mirror of
https://github.com/libretro/scummvm.git
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0bea9cf47b
their debugC calls now with the new introduced debugC calls. (A mail how to use it will follow shortly on -devel) Also now these special engine debug flags can be specified from the commandline. Also made the -c & --config parameter check more secure. svn-id: r20695
281 lines
9.0 KiB
C++
281 lines
9.0 KiB
C++
/* ScummVM - Scumm Interpreter
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* Copyright (C) 2005-2006 The ScummVM project
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*
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*/
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#include "kyra/kyra.h"
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#include "kyra/screen.h"
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#include "kyra/animator.h"
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#include "common/system.h"
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namespace Kyra {
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void KyraEngine::setupTimers() {
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debugC(9, kDebugLevelMain, "KyraEngine::setupTimers()");
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memset(_timers, 0, sizeof(_timers));
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for (int i = 0; i < 34; i++)
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_timers[i].active = 1;
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_timers[0].func = _timers[1].func = _timers[2].func = _timers[3].func = _timers[4].func = 0; //Unused.
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_timers[5].func = _timers[6].func = _timers[7].func = _timers[8].func = _timers[9].func = 0; //_nullsub51;
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_timers[10].func = _timers[11].func = _timers[12].func = _timers[13].func = 0; //_nullsub50;
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_timers[14].func = &KyraEngine::timerCheckAnimFlag2; //_nullsub52;
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_timers[15].func = &KyraEngine::timerUpdateHeadAnims; //_nullsub48;
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_timers[16].func = &KyraEngine::timerSetFlags1; //_nullsub47;
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_timers[17].func = 0; //sub_15120;
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_timers[18].func = &KyraEngine::timerCheckAnimFlag1; //_nullsub53;
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_timers[19].func = &KyraEngine::timerRedrawAmulet; //_nullsub54;
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_timers[20].func = 0; //offset _timerDummy1
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_timers[21].func = 0; //sub_1517C;
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_timers[22].func = 0; //offset _timerDummy2
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_timers[23].func = 0; //offset _timerDummy3,
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_timers[24].func = 0; //_nullsub45;
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_timers[25].func = 0; //offset _timerDummy4
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_timers[26].func = 0; //_nullsub46;
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_timers[27].func = 0; //offset _timerDummy5,
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_timers[28].func = 0; //offset _timerDummy6
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_timers[29].func = 0; //offset _timerDummy7,
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_timers[30].func = 0; //offset _timerDummy8,
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_timers[31].func = &KyraEngine::timerFadeText; //sub_151F8;
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_timers[32].func = &KyraEngine::updateAnimFlag1; //_nullsub61;
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_timers[33].func = &KyraEngine::updateAnimFlag2; //_nullsub62;
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_timers[0].countdown = _timers[1].countdown = _timers[2].countdown = _timers[3].countdown = _timers[4].countdown = -1;
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_timers[5].countdown = 5;
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_timers[6].countdown = 7;
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_timers[7].countdown = 8;
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_timers[8].countdown = 9;
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_timers[9].countdown = 7;
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_timers[10].countdown = _timers[11].countdown = _timers[12].countdown = _timers[13].countdown = 420;
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_timers[14].countdown = 600;
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_timers[15].countdown = 11;
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_timers[16].countdown = _timers[17].countdown = 7200;
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_timers[18].countdown = _timers[19].countdown = 600;
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_timers[20].countdown = 7200;
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_timers[21].countdown = 18000;
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_timers[22].countdown = 7200;
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_timers[23].countdown = _timers[24].countdown = _timers[25].countdown = _timers[26].countdown = _timers[27].countdown = 10800;
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_timers[28].countdown = 21600;
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_timers[29].countdown = 7200;
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_timers[30].countdown = 10800;
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_timers[31].countdown = -1;
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_timers[32].countdown = 9;
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_timers[33].countdown = 3;
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}
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void KyraEngine::updateGameTimers() {
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debugC(9, kDebugLevelMain, "KyraEngine::updateGameTimers()");
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if (_system->getMillis() < _timerNextRun)
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return;
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_timerNextRun += 99999;
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for (int i = 0; i < 34; i++) {
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if (_timers[i].active && _timers[i].countdown > -1) {
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if (_timers[i].nextRun <=_system->getMillis()) {
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if (i > 4 && _timers[i].func)
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(*this.*_timers[i].func)(i);
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_timers[i].nextRun = _system->getMillis() + _timers[i].countdown * _tickLength;
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}
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}
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if (_timers[i].nextRun < _timerNextRun)
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_timerNextRun = _timers[i].nextRun;
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}
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}
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void KyraEngine::clearNextEventTickCount() {
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debugC(9, kDebugLevelMain, "KyraEngine::clearNextEventTickCount()");
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_timerNextRun = 0;
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}
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void KyraEngine::setTimerDelay(uint8 timer, int32 countdown) {
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debugC(9, kDebugLevelMain, "KyraEngine::setTimerDelay(%i, %d)", timer, countdown);
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_timers[timer].countdown = countdown;
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}
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int16 KyraEngine::getTimerDelay(uint8 timer) {
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debugC(9, kDebugLevelMain, "KyraEngine::getTimerDelay(%i)", timer);
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return _timers[timer].countdown;
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}
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void KyraEngine::setTimerCountdown(uint8 timer, int32 countdown) {
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debugC(9, kDebugLevelMain, "KyraEngine::setTimerCountdown(%i, %i)", timer, countdown);
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_timers[timer].countdown = countdown;
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_timers[timer].nextRun = _system->getMillis() + countdown * _tickLength;
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uint32 nextRun = _system->getMillis() + countdown * _tickLength;
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if (nextRun < _timerNextRun)
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_timerNextRun = nextRun;
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}
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void KyraEngine::enableTimer(uint8 timer) {
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debugC(9, kDebugLevelMain, "KyraEngine::enableTimer(%i)", timer);
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_timers[timer].active = 1;
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}
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void KyraEngine::disableTimer(uint8 timer) {
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debugC(9, kDebugLevelMain, "KyraEngine::disableTimer(%i)", timer);
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_timers[timer].active = 0;
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}
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void KyraEngine::timerUpdateHeadAnims(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerUpdateHeadAnims(%i)", timerNum);
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static int8 currentFrame = 0;
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static const int8 frameTable[] = {4, 5, 4, 5, 4, 5, 0, 1, 4, 5,
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4, 4, 6, 4, 8, 1, 9, 4, -1};
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if (_talkingCharNum < 0)
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return;
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_currHeadShape = frameTable[currentFrame];
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currentFrame++;
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if (frameTable[currentFrame] == -1)
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currentFrame = 0;
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_animator->animRefreshNPC(0);
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_animator->animRefreshNPC(_talkingCharNum);
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}
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void KyraEngine::timerSetFlags1(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerSetFlags(%i)", timerNum);
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if (_currentCharacter->sceneId == 0x1C)
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return;
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int rndNr = _rnd.getRandomNumberRng(0, 3);
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for (int i = 0; i < 4; i++) {
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if (!queryGameFlag(rndNr + 17)) {
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setGameFlag(rndNr + 17);
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break;
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} else {
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rndNr++;
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if (rndNr > 3)
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rndNr = 0;
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}
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}
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}
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void KyraEngine::timerFadeText(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerFadeText(%i)", timerNum);
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_fadeText = true;
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}
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void KyraEngine::updateAnimFlag1(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::updateAnimFlag1(%d)", timerNum);
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if (_brandonStatusBit & 2) {
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_brandonStatusBit0x02Flag = 1;
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}
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}
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void KyraEngine::updateAnimFlag2(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::updateAnimFlag2(%d)", timerNum);
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if (_brandonStatusBit & 0x20) {
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_brandonStatusBit0x20Flag = 1;
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}
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}
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void KyraEngine::setTextFadeTimerCountdown(int16 countdown) {
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debugC(9, kDebugLevelMain, "KyraEngine::setTextFadeTimerCountdown(%i)", countdown);
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//if (countdown == -1)
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//countdown = 32000;
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setTimerCountdown(31, countdown*60);
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}
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void KyraEngine::timerSetFlags2(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerSetFlags2(%i)", timerNum);
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if (!((uint32*)(_flagsTable+0x2D))[timerNum])
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((uint32*)(_flagsTable+0x2D))[timerNum] = 1;
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}
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void KyraEngine::timerCheckAnimFlag1(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerCheckAnimFlag1(%i)", timerNum);
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if (_brandonStatusBit & 0x20) {
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checkAmuletAnimFlags();
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setTimerCountdown(18, -1);
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}
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}
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void KyraEngine::timerCheckAnimFlag2(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerCheckAnimFlag1(%i)", timerNum);
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if (_brandonStatusBit & 0x2) {
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checkAmuletAnimFlags();
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setTimerCountdown(14, -1);
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}
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}
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void KyraEngine::checkAmuletAnimFlags() {
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debugC(9, kDebugLevelMain, "KyraEngine::checkSpecialAnimFlags()");
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if (_brandonStatusBit & 2) {
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seq_makeBrandonNormal2();
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setTimerCountdown(19, 300);
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}
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if (_brandonStatusBit & 0x20) {
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seq_makeBrandonNormal();
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setTimerCountdown(19, 300);
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}
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}
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void KyraEngine::timerRedrawAmulet(int timerNum) {
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debugC(9, kDebugLevelMain, "KyraEngine::timerRedrawAmulet(%i)", timerNum);
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if (queryGameFlag(0xF1)) {
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drawAmulet();
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setTimerCountdown(19, -1);
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}
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}
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void KyraEngine::drawAmulet() {
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debugC(9, kDebugLevelMain, "KyraEngine::drawAmulet()");
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static const int16 amuletTable1[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x150, 0x155, 0x15A, 0x15F, 0x164, 0x145, -1};
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static const int16 amuletTable3[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x14F, 0x154, 0x159, 0x15E, 0x163, 0x144, -1};
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static const int16 amuletTable2[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x152, 0x157, 0x15C, 0x161, 0x166, 0x147, -1};
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static const int16 amuletTable4[] = {0x167, 0x162, 0x15D, 0x158, 0x153, 0x151, 0x156, 0x15B, 0x160, 0x165, 0x146, -1};
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resetGameFlag(0xF1);
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_screen->hideMouse();
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int i = 0;
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while (amuletTable1[i] != -1) {
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if (queryGameFlag(87))
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_screen->drawShape(0, _shapes[4+amuletTable1[i]], _amuletX[0], _amuletY[0], 0, 0);
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if (queryGameFlag(89))
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_screen->drawShape(0, _shapes[4+amuletTable2[i]], _amuletX[1], _amuletY[1], 0, 0);
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if (queryGameFlag(86))
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_screen->drawShape(0, _shapes[4+amuletTable3[i]], _amuletX[2], _amuletY[2], 0, 0);
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if (queryGameFlag(88))
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_screen->drawShape(0, _shapes[4+amuletTable4[i]], _amuletX[3], _amuletY[3], 0, 0);
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_screen->updateScreen();
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delayWithTicks(3);
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i++;
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}
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_screen->showMouse();
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}
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} // end of namespace Kyra
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