mirror of
https://github.com/libretro/scummvm.git
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c36bdb3e11
please note that there are still many bugs in here. several stuff isn't endian safe either. SkyLogic needs to get split up as well. svn-id: r7106
110 lines
3.0 KiB
C++
110 lines
3.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2003 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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*
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* $Header$
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*
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*/
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#ifndef SKYTEXT_H
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#define SKYTEXT_H
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#include "sky/disk.h"
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class SkyText {
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public:
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SkyText(SkyDisk *skyDisk, uint32 gameVersion);
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void getText(uint32 textNr, uint16 language);
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void displayText(uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
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void displayText(char *textPtr, uint8 *dest, bool centre, uint16 pixelWidth, uint8 color);
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void makeGameCharacter(char textChar, uint8 *charSetPtr, uint8 *&data, uint8 color);
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protected:
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bool getTBit();
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void fnSetFont(uint32 fontNr);
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virtual char getTextChar() = 0;
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SkyDisk *_skyDisk;
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uint32 _gameVersion;
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uint8 _inputValue;
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uint8 _shiftBits;
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uint8 *_textItemPtr;
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struct charSet {
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uint8 *addr;
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uint32 charHeight;
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uint32 charSpacing;
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} _mainCharacterSet, _linkCharacterSet, _controlCharacterSet;
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uint32 _curCharSet;
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uint8 *_characterSet;
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uint8 _charHeight;
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uint8 *_preAfterTableArea;
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char _textBuffer[1024];
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uint8 _centreTable[40];
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uint8 *_mouseTextData; //space for the mouse text
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uint8 _dtCol;
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uint16 _dtLineWidth; //width of line in pixels
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uint32 _dtLines; //no of lines to do
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uint32 _dtLineSize; //size of one line in bytes
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uint8 *_dtData; //address of textdata
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uint32 _dtLetters; //no of chars in message
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char *_dtText; //pointer to text
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uint32 _dtCharSpacing; //character seperation adjustment
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uint32 _dtWidth; //width of chars in last line (for editing (?))
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uint32 _dtLastWidth;
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bool _dtCentre; //set for centre text
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};
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class SkyText_v00267 : public SkyText {
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public:
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SkyText_v00267(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
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protected:
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char getTextChar();
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};
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class SkyText_v00288 : public SkyText {
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public:
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SkyText_v00288(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
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protected:
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char getTextChar();
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};
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class SkyText_v00303 : public SkyText {
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public:
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SkyText_v00303(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
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protected:
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char getTextChar();
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};
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class SkyText_v00331 : public SkyText {
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public:
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SkyText_v00331(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
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protected:
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char getTextChar();
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};
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class SkyText_v00372 : public SkyText {
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public:
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SkyText_v00372(SkyDisk *skyDisk, uint32 gameVersion) : SkyText(skyDisk, gameVersion) {};
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protected:
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char getTextChar();
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};
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#endif
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