..
anim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
anim.h
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
cdrom.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
cdrom.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
dataio.cpp
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
dataio.h
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
draw_v1.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
draw_v2.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
draw.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
draw.h
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
driver_vga.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
driver_vga.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
game_v1.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
game_v2.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
game.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
game.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
global.cpp
Fixed the invalid reads visible with valgrind, deleted the
2006-04-13 21:52:23 +00:00
global.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
gob.cpp
* Added copyright string to all engine plugins
2006-07-31 13:41:21 +00:00
gob.h
- Removed usage of OSystem::quit(), added a _quitRequested variable
2006-05-31 08:44:14 +00:00
goblin_v1.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
goblin_v2.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
goblin.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
goblin.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
init_v1.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init_v2.cpp
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
init.cpp
Fixing Scenery::_statics, Game::_totTextData and Game::_totResourceTable
2006-06-13 08:10:54 +00:00
init.h
- More differences in Draw_v2::spriteOperation()
2006-05-01 12:43:50 +00:00
inter_v1.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
inter_v2.cpp
Instead of drawing the mouse cursor as a sprite, let the backend handle it
2006-07-09 18:54:12 +00:00
inter.cpp
- Renamed a few mult-variables to something more fitting
2006-06-29 12:55:57 +00:00
inter.h
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
map_v1.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map_v2.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
map.cpp
More goblin handling functions, now the deactivated goblin shows
2006-06-07 18:49:20 +00:00
map.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
module.mk
* Renamed config.mak to config.mk
2006-06-24 08:48:11 +00:00
mult_v1.cpp
More READ_LE_* -> MemoryReadStream conversion + minor cleanup
2006-06-13 17:02:53 +00:00
mult_v2.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
mult.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
mult.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
music.cpp
Cleanup. It seems unnecessary to have a "break" right after an unconditional
2006-06-20 18:55:25 +00:00
music.h
- Removed usage of OSystem::quit(), added a _quitRequested variable
2006-05-31 08:44:14 +00:00
pack.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
pack.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.cpp
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
palanim.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
parse_v1.cpp
Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling.
2006-03-29 15:59:37 +00:00
parse_v2.cpp
- Fixed endianness/signess issues
2006-06-04 17:24:03 +00:00
parse.cpp
make printExpr, skipExpr accept both gob1 and gob2 expressions
2006-05-21 21:18:23 +00:00
parse.h
make printExpr, skipExpr accept both gob1 and gob2 expressions
2006-05-21 21:18:23 +00:00
scenery_v1.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
scenery_v2.cpp
Fixing loading of Scenery::_animations[] + small gob2 cleanup
2006-06-12 21:33:30 +00:00
scenery.cpp
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
scenery.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00
sound.cpp
- More GOB2 map conversions
2006-05-29 18:24:52 +00:00
sound.h
- Sound! Still a bit glitchy, though:
2006-05-11 19:43:30 +00:00
timer.cpp
Changed debug()s to debugC()s
2006-02-24 23:31:31 +00:00
timer.h
Moved engines to the new engines/ directory
2006-02-11 22:45:04 +00:00
util.cpp
- Removed usage of OSystem::quit(), added a _quitRequested variable
2006-05-31 08:44:14 +00:00
util.h
- Fixed a few mistakes that added up to look correct, fixing bargon's cursor
2006-07-08 16:37:23 +00:00
video_v1.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video_v2.cpp
Fix building with msvc8.
2006-07-15 21:22:42 +00:00
video.cpp
- Removed usage of OSystem::quit(), added a _quitRequested variable
2006-05-31 08:44:14 +00:00
video.h
Use #include "..." instead of #include <...> for pack-start.h and pack-end.h
2006-07-23 16:13:26 +00:00