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85 lines
2.5 KiB
C++
85 lines
2.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software: you can redistribute it and/or modify
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* it under the terms of the GNU General Public License as published by
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* the Free Software Foundation, either version 3 of the License, or
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* (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program. If not, see <http://www.gnu.org/licenses/>.
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*
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*/
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/*
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* Based on the Reverse Engineering work of Christophe Fontanel,
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* maintainer of the Dungeon Master Encyclopaedia (http://dmweb.free.fr/)
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*/
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#ifndef DM_DETECTION_H
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#define DM_DETECTION_H
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#include "engines/advancedDetector.h"
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namespace DM {
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enum OriginalSaveFormat {
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kDMSaveFormatAcceptAny = -1,
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kDMSaveFormatEndOfList = 0,
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kDMSaveFormatNone = 0,
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kDMSaveFormatAtari = 1,
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kDMSaveFormatAmigaPC98FmTowns = 2,
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kCSBSaveFormatAtari = 2,
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kDMSaveFormatAppleIIgs = 3,
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kDMSaveFormatAmiga36PC = 5,
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kCSBSaveFormatAmigaPC98FmTowns = 5,
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kDMSaveFormatTotal
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};
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enum OriginalSavePlatform {
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kDMSavePlatformAcceptAny = -1,
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kDMSavePlatformEndOfList = 0,
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kDMSavePlatformNone = 0,
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kDMSavePlatformAtariSt = 1, // @ C1_PLATFORM_ATARI_ST
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kDMSavePlatformAppleIIgs = 2, // @ C2_PLATFORM_APPLE_IIGS
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kDMSavePlatformAmiga = 3, // @ C3_PLATFORM_AMIGA
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kDMSavePlatformPC98 = 5, // @ C5_PLATFORM_PC98
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kDMSavePlatformX68000 = 6, // @ C6_PLATFORM_X68000
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kDMSavePlatformFmTownsEN = 7, // @ C7_PLATFORM_FM_TOWNS_EN
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kDMSavePlatformFmTownsJP = 8, // @ C8_PLATFORM_FM_TOWNS_JP
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kDMSavePlatformPC = 9, // @ C9_PLATFORM_PC
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kDMSavePlatformTotal
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};
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enum SaveTarget {
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kDMSaveTargetAcceptAny = -1,
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kDMSaveTargetEndOfList = 0,
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kDMSaveTargetNone = 0,
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kDMSaveTargetDM21 = 1,
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kDMSaveTargetTotal
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};
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struct DMADGameDescription {
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ADGameDescription _desc;
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SaveTarget _saveTargetToWrite;
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OriginalSaveFormat _origSaveFormatToWrite;
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OriginalSavePlatform _origPlatformToWrite;
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SaveTarget _saveTargetToAccept[kDMSaveTargetTotal + 1];
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OriginalSaveFormat _saveFormatToAccept[kDMSaveFormatTotal + 1];
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OriginalSavePlatform _origPlatformToAccept[kDMSavePlatformTotal + 1];
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};
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} // End of namespace DM
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#endif // DM_DETECTION_H
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