mirror of
https://github.com/libretro/scummvm.git
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226 lines
4.1 KiB
C++
226 lines
4.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This file is based on WME Lite.
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* http://dead-code.org/redir.php?target=wmelite
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* Copyright (c) 2011 Jan Nedoma
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*/
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#ifndef WINTERMUTE_DCTYPES_H
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#define WINTERMUTE_DCTYPES_H
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#include "common/str.h"
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#include "common/list.h"
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#include "common/array.h"
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namespace Wintermute {
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//typedef std::string AnsiString;
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//typedef std::string Utf8String;
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//typedef std::wstring WideString;
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typedef Common::String AnsiString;
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typedef Common::String Utf8String;
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typedef Common::String WideString; // NB: Not actually true I presume.
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typedef Common::List<WideString> WideStringList;
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typedef Common::List<AnsiString> AnsiStringList;
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typedef Common::Array<WideString> WideStringArray;
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typedef Common::Array<AnsiString> AnsiStringArray;
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enum TGameState {
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GAME_RUNNING,
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GAME_FROZEN,
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GAME_SEMI_FROZEN
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};
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enum TImageType {
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IMG_PALETTED8,
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IMG_TRUECOLOR
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};
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enum TTextAlign {
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TAL_LEFT = 0,
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TAL_RIGHT,
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TAL_CENTER,
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NUM_TEXT_ALIGN
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};
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enum TVerticalAlign {
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VAL_TOP = 0,
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VAL_CENTER,
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VAL_BOTTOM,
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NUM_VERTICAL_ALIGN
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};
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enum TDirection {
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DI_UP = 0,
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DI_UPRIGHT = 1,
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DI_RIGHT = 2,
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DI_DOWNRIGHT = 3,
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DI_DOWN = 4,
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DI_DOWNLEFT = 5,
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DI_LEFT = 6,
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DI_UPLEFT = 7,
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NUM_DIRECTIONS = 8,
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DI_NONE = 9
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};
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enum TEventType {
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EVENT_NONE = 0,
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EVENT_INIT = 1,
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EVENT_SHUTDOWN = 2,
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EVENT_LEFT_CLICK = 3,
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EVENT_RIGHT_CLICK = 4,
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EVENT_MIDDLE_CLICK = 5,
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EVENT_LEFT_DBLCLICK = 6,
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EVENT_PRESS = 7,
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EVENT_IDLE = 8,
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EVENT_MOUSE_OVER = 9,
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EVENT_LEFT_RELEASE = 10,
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EVENT_RIGHT_RELEASE = 11,
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EVENT_MIDDLE_RELEASE = 12,
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NUM_EVENTS
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};
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enum TUIObjectType {
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UI_UNKNOWN,
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UI_BUTTON,
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UI_WINDOW,
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UI_STATIC,
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UI_EDIT,
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UI_HTML,
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UI_CUSTOM
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};
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enum TRendererState {
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RSTATE_3D,
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RSTATE_2D,
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RSTATE_LINES,
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RSTATE_NONE
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};
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enum TDynamicConstructor {
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DYNAMIC_CONSTRUCTOR
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};
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enum TVideoMode {
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VIDEO_WINDOW,
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VIDEO_FULLSCREEN,
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VIDEO_ANY
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};
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enum TVideoPlayback {
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VID_PLAY_POS = 0,
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VID_PLAY_STRETCH = 1,
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VID_PLAY_CENTER = 2
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};
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enum TMouseEvent {
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MOUSE_CLICK,
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MOUSE_RELEASE,
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MOUSE_DBLCLICK
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};
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enum TMouseButton {
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MOUSE_BUTTON_LEFT,
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MOUSE_BUTTON_RIGHT,
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MOUSE_BUTTON_MIDDLE
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};
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enum TTransMgrState {
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TRANS_MGR_RUNNING,
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TRANS_MGR_READY
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};
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enum TTransitionType {
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TRANSITION_NONE = 0,
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TRANSITION_FADE_OUT = 1,
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TRANSITION_FADE_IN = 2,
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NUM_TRANSITION_TYPES
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};
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enum TWindowMode {
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WINDOW_NORMAL,
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WINDOW_EXCLUSIVE,
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WINDOW_SYSTEM_EXCLUSIVE
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};
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enum TSFXType {
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SFX_NONE,
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SFX_ECHO,
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SFX_REVERB
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};
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enum TSpriteCacheType {
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CACHE_ALL,
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CACHE_HALF
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};
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enum TTextEncoding {
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TEXT_ANSI = 0,
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TEXT_UTF8 = 1,
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NUM_TEXT_ENCODINGS
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};
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enum TSpriteBlendMode {
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BLEND_UNKNOWN = -1,
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BLEND_NORMAL = 0,
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BLEND_ADDITIVE = 1,
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BLEND_SUBTRACTIVE = 2,
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NUM_BLEND_MODES
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};
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enum TTTSType {
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TTS_CAPTION = 0,
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TTS_TALK,
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TTS_KEYPRESS
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};
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enum TShadowType {
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SHADOW_NONE = 0,
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SHADOW_SIMPLE = 1,
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SHADOW_FLAT = 2,
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SHADOW_STENCIL = 3
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};
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} // end of namespace Wintermute
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#endif
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