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https://github.com/libretro/scummvm.git
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120 lines
4.4 KiB
C++
120 lines
4.4 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#ifndef NEVERHOOD_SCENE_H
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#define NEVERHOOD_SCENE_H
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#include "common/array.h"
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#include "neverhood/neverhood.h"
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#include "neverhood/background.h"
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#include "neverhood/entity.h"
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#include "neverhood/graphics.h"
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#include "neverhood/klayman.h"
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#include "neverhood/module.h"
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#include "neverhood/palette.h"
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#include "neverhood/smackerplayer.h"
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#include "neverhood/sprite.h"
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#include "neverhood/staticdata.h"
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namespace Neverhood {
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#define InsertKlayman(KlaymanClass, X, Y) _klayman = new KlaymanClass(_vm, this, X, Y); addSprite(_klayman)
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#define InsertKlaymanInitArgs(KlaymanClass, X, Y, InitArgs) _klayman = new KlaymanClass(_vm, this, X, Y); ((KlaymanClass*)_klayman)->init InitArgs; addSprite(_klayman)
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class Scene : public Entity {
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public:
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Scene(NeverhoodEngine *vm, Module *parentModule, bool clearHitRects);
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virtual ~Scene();
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virtual void draw();
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void addEntity(Entity *entity);
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bool removeEntity(Entity *entity);
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void addSurface(BaseSurface *surface);
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bool removeSurface(BaseSurface *surface);
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Sprite *addSprite(Sprite *sprite);
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void setSurfacePriority(BaseSurface *surface, int priority);
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void deleteSprite(Sprite **sprite);
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Background *addBackground(Background *background);
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void setBackground(uint32 fileHash, bool dirtyBackground = true);
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void changeBackground(uint32 fileHash);
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Sprite *insertStaticSprite(uint32 fileHash, int surfacePriority);
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SmackerPlayer *addSmackerPlayer(SmackerPlayer *smackerPlayer);
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void update();
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protected:
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Module *_parentModule;
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Common::Array<Entity*> _entities;
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Common::Array<BaseSurface*> _surfaces;
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bool _systemCallbackFlag;
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MessageList *_messageList;
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uint _messageListCount;
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uint _messageListIndex;
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bool _messageListFlag1;
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NPoint _mouseClickPos;
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bool _mouseClicked;
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DataResource _dataResource;
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RectList *_rectList;
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HitRectList _hitRectList;
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int _rectType;
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// TODO 0000008E field_8E dw ?
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Sprite *_mouseCursor;
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Klayman *_klayman;
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Palette *_palette;
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Background *_background;
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bool _surfaceFlag;
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bool _messageListFlag;
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MessageList *_messageList2;
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int _messageListStatus;
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SmackerPlayer *_smackerPlayer;
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void (Entity::*_savedUpdateHandlerCb)();
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uint32 (Entity::*_savedMessageHandlerCb)(int messageNum, const MessageParam ¶m, Entity *sender);
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bool _smackerDone;
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// TODO 000000BD field_BD db ?
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// TODO 000000BE field_BE db ?
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// TODO 000000BF field_BF db ?
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uint32 _smkFileHash;
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// TODO 000000C4 hitArray dd ?
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bool _messageListFlag2;
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bool _prevVisible;
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int _messageValue;
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// TODO 000000CF field_CF db ?
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uint32 handleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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void smackerUpdate();
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uint32 smackerHandleMessage(int messageNum, const MessageParam ¶m, Entity *sender);
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bool queryPositionSprite(int16 mouseX, int16 mouseY);
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bool queryPositionRectList(int16 mouseX, int16 mouseY);
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void setMessageList(uint32 id, bool messageListFlag = true, bool systemCallbackFlag = false);
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void setMessageList(MessageList *messageList, bool messageListFlag = true, bool systemCallbackFlag = false);
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bool setMessageList2(uint32 id, bool messageListFlag = true, bool systemCallbackFlag = false);
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bool setMessageList2(MessageList *messageList, bool messageListFlag = true, bool systemCallbackFlag = false);
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void runMessageList();
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void setRectList(uint32 id);
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void setRectList(RectList *rectList);
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void clearRectList();
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void loadHitRectList();
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void messageList402220();
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void loadDataResource(uint32 fileHash);
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uint16 convertMessageNum(uint32 messageNum);
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};
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} // End of namespace Neverhood
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#endif /* NEVERHOOD_SCENE_H */
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