scummvm/engines/kyra/timer.cpp
Johannes Schickel 0bea9cf47b Made the kyra debug extensions more generic, i.e. scumm engine could replace
their debugC calls now with the new introduced debugC calls.
(A mail how to use it will follow shortly on -devel)
Also now these special engine debug flags can be specified from the commandline.
Also made the -c & --config parameter check more secure.

svn-id: r20695
2006-02-14 23:31:25 +00:00

281 lines
9.0 KiB
C++

/* ScummVM - Scumm Interpreter
* Copyright (C) 2005-2006 The ScummVM project
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
* $URL$
* $Id$
*
*/
#include "kyra/kyra.h"
#include "kyra/screen.h"
#include "kyra/animator.h"
#include "common/system.h"
namespace Kyra {
void KyraEngine::setupTimers() {
debugC(9, kDebugLevelMain, "KyraEngine::setupTimers()");
memset(_timers, 0, sizeof(_timers));
for (int i = 0; i < 34; i++)
_timers[i].active = 1;
_timers[0].func = _timers[1].func = _timers[2].func = _timers[3].func = _timers[4].func = 0; //Unused.
_timers[5].func = _timers[6].func = _timers[7].func = _timers[8].func = _timers[9].func = 0; //_nullsub51;
_timers[10].func = _timers[11].func = _timers[12].func = _timers[13].func = 0; //_nullsub50;
_timers[14].func = &KyraEngine::timerCheckAnimFlag2; //_nullsub52;
_timers[15].func = &KyraEngine::timerUpdateHeadAnims; //_nullsub48;
_timers[16].func = &KyraEngine::timerSetFlags1; //_nullsub47;
_timers[17].func = 0; //sub_15120;
_timers[18].func = &KyraEngine::timerCheckAnimFlag1; //_nullsub53;
_timers[19].func = &KyraEngine::timerRedrawAmulet; //_nullsub54;
_timers[20].func = 0; //offset _timerDummy1
_timers[21].func = 0; //sub_1517C;
_timers[22].func = 0; //offset _timerDummy2
_timers[23].func = 0; //offset _timerDummy3,
_timers[24].func = 0; //_nullsub45;
_timers[25].func = 0; //offset _timerDummy4
_timers[26].func = 0; //_nullsub46;
_timers[27].func = 0; //offset _timerDummy5,
_timers[28].func = 0; //offset _timerDummy6
_timers[29].func = 0; //offset _timerDummy7,
_timers[30].func = 0; //offset _timerDummy8,
_timers[31].func = &KyraEngine::timerFadeText; //sub_151F8;
_timers[32].func = &KyraEngine::updateAnimFlag1; //_nullsub61;
_timers[33].func = &KyraEngine::updateAnimFlag2; //_nullsub62;
_timers[0].countdown = _timers[1].countdown = _timers[2].countdown = _timers[3].countdown = _timers[4].countdown = -1;
_timers[5].countdown = 5;
_timers[6].countdown = 7;
_timers[7].countdown = 8;
_timers[8].countdown = 9;
_timers[9].countdown = 7;
_timers[10].countdown = _timers[11].countdown = _timers[12].countdown = _timers[13].countdown = 420;
_timers[14].countdown = 600;
_timers[15].countdown = 11;
_timers[16].countdown = _timers[17].countdown = 7200;
_timers[18].countdown = _timers[19].countdown = 600;
_timers[20].countdown = 7200;
_timers[21].countdown = 18000;
_timers[22].countdown = 7200;
_timers[23].countdown = _timers[24].countdown = _timers[25].countdown = _timers[26].countdown = _timers[27].countdown = 10800;
_timers[28].countdown = 21600;
_timers[29].countdown = 7200;
_timers[30].countdown = 10800;
_timers[31].countdown = -1;
_timers[32].countdown = 9;
_timers[33].countdown = 3;
}
void KyraEngine::updateGameTimers() {
debugC(9, kDebugLevelMain, "KyraEngine::updateGameTimers()");
if (_system->getMillis() < _timerNextRun)
return;
_timerNextRun += 99999;
for (int i = 0; i < 34; i++) {
if (_timers[i].active && _timers[i].countdown > -1) {
if (_timers[i].nextRun <=_system->getMillis()) {
if (i > 4 && _timers[i].func)
(*this.*_timers[i].func)(i);
_timers[i].nextRun = _system->getMillis() + _timers[i].countdown * _tickLength;
}
}
if (_timers[i].nextRun < _timerNextRun)
_timerNextRun = _timers[i].nextRun;
}
}
void KyraEngine::clearNextEventTickCount() {
debugC(9, kDebugLevelMain, "KyraEngine::clearNextEventTickCount()");
_timerNextRun = 0;
}
void KyraEngine::setTimerDelay(uint8 timer, int32 countdown) {
debugC(9, kDebugLevelMain, "KyraEngine::setTimerDelay(%i, %d)", timer, countdown);
_timers[timer].countdown = countdown;
}
int16 KyraEngine::getTimerDelay(uint8 timer) {
debugC(9, kDebugLevelMain, "KyraEngine::getTimerDelay(%i)", timer);
return _timers[timer].countdown;
}
void KyraEngine::setTimerCountdown(uint8 timer, int32 countdown) {
debugC(9, kDebugLevelMain, "KyraEngine::setTimerCountdown(%i, %i)", timer, countdown);
_timers[timer].countdown = countdown;
_timers[timer].nextRun = _system->getMillis() + countdown * _tickLength;
uint32 nextRun = _system->getMillis() + countdown * _tickLength;
if (nextRun < _timerNextRun)
_timerNextRun = nextRun;
}
void KyraEngine::enableTimer(uint8 timer) {
debugC(9, kDebugLevelMain, "KyraEngine::enableTimer(%i)", timer);
_timers[timer].active = 1;
}
void KyraEngine::disableTimer(uint8 timer) {
debugC(9, kDebugLevelMain, "KyraEngine::disableTimer(%i)", timer);
_timers[timer].active = 0;
}
void KyraEngine::timerUpdateHeadAnims(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerUpdateHeadAnims(%i)", timerNum);
static int8 currentFrame = 0;
static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
4, 4, 6, 4, 8, 1, 9, 4, -1};
if (_talkingCharNum < 0)
return;
_currHeadShape = frameTable[currentFrame];
currentFrame++;
if (frameTable[currentFrame] == -1)
currentFrame = 0;
_animator->animRefreshNPC(0);
_animator->animRefreshNPC(_talkingCharNum);
}
void KyraEngine::timerSetFlags1(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerSetFlags(%i)", timerNum);
if (_currentCharacter->sceneId == 0x1C)
return;
int rndNr = _rnd.getRandomNumberRng(0, 3);
for (int i = 0; i < 4; i++) {
if (!queryGameFlag(rndNr + 17)) {
setGameFlag(rndNr + 17);
break;
} else {
rndNr++;
if (rndNr > 3)
rndNr = 0;
}
}
}
void KyraEngine::timerFadeText(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerFadeText(%i)", timerNum);
_fadeText = true;
}
void KyraEngine::updateAnimFlag1(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::updateAnimFlag1(%d)", timerNum);
if (_brandonStatusBit & 2) {
_brandonStatusBit0x02Flag = 1;
}
}
void KyraEngine::updateAnimFlag2(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::updateAnimFlag2(%d)", timerNum);
if (_brandonStatusBit & 0x20) {
_brandonStatusBit0x20Flag = 1;
}
}
void KyraEngine::setTextFadeTimerCountdown(int16 countdown) {
debugC(9, kDebugLevelMain, "KyraEngine::setTextFadeTimerCountdown(%i)", countdown);
//if (countdown == -1)
//countdown = 32000;
setTimerCountdown(31, countdown*60);
}
void KyraEngine::timerSetFlags2(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerSetFlags2(%i)", timerNum);
if (!((uint32*)(_flagsTable+0x2D))[timerNum])
((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
}
void KyraEngine::timerCheckAnimFlag1(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerCheckAnimFlag1(%i)", timerNum);
if (_brandonStatusBit & 0x20) {
checkAmuletAnimFlags();
setTimerCountdown(18, -1);
}
}
void KyraEngine::timerCheckAnimFlag2(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerCheckAnimFlag1(%i)", timerNum);
if (_brandonStatusBit & 0x2) {
checkAmuletAnimFlags();
setTimerCountdown(14, -1);
}
}
void KyraEngine::checkAmuletAnimFlags() {
debugC(9, kDebugLevelMain, "KyraEngine::checkSpecialAnimFlags()");
if (_brandonStatusBit & 2) {
seq_makeBrandonNormal2();
setTimerCountdown(19, 300);
}
if (_brandonStatusBit & 0x20) {
seq_makeBrandonNormal();
setTimerCountdown(19, 300);
}
}
void KyraEngine::timerRedrawAmulet(int timerNum) {
debugC(9, kDebugLevelMain, "KyraEngine::timerRedrawAmulet(%i)", timerNum);
if (queryGameFlag(0xF1)) {
drawAmulet();
setTimerCountdown(19, -1);
}
}
void KyraEngine::drawAmulet() {
debugC(9, kDebugLevelMain, "KyraEngine::drawAmulet()");
static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
resetGameFlag(0xF1);
_screen->hideMouse();
int i = 0;
while (amuletTable1[i] != -1) {
if (queryGameFlag(87))
_screen->drawShape(0, _shapes[4+amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
if (queryGameFlag(89))
_screen->drawShape(0, _shapes[4+amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
if (queryGameFlag(86))
_screen->drawShape(0, _shapes[4+amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
if (queryGameFlag(88))
_screen->drawShape(0, _shapes[4+amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
_screen->updateScreen();
delayWithTicks(3);
i++;
}
_screen->showMouse();
}
} // end of namespace Kyra