mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-15 06:08:35 +00:00
5af782c5d2
svn-id: r53033
608 lines
18 KiB
C++
608 lines
18 KiB
C++
/* ScummVM - Graphic Adventure Engine
|
|
*
|
|
* ScummVM is the legal property of its developers, whose names
|
|
* are too numerous to list here. Please refer to the COPYRIGHT
|
|
* file distributed with this source distribution.
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
*
|
|
* $URL$
|
|
* $Id$
|
|
*
|
|
*/
|
|
|
|
#include "common/system.h"
|
|
#include "common/util.h"
|
|
#include "graphics/cursorman.h"
|
|
#include "scumm/bomp.h"
|
|
#include "scumm/charset.h"
|
|
#include "scumm/he/intern_he.h"
|
|
#include "scumm/object.h"
|
|
#include "scumm/he/resource_he.h"
|
|
#include "scumm/saveload.h"
|
|
#include "scumm/scumm.h"
|
|
#include "scumm/scumm_v2.h"
|
|
#include "scumm/scumm_v5.h"
|
|
|
|
namespace Scumm {
|
|
|
|
/*
|
|
* Mouse cursor cycle colors (for the default crosshair).
|
|
*/
|
|
static const byte default_v1_cursor_colors[4] = {
|
|
1, 1, 12, 11
|
|
};
|
|
|
|
static const uint16 default_pce_cursor_colors[4] = {
|
|
0x01FF, 0x01FF, 0x016D, 0x0092
|
|
};
|
|
|
|
static const byte default_cursor_colors[4] = {
|
|
15, 15, 7, 8
|
|
};
|
|
|
|
// 2bpp
|
|
static const uint16 default_he_cursor[128] = {
|
|
0x0a80, 0x0000, 0x0000, 0x0000, 0x2568, 0x0000, 0x0000, 0x0000,
|
|
0x9556, 0x8000, 0x0000, 0x0000, 0x9955, 0x6800, 0x0000, 0x0000,
|
|
0x9955, 0x5680, 0x0000, 0x0000, 0x2655, 0x5568, 0x0000, 0x0000,
|
|
0x2695, 0x5556, 0x8000, 0x0000, 0x0995, 0x5555, 0x6800, 0x0000,
|
|
0x09a5, 0x5555, 0x5600, 0x0000, 0x0269, 0x5555, 0x5580, 0x0000,
|
|
0x0269, 0x5555, 0x5560, 0x0000, 0x009a, 0x5555, 0x5560, 0x0000,
|
|
0x009a, 0x9555, 0x5580, 0x0000, 0x0026, 0x9555, 0x5600, 0x0000,
|
|
0x0026, 0xa555, 0x5580, 0x0000, 0x0009, 0xa955, 0x5560, 0x0000,
|
|
0x0009, 0xa9a9, 0x5558, 0x0000, 0x0002, 0x6aaa, 0x5558, 0x0000,
|
|
0x0002, 0x6a9a, 0xaa58, 0x0000, 0x0000, 0x9a66, 0xaa60, 0x0000,
|
|
0x0000, 0x2589, 0xa980, 0x0000, 0x0000, 0x0a02, 0x5600, 0x0000,
|
|
0x0000, 0x0000, 0xa800, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000,
|
|
0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000, 0x0000
|
|
};
|
|
|
|
static const byte default_v6_cursor[] = {
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x0F,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0xFF,
|
|
0x0F,0x0F,0x0F,0x0F,0x0F,0x0F, 0x0F,0x0F,0x0F, 0x0F,0x0F,0x0F,0x0F,0x0F,0x0F,0xFF,
|
|
0x00,0x00,0x00,0x00,0x00,0x00, 0x00,0x0F,0x00, 0x00,0x00,0x00,0x00,0x00,0x00,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
0xFF,0xFF,0xFF,0xFF,0xFF,0xFF, 0x00,0x0F,0x00, 0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,0xFF,
|
|
};
|
|
|
|
void ScummEngine_v5::animateCursor() {
|
|
if (_cursor.animate) {
|
|
if (!(_cursor.animateIndex & 0x1)) {
|
|
setBuiltinCursor((_cursor.animateIndex >> 1) & 3);
|
|
}
|
|
_cursor.animateIndex++;
|
|
}
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorHotspot(int x, int y) {
|
|
_cursor.hotspotX = x;
|
|
_cursor.hotspotY = y;
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorTransparency(int a) {
|
|
int i, size;
|
|
|
|
size = _cursor.width * _cursor.height;
|
|
|
|
for (i = 0; i < size; i++)
|
|
if (_grabbedCursor[i] == (byte)a)
|
|
_grabbedCursor[i] = 0xFF;
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine::updateCursor() {
|
|
int transColor = (_game.heversion >= 80) ? 5 : 255;
|
|
#ifdef USE_RGB_COLOR
|
|
Graphics::PixelFormat format = _system->getScreenFormat();
|
|
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
|
|
_cursor.hotspotX, _cursor.hotspotY,
|
|
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
|
|
(_game.heversion == 70 ? 2 : 1),
|
|
&format);
|
|
#else
|
|
CursorMan.replaceCursor(_grabbedCursor, _cursor.width, _cursor.height,
|
|
_cursor.hotspotX, _cursor.hotspotY,
|
|
(_game.platform == Common::kPlatformNES ? _grabbedCursor[63] : transColor),
|
|
(_game.heversion == 70 ? 2 : 1));
|
|
#endif
|
|
}
|
|
|
|
void ScummEngine_v6::grabCursor(int x, int y, int w, int h) {
|
|
VirtScreen *vs = findVirtScreen(y);
|
|
|
|
if (vs == NULL) {
|
|
debug(0, "grabCursor: invalid Y %d", y);
|
|
return;
|
|
}
|
|
|
|
setCursorFromBuffer((byte *)vs->pixels + (y - vs->topline) * vs->pitch + x, w, h, vs->pitch);
|
|
}
|
|
|
|
void ScummEngine_v6::setDefaultCursor() {
|
|
setCursorHotspot(7, 6);
|
|
setCursorFromBuffer(default_v6_cursor, 16, 13, 16);
|
|
}
|
|
|
|
void ScummEngine::setCursorFromBuffer(const byte *ptr, int width, int height, int pitch) {
|
|
uint size;
|
|
byte *dst;
|
|
|
|
size = width * height * _bytesPerPixel;
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("grabCursor: grabbed cursor too big");
|
|
|
|
_cursor.width = width;
|
|
_cursor.height = height;
|
|
_cursor.animate = 0;
|
|
|
|
dst = _grabbedCursor;
|
|
for (; height; height--) {
|
|
memcpy(dst, ptr, width * _bytesPerPixel);
|
|
dst += width * _bytesPerPixel;
|
|
ptr += pitch;
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v70he::setCursorFromImg(uint img, uint room, uint imgindex) {
|
|
_resExtractor->setCursor(img);
|
|
}
|
|
|
|
void ScummEngine_v70he::setDefaultCursor() {
|
|
const uint16 *src;
|
|
int i, j;
|
|
static const byte palette[] = {0, 0, 0, 0,
|
|
0xff, 0xff, 0xff, 0,
|
|
0, 0, 0, 0};
|
|
|
|
if (_bytesPerPixel == 2) {
|
|
for (i = 0; i < 1024; i++)
|
|
WRITE_UINT16(_grabbedCursor + i * 2, 5);
|
|
} else {
|
|
memset(_grabbedCursor, 5, sizeof(_grabbedCursor));
|
|
}
|
|
|
|
_cursor.hotspotX = _cursor.hotspotY = 2;
|
|
src = default_he_cursor;
|
|
|
|
_cursor.width = 32;
|
|
_cursor.height = 32;
|
|
|
|
for (i = 0; i < 32; i++) {
|
|
int p = *src;
|
|
for (j = 0; j < 32; j++) {
|
|
switch ((p & (0x3 << 14)) >> 14) {
|
|
case 1:
|
|
if (_bytesPerPixel == 2)
|
|
WRITE_UINT16(_grabbedCursor + 64 * i + j * 2, get16BitColor(palette[4], palette[5], palette[6]));
|
|
else
|
|
_grabbedCursor[32 * i + j] = 0xfe;
|
|
break;
|
|
case 2:
|
|
if (_bytesPerPixel == 2)
|
|
WRITE_UINT16(_grabbedCursor + 64 * i + j * 2, get16BitColor(palette[0], palette[1], palette[2]));
|
|
else
|
|
_grabbedCursor[32 * i + j] = 0xfd;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
p <<= 2;
|
|
|
|
if ((j + 1) % 8 == 0)
|
|
p = *(++src);
|
|
}
|
|
}
|
|
|
|
if (_bytesPerPixel == 1) {
|
|
// Since white color position is not guaranteed
|
|
// we setup our own palette if supported by backend
|
|
CursorMan.disableCursorPalette(false);
|
|
CursorMan.replaceCursorPalette(palette, 0xfd, 3);
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v6::setCursorFromImg(uint img, uint room, uint imgindex) {
|
|
int w, h;
|
|
const byte *dataptr, *bomp;
|
|
uint32 size;
|
|
FindObjectInRoom foir;
|
|
const ImageHeader *imhd;
|
|
|
|
if (room == (uint) - 1)
|
|
room = getObjectRoom(img);
|
|
|
|
findObjectInRoom(&foir, foCodeHeader | foImageHeader | foCheckAlreadyLoaded, img, room);
|
|
imhd = (const ImageHeader *)findResourceData(MKID_BE('IMHD'), foir.obim);
|
|
|
|
if (_game.version == 8) {
|
|
setCursorHotspot(READ_LE_UINT32(&imhd->v8.hotspot[0].x),
|
|
READ_LE_UINT32(&imhd->v8.hotspot[0].y));
|
|
w = READ_LE_UINT32(&imhd->v8.width) / 8;
|
|
h = READ_LE_UINT32(&imhd->v8.height) / 8;
|
|
} else if (_game.version == 7) {
|
|
setCursorHotspot(READ_LE_UINT16(&imhd->v7.hotspot[0].x),
|
|
READ_LE_UINT16(&imhd->v7.hotspot[0].y));
|
|
w = READ_LE_UINT16(&imhd->v7.width) / 8;
|
|
h = READ_LE_UINT16(&imhd->v7.height) / 8;
|
|
} else {
|
|
if (_game.heversion == 0) {
|
|
setCursorHotspot(READ_LE_UINT16(&imhd->old.hotspot[0].x),
|
|
READ_LE_UINT16(&imhd->old.hotspot[0].y));
|
|
}
|
|
w = READ_LE_UINT16(&foir.cdhd->v6.w) / 8;
|
|
h = READ_LE_UINT16(&foir.cdhd->v6.h) / 8;
|
|
}
|
|
|
|
dataptr = getObjectImage(foir.obim, imgindex);
|
|
assert(dataptr);
|
|
if (_game.version == 8) {
|
|
bomp = dataptr;
|
|
} else {
|
|
size = READ_BE_UINT32(dataptr + 4);
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("setCursorFromImg: Cursor image too large");
|
|
|
|
bomp = findResource(MKID_BE('BOMP'), dataptr);
|
|
}
|
|
|
|
if (bomp != NULL)
|
|
useBompCursor(bomp, w, h);
|
|
else
|
|
useIm01Cursor(dataptr, w, h);
|
|
}
|
|
|
|
void ScummEngine_v6::useIm01Cursor(const byte *im, int w, int h) {
|
|
VirtScreen *vs = &_virtscr[kMainVirtScreen];
|
|
byte *buf, *dst;
|
|
const byte *src;
|
|
int i;
|
|
|
|
w *= 8;
|
|
h *= 8;
|
|
|
|
// Backup the screen content
|
|
dst = buf = (byte *)malloc(w * h);
|
|
src = vs->getPixels(0, 0);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
memcpy(dst, src, w);
|
|
dst += w;
|
|
src += vs->pitch;
|
|
}
|
|
|
|
// Do some drawing
|
|
drawBox(0, 0, w - 1, h - 1, 0xFF);
|
|
|
|
vs->hasTwoBuffers = false;
|
|
_gdi->disableZBuffer();
|
|
_gdi->drawBitmap(im, vs, _screenStartStrip, 0, w, h, 0, w / 8, 0);
|
|
vs->hasTwoBuffers = true;
|
|
_gdi->enableZBuffer();
|
|
|
|
// Grab the data we just drew and setup the cursor with it
|
|
setCursorFromBuffer(vs->getPixels(0, 0), w, h, vs->pitch);
|
|
|
|
// Restore the screen content
|
|
src = buf;
|
|
dst = vs->getPixels(0, 0);
|
|
|
|
for (i = 0; i < h; i++) {
|
|
memcpy(dst, src, w);
|
|
dst += vs->pitch;
|
|
src += w;
|
|
}
|
|
|
|
free(buf);
|
|
}
|
|
|
|
void ScummEngine_v6::useBompCursor(const byte *im, int width, int height) {
|
|
uint size;
|
|
|
|
width *= 8;
|
|
height *= 8;
|
|
|
|
size = width * height;
|
|
if (size > sizeof(_grabbedCursor))
|
|
error("useBompCursor: cursor too big (%d)", size);
|
|
|
|
_cursor.width = width;
|
|
_cursor.height = height;
|
|
_cursor.animate = 0;
|
|
|
|
// Skip the header
|
|
if (_game.version == 8) {
|
|
im += 16;
|
|
} else {
|
|
im += 18;
|
|
}
|
|
decompressBomp(_grabbedCursor, im, width, height);
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v5::redefineBuiltinCursorFromChar(int index, int chr) {
|
|
// Cursor image in both Loom versions are based on images from charset.
|
|
// This function is *only* supported for Loom!
|
|
assert(_game.id == GID_LOOM);
|
|
|
|
assert(index >= 0 && index < 4);
|
|
|
|
// const int oldID = _charset->getCurID();
|
|
|
|
uint16 *ptr = _cursorImages[index];
|
|
int h;
|
|
|
|
if (index == 1 && _game.platform == Common::kPlatformPCEngine) {
|
|
uint16 cursorPCE[] = {
|
|
0x8000, 0xC000, 0xE000, 0xF000, 0xF800, 0xFC00, 0xFE00, 0xFF00,
|
|
0xF180, 0xF800, 0x8C00, 0x0C00, 0x0600, 0x0600, 0x0300, 0x0000
|
|
};
|
|
|
|
for (h = 0; h < ARRAYSIZE(cursorPCE); h++) {
|
|
*ptr++ = cursorPCE[h];
|
|
}
|
|
} else {
|
|
if (_game.version == 3) {
|
|
_charset->setCurID(0);
|
|
} else if (_game.version >= 4) {
|
|
_charset->setCurID(1);
|
|
}
|
|
|
|
Graphics::Surface s;
|
|
byte buf[16*17];
|
|
memset(buf, 123, 16*17);
|
|
s.pixels = buf;
|
|
s.w = _charset->getCharWidth(chr);
|
|
s.h = _charset->getFontHeight();
|
|
s.pitch = s.w;
|
|
// s.h = 17 for FM-TOWNS Loom Japanese. Fixes bug #1166917
|
|
assert(s.w <= 16 && s.h <= 17);
|
|
s.bytesPerPixel = 1;
|
|
|
|
_charset->drawChar(chr, s, 0, 0);
|
|
|
|
memset(ptr, 0, 17 * sizeof(uint16));
|
|
for (h = 0; h < s.h; h++) {
|
|
for (int w = 0; w < s.w; w++) {
|
|
if (buf[s.pitch * h + w] != 123)
|
|
*ptr |= 1 << (15 - w);
|
|
}
|
|
ptr++;
|
|
}
|
|
}
|
|
|
|
// _charset->setCurID(oldID);
|
|
}
|
|
|
|
void ScummEngine_v5::redefineBuiltinCursorHotspot(int index, int x, int y) {
|
|
// Cursor image in both Looms are based on images from charset.
|
|
// This function is *only* supported for Loom!
|
|
assert(_game.id == GID_LOOM);
|
|
|
|
assert(index >= 0 && index < 4);
|
|
|
|
_cursorHotspots[index * 2] = x;
|
|
_cursorHotspots[index * 2 + 1] = y;
|
|
}
|
|
|
|
void ScummEngine_v2::setBuiltinCursor(int idx) {
|
|
int i, j;
|
|
byte color;
|
|
|
|
memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
|
|
|
|
if (_game.version <= 1)
|
|
color = default_v1_cursor_colors[idx];
|
|
else
|
|
color = default_cursor_colors[idx];
|
|
|
|
if (_game.platform == Common::kPlatformNES) {
|
|
_cursor.width = 8;
|
|
_cursor.height = 8;
|
|
_cursor.hotspotX = 0;
|
|
_cursor.hotspotY = 0;
|
|
|
|
byte *dst = _grabbedCursor;
|
|
byte *src = &_NESPatTable[0][0xfa * 16];
|
|
byte *palette = _NESPalette[1];
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
byte c0 = src[i];
|
|
byte c1 = src[i + 8];
|
|
for (j = 0; j < 8; j++)
|
|
*dst++ = palette[((c0 >> (7 - j)) & 1) | (((c1 >> (7 - j)) & 1) << 1) | ((idx == 3) ? 4 : 0)];
|
|
}
|
|
|
|
} else if (_game.platform == Common::kPlatformAmiga) {
|
|
_cursor.width = 15;
|
|
_cursor.height = 15;
|
|
_cursor.hotspotX = 7;
|
|
_cursor.hotspotY = 7;
|
|
|
|
byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
|
|
|
|
// Crosshair, symmetric
|
|
// TODO: Instead of setting this up via code, we should simply extend
|
|
// default_cursor_images to contain this shape.
|
|
for (i = 0; i < 5; i++) {
|
|
*(hotspot - 3 - i) = color;
|
|
*(hotspot + 3 + i) = color;
|
|
*(hotspot - _cursor.width * (3 + i)) = color;
|
|
*(hotspot + _cursor.width * (3 + i)) = color;
|
|
}
|
|
|
|
// Arrow heads, diagonal lines
|
|
for (i = 1; i <= 2; i++) {
|
|
*(hotspot - _cursor.width * i - (3 + i)) = color;
|
|
*(hotspot + _cursor.width * i - (3 + i)) = color;
|
|
*(hotspot - _cursor.width * i + (3 + i)) = color;
|
|
*(hotspot + _cursor.width * i + (3 + i)) = color;
|
|
*(hotspot - _cursor.width * (3 + i) - i) = color;
|
|
*(hotspot + _cursor.width * (3 + i) - i) = color;
|
|
*(hotspot - _cursor.width * (3 + i) + i) = color;
|
|
*(hotspot + _cursor.width * (3 + i) + i) = color;
|
|
}
|
|
} else {
|
|
_cursor.width = 23;
|
|
_cursor.height = 21;
|
|
_cursor.hotspotX = 11;
|
|
_cursor.hotspotY = 10;
|
|
|
|
byte *hotspot = _grabbedCursor + _cursor.hotspotY * _cursor.width + _cursor.hotspotX;
|
|
|
|
// Crosshair, slightly assymetric
|
|
// TODO: Instead of setting this up via code, we should simply extend
|
|
// default_cursor_images to contain this shape.
|
|
|
|
for (i = 0; i < 7; i++) {
|
|
*(hotspot - 5 - i) = color;
|
|
*(hotspot + 5 + i) = color;
|
|
}
|
|
|
|
for (i = 0; i < 8; i++) {
|
|
*(hotspot - _cursor.width * (3 + i)) = color;
|
|
*(hotspot + _cursor.width * (3 + i)) = color;
|
|
}
|
|
|
|
// Arrow heads, diagonal lines
|
|
|
|
for (i = 1; i <= 3; i++) {
|
|
*(hotspot - _cursor.width * i - 5 - i) = color;
|
|
*(hotspot + _cursor.width * i - 5 - i) = color;
|
|
*(hotspot - _cursor.width * i + 5 + i) = color;
|
|
*(hotspot + _cursor.width * i + 5 + i) = color;
|
|
*(hotspot - _cursor.width * (i + 3) - i) = color;
|
|
*(hotspot - _cursor.width * (i + 3) + i) = color;
|
|
*(hotspot + _cursor.width * (i + 3) - i) = color;
|
|
*(hotspot + _cursor.width * (i + 3) + i) = color;
|
|
}
|
|
|
|
// Final touches
|
|
|
|
*(hotspot - _cursor.width - 7) = color;
|
|
*(hotspot - _cursor.width + 7) = color;
|
|
*(hotspot + _cursor.width - 7) = color;
|
|
*(hotspot + _cursor.width + 7) = color;
|
|
*(hotspot - (_cursor.width * 5) - 1) = color;
|
|
*(hotspot - (_cursor.width * 5) + 1) = color;
|
|
*(hotspot + (_cursor.width * 5) - 1) = color;
|
|
*(hotspot + (_cursor.width * 5) + 1) = color;
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
void ScummEngine_v5::resetCursors() {
|
|
static const uint16 default_cursor_images[4][16] = {
|
|
/* cross-hair */
|
|
{ 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000, 0x7e3f,
|
|
0x0000, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0080, 0x0000 },
|
|
/* hourglass */
|
|
{ 0x0000, 0x7ffe, 0x6006, 0x300c, 0x1818, 0x0c30, 0x0660, 0x03c0,
|
|
0x0660, 0x0c30, 0x1998, 0x33cc, 0x67e6, 0x7ffe, 0x0000, 0x0000 },
|
|
/* arrow */
|
|
{ 0x0000, 0x4000, 0x6000, 0x7000, 0x7800, 0x7c00, 0x7e00, 0x7f00,
|
|
0x7f80, 0x78c0, 0x7c00, 0x4600, 0x0600, 0x0300, 0x0300, 0x0180 },
|
|
/* hand */
|
|
{ 0x1e00, 0x1200, 0x1200, 0x1200, 0x1200, 0x13ff, 0x1249, 0x1249,
|
|
0xf249, 0x9001, 0x9001, 0x9001, 0x8001, 0x8001, 0x8001, 0xffff },
|
|
};
|
|
|
|
static const byte default_cursor_hotspots[10] = {
|
|
8, 7, 8, 7, 1, 1, 5, 0,
|
|
8, 7, //zak256
|
|
};
|
|
|
|
|
|
for (int i = 0; i < 4; i++) {
|
|
memcpy(_cursorImages[i], default_cursor_images[i], 32);
|
|
}
|
|
memcpy(_cursorHotspots, default_cursor_hotspots, 8);
|
|
|
|
}
|
|
|
|
void ScummEngine_v5::setBuiltinCursor(int idx) {
|
|
int i, j;
|
|
uint16 color;
|
|
const uint16 *src = _cursorImages[_currentCursor];
|
|
|
|
if (_bytesPerPixelOutput == 2) {
|
|
if (_game.id == GID_LOOM && _game.platform == Common::kPlatformPCEngine) {
|
|
byte r, g, b;
|
|
colorPCEToRGB(default_pce_cursor_colors[idx], &r, &g, &b);
|
|
color = get16BitColor(r, g, b);
|
|
#ifndef DISABLE_TOWNS_DUAL_LAYER_MODE
|
|
} else if (_game.platform == Common::kPlatformFMTowns) {
|
|
byte *palEntry = &_textPalette[default_cursor_colors[idx] * 3];
|
|
color = get16BitColor(palEntry[0], palEntry[1], palEntry[2]);
|
|
#endif
|
|
} else {
|
|
color = _16BitPalette[default_cursor_colors[idx]];
|
|
}
|
|
|
|
for (i = 0; i < 1024; i++)
|
|
WRITE_UINT16(_grabbedCursor + i * 2, 0xFF);
|
|
} else {
|
|
color = default_cursor_colors[idx];
|
|
memset(_grabbedCursor, 0xFF, sizeof(_grabbedCursor));
|
|
}
|
|
|
|
_cursor.hotspotX = _cursorHotspots[2 * _currentCursor] * _textSurfaceMultiplier;
|
|
_cursor.hotspotY = _cursorHotspots[2 * _currentCursor + 1] * _textSurfaceMultiplier;
|
|
_cursor.width = 16 * _textSurfaceMultiplier;
|
|
_cursor.height = 16 * _textSurfaceMultiplier;
|
|
|
|
int scl = (_game.platform == Common::kPlatformFMTowns) ? (_bytesPerPixelOutput * _textSurfaceMultiplier) : 1;
|
|
|
|
for (i = 0; i < 16; i++) {
|
|
for (j = 0; j < 16; j++) {
|
|
if (src[i] & (1 << j)) {
|
|
byte *dst1 = _grabbedCursor + 16 * scl * i * _textSurfaceMultiplier + (15 - j) * scl;
|
|
byte *dst2 = (_textSurfaceMultiplier == 2) ? dst1 + 16 * scl : dst1;
|
|
if (_bytesPerPixelOutput == 2) {
|
|
for (int b = 0; b < scl; b += 2) {
|
|
*((uint16*)dst1) = *((uint16*)dst2) = color;
|
|
dst1 += 2;
|
|
dst2 += 2;
|
|
}
|
|
} else {
|
|
for (int b = 0; b < scl; b++)
|
|
*dst1++ = *dst2++ = color;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
updateCursor();
|
|
}
|
|
|
|
} // End of namespace Scumm
|