mirror of
https://github.com/libretro/scummvm.git
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38aa82a4f5
This is a regression from 3ddb6c0c90
.
282 lines
8.5 KiB
C++
282 lines
8.5 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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// see if all engines using this class are DISABLED
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#if !defined(ENABLE_SCUMM)
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// normal Header Guard
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#elif !defined(AUDIO_MODS_TFMX_H)
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#define AUDIO_MODS_TFMX_H
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#include "audio/mods/paula.h"
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namespace Audio {
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class Tfmx : public Paula {
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public:
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Tfmx(int rate, bool stereo);
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virtual ~Tfmx();
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/**
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* Stops a playing Song (but leaves macros running) and optionally also stops the player
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*
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* @param stopAudio stops player and audio output
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* @param dataSize number of bytes to be written
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* @return the number of bytes which were actually written.
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*/
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void stopSong(bool stopAudio = true) { Common::StackLock lock(_mutex); stopSongImpl(stopAudio); }
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/**
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* Stops currently playing Song (if any) and cues up a new one.
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* if stopAudio is specified, the player gets reset before starting the new song
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*
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* @param songPos index of Song to play
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* @param stopAudio stops player and audio output
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* @param dataSize number of bytes to be written
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* @return the number of bytes which were actually written.
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*/
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void doSong(int songPos, bool stopAudio = false);
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/**
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* plays an effect from the sfx-table, does not start audio-playback.
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*
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* @param sfxIndex index of effect to play
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* @param unlockChannel overwrite higher priority effects
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* @return index of the channel which now queued up the effect.
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* -1 in case the effect couldnt be queued up
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*/
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int doSfx(uint16 sfxIndex, bool unlockChannel = false);
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/**
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* stop a running macro channel
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*
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* @param channel index of effect to stop
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*/
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void stopMacroEffect(int channel);
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void doMacro(int note, int macro, int relVol = 0, int finetune = 0, int channelNo = 0);
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int getTicks() const { return _playerCtx.tickCount; }
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int getSongIndex() const { return _playerCtx.song; }
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void setSignalPtr(uint16 *ptr, uint16 numSignals) { _playerCtx.signal = ptr; _playerCtx.numSignals = numSignals; }
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void freeResources() { _deleteResource = true; freeResourceDataImpl(); }
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bool load(Common::SeekableReadStream &musicData, Common::SeekableReadStream &sampleData, bool autoDelete = true);
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void setModuleData(Tfmx &otherPlayer);
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protected:
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void interrupt();
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private:
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enum { kPalDefaultCiaVal = 11822, kNtscDefaultCiaVal = 14320, kCiaBaseInterval = 0x1B51F8 };
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enum { kNumVoices = 4, kNumChannels = 8, kNumSubsongs = 32, kMaxPatternOffsets = 128, kMaxMacroOffsets = 128 };
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struct MdatResource {
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const byte *mdatAlloc; ///< allocated Block of Memory
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const byte *mdatData; ///< Start of mdat-File, might point before mdatAlloc to correct Offset
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uint32 mdatLen;
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uint16 headerFlags;
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// uint32 headerUnknown;
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// char textField[6 * 40];
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struct Subsong {
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uint16 songstart; ///< Index in Trackstep-Table
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uint16 songend; ///< Last index in Trackstep-Table
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uint16 tempo;
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} subsong[kNumSubsongs];
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uint32 trackstepOffset; ///< Offset in mdat
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uint32 sfxTableOffset;
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uint32 patternOffset[kMaxPatternOffsets]; ///< Offset in mdat
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uint32 macroOffset[kMaxMacroOffsets]; ///< Offset in mdat
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void boundaryCheck(const void *address, size_t accessLen = 1) const {
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assert(mdatAlloc <= address && (const byte *)address + accessLen <= (const byte *)mdatData + mdatLen);
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}
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} const *_resource;
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struct SampleResource {
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const int8 *sampleData; ///< The whole sample-File
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uint32 sampleLen;
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void boundaryCheck(const void *address, size_t accessLen = 2) const {
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assert(sampleData <= address && (const byte *)address + accessLen <= (const byte *)sampleData + sampleLen);
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}
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} _resourceSample;
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bool _deleteResource;
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bool hasResources() {
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return _resource && _resource->mdatLen && _resourceSample.sampleLen;
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}
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struct ChannelContext {
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byte paulaChannel;
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// byte macroIndex;
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uint16 macroWait;
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uint32 macroOffset;
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uint32 macroReturnOffset;
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uint16 macroStep;
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uint16 macroReturnStep;
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uint8 macroLoopCount;
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bool macroRun;
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int8 macroSfxRun; ///< values are the folowing: -1 macro disabled, 0 macro init, 1 macro running
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uint32 customMacro;
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uint8 customMacroIndex;
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uint8 customMacroPrio;
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bool sfxLocked;
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int16 sfxLockTime;
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bool keyUp;
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bool deferWait;
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uint16 dmaIntCount;
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uint32 sampleStart;
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uint16 sampleLen;
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uint16 refPeriod;
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uint16 period;
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int8 volume;
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uint8 relVol;
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uint8 note;
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uint8 prevNote;
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int16 fineTune; // always a signextended byte
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uint8 portaSkip;
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uint8 portaCount;
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uint16 portaDelta;
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uint16 portaValue;
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uint8 envSkip;
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uint8 envCount;
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uint8 envDelta;
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int8 envEndVolume;
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uint8 vibLength;
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uint8 vibCount;
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int16 vibValue;
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int8 vibDelta;
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uint8 addBeginLength;
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uint8 addBeginCount;
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int32 addBeginDelta;
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} _channelCtx[kNumVoices];
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struct PatternContext {
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uint32 offset; // patternStart, Offset from mdat
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uint32 savedOffset; // for subroutine calls
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uint16 step; // distance from patternStart
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uint16 savedStep;
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uint8 command;
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int8 expose;
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uint8 loopCount;
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uint8 wait; ///< how many ticks to wait before next Command
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} _patternCtx[kNumChannels];
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struct TrackStepContext {
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uint16 startInd;
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uint16 stopInd;
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uint16 posInd;
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int16 loopCount;
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} _trackCtx;
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struct PlayerContext {
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int8 song; ///< >= 0 if Song is running (means process Patterns)
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uint16 patternCount;
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uint16 patternSkip; ///< skip that amount of CIA-Interrupts
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int8 volume; ///< Master Volume
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uint8 fadeSkip;
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uint8 fadeCount;
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int8 fadeEndVolume;
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int8 fadeDelta;
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int tickCount;
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uint16 *signal;
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uint16 numSignals;
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bool stopWithLastPattern; ///< hack to automatically stop the whole player if no Pattern is running
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} _playerCtx;
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const byte *getSfxPtr(uint16 index = 0) const {
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const byte *sfxPtr = (const byte *)(_resource->mdatData + _resource->sfxTableOffset + index * 8);
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_resource->boundaryCheck(sfxPtr, 8);
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return sfxPtr;
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}
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const uint16 *getTrackPtr(uint16 trackstep = 0) const {
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const uint16 *trackData = (const uint16 *)(_resource->mdatData + _resource->trackstepOffset + 16 * trackstep);
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_resource->boundaryCheck(trackData, 16);
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return trackData;
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}
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const uint32 *getPatternPtr(uint32 offset) const {
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const uint32 *pattData = (const uint32 *)(_resource->mdatData + offset);
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_resource->boundaryCheck(pattData, 4);
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return pattData;
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}
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const uint32 *getMacroPtr(uint32 offset) const {
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const uint32 *macroData = (const uint32 *)(_resource->mdatData + offset);
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_resource->boundaryCheck(macroData, 4);
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return macroData;
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}
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const int8 *getSamplePtr(const uint32 offset) const {
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const int8 *sample = _resourceSample.sampleData + offset;
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_resourceSample.boundaryCheck(sample, 2);
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return sample;
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}
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static inline void initMacroProgramm(ChannelContext &channel);
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static inline void clearEffects(ChannelContext &channel);
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static inline void haltMacroProgramm(ChannelContext &channel);
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static inline void unlockMacroChannel(ChannelContext &channel);
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static inline void initPattern(PatternContext &pattern, uint8 cmd, int8 expose, uint32 offset);
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void stopSongImpl(bool stopAudio = true);
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static inline void setNoteMacro(ChannelContext &channel, uint note, int fineTune);
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void initFadeCommand(const uint8 fadeTempo, const int8 endVol);
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void setModuleData(const MdatResource *resource, const int8 *sampleData, uint32 sampleLen, bool autoDelete = true);
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static const MdatResource *loadMdatFile(Common::SeekableReadStream &musicData);
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static const int8 *loadSampleFile(uint32 &sampleLen, Common::SeekableReadStream &sampleStream);
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void freeResourceDataImpl();
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void effects(ChannelContext &channel);
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void macroRun(ChannelContext &channel);
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void advancePatterns();
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bool patternRun(PatternContext &pattern);
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bool trackRun(bool incStep = false);
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void noteCommand(uint8 note, uint8 param1, uint8 param2, uint8 param3);
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};
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} // End of namespace Audio
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#endif // !defined(AUDIO_MODS_TFMX_H)
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