mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-22 18:02:05 +00:00
a0df86955f
svn-id: r54358
199 lines
6.8 KiB
C++
199 lines
6.8 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#ifndef GRAPHICS_DITHER_H
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#define GRAPHICS_DITHER_H
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#include "common/util.h"
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namespace Common {
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class SeekableReadStream;
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class WriteStream;
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}
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namespace Graphics {
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/** A palette lookup table to find the nearest matching entry of a fixed palette to a true color.
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*
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* The table can be build up in slices, one slice consisting of all entries for
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* one value of the first color component.
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*/
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class PaletteLUT {
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public:
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/** Palette format. */
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enum PaletteFormat {
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kPaletteRGB, ///< Palette in RGB colorspace
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kPaletteYUV ///< Palette in YUV colorspace
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};
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/** Converting a color from YUV to RGB colorspace. */
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inline static void YUV2RGB(byte y, byte u, byte v, byte &r, byte &g, byte &b) {
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r = CLIP<int>(y + ((1357 * (v - 128)) >> 10), 0, 255);
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g = CLIP<int>(y - (( 691 * (v - 128)) >> 10) - ((333 * (u - 128)) >> 10), 0, 255);
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b = CLIP<int>(y + ((1715 * (u - 128)) >> 10), 0, 255);
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}
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/** Converting a color from RGB to YUV colorspace. */
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inline static void RGB2YUV(byte r, byte g, byte b, byte &y, byte &u, byte &v) {
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y = CLIP<int>( ((r * 306) >> 10) + ((g * 601) >> 10) + ((b * 117) >> 10) , 0, 255);
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u = CLIP<int>(-((r * 172) >> 10) - ((g * 340) >> 10) + ((b * 512) >> 10) + 128, 0, 255);
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v = CLIP<int>( ((r * 512) >> 10) - ((g * 429) >> 10) - ((b * 83) >> 10) + 128, 0, 255);
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}
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/** Create a lookup table of a given depth and palette format.
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*
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* @param depth How many bits of each color component to consider.
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* @param format The format the palette should be in.
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*/
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PaletteLUT(byte depth, PaletteFormat format);
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~PaletteLUT();
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/** Setting a palette.
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*
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* Any already built slices will be purged.
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*
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* @param palette The palette, plain 256 * 3 color components.
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* @param format The format the palette is in.
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* @param depth The number of significant bits in each color component.
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* @param transp An index that's seen as transparent and therefore ignored.
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*/
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void setPalette(const byte *palette, PaletteFormat format, byte depth, int transp = -1);
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/** Build the next slice.
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*
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* This will build the next slice, if any.
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*/
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void buildNext();
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/** Querying the color components to a given palette entry index. */
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void getEntry(byte index, byte &c1, byte &c2, byte &c3) const;
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/** Finding the nearest matching entry.
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*
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* @param c1 The first component of the wanted color.
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* @param c2 The second component of the wanted color.
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* @param c3 The third component of the wanted color.
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* @return The palette entry matching the wanted color best.
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*/
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byte findNearest(byte c1, byte c2, byte c3);
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/** Finding the nearest matching entry, together with its color components.
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*
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* @param c1 The first component of the wanted color.
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* @param c2 The second component of the wanted color.
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* @param c3 The third component of the wanted color.
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* @paran nC1 The first component of the found color.
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* @paran nC2 The second component of the found color.
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* @paran nC3 The third component of the found color.
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* @return The palette entry matching the wanted color best.
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*/
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byte findNearest(byte c1, byte c2, byte c3, byte &nC1, byte &nC2, byte &nC3);
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/** Save the table to a stream.
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*
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* This will build the whole table first.
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*/
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bool save(Common::WriteStream &stream);
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/** Load the table from a stream. */
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bool load(Common::SeekableReadStream &stream);
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private:
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static const uint32 kVersion = 1;
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byte _depth1; ///< The table's depth for one dimension.
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byte _depth2; ///< The table's depth for two dimensions.
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byte _shift; ///< Amount to shift to adjust for the table's depth.
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uint32 _dim1; ///< The table's entry offset for one dimension.
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uint32 _dim2; ///< The table's entry offset for two dimensions.
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uint32 _dim3; ///< The table's entry offset for three dimensions.
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int _transp; ///< The transparent palette index.
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PaletteFormat _format; ///< The table's palette format.
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byte _lutPal[768]; ///< The palette used for looking up a color.
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byte _realPal[768]; ///< The original palette.
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uint32 _got; ///< Number of slices generated.
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byte *_gots; ///< Map of generated slices.
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byte *_lut; ///< The lookup table.
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/** Building a specified slice. */
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void build(int d1);
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/** Calculates the index into the lookup table for a given color. */
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inline int getIndex(byte c1, byte c2, byte c3) const;
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};
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/** The Sierra-2-4A ("Filter Light") error distribution dithering algorithm.
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*
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* The image will be dithered line by line and pixel by pixel, without earlier
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* values having to be changed.
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*/
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class SierraLight {
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public:
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/** Constructor.
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*
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* @param width The width of the image to dither.
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* @param palLUT The palette to which to dither.
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*/
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SierraLight(int16 width, PaletteLUT *palLUT);
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~SierraLight();
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/** Signals that a new frame or image is about to be dithered.
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*
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* This clears all collected errors, so that a new image (of the same
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* height and with the same palette) can be dithered.
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*/
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void newFrame();
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/** Signals that a new line is about the begin.
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*
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* The current line's errors will be forgotten and values collected for the
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* next line will now count as the current line's.
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*/
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void nextLine();
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/** Dither a pixel.
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*
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* @param c1 The first color component of the pixel.
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* @param c2 The second color component of the pixel.
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* @param c3 The third color component of the pixel.
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* @param x The pixel's x coordinate within the image.
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*/
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byte dither(byte c1, byte c2, byte c3, uint32 x);
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protected:
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int16 _width; ///< The image's width.
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PaletteLUT *_palLUT; ///< The palette against which to dither.
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int32 *_errorBuf; ///< Big buffer for all collected errors.
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int32 *_errors[2]; ///< Pointers into the error buffer for two lines.
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int _curLine; ///< Which one is the current line?
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/** Querying a pixel's errors. */
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inline void getErrors(uint32 x, int32 &eC1, int32 &eC2, int32 &eC3);
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/** Adding a pixel's errors. */
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inline void addErrors(uint32 x, int32 eC1, int32 eC2, int32 eC3);
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};
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} // End of namespace Graphics
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#endif
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