossHair,
kMacCursorCrossBar,
kMacCursorWatch,
kMacCursorCustom,
kMacCursorOff
};
enum {
kWMModeNone = 0,
kWMModeNoDesktop = (1 << 0),
kWMModeAutohideMenu = (1 << 1),
kWMModalMenuMode = (1 << 2),
kWMModeForceBuiltinFonts = (1 << 3),
kWMModeUnicode = (1 << 4),
kWMModeManualDrawWidgets = (1 << 5),
kWMModeFullscreen = (1 << 6),
kWMModeButtonDialogStyle = (1 << 7),
kWMMode32bpp = (1 << 8),
kWMNoScummVMWallpaper = (1 << 9),
kWMModeWin95 = (1 << 10),
kWMModeForceMacFontsInWin95 = (1 << 11), // Enforce Mac font for languages which don't have glyphs in ms_sans_serif.ttf
kWMModeNoCursorOverride = (1 << 12),
kWMModeForceMacBorder = (1 << 13),
};
}
using namespace MacGUIConstants;
class Cursor;
class ManagedSurface;
class MacCursor;
class MacMenu;
class MacTextWindow;
class MacWidget;
class MacFont;
class MacFontManager;
typedef Common::Array<byte *> MacPatterns;
struct MacPlotData {
Graphics::ManagedSurface *surface;
Graphics::ManagedSurface *mask;
MacPatterns *patterns;
uint fillType;
int fillOriginX;
int fillOriginY;
int thickness;
uint bgColor;
bool invert;
MacPlotData(Graphics::ManagedSurface *s, Graphics::ManagedSurface *m, MacPatterns *p, uint f, int fx, int fy, int t, uint bg, bool inv = false) :
surface(s), mask(m), patterns(p), fillType(f), fillOriginX(fx), fillOriginY(fy), thickness(t), bgColor(bg), invert(inv) {
}
};
struct ZoomBox {
Common::Rect start;
Common::Rect end;
Common::Array<Common::Rect> last;
int delay;
int step;
uint32 startTime;
uint32 nextTime;
};
typedef void (* MacDrawPixPtr)(int, int, int, void *);
/**
* A manager class to handle window creation, destruction,
* drawing, moving and event handling.
*/
class MacWindowManager {
public:
MacWindowManager(uint32 mode = 0, MacPatterns *patterns = nullptr, Common::Language language = Common::UNK_LANG);
~MacWindowManager();
MacDrawPixPtr getDrawPixel();
MacDrawPixPtr getDrawInvertPixel();
/**
* Mutator to indicate the surface onto which the desktop will be drawn.
* Note that this method should be called as soon as the WM is created.
* @param screen Surface on which the desktop will be drawn.
*/
void setScreen(ManagedSurface *screen);
/**
* Mutator to indicate the dimensions of the desktop, when a backing surface is not used.
* Note that this method should be called as soon as the WM is created.
* @param screen Surface on which the desktop will be drawn.
*/
void setScreen(int w, int h);
int getWidth();
int getHeight();
/**
* Create a window with the given parameters.
* Note that this method allocates the necessary memory for the window.
* @param scrollable True if the window has to be scrollable.
* @param resizable True if the window can be resized.
* @param editable True if the window can be edited.
* @return Pointer to the newly created window.
*/
MacWindow *addWindow(bool scrollable, bool resizable, bool editable);
MacTextWindow *addTextWindow(const MacFont *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
MacTextWindow *addTextWindow(const Font *font, int fgcolor, int bgcolor, int maxWidth, TextAlign textAlignment, MacMenu *menu, bool cursorHandler = true);
void resizeScreen(int w, int h);
/**
* Adds a window that has already been initialized to the registry.
* Like addWindow, but this doesn't create/allocate the Window.
* @param macWindow the window to be added to the registry
*/
void addWindowInitialized(MacWindow *macwindow);
/**
* Returns the last allocated id
* @return last allocated window id
*/
int getLastId() { return _lastId; }
/**
* Returns the next available id and the increments the internal counter.
* @return next (new) window id that can be used
*/
int getNextId() { return _lastId++; }
/**
* Add the menu to the desktop.
* Note that the returned menu is empty, and therefore must be filled
* afterwards.
* @return Pointer to a new empty menu.
*/
MacMenu *addMenu();
void addMenu(int id, MacMenu *menu);
void removeMenu();
void activateMenu();
void activateScreenCopy();
void disableScreenCopy();
bool isMenuActive();
void setDesktopMode(uint32 mode);
/**
* Set hot zone where menu appears (works only with autohide menu)
*/
void setMenuHotzone(const Common::Rect &rect) { _menuHotzone = rect; }
/**
* Set delay in milliseconds when menu appears (works only with autohide menu)
*/
void setMenuDelay(int delay) { _menuDelay = delay; }
/**
* Set the desired window state to active.
* @param id ID of the window that has to be set to active.
*/
void setActiveWindow(int id);
/**
* Return Top Window containing a point
* @param x x coordinate of point
* @param y y coordiante of point
*/
MacWindow *findWindowAtPoint(int16 x, int16 y);
/**
* Return Top Window containing a point
* @param point Point
*/
MacWindow *findWindowAtPoint(Common::Point point);
/**
* Mark a window for removal.
* Note that the window data will be destroyed.
* @param target Window to be removed.
*/
void removeWindow(MacWindow *target);
/**
* Mutator to indicate that the entire desktop must be refreshed.
* @param redraw Currently unused.
*/
void setFullRefresh(bool redraw) { _fullRefresh = redraw; }
/**
* Method to draw the desktop into the screen,
* It will take into accout the contents set as dirty.
* Note that this method does not refresh the screen,
* g_system must be called separately.
*/
void draw();
/**
* Method to process the events from the engine.
* Most often this method will be called from the engine's GUI, and
* will send the event to the relevant windows for them to process.
* @param event The event to be processed.
* @return True if the event was processed.
*/
bool processEvent(Common::Event &event);
/**
* Accessor to retrieve an arbitrary window.
* @param id The id of the desired window.
* @return Pointer to the requested window, if it exists.
*/
BaseMacWindow *getWindow(int id) { return _windows[id]; }
/**
* Retrieve the patterns used to fill surfaces.
* @return A MacPatterns object reference with the patterns.
*/
MacPatterns &getPatterns() { return _patterns; }
/**
* Sets an active widget, typically the one which steals the input
* It also sends deactivation message to the previous one
* @param widget Pointer to the widget to activate, nullptr for no widget
*/
void setActiveWidget(MacWidget *widget);
/**
* Similar to setActiveWidget but in this case no action including animation
* hover, etc can work until a window is locked.
* Anything outside this window will not respond to user.
* @param widget Pointer to the widget to lock, nullptr for no widget
*/
void setLockedWidget(MacWidget *widget);
/**
* Sets a background window, which is always active, this window cannot be
* deactivated by clicking outside it, ie it is always in background.
* @param window Pointer to the widget to background, nullptr for no widget
*/
void setBackgroundWindow(MacWindow *window);
MacPatterns &getBuiltinPatterns() { return _builtinPatterns; }
MacWidget *getActiveWidget() { return _activeWidget; }
MacWidget *getLockedWidget() { return _lockedWidget; }
Common::Rect getScreenBounds() { return _screen ? _screen->getBounds() : _screenDims; }
void clearWidgetRefs(MacWidget *widget);
void printWMMode(int debuglevel = 0);
private:
void replaceCursorType(MacCursorType type);
public:
MacCursorType getCursorType() const;
void pushCursor(MacCursorType type, Cursor *cursor = nullptr);
void replaceCursor(MacCursorType type, Cursor *cursor = nullptr);
void pushCustomCursor(const byte *data, int w, int h, int hx, int hy, int transcolor);
void replaceCustomCursor(const byte *data, int w, int h, int hx, int hy, int transcolor);
void pushCustomCursor(const Graphics::Cursor *cursor);
void popCursor();
PauseToken pauseEngine();
void setMode(uint32 mode);
void setEngine(Engine *engine);
void setEngineRedrawCallback(void *engine, void (*redrawCallback)(void *engine));
void passPalette(const byte *palette, uint size);
template <typename T> void decomposeColor(uint32 color, byte &r, byte &g, byte &b);
uint32 findBestColor(byte cr, byte cg, byte cb);
uint32 findBestColor(uint32 color);
void setDesktopColor(byte, byte, byte);
byte inverter(byte src);
const byte *getPalette() { return _palette; }
uint getPaletteSize() { return _paletteSize; }
void renderZoomBox(bool redraw = false);
void addZoomBox(ZoomBox *box);
void removeMarked();
void loadDataBundle();
void cleanupDataBundle();
void cleanupDesktopBmp();
BorderOffsets getBorderOffsets(uint32 windowType);
Common::SeekableReadStream *getBorderFile(uint32 windowType, uint32 flags);
Common::SeekableReadStream *getFile(const Common::Path &filename);
void setTextInClipboard(const Common::U32String &str);
/**
* get text from WM clipboard or the global clipboard
* @param size will change to the length of real text in clipboard
* @return the text in clipboard, which may contained the format
*/
Common::U32String getTextFromClipboard(const Common::U32String &format = Common::U32String(), int *size = nullptr);
/**
* reset events for current widgets. i.e. we reset those variables which are used for handling events for macwidgets.
* e.g. we clear the active widget, set mouse down false, clear the hoveredWidget
* this function should be called when we are going to other level to handling events. thus wm may not handle events correctly.
*/
void clearHandlingWidgets();
void setMenuItemCheckMark(MacMenuItem *menuItem, bool checkMark);
void setMenuItemEnabled(MacMenuItem *menuItem, bool enabled);
void setMenuItemName(MacMenuItem *menuItem, const Common::String &name);
void setMenuItemAction(MacMenuItem *menuItem, int actionId);
bool getMenuItemCheckMark(MacMenuItem *menuItem);
bool getMenuItemEnabled(MacMenuItem *menuItem);
Common::String getMenuItemName(MacMenuItem *menuItem);
int getMenuItemAction(MacMenuItem *menuItem);
MacMenu *getMenu();
MacMenu *getMenu(int id);
public:
MacFontManager *_fontMan;
uint32 _mode;
Common::Language _language;
Common::Point _lastClickPos;
Common::Point _lastMousePos;
Common::Rect _menuHotzone;
bool _menuTimerActive;
bool _mouseDown;
uint32 _colorBlack, _colorGray80, _colorGray88, _colorGrayEE, _colorWhite, _colorGreen, _colorGreen2;
MacWidget *_hoveredWidget;
// we use it to indicate whether we are clicking the hilite-able widget.
// In list style button mode, we will highlight the subsequent buttons only when we've clicked the hilite-able button initially
bool _hilitingWidget;
private:
void loadDesktop();
void drawDesktop();
void removeFromStack(BaseMacWindow *target);
void removeFromWindowList(BaseMacWindow *target);
void zoomBoxInner(Common::Rect &r, Graphics::MacPlotData &pd);
bool haveZoomBox() { return !_zoomBoxes.empty(); }
void adjustDimensions(const Common::Rect &clip, const Common::Rect &dims, int &adjWidth, int &adjHeight);
public:
Surface *_desktopBmp;
ManagedSurface *_desktop;
PixelFormat _pixelformat;
ManagedSurface *_screen;
ManagedSurface *_screenCopy;
Common::Rect _screenDims;
private:
Common::Mutex _mutex;
Common::List<BaseMacWindow *> _windowStack;
Common::HashMap<uint, BaseMacWindow *> _windows;
Common::List<BaseMacWindow *> _windowsToRemove;
bool _needsRemoval;
int _lastId;
int _activeWindow;
bool _fullRefresh;
bool _inEditableArea;
MacPatterns _patterns;
MacPatterns _builtinPatterns;
byte *_palette;
uint _paletteSize;
MacMenu *_menu;
uint32 _menuDelay;
Engine *_engineP;
void *_engineR;
void (*_redrawEngineCallback)(void *engine);
MacCursorType _tempType = kMacCursorArrow;
Common::Stack<MacCursorType> _cursorTypeStack;
Cursor *_cursor = nullptr;
MacWidget *_activeWidget;
MacWidget *_lockedWidget;
MacWindow *_backgroundWindow;
PauseToken *_screenCopyPauseToken;
Common::Array<ZoomBox *> _zoomBoxes;
Graphics::PaletteLookup _paletteLookup;
Common::HashMap<uint, uint> _invertColorHash;
Common::Archive *_dataBundle;
Common::U32String _clipboard;
};
const Common::U32String::value_type *readHex(uint16 *res, const Common::U32String::value_type *s, int len);
} // End of namespace Graphics
#endif