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4a885af83a
Do not try to read the menu.mor file as it has a different format not supported (and detection for it was already removed). Also only tries to read the menu for the original language. This avoids using the French menu with the German game when both files are present in the search path.
504 lines
14 KiB
C++
504 lines
14 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on original Mortville Manor DOS source code
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* Copyright (c) 1987-1989 Lankhor
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*/
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#ifndef MORTEVIELLE_MORTEVIELLE_H
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#define MORTEVIELLE_MORTEVIELLE_H
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#include "common/events.h"
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#include "common/file.h"
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#include "common/random.h"
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#include "common/rect.h"
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#include "common/stack.h"
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#include "engines/advancedDetector.h"
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#include "engines/engine.h"
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#include "common/error.h"
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#include "graphics/surface.h"
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#include "mortevielle/debugger.h"
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#include "mortevielle/dialogs.h"
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#include "mortevielle/graphics.h"
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#include "mortevielle/menu.h"
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#include "mortevielle/mouse.h"
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#include "mortevielle/saveload.h"
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#include "mortevielle/sound.h"
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#include "mortevielle/outtext.h"
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namespace Mortevielle {
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// Debug channels
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enum {
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kMortevielleCore = 1 << 0,
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kMortevielleGraphics = 1 << 1,
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kMortevielleSounds = 1 << 2
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};
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// Game languages
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enum {
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MORTDAT_LANG_FRENCH = 0,
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MORTDAT_LANG_ENGLISH = 1,
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MORTDAT_LANG_GERMAN = 2
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};
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// Static string list
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enum {
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S_YES_NO = 0, S_GO_TO = 1, S_SOMEONE_ENTERS = 2, S_COOL = 3, S_LOURDE = 4,
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S_MALSAINE = 5, S_IDEM = 6, S_YOU = 7, S_ARE = 8, S_ALONE = 9,
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S_HEAR_NOISE = 10, S_SHOULD_HAVE_NOTICED = 11, S_NUMBER_OF_HINTS = 12,
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S_WANT_TO_WAKE_UP = 13, S_OKAY = 14, S_SAVE_LOAD = 15, S_RESTART = 18, S_F3 = 19,
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S_F8 = 20, S_HIDE_SELF = 21, S_TAKE = 22, S_PROBE = 23, S_RAISE = 24, S_SUITE = 25,
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S_STOP = 26, S_USE_DEP_MENU = 27, S_LIFT = 28, S_READ = 29,
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S_LOOK = 30, S_SEARCH = 31, S_OPEN = 32, S_PUT = 33, S_TURN = 34, S_TIE = 35, S_CLOSE = 36,
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S_HIT = 37, S_POSE = 38, S_SMASH = 39,
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S_SMELL = 40, S_SCRATCH = 41, S_PROBE2 = 42, S_BEFORE_USE_DEP_MENU = 43, S_DAY = 44
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};
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enum DataType {
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kStaticStrings = 0,
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kGameStrings = 1
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};
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#define SCREEN_WIDTH 640
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#define SCREEN_HEIGHT 400
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#define SCREEN_ORIG_HEIGHT 200
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#define MORT_DAT_REQUIRED_VERSION 1
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#define MORT_DAT "mort.dat"
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#define GAME_FRAME_DELAY (1000 / 50)
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const int kTime1 = 410;
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const int kTime2 = 250;
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const int kAcha = 492;
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const int kFleche = 1758;
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const int kAsoul = 154;
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const int kAouvr = 282;
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const int kAsearch = 387;
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const int kArcf = 1272;
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const int kArep = 1314;
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const int kAmzon = 1650;
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const int kArega = 0;
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const int kMaxDialogIndex = 9000;
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const int kMaxDialogHint = 600;
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const int kDescriptionStringIndex = 0; // Unused
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const int kInventoryStringIndex = 186;
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const int kQuestionStringIndex = 247;
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const int kDialogStringIndex = 292;
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const int kMenuPlaceStringIndex = 435;
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const int kMenuActionStringIndex = 476;
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const int kMenuSelfStringIndex = 497;
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const int kMenuSayStringIndex = 502;
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const int kMaxPatt = 20;
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/*
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9 "A glance at the forbidden$",
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18 "It's already open$",
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26 "A photograph$"
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*/
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enum Places {
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OWN_ROOM = 0, GREEN_ROOM = 1, PURPLE_ROOM = 2, TOILETS = 3, DARKBLUE_ROOM = 4,
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BLUE_ROOM = 5, RED_ROOM = 6, BATHROOM = 7, GREEN_ROOM2 = 8, JULIA_ROOM = 9,
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DINING_ROOM = 10, BUREAU = 11, KITCHEN = 12, ATTIC = 13, CELLAR = 14,
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LANDING = 15, CRYPT = 16, SECRET_PASSAGE = 17, ROOM18 = 18, MOUNTAIN = 19,
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CHAPEL = 20, MANOR_FRONT = 21, MANOR_BACK = 22, INSIDE_WELL = 23, WELL = 24,
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DOOR = 25, ROOM26 = 26, COAT_ARMS = 27
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};
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enum GraphicModes { MODE_AMSTRAD1512 = 0, MODE_CGA = 1, MODE_EGA = 2, MODE_HERCULES = 3, MODE_TANDY = 4 };
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struct nhom {
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byte _id; /* number between 0 and 32 */
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byte _hom[4];
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};
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struct CgaPalette {
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byte _p;
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nhom _a[16];
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};
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struct Pattern {
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byte _tay, _tax;
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byte _des[kMaxPatt + 1][kMaxPatt + 1];
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};
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struct SaveStruct {
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int _faithScore;
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byte _pctHintFound[11];
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byte _availableQuestion[43];
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byte _inventory[31];
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int _currPlace;
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int _atticBallHoleObjectId;
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int _atticRodHoleObjectId;
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int _cellarObjectId;
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int _secretPassageObjectId;
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int _wellObjectId;
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int _selectedObjectId;
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int _purpleRoomObjectId;
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int _cryptObjectId;
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bool _alreadyEnteredManor;
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byte _fullHour;
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};
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struct Hint {
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int _hintId;
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byte _point;
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};
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struct MortevielleGameDescription;
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class MortevielleEngine : public Engine {
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private:
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const MortevielleGameDescription *_gameDescription;
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Common::Stack<int> _keypresses;
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uint32 _lastGameFrame;
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Common::Point _mousePos;
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Common::StringArray _engineStrings;
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Common::StringArray _gameStrings;
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Pattern _patternArr[15];
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int _menuOpcode;
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bool _inMainGameLoop; // Flag when the main game loop is active
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bool _quitGame; // Quit game flag. Originally called 'arret'
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bool _endGame; // End game flag. Originally called 'solu'
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bool _loseGame; // Lose game flag. Originally called 'perdu'
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bool _txxFileFl; // Flag used to determine if texts are from the original files or from a DAT file
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bool _roomPresenceLuc;
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bool _roomPresenceIda;
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bool _purpleRoomPresenceLeo;
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bool _roomPresenceGuy;
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bool _roomPresenceEva;
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bool _roomPresenceMax;
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bool _roomPresenceBob;
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bool _roomPresencePat;
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bool _toiletsPresenceBobMax;
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bool _bathRoomPresenceBobMax;
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bool _juliaRoomPresenceLeo;
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bool _hiddenHero;
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bool _heroSearching;
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bool _keyPressedEsc;
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bool _reloadCFIEC;
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bool _col;
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bool _syn;
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bool _obpart;
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bool _anyone;
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bool _uptodatePresence;
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int _textColor;
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int _place;
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int _manorDistance;
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int _currBitIndex;
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int _currDay;
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int _currHour;
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int _currHalfHour;
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int _day;
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int _hour;
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int _minute;
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int _curSearchObjId;
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int _controlMenu;
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int _startHour;
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int _endHour;
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Common::Point _stdPal[91][17];
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CgaPalette _cgaPal[91];
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int _x26KeyCount;
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int _roomDoorId;
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int _openObjCount;
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int _takeObjCount;
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int _num;
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int _searchCount;
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bool _introSpeechPlayed;
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int _inGameHourDuration;
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int _x;
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int _y;
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int _currentHourCount;
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int _currentDayHour;
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Common::String _hintPctMessage;
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byte *_cfiecBuffer;
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int _cfiecBufferSize;
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int _openObjects[7];
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uint16 _dialogIndexArray[kMaxDialogIndex + 1];
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Hint _dialogHintArray[kMaxDialogHint + 1];
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Common::ErrorCode initialize();
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Common::ErrorCode loadMortDat();
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void readStaticStrings(Common::File &f, int dataSize, DataType dataType);
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void loadFont(Common::File &f);
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bool handleEvents();
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void addKeypress(Common::Event &evt);
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void initMouse();
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void showIntroduction();
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void mainGame();
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void playGame();
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void handleAction();
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void displayCGAPattern(int n, Pattern *p, nhom *pal);
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void loadPalette();
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void loadTexts();
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void loadCFIEC();
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void loadCFIPH();
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void showTitleScreen();
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int readclock();
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void palette(int v1);
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int checkLeoMaxRandomPresence();
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void interactNPC();
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void initCaveOrCellar();
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void displayControlMenu();
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void displayItemInHand(int objId);
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void resetRoomVariables(int roomId);
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int getPresenceStats(int &rand, int faithScore, int roomId);
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void setPresenceFlags(int roomId);
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void testKey(bool d);
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void exitRoom();
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void getReadDescription(int objId);
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void getSearchDescription(int objId);
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int checkLeaveSecretPassage();
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void changeGraphicalDevice(int newDevice);
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void startDialog(int16 rep);
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void endSearch();
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int convertCharacterIndexToBitIndex(int characterIndex);
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int convertBitIndexToCharacterIndex(int bitIndex);
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void clearUpperLeftPart();
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void clearDescriptionBar();
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void clearVerbBar();
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void clearUpperRightPart();
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int getRandomNumber(int minval, int maxval);
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void showMoveMenuAlert();
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void showConfigScreen();
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void decodeNumber(byte *pStart, int count);
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void resetVariables();
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void music();
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void drawRightFrame();
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void prepareRoom();
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void drawClock();
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void checkManorDistance();
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void gotoManorFront();
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void gotoManorBack();
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void gotoDiningRoom();
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bool checkInventory(int objectId);
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void loseGame();
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void floodedInWell();
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void displayDiningRoom();
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void startMusicOrSpeech(int so);
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void setTextColor(int col);
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void prepareScreenType1();
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void prepareScreenType2();
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void prepareScreenType3();
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void updateHour(int &day, int &hour, int &minute);
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void getKnockAnswer();
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int getPresenceStatsGreenRoom();
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int getPresenceStatsPurpleRoom();
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int getPresenceStatsToilets();
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int getPresenceStatsBlueRoom();
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int getPresenceStatsRedRoom();
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int getPresenceStatsDiningRoom(int &hour);
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int getPresenceStatsBureau(int &hour);
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int getPresenceStatsKitchen();
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int getPresenceStatsAttic();
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int getPresenceStatsLanding();
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int getPresenceStatsChapel(int &hour);
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int getPresenceBitIndex(int roomId);
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void setPresenceGreenRoom(int roomId);
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void setPresencePurpleRoom();
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void setPresenceBlueRoom();
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void setPresenceRedRoom(int roomId);
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int setPresenceDiningRoom(int hour);
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int setPresenceBureau(int hour);
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int setPresenceKitchen();
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int setPresenceLanding();
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int setPresenceChapel(int hour);
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void setRandomPresenceGreenRoom(int faithScore);
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void setRandomPresencePurpleRoom(int faithScore);
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void setRandomPresenceBlueRoom(int faithScore);
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void setRandomPresenceRedRoom(int faithScore);
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void setRandomPresenceJuliaRoom(int faithScore);
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void setRandomPresenceDiningRoom(int faithScore);
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void setRandomPresenceBureau(int faithScore);
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void setRandomPresenceKitchen(int faithScore);
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void setRandomPresenceAttic(int faithScore);
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void setRandomPresenceLanding(int faithScore);
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void setRandomPresenceChapel(int faithScore);
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void loadPlaces();
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void resetPresenceInRooms(int roomId);
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void showPeoplePresent(int bitIndex);
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int selectCharacters(int min, int max);
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void fctMove();
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void fctTake();
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void fctInventoryTake();
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void fctLift();
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void fctRead();
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void fctSelfRead();
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void fctLook();
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void fctSelftLook();
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void fctSearch();
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void fctSelfSearch();
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void fctOpen();
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void fctPlace();
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void fctTurn();
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void fctSelfHide();
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void fctAttach();
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void fctClose();
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void fctKnock();
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void fctSelfPut();
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void fctListen();
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void fctEat();
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void fctEnter();
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void fctSleep();
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void fctForce();
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void fctLeave();
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void fctWait();
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void fctSound();
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void fctDiscuss();
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void fctSmell();
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void fctScratch();
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void endGame();
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void askRestart();
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void handleOpcode();
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void prepareDisplayText();
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bool decryptNextChar(char &c, int &idx, byte &pt);
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void displayStatusArrow();
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void displayStatusInDescriptionBar(char stat);
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void displayQuestionText(Common::String s, int cmd);
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void displayTextInDescriptionBar(int x, int y, int nb, int mesgId);
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void displayTextInVerbBar(Common::String text);
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void displayTextBlock(Common::String text);
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void mapMessageId(int &mesgId);
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void resetOpenObjects();
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void setCoordinates(int sx);
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void drawPicture();
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void drawPictureWithText();
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void addObjectToInventory(int objectId);
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void putInHand(int &objId);
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void initMaxAnswer();
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void displayAnimFrame(int frameNum, int animId);
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int getFirstObject();
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void prepareNextObject();
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void putObject();
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void resetObjectPlace();
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void drawDiscussionBox();
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void displayNarrativePicture(int af, int ob);
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void menuUp();
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void displayLookScreen(int objId);
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void adzon();
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public:
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Common::Point _prevPos;
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int _currMenu;
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int _currAction;
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int _drawingSizeArr[108];
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int _charAnswerCount[9];
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int _charAnswerMax[9];
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byte _tabdon[4001];
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bool _soundOff;
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bool _blo;
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bool _destinationOk;
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bool _largestClearScreen;
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int _currGraphicalDevice;
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int _newGraphicalDevice;
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float _addFix;
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int _savedBitIndex;
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int _numpal;
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int _key;
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bool _mouseClick;
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SaveStruct _coreVar, _saveStruct;
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int _maff;
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int _caff;
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int _crep;
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int _resolutionScaler;
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byte _destinationArray[7][25];
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byte *_curPict;
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byte *_curAnim;
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byte *_rightFramePict;
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Debugger _debugger;
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ScreenSurface _screenSurface;
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PaletteManager _paletteManager;
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GfxSurface _backgroundSurface;
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Common::RandomSource _randomSource;
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SoundManager _soundManager;
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SavegameManager _savegameManager;
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Menu _menu;
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MouseHandler _mouse;
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TextHandler _text;
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DialogManager _dialogManager;
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MortevielleEngine(OSystem *system, const MortevielleGameDescription *gameDesc);
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~MortevielleEngine();
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virtual bool hasFeature(EngineFeature f) const;
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virtual bool canLoadGameStateCurrently();
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virtual bool canSaveGameStateCurrently();
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virtual Common::Error loadGameState(int slot);
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virtual Common::Error saveGameState(int slot, const Common::String &desc);
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virtual Common::Error run();
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uint32 getGameFlags() const;
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Common::Language getLanguage() const;
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Common::Language getOriginalLanguage() const;
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static Common::String generateSaveFilename(const Common::String &target, int slot);
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Common::String generateSaveFilename(int slot) { return generateSaveFilename(_targetName, slot); }
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int getChar();
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bool keyPressed();
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Common::Point getMousePos() const { return _mousePos; }
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void setMousePos(const Common::Point &pt);
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bool getMouseClick() const { return _mouseClick; }
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void setMouseClick(bool v) { _mouseClick = v; }
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Common::String getEngineString(int idx) const { return _engineStrings[idx]; }
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Common::String getGameString(int idx) const { return _gameStrings[idx]; }
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void delay(int amount);
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void gameLoaded();
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void initGame();
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void displayAloneText();
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void draw(int x, int y);
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void charToHour();
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void hourToChar();
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Common::String getString(int num);
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void setPal(int n);
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Common::String copy(const Common::String &s, int idx, size_t size);
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void testKeyboard();
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int getPresence(int roomId);
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void displayEmptyHand();
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void displayPicture(const byte *pic, int x, int y);
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int gettKeyPressed();
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void handleDescriptionText(int f, int mesgId);
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int getAnimOffset(int frameNum, int animNum);
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void clearScreen();
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};
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extern MortevielleEngine *g_vm;
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} // End of namespace Mortevielle
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#endif
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