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96 lines
2.1 KiB
C++
96 lines
2.1 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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/*
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* This code is based on Labyrinth of Time code with assistance of
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*
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* Copyright (c) 1993 Terra Nova Development
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* Copyright (c) 2004 The Wyrmkeep Entertainment Co.
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*
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*/
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#ifndef LAB_EVENTMAN_H
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#define LAB_EVENTMAN_H
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#include "common/events.h"
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namespace Lab {
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class LabEngine;
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class Image;
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struct IntuiMessage {
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MessageClass _msgClass;
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uint16 _code; // KeyCode or Button Id
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uint16 _qualifier;
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Common::Point _mouse;
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};
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class EventManager {
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private:
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LabEngine *_vm;
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bool _leftClick;
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bool _rightClick;
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bool _buttonHit;
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Common::Point _mousePos;
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Common::KeyState _keyPressed;
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public:
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EventManager (LabEngine *vm);
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IntuiMessage *getMsg();
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/**
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* Initializes the mouse.
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*/
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void initMouse();
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/**
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* Shows the mouse.
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*/
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void mouseShow();
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/**
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* Hides the mouse.
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*/
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void mouseHide();
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void processInput();
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/**
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* Moves the mouse to new co-ordinates.
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*/
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void setMousePos(Common::Point pos);
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Common::Point updateAndGetMousePos();
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/**
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* Simulates an event for the game main loop, when a game is
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* loaded or when the user teleports to a scene
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*/
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void simulateEvent();
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};
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} // End of namespace Lab
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#endif // LAB_EVENTMAN_H
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