scummvm/engines/lure
Johannes Schickel 4ae5cef491 - let md5_file accept a FilesystemNode too
- changes some engine detectors to use it

svn-id: r23559
2006-07-22 14:59:44 +00:00
..
disassembly General additions of newly understood hotspot fields, further decoded talk handling, ratpouch being freed, and several more script methods 2006-07-08 08:44:53 +00:00
animseq.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
animseq.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-input.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debug-methods.cpp Changed hotspot references to use updated hotspot methods 2006-02-19 04:19:09 +00:00
debug-methods.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
debugger.cpp Initial commit of ScummVM-based debugging functionality 2006-07-08 08:23:41 +00:00
debugger.h Initial commit of ScummVM-based debugging functionality 2006-07-08 08:23:41 +00:00
decode.cpp Do not #include endian.h in scummsys.h (cuts down deps on endian.h from ~400 to ~250). Many greetings to eriktorbjorn, and have fun recompiling. 2006-03-29 15:59:37 +00:00
decode.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
disk.cpp It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
disk.h It's wrong to assume a given file is located in gameDataPath, so do not use that to print out warnings that pretend otherwise 2006-05-01 22:27:56 +00:00
events.cpp Set and show/hide mouse cursors through a "cursor manager" (analogous to the 2006-05-25 22:51:42 +00:00
events.h Cleaned up my earlier "delay in busy-wait loop" commit, and added a similar 2006-02-26 13:43:50 +00:00
game.cpp Added support for ScummVM boot parameter values as well invoking the built-in debugger 2006-07-08 08:39:42 +00:00
game.h Added support for ScummVM boot parameter values as well invoking the built-in debugger 2006-07-08 08:39:42 +00:00
hotspots.cpp Rewrote the talk handling code 2006-07-08 08:42:58 +00:00
hotspots.h Rewrote the talk handling code 2006-07-08 08:42:58 +00:00
intro.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
intro.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
lure.cpp - let md5_file accept a FilesystemNode too 2006-07-22 14:59:44 +00:00
lure.h - Renamed ConfigManager::getActiveDomain to getActiveDomainName, and added a new getActiveDomain method that returns a pointer to the actual active *domain* 2006-04-15 20:36:41 +00:00
luredefs.h Incremented lure.dat version and added new constants for debugging, tick methods, and hotspots 2006-07-08 08:38:44 +00:00
memory.cpp Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
memory.h Changed the changed memset method to setBytes, which I like better 2006-02-19 04:02:01 +00:00
menu.cpp Disabled waiting for mouse release when making a popup selection to match original game 2006-07-08 08:37:47 +00:00
menu.h Changed the menu subsystem to use getReference rather than being passed in the constructor 2006-02-19 04:04:07 +00:00
module.mk Replaced old debugging files with new ScummVM based one 2006-07-08 08:25:27 +00:00
palette.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
palette.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
res_struct.cpp Added new hotspot runtime fields, a list for handling the details of paused characters (who have bumped into each other), and loading of newly added default character states from lure.dat 2006-07-08 08:36:32 +00:00
res_struct.h Removing GCC_PACK, we fully rely on START_PACK_STRUCTS / END_PACK_STRUCTS now (hiya eriktorbjorn, this one is for you *ggg*) 2006-07-21 21:25:17 +00:00
res.cpp Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods 2006-07-08 08:27:19 +00:00
res.h Added extra checking and debugging code, as well as partial rewrite/enhancement of talking and hotspot support methods 2006-07-08 08:27:19 +00:00
room.cpp Rewrote the status line handling code along with tweaks to the debug information display 2006-07-08 08:29:01 +00:00
room.h Rewrote the status line handling code along with tweaks to the debug information display 2006-07-08 08:29:01 +00:00
screen.cpp Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
screen.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00
scripts.cpp Added ScummVM debuglevel support for dumping executed scripts 2006-07-08 08:34:29 +00:00
scripts.h Added ScummVM debuglevel support for dumping executed scripts 2006-07-08 08:34:29 +00:00
strings.cpp Fixed problem when building and debugging using Symbian Emulator. 2006-06-01 22:43:19 +00:00
strings.h Added shortcut stub for decoding a string without passing the current hotspot and action name 2006-07-08 08:30:14 +00:00
surface.cpp Added improved display of partially off-screen images, as well as proper handling of special talk message Ids that display a puzzled or exclamation dialog talk bubble above a character 2006-07-08 08:32:04 +00:00
surface.h Symbian Emulator (VC6) compilation fixes. 2006-05-31 20:05:31 +00:00
system.cpp Whitespace changes. 2006-05-11 07:59:50 +00:00
system.h Moved engines to the new engines/ directory 2006-02-11 22:45:04 +00:00