mirror of
https://github.com/libretro/scummvm.git
synced 2024-12-21 09:21:08 +00:00
4ae8f43be3
svn-id: r43946
1828 lines
38 KiB
C++
1828 lines
38 KiB
C++
/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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* $URL$
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* $Id$
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*/
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#include "teenagent/scene.h"
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#include "teenagent/teenagent.h"
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#include "teenagent/resources.h"
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#include "teenagent/dialog.h"
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namespace TeenAgent {
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#define CHECK_FLAG(addr, v) (res->dseg.get_byte(addr) == (v))
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#define SET_FLAG(addr, v) (res->dseg.set_byte((addr), (v)))
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#define GET_FLAG(addr) (res->dseg.get_byte(addr))
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void TeenAgentEngine::rejectMessage() {
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Resources * res = Resources::instance();
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//random reject message:
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uint i = random.getRandomNumber(3);
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//debug(0, "reject message: %s", (const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i)));
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scene->displayMessage((const char *)res->dseg.ptr(res->dseg.get_word(0x339e + 2 * i)));
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}
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void TeenAgentEngine::anotherMansionTry() {
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Resources * res = Resources::instance();
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byte tries = ++ *(res->dseg.ptr(0xDBEA));
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debug(0, "another mansion try: %u", tries);
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if (tries >= 7)
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return;
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uint16 ptr = res->dseg.get_word(res->dseg.get_word((tries - 2) * 2 + 0x6035));
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playMusic(11);
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debug(0, "FIXME: cutscene: meanwhile in a mansion #%u, %04x", tries, ptr);
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processCallback(ptr);
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playMusic(6);
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if (scene->getId() == 11 && CHECK_FLAG(0xDBEC, 1))
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return;
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//call 0xac27
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}
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bool TeenAgentEngine::processCallback(uint16 addr) {
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if (addr == 0)
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return false;
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Resources * res = Resources::instance();
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debug(0, "processCallback(%04x)", addr);
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byte * code = res->cseg.ptr(addr);
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//try trivial callbacks first
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if (code[0] == 0xbb && code[3] == 0xe8 && code[6] == 0xc3) {
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//call display_message, r
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uint16 msg = READ_LE_UINT16(code + 1);
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uint16 func = 6 + addr + READ_LE_UINT16(code + 4);
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debug(0, "call %04x", func);
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//debug(0, "trivial callback, showing message %s", (const char *)res->dseg.ptr(addr));
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switch(func) {
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case 0x11c5:
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Dialog::show(scene, msg);
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return true;
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case 0xa055:
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displayMessage((const char *)res->dseg.ptr(msg));
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return true;
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}
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}
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if (code[0] == 0xe8 && code[3] == 0xc3) {
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uint func = 3 + addr + READ_LE_UINT16(code + 1);
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debug(0, "call %04x and return", func);
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if (func == 0xa4d6) {
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rejectMessage();
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return true;
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}
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}
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if (code[0] == 0xc7 && code[1] == 0x06 && code[2] == 0xf3 && code[3] == 0xb4 &&
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code[6] == 0xb8 && code[9] == 0xbb && code[12] == 0xbf &&
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code[22] == 0xe8 && code[25] == 0xc3) {
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loadScene(code[4], Common::Point(
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(READ_LE_UINT16(code + 7) + READ_LE_UINT16(code + 13) + 1) / 2 ,
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READ_LE_UINT16(code + 10)));
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scene->setOrientation(code[21]);
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return true;
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}
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switch(addr) {
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case 0x4021:
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//pulling out mysterious object
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if (CHECK_FLAG(0xdbe1, 1)) {
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playAnimation(844);
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playAnimation(846);
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playAnimation(845);
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displayMessage(0x5696);
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} else {
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displayMessage(0x570f);
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}
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return true;
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case 0x4094: //climbing to the pole near mudpool
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if (CHECK_FLAG(0xDBE4, 1)) {
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displayMessage(0x57b2);
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return true;
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} else {
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playSound(76);
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playAnimation(864);
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playAnimation(866);
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//InventoryObject *obj = inventory->selectedObject();
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//if (obj != NULL && obj->id == 0x55) {
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//implement pause and using real object:
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if (inventory->has(0x55)) {
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playSound(5, 4);
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playAnimation(867);
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inventory->remove(0x55);
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inventory->add(0x56);
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moveTo(86, 195, true); //warp and orientation 1
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playAnimation(868);
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SET_FLAG(0xDBE4, 1);
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} else {
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//fail!
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moveTo(86, 195, true); //warp and orientation 1
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playAnimation(868);
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Dialog::pop(scene, 0xDB72);
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}
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return true;
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}
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case 0x419c: //getting the bird
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setOns(0, 0);
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playSound(56, 10);
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playAnimation(875);
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disableObject(6);
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inventory->add(0x5c);
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return true;
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case 0x41ce:
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moveTo(Common::Point(197, 159));
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setOns(0, 0);
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playSound(71);
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playAnimation(833);
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moveTo(Common::Point(225, 159));
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inventory->add(0x4e);
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disableObject(3);
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return true;
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case 0x4267:
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playSound(23, 8);
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setOns(1, 0);
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playAnimation(841);
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setOns(1, 0x61);
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setOns(2, 0);
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playSound(63, 12);
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playAnimation(842);
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//shown in different positions
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displayMessage(0x5656);
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displayMessage(0x567a);
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displayMessage(0x5682);
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playAnimation(843);
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moveTo(223, 149, true);
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disableObject(7);
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disableObject(1);
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inventory->add(0x51);
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displayMessage(0x5646);
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return true;
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case 0x4388:
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playSound(80);
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loadScene(8, 155, 199);
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scene->setOrientation(1);
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return true;
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case 0x43b5: //HQ, first trial - prison
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playSound(70);
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playAnimation(962);
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loadScene(7, 30, 184, 2);
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if (res->dseg.get_byte(0xDBDF) < 2) {
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moveTo(Common::Point(134, 167));
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displayMessage(0x54f7);
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setLan(1, 0);
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playAnimation(812, 1, true);
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playAnimation(811);
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Dialog::show(scene, 0x6117, 813);
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loadScene(6, Common::Point(230, 184));
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Dialog::show(scene, 0x626a, 814);
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playAnimation(815, 1);
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setOns(1, 0);
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Dialog::show(scene, 0x62dc);
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SET_FLAG(0xDBDF, 1);
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SET_FLAG(0xDB90, 5);
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}
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return true;
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case 0x4482:
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if (CHECK_FLAG(0xDBDF, 0)) {
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playAnimation(968);
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displayMessage(0x5511);
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} else {
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playSound(80);
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playAnimation(968);
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loadScene(6, Common::Point(280, 186));
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}
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return true;
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case 0x44fc: //pull out spring from bed
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playSound(53, 25);
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playAnimation(839);
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moveTo(278, scene->getPosition().y, true);
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inventory->add(0x50);
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disableObject(1);
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return true;
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case 0x44cb:
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if (CHECK_FLAG(0xDBE5, 1)) {
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scene->displayMessage((const char *)res->dseg.ptr(0x57c0));
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} else {
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playSound(49);
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playAnimation(869);
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inventory->add(0x58);
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SET_FLAG(0xDBE5, 1);
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}
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return true;
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case 0x4539: //prison cell: use crates
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if (CHECK_FLAG(0xdbdd, 2)) {
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//finished the meal - trap
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displayMessage(0x55c0);
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moveTo(306, 196);
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//playAnimation(825, 1); //very long empty animation. what for?
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setLan(1, 0);
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playSound(71, 4);
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playAnimation(823);
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//skipped one 826 animation for this scene!
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playSound(74, 4); //delay 10 in code
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loadScene(5, scene->getPosition());
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playAnimation(826);
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loadScene(6, scene->getPosition());
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setOns(3, 0x5b);
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displayMessage(0x55db);
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SET_FLAG(0xdbdd, 3);
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strcpy(scene->getObject(4)->name, "body");
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} else {
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if (Dialog::pop(scene, 0xdb5c) != 0x636b) //not 'im getting hungry'
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return true;
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playSound(52, 8);
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playAnimation(820, 1);
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setOns(3, 0x59);
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//some moving animation is missing here
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displayMessage(0x551f);
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enableObject(4);
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SET_FLAG(0xdbdc, 1);
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}
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return true;
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case 0x4662:
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if (CHECK_FLAG(0xDBDD, 3)) {
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moveTo(280, 179);
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playSound(49, 7);
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playAnimation(827);
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inventory->add(0x4d);
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SET_FLAG(0xDBDE, 1);
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} else
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displayMessage(0x5905);
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return true;
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case 0x46af: //prison cell: use live cable
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if (CHECK_FLAG(0xdbdc, 1)) {
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displayMessage(0x555d);
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setOns(2, 0);
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playAnimation(821);
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setOns(2, 0x5a);
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setOns(3, 0);
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playSound(22, 2);
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playAnimation(822);
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displayMessage(0x5577);
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disableObject(5);
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SET_FLAG(0xdbdd, 1);
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} else
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displayMessage(0x5528);
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return true;
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case 0x4705: { //prison: getting lamp bulb
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moveTo(144, 185);
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playSound(56, 15);
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setOns(0, 86); //hiding lamp
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playAnimation(816, 0, true);
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playAnimation(817, 1, true);
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waitAnimation();
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setOns(0, 87);
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playSound(34, 1);
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playAnimation(818);
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playAnimation(819, 1, true);
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waitAnimation();
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moveTo(160, 188, true);
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setOns(2, 88);
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disableObject(6);
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enableObject(5);
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inventory->add(0x4c);
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}
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return true;
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case 0x4794: //prison cell door
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if (res->dseg.get_byte(0xDBDF) >= 2) {
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loadScene(5, 287, 143);
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} else {
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displayMessage(0x592f);
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}
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return true;
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case 0x47bc: //prison: examining trash can
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playSound(49, 5);
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playAnimation(966);
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displayMessage(0x5955);
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return true;
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case 0x47db: //prison: use switch
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if (CHECK_FLAG(0xDBDF, 1)) {
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playSound(71, 4);
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playAnimation(823);
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if (CHECK_FLAG(0xDBDD, 0)) {
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displayMessage(0x4d80);
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} else {
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playSound(74, 1);
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playAnimation(824, 1);
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if (CHECK_FLAG(0xDBDD, 1)) {
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displayMessage(0x559a);
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SET_FLAG(0xDBDD, 2);
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}
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}
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} else {
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displayMessage(0x52f6);
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}
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return true;
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case 0x4871:
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playAnimation(965);
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displayMessage(0x5511);
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return true;
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case 0x4893: //taking pills
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if (CHECK_FLAG(0xDBE6, 1)) {
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SET_FLAG(0xDBE6, 2);
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setOns(1, 0x67);
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playSound(5, 9);
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playAnimation(872);
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inventory->add(0x5a);
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disableObject(7);
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} else {
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playAnimation(964);
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displayMessage(0x5511);
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}
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return true;
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case 0x4918: //talking with barmen
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if (CHECK_FLAG(0xDBE7, 1)) {
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moveTo(140, 152);
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if (CHECK_FLAG(0xDBE8, 1)) {
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Dialog::show(scene, 0x6f20);
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displayMessage(0x5883, 0xef);
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//reloadLan();
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setLan(1, 0);
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playAnimation(882, 1);
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playSound(75, 10);
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setOns(2, 0);
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playAnimation(883, 1);
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disableObject(1);
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disableObject(2);
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SET_FLAG(0xDBE9, 1);
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} else
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displayMessage(0x5855);
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} else {
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if (CHECK_FLAG(0xDBDF, 3)) {
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if (CHECK_FLAG(0xDBE3, 1)) {
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Dialog::show(scene, 0x6BD6, 857);
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} else {
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Dialog::show(scene, 0x69B5, 857); //taking mug
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playAnimation(859, 0, true);
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playAnimation(858, 1, true);
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waitAnimation();
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playSound(75, 6);
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playAnimation(860);
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Dialog::show(scene, 0x69C2, 857);
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inventory->add(0x55);
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SET_FLAG(0xDBE3, 1);
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SET_FLAG(0xDBF0, 0);
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}
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} else {
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Dialog::pop(scene, 0xDB68, 857);
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}
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}
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return true;
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case 0x4f14: //use the hollow
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displayMessage(CHECK_FLAG(0xDBA1, 1)? 0x370f: 0x36c2);
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return true;
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case 0x4a64:
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if (CHECK_FLAG(0xDBF0, 1)) {
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displayMessage(0x5e25);
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} else {
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loadScene(5, 35, 162);
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}
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return true;
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case 0x4bf5:
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playAnimation(959);
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loadScene(8, 40, 152, 3);
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return true;
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case 0x483a:
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Dialog::pop(scene, 0xdb82);
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return true;
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case 0x4844:
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playSound(80, 4);
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playAnimation(963);
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loadScene(5, 166, 158);
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return true;
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case 0x48ea:
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setOns(0, 0);
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playSound(5, 9);
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playAnimation(836);
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inventory->add(0x4f);
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disableObject(12);
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return true;
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case 0x4a8c:
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if (CHECK_FLAG(0xDBE9, 1)) {
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playSound(89, 5);
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playAnimation(958);
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loadScene(9, 240, 182, 4);
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} else if (CHECK_FLAG(0xDBE9, 1)) {
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displayMessage(0x5894);
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} else {
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Dialog::pop(scene, 0xDB8A, 857);
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}
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return true;
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case 0x4af4: //taking the crumbs
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setOns(0, 0);
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playAnimation(861);
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playSound(49);
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inventory->add(0x57);
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disableObject(6);
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return true;
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case 0x4b35:
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playSound(15, 7);
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playAnimation(884);
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playSound(55, 1);
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playAnimation(885, 1);
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Dialog::show(scene, 0x67e5, 886);
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playMusic(3);
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loadScene(40, 198, 186, 1);
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Dialog::show(scene, 0x7f20);
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inventory->clear();
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inventory->add(0x1d);
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//showFullscreenMessage(0xe45c);
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loadScene(1, 198, 186);
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playAnimation(956, 0, true);
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Dialog::show(scene, 0x8bc4);
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waitAnimation();
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loadScene(15, 157, 199, 1);
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playMusic(6);
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return true;
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case 0x4c3e: //get the grenade
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playSound(32, 24);
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playAnimation(862);
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reloadLan();
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playAnimation(863, 1);
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inventory->add(0x54);
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disableObject(1);
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SET_FLAG(0xDBE2, 2);
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return true;
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case 0x4c70:
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if (CHECK_FLAG(0xDBE2, 0)) {
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if (CHECK_FLAG(0xDBDA, 1)) { //papers are shown
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Dialog::pop(scene, 0xDB4C);
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} else {
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Dialog::pop(scene, 0xDB40);
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}
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return true;
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} else {
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displayMessage(0x5722);
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scene->displayMessage("He's totally addicted.");
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}
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return true;
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case 0x4c1c:
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playAnimation(960);
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displayMessage(0x5511);
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return true;
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case 0x4cac:
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if (CHECK_FLAG(0xdbda, 1)) { //papers are shown
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loadScene(5, 124, 199);
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} else {
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playAnimation(809, 1, true);
|
|
Dialog::show(scene, 0x5FE9);
|
|
moveTo(Common::Point(269, 175));
|
|
Dialog::pop(scene, 0xDB56);
|
|
}
|
|
return true;
|
|
|
|
case 0x4cf1: { //talking with mansion guard
|
|
playAnimation(529, 1);
|
|
SET_FLAG(0xda96, 1);
|
|
if (Dialog::pop(scene, 0xdaa6) != 0x1b4)
|
|
return true;
|
|
Common::Point p = scene->getPosition();
|
|
moveTo(159, 189);
|
|
|
|
playAnimation(550);
|
|
playAnimation(551, 1);
|
|
|
|
moveTo(p);
|
|
inventory->add(0x13);
|
|
playAnimation(529, 1);
|
|
Dialog::pop(scene, 0xdaa6);
|
|
}
|
|
return true;
|
|
|
|
case 0x4e61:
|
|
loadScene(14, 280, 198);
|
|
return true;
|
|
|
|
case 0x4f25:
|
|
playAnimation(967);
|
|
displayMessage(0x3542);
|
|
return true;
|
|
|
|
case 0x4f32:
|
|
if (CHECK_FLAG(0xDBA1, 1)) {
|
|
break;
|
|
} else {
|
|
playAnimation(49);
|
|
playSound(56);
|
|
//there's some black magic here! investigate!
|
|
playAnimation(587);
|
|
displayMessage(0x4652);
|
|
displayMessage(0x3668);
|
|
return true;
|
|
}
|
|
|
|
case 0x500d: //picking up wild plant
|
|
if (CHECK_FLAG(0xDB9E, 1)) {
|
|
displayMessage(0x35E8); //there are no more
|
|
} else {
|
|
SET_FLAG(0xDB9E, 1);
|
|
setOns(2, 0);
|
|
playAnimation(552);
|
|
setOns(2, 0x12);
|
|
inventory->add(0x14);
|
|
}
|
|
return true;
|
|
|
|
case 0x5104:
|
|
loadScene(11, 319, 198, 4); //orientation: left
|
|
if (CHECK_FLAG(0xDB9C, 1))
|
|
return true;
|
|
|
|
SET_FLAG(0xDB9C, 1); //guard's drinking, boo!
|
|
playAnimation(544, 1);
|
|
displayMessage(0x3563);
|
|
playSound(17);
|
|
playAnimation(545, 1);
|
|
setOns(0, 16);
|
|
enableObject(2);
|
|
Dialog::show(scene, 0x0917);
|
|
|
|
return true;
|
|
|
|
case 0x5217:
|
|
displayMessage(CHECK_FLAG(0xDB9F, 1)? 0x402e: 0x34e1);
|
|
return true;
|
|
|
|
case 0x5237:
|
|
if (!CHECK_FLAG(0xDB9F, 1)) {
|
|
displayMessage(0x34e1);
|
|
} else if (CHECK_FLAG(0xDBA0, 1))
|
|
displayMessage(0x3E31);
|
|
else {
|
|
moveTo(173, 138);
|
|
playAnimation(583);
|
|
playAnimation(584);
|
|
playSound(72);
|
|
playAnimation(585);
|
|
loadScene(11, 194, 160);
|
|
playSound(28);
|
|
moveTo(138, 163);
|
|
displayMessage(0x3650);
|
|
SET_FLAG(0xDBA0, 1);
|
|
}
|
|
return true;
|
|
|
|
case 0x55a8: {
|
|
uint16 d = Dialog::pop(scene, 0xdb08);
|
|
if (d == 0x2c5d) {
|
|
setOns(0, 0);
|
|
playAnimation(570, 1);
|
|
displayMessage(0x551f);
|
|
disableObject(5);
|
|
SET_FLAG(0xDBB0, 1);
|
|
} else if (d != 0x2c9b) {
|
|
playAnimation(569, 1);
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case 0x5663:
|
|
displayMessage(CHECK_FLAG(0xDBB0, 1)? 0x41b1: 0x417e);
|
|
return true;
|
|
|
|
case 0x569c:
|
|
playAnimation(983);
|
|
displayMessage(0x5955);
|
|
return true;
|
|
|
|
case 0x56b7:
|
|
playAnimation(984);
|
|
displayMessage(0x5955);
|
|
return true;
|
|
|
|
case 0x5728:
|
|
inventory->add(0x0d);
|
|
disableObject(14);
|
|
setOns(0, 0);
|
|
playAnimation(566);
|
|
return true;
|
|
|
|
case 0x5793:
|
|
if (!CHECK_FLAG(0xDB94, 1)) {
|
|
displayMessage(0x3e63);
|
|
} else if (CHECK_FLAG(0xDB95, 1)) {
|
|
displayMessage(0x3e75);
|
|
} else {
|
|
SET_FLAG(0xDB95, 1);
|
|
moveTo(188, 179);
|
|
playSound(7, 16);
|
|
playAnimation(519);
|
|
moveTo(168, 179);
|
|
inventory->add(3);
|
|
}
|
|
return true;
|
|
|
|
case 0x5d88:
|
|
if (CHECK_FLAG(0xDBA5, 1)) { //dry laundry
|
|
SET_FLAG(0xDBA5, 2);
|
|
Dialog::show(scene, 0x1F4F);
|
|
playAnimation(604, 1);
|
|
|
|
loadScene(21, scene->getPosition());
|
|
setOns(0, 0);
|
|
disableObject(4);
|
|
enableObject(12);
|
|
playSound(46);
|
|
playAnimation(606, 1);
|
|
loadScene(23, scene->getPosition());
|
|
playAnimation(605, 1);
|
|
Dialog::show(scene, 0x2002);
|
|
} else {
|
|
uint16 d = Dialog::pop(scene, 0xdada);
|
|
if (d == 0x1913)
|
|
displayMessage(0x34d5); //+orientation = 3
|
|
}
|
|
return true;
|
|
|
|
case 0x5ff3: //get duster
|
|
if (CHECK_FLAG(0xDB9A, 0)) {
|
|
Dialog::pop(scene, 0xdaf6);
|
|
} else {
|
|
Dialog::show(scene, 0x1e1e);
|
|
inventory->add(12);
|
|
disableObject(12);
|
|
setOns(0, 0);
|
|
playSound(5);
|
|
playAnimation(541);
|
|
}
|
|
return true;
|
|
|
|
case 0x646e:
|
|
case 0x6475:
|
|
Dialog::show(scene, 0x32C1);
|
|
return true;
|
|
|
|
case 0x6507:
|
|
if (CHECK_FLAG(0xDB96, 1)) {
|
|
rejectMessage();
|
|
} else
|
|
displayMessage(0x47e7);
|
|
return true;
|
|
|
|
case 0x65c3:
|
|
if (CHECK_FLAG(0xDBA9, 1)) {
|
|
playAnimation(635);
|
|
setOns(5, 0);
|
|
playSound(63);
|
|
playAnimation(636);
|
|
inventory->add(47);
|
|
inventory->add(48);
|
|
displayMessage(0x3b83);
|
|
SET_FLAG(0xDBA9, 2);
|
|
SET_FLAG(0xDBA8, 0);
|
|
} else
|
|
displayMessage(0x4808);
|
|
return true;
|
|
|
|
case 0x7866:
|
|
if (CHECK_FLAG(0xdbdd, 3)) {
|
|
displayMessage(0x55ff);
|
|
return true;
|
|
} else
|
|
return false;
|
|
|
|
case 0x7878: {
|
|
byte v = res->dseg.get_byte(0xDBDB) + 1;
|
|
if (v <= 6)
|
|
SET_FLAG(0xDBDB, v);
|
|
|
|
switch(v) {
|
|
case 1:
|
|
displayMessage(0x5411);
|
|
return true;
|
|
case 2:
|
|
displayMessage(0x5463);
|
|
return true;
|
|
case 3:
|
|
displayMessage(0x5475);
|
|
return true;
|
|
case 4:
|
|
displayMessage(0x5484);
|
|
return true;
|
|
case 5:
|
|
displayMessage(0x54c4);
|
|
return true;
|
|
default:
|
|
displayMessage(0x54d5);
|
|
return true;
|
|
}
|
|
}
|
|
|
|
case 0x78a9:
|
|
if (CHECK_FLAG(0xDBE6, 1)) {
|
|
displayMessage(0x5827);
|
|
return true;
|
|
} else
|
|
return false;
|
|
|
|
case 0x78bb:
|
|
if (CHECK_FLAG(0xDBE8, 1)) {
|
|
displayMessage(0x58b0);
|
|
return true;
|
|
} else
|
|
return false;
|
|
|
|
//case 0x78f5: //trunk description
|
|
// if (CHECK_FLAG(0xDB95, 1)) {
|
|
// displayMessage(0x3e75);
|
|
// }
|
|
// return;
|
|
|
|
case 0x78ce:
|
|
if (!CHECK_FLAG(0xDBA1, 1)) {
|
|
displayMessage(0x3694);
|
|
return true;
|
|
} else
|
|
return false;
|
|
|
|
case 0x792b: //left click on ann
|
|
moveTo(245, 198, 1);
|
|
if (CHECK_FLAG(0xDBAF, 1))
|
|
return false;
|
|
|
|
Dialog::show(scene, 0x2193);
|
|
SET_FLAG(0xDBAF, 1);
|
|
return true;
|
|
|
|
case 0x7b26: //cutting the fence
|
|
setOns(0, 0);
|
|
playSound(5, 2);
|
|
playAnimation(837);
|
|
playSound(51, 3);
|
|
playAnimation(838);
|
|
setOns(0, 0x60);
|
|
moveTo(281, scene->getPosition().y, true);
|
|
disableObject(4);
|
|
SET_FLAG(0xDBE1, 1);
|
|
return true;
|
|
|
|
case 0x7b89: //digging mysterious object
|
|
if (CHECK_FLAG(0xDBE1, 1)) {
|
|
playAnimation(844);
|
|
setOns(1, 0);
|
|
playSound(5, 5);
|
|
playAnimation(847);
|
|
playSound(5, 11);
|
|
playAnimation(848);
|
|
setOns(1, 0x64);
|
|
playAnimation(845);
|
|
disableObject(3);
|
|
inventory->add(0x52);
|
|
inventory->remove(0x51);
|
|
} else
|
|
displayMessage(0x56da);
|
|
return true;
|
|
|
|
case 0x7bfd:
|
|
playSound(76, 18);
|
|
playAnimation(873);
|
|
moveTo(240, 163);
|
|
displayMessage(0x5837);
|
|
playSound(77, 2);
|
|
setLan(1, 0);
|
|
playAnimation(874, 1);
|
|
setOns(0, 0x68);
|
|
inventory->remove(0x5b);
|
|
enableObject(6);
|
|
disableObject(1);
|
|
return true;
|
|
|
|
case 0x7ce5: //put spring on the solid ground
|
|
playSound(5, 2);
|
|
playAnimation(840);
|
|
setOns(1, 0x61);
|
|
inventory->remove(0x50);
|
|
disableObject(2);
|
|
enableObject(7);
|
|
return true;
|
|
|
|
case 0x7d1a: //captain's key + door
|
|
if (res->dseg.get_byte(0xDBDF) <= 1) {
|
|
playSound(5, 2);
|
|
playAnimation(828);
|
|
moveTo(262, 160, true);
|
|
disableObject(4);
|
|
disableObject(3);
|
|
setOns(0, 0);
|
|
setOns(1, 85);
|
|
setOns(2, 0);
|
|
setOns(3, 0);
|
|
loadScene(5, scene->getPosition());
|
|
setOns(0, 92);
|
|
playAnimation(829, 1);
|
|
setOns(0, 0);
|
|
Dialog::show(scene, 0x63a5, 830);
|
|
loadScene(7, 130, 195);
|
|
playMusic(4);
|
|
setLan(1, 1);
|
|
|
|
Dialog::show(scene, 0x6406, 832);
|
|
|
|
//playAnimation(831, 1);
|
|
|
|
SET_FLAG(0xDBDF, 2);
|
|
|
|
} else
|
|
displayMessage(0x52f6);
|
|
return true;
|
|
|
|
case 0x7e02: //tickling the captain
|
|
if (CHECK_FLAG(0xdbe0, 1)) {
|
|
displayMessage(0x5632);
|
|
} else {
|
|
playSound(5, 6);
|
|
playAnimation(834, 0, true);
|
|
playAnimation(835, 1, true);
|
|
waitAnimation();
|
|
|
|
setOns(0, 94);
|
|
Dialog::show(scene, 0x65e9, 832);
|
|
enableObject(12);
|
|
SET_FLAG(0xdbe0, 1);
|
|
}
|
|
return true;
|
|
|
|
case 0x7e4f: //giving magazine to captain
|
|
playSound(5, 3);
|
|
Dialog::show(scene, 0x66c0);
|
|
playAnimation(852, 0, true);
|
|
playAnimation(853, 0, true);
|
|
displayMessage(0x5742);
|
|
displayMessage(0x5757);
|
|
displayMessage(0x5770);
|
|
displayMessage(0x5782);
|
|
displayMessage(0x5799);
|
|
playAnimation(856, 1);
|
|
playSound(5, 3);
|
|
//playAnimation(854);
|
|
Dialog::show(scene, 0x66fe);
|
|
playAnimation(855, 1);
|
|
moveTo(30, 181);
|
|
disableObject(1);
|
|
setLan(1, 0);
|
|
SET_FLAG(0xDBDF, 3);
|
|
SET_FLAG(0xDBF0, 1);
|
|
loadScene(8, 155, 199);
|
|
return true;
|
|
|
|
case 0x7fbd: //using bird & bartender
|
|
playSound(5, 3);
|
|
playAnimation(876);
|
|
setOns(1, 0);
|
|
playAnimation(877, 2);
|
|
playAnimation(880, 2, true);
|
|
|
|
Dialog::show(scene, 0x6f0e, 857);
|
|
setOns(2, 0x6a);
|
|
reloadLan();
|
|
playAnimation(878, 1);
|
|
playAnimation(879, 1);
|
|
inventory->remove(0x5c);
|
|
enableObject(1);
|
|
SET_FLAG(0xDBE7, 1);
|
|
return true;
|
|
|
|
case 0x8047:
|
|
playSound(32, 5);
|
|
playAnimation(881);
|
|
setOns(2, 0x6b);
|
|
inventory->remove(0x56);
|
|
inventory->add(0x55);
|
|
SET_FLAG(0xDBE8, 1);
|
|
return true;
|
|
|
|
case 0x808b:
|
|
if (CHECK_FLAG(0xDBDA, 1)) {
|
|
//alredy shown
|
|
displayMessage(0x53F2);
|
|
} else {
|
|
playSound(5);
|
|
displayMessage(0x53DD);
|
|
playAnimation(810, false);
|
|
Dialog::show(scene, 0x60BF);
|
|
SET_FLAG(0xDBDA, 1);
|
|
}
|
|
return true;
|
|
|
|
case 0x80c3: //show kaleydoscope to the guard
|
|
Dialog::show(scene, 0x6811, 809);
|
|
playSound(5, 3);
|
|
playAnimation(849, 0, true);
|
|
playAnimation(851, 1, true);
|
|
waitAnimation();
|
|
|
|
playAnimation(850, 1);
|
|
reloadLan();
|
|
inventory->add(0x53);
|
|
inventory->remove(0x52);
|
|
enableObject(1);
|
|
SET_FLAG(0xDBE2, 1);
|
|
return true;
|
|
|
|
//Shore
|
|
|
|
case 0x4d56:
|
|
inventory->add(16);
|
|
disableObject(2);
|
|
setOns(0, 0);
|
|
playSound(5);
|
|
playAnimation(547);
|
|
return true;
|
|
|
|
|
|
case 0x4eb9://Pick up wrapper
|
|
inventory->add(0x12);
|
|
setOns(1, 0);
|
|
playAnimation(549);
|
|
disableObject(13);
|
|
return true;
|
|
|
|
case 0x5348:
|
|
if (CHECK_FLAG(0xdb99, 1)) { //got broken paddle from boat
|
|
displayMessage(0x351f);
|
|
} else {
|
|
SET_FLAG(0xDB99, 1);
|
|
playSound(57, 6);
|
|
playAnimation(536);
|
|
Dialog::show(scene, 0x30c3);
|
|
inventory->add(0x8);
|
|
}
|
|
return true;
|
|
|
|
case 0x53a1:
|
|
if (CHECK_FLAG(0xdbb2, 1)) { //spoken to man in well
|
|
displayMessage(0x411d);
|
|
} else {
|
|
SET_FLAG(0xDBB2, 1);
|
|
displayMessage(0x408a);
|
|
displayMessage(0x4091);
|
|
displayMessage(0x4098);
|
|
displayMessage(0x40a7);
|
|
displayMessage(0x40b6);
|
|
displayMessage(0x40ce);
|
|
displayMessage(0x40e8);
|
|
displayMessage(0x410f);
|
|
}
|
|
return true;
|
|
|
|
|
|
case 0x5458: {
|
|
setOns(2, 0);
|
|
playSound(34);
|
|
playAnimation(535);
|
|
inventory->add(11);
|
|
disableObject(1);
|
|
|
|
byte * scene_15_ons = scene->getOns(15); //patch ons for the scene 15
|
|
scene_15_ons[0] = 0;
|
|
|
|
byte f = GET_FLAG(0xDB98) + 1;
|
|
SET_FLAG(0xDB98, f);
|
|
if (f >= 2) {
|
|
//disable object boat for scene 15!!
|
|
scene->getObject(1, 15)->enabled = 0;
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case 0x54b3: {
|
|
setOns(1, 0);
|
|
setOns(3, 0);
|
|
playSound(33);
|
|
playAnimation(534);
|
|
inventory->add(10);
|
|
disableObject(2);
|
|
setOns(1, 10);
|
|
|
|
byte * scene_15_ons = scene->getOns(15); //patch ons for the scene 15
|
|
scene_15_ons[1] = 0;
|
|
byte f = GET_FLAG(0xDB98) + 1;
|
|
SET_FLAG(0xDB98, f);
|
|
if (f >= 2) {
|
|
//disable object boat for scene 15!!
|
|
scene->getObject(1, 15)->enabled = 0;
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case 0x5502:
|
|
setOns(0, 0);
|
|
loadScene(15, 115, 180, 1);
|
|
playAnimation(568);
|
|
playMusic(6);
|
|
return true;
|
|
|
|
case 0x5561://Enter lakeside house
|
|
moveTo(81, 101);
|
|
loadScene(19, 223, 193);
|
|
return true;
|
|
|
|
case 0x563b:
|
|
playSound(5);
|
|
playAnimation(561);
|
|
setOns(1, 0);
|
|
inventory->add(26);
|
|
disableObject(6);
|
|
return true;
|
|
|
|
case 0x5756://Open car door
|
|
playSound(11, 4);
|
|
playAnimation(514);
|
|
setOns(4, 8);
|
|
setOns(2, 5);
|
|
enableObject(14);
|
|
enableObject(15);
|
|
enableObject(16);
|
|
disableObject(1);
|
|
return true;
|
|
|
|
case 0x5805://Enter basketball house
|
|
playSound(70, 6);
|
|
moveTo(161, 165);
|
|
playAnimation(513);
|
|
loadScene(22, 51, 180);
|
|
return true;
|
|
|
|
case 0x5832://Ring doorbell
|
|
playAnimation(509);
|
|
displayMessage(0x5dce);
|
|
return true;
|
|
|
|
case 0x58a2:
|
|
Dialog::pop(scene, 0xdaba);
|
|
strcpy(scene->getObject(13)->name, (const char *)res->dseg.ptr(0x92e5));
|
|
return true;
|
|
|
|
case 0x58b7://Get comb from car
|
|
disableObject(14);
|
|
setOns(4,0);
|
|
playSound(5, 7);
|
|
playAnimation(521);
|
|
setOns(4, 0);
|
|
inventory->add(0x6);
|
|
return true;
|
|
|
|
case 0x58df://Pull trunk lever in car
|
|
SET_FLAG(0xDB94, 1);
|
|
playSound(6, 1);
|
|
setOns(3, 6);
|
|
playAnimation(515);
|
|
return true;
|
|
|
|
case 0x593e://Enter annes house
|
|
moveTo(100, 176);
|
|
//Need to add support for the choice of music
|
|
//After speaking with anne the default room song changes
|
|
loadScene(23, 94, 190);
|
|
if (CHECK_FLAG(0xdbee, 1)) {//spoken with anne
|
|
//playMusic(6);//Play lovers music
|
|
//i've added music changing right into scene.
|
|
}
|
|
return true;
|
|
|
|
case 0x5994:
|
|
processCallback(0x599b);
|
|
processCallback(0x5a21);
|
|
return true;
|
|
|
|
case 0x599b:
|
|
return true;
|
|
|
|
case 0x5a21:
|
|
loadScene(24, 230, 170, 1);
|
|
playSound(52, 3);
|
|
playAnimation(601);
|
|
// FIXME: the third parameter here is a number, but the function expects a boolean
|
|
// Changing it to "1" for now (i.e. true)
|
|
//moveTo(230, 179, 3);
|
|
moveTo(230, 179, 1);
|
|
if (!CHECK_FLAG(0xDBA4, 1))
|
|
displayMessage(0x37ea); //it's kinda dark here
|
|
return true;
|
|
|
|
case 0x5a8b:
|
|
if (!CHECK_FLAG(0xDBAD, 1)) {
|
|
playSound(43, 4); //grrrrrr
|
|
setLan(1, 0);
|
|
playAnimation(656, 1);
|
|
setLan(1, 0xff);
|
|
displayMessage(0x3c16);
|
|
} else if (!CHECK_FLAG(0xDBA3, 1)) {//Dog has bone
|
|
playSound(28, 3);
|
|
playAnimation(596);
|
|
setOns(1, 30);
|
|
SET_FLAG(0xDBA3, 1);
|
|
enableObject(8);
|
|
} else {
|
|
setOns(1, 0);
|
|
playSound(4, 4);
|
|
playAnimation(597);
|
|
SET_FLAG(0xDBA3, 0);
|
|
disableObject(8);
|
|
displayMessage(0x37b8);
|
|
setOns(1, 32, 24);
|
|
enableObject(4, 24);
|
|
}
|
|
return true;
|
|
|
|
case 0x5b3a://Click on dog
|
|
Dialog::pop(scene, 0xDB14);
|
|
return true;
|
|
|
|
case 0x5be1://Talk to grandpa
|
|
Dialog::pop(scene, 0xDAC4);
|
|
return true;
|
|
|
|
case 0x5c0d: //grandpa - drawers
|
|
if (CHECK_FLAG(0xDBA7, 1)) {
|
|
displayMessage(0x3bac);
|
|
} else {
|
|
if (!CHECK_FLAG(0xDB92, 1))
|
|
Dialog::show(scene, 0x15a0); //can I search your drawers?
|
|
|
|
playSound(66);
|
|
playAnimation(631);
|
|
inventory->add(47);
|
|
SET_FLAG(0xDBA7, 1);
|
|
}
|
|
return true;
|
|
|
|
case 0x5c84:
|
|
if (CHECK_FLAG(0xDB92, 1)) {
|
|
inventory->add(2);
|
|
disableObject(7);
|
|
playSound(32);
|
|
setOns(0, 0);
|
|
playAnimation(520);
|
|
} else {
|
|
Dialog::pop(scene, 0xDACE);
|
|
}
|
|
return true;
|
|
|
|
case 0x5cf0://Exit basketball house
|
|
playSound(88, 5);
|
|
playAnimation(981);
|
|
loadScene(20, 161, 165);
|
|
return true;
|
|
|
|
case 0x5d24: //getting the fan
|
|
if (CHECK_FLAG(0xDB92, 1)) {
|
|
setLan(2, 0);
|
|
playSound(32);
|
|
playAnimation(508);
|
|
disableObject(13);
|
|
inventory->add(7);
|
|
} else {
|
|
Dialog::pop(scene, 0xDAD4);
|
|
}
|
|
return true;
|
|
|
|
case 0x5e4d: //right click on ann
|
|
if (!CHECK_FLAG(0xDB97, 0)) {
|
|
displayMessage(0x3d59);
|
|
} else {
|
|
moveTo(245, 198, 1);
|
|
Dialog::show(scene, 0x21d7);
|
|
SET_FLAG(0xDB97, 1);
|
|
playSound(13);
|
|
playAnimation(528, 1);
|
|
playMusic(7);
|
|
SET_FLAG(0xDBEE, 1);
|
|
playSound(56);
|
|
playAnimation(525);
|
|
playSound(56);
|
|
playAnimation(526);
|
|
playSound(54);
|
|
playAnimation(527);
|
|
Dialog::show(scene, 0x2219);
|
|
strcpy(scene->getObject(2)->name, (const char *)res->dseg.ptr(0x9820));
|
|
}
|
|
return true;
|
|
|
|
case 0x5f73://Exit annes house
|
|
//Need to fully understand what this does, there is a compare in the asm
|
|
//I assume it is probably to do with the music
|
|
loadScene(21, 161, 165);
|
|
|
|
return true;
|
|
|
|
case 0x5fba:
|
|
if (CHECK_FLAG(0xDBB1, 1)) {
|
|
displayMessage(0x4380);
|
|
} else {
|
|
Dialog::pop(scene, 0xDAFC);
|
|
}
|
|
return true;
|
|
|
|
case 0x6176:
|
|
if (CHECK_FLAG(0xDBA4, 1)) {
|
|
displayMessage(0x3801);
|
|
return true;
|
|
}
|
|
playSound(71, 6);
|
|
playAnimation(598);
|
|
setOns(2, 0);
|
|
playAnimation(660, 1);
|
|
disableObject(1);
|
|
setLan(1, 0);
|
|
SET_FLAG(0xDBA4, 1);
|
|
loadScene(24, scene->getPosition());
|
|
|
|
return true;
|
|
|
|
case 0x6480: //flips
|
|
if (CHECK_FLAG(0xDB96, 1)) {
|
|
setOns(3, 36);
|
|
playSound(56);
|
|
playAnimation(613);
|
|
inventory->add(39);
|
|
disableObject(5);
|
|
displayMessage(0x387c);
|
|
} else
|
|
displayMessage(0x3eb2);
|
|
return true;
|
|
|
|
case 0x64c4: //mask (maybe flips) :)
|
|
if (CHECK_FLAG(0xDB96, 1)) {
|
|
setOns(2, 35);
|
|
playSound(63);
|
|
playAnimation(612);
|
|
inventory->add(40);
|
|
disableObject(6);
|
|
} else
|
|
displayMessage(0x3eb2);
|
|
return true;
|
|
|
|
case 0x78f5://Describe trunk
|
|
if (CHECK_FLAG(0xdb95, 1)) {//trunk closed
|
|
displayMessage(0x3e75);
|
|
return true;
|
|
}
|
|
else {
|
|
displayMessage(0x9080);
|
|
return true;
|
|
}
|
|
|
|
case 0x7907://Describe car lever
|
|
if (CHECK_FLAG(0xdb94, 1)) {//Already pulled lever?
|
|
displayMessage(0x3e4f);
|
|
return true;
|
|
} else
|
|
return false;
|
|
|
|
case 0x612b://climb basement ladder(exit)
|
|
playSound(52, 10);
|
|
playAnimation(600);
|
|
loadScene(21, 297, 178, 3);
|
|
return true;
|
|
|
|
case 0x6351:
|
|
if (CHECK_FLAG(0xdaca, 1)) { //cave bush is cut down
|
|
playMusic(8);
|
|
loadScene(26, 319, 169);
|
|
return true;
|
|
} else {
|
|
displayMessage(0x3bd2);
|
|
return true;
|
|
}
|
|
|
|
case 0x6592: //Rake
|
|
setOns(1, 0);
|
|
playSound(18, 10);
|
|
playAnimation(553);
|
|
inventory->add(0x15);
|
|
displayMessage(0x3605);
|
|
disableObject(11);
|
|
return true;
|
|
|
|
case 0x62d0://Get bone from under rock
|
|
playSound(26, 6);
|
|
setOns(0, 0);
|
|
playAnimation(594);
|
|
setOns(0, 29);
|
|
displayMessage(0x463c);
|
|
disableObject(1);
|
|
inventory->add(36);
|
|
playSound(5, 3);
|
|
playAnimation(595);
|
|
displayMessage(0x3790);
|
|
return true;
|
|
|
|
case 0x6411://Kick hen
|
|
if (CHECK_FLAG(0xdb93, 1)) { //already kicked hen
|
|
displayMessage(0x3e08);
|
|
return true;
|
|
} else {
|
|
SET_FLAG(0xdb93, 1);
|
|
playSound(30, 26);
|
|
displayMessage(0x3dc6);
|
|
playAnimation(500, 0, true);
|
|
playAnimation(501, 1, true);
|
|
waitAnimation();
|
|
setOns(0, 1);
|
|
enableObject(14);
|
|
displayMessage(0x3df4);
|
|
return true;
|
|
}
|
|
|
|
case 0x6519://Sickle
|
|
setOns(4, 0);
|
|
playSound(5, 11);
|
|
playAnimation(625);
|
|
inventory->add(0x2c);
|
|
disableObject(8);
|
|
return true;
|
|
|
|
case 0x655b://Get needle from haystack
|
|
if (CHECK_FLAG(0xdabb, 1)) { //already have needle
|
|
displayMessage(0x356a);
|
|
return true;
|
|
} else {
|
|
SET_FLAG(0xdabb, 1);
|
|
playSound(49, 3);
|
|
playAnimation(548);
|
|
inventory->add(0x11);
|
|
displayMessage(0x35b2);
|
|
return true;
|
|
}
|
|
|
|
case 0x663c://Feather
|
|
setOns(0, 0);
|
|
playSound(5, 9);
|
|
playAnimation(511);
|
|
inventory->add(1);
|
|
disableObject(15);
|
|
return true;
|
|
|
|
case 0x7f23://Use grenade on captains drawer
|
|
if (CHECK_FLAG(0xDBDF, 3)) {
|
|
playSound(5, 3);
|
|
playAnimation(870);
|
|
playSound(54, 15);
|
|
playAnimation(871);
|
|
SET_FLAG(0xDBE6, 1);
|
|
setOns(1, 0x66);
|
|
moveTo(224, 194, true);
|
|
debug(0, "FIXME: add cut message: 57DF");
|
|
inventory->remove(0x59);
|
|
} else {
|
|
displayMessage(0x5de2);
|
|
}
|
|
return true;
|
|
|
|
case 0x509a:
|
|
moveTo(203, 169);
|
|
setOns(1, 0);
|
|
playSound(5);
|
|
playAnimation(543);
|
|
inventory->add(15);
|
|
disableObject(9);
|
|
return true;
|
|
|
|
case 0x78e0:
|
|
moveTo(203, 169);
|
|
return false;
|
|
|
|
case 0x7919:
|
|
if (!CHECK_FLAG(0xDBA5, 1))
|
|
return false;
|
|
displayMessage(0x3E98);
|
|
return true;
|
|
|
|
case 0x7950:
|
|
if (!CHECK_FLAG(0xDBB1, 1))
|
|
return false;
|
|
|
|
displayMessage(0x3DAF);
|
|
return true;
|
|
|
|
case 0x8174:
|
|
setOns(0, 0);
|
|
playSound(5);
|
|
playAnimation(542);
|
|
setOns(1, 15);
|
|
disableObject(3);
|
|
enableObject(9);
|
|
return true;
|
|
|
|
case 0x8312: //hedgehog + plastic apple
|
|
playSound(5);
|
|
Dialog::show(scene, 0x3000);
|
|
setLan(1, 0);
|
|
playAnimation(562);
|
|
playAnimation(563, 1);
|
|
disableObject(6);
|
|
displayMessage(0x363f);
|
|
inventory->remove(27);
|
|
inventory->add(28);
|
|
return true;
|
|
|
|
case 0x84c7:
|
|
playSound(20);
|
|
playAnimation(530);
|
|
loadScene(16, 236, 95, 1);
|
|
setOns(0, 9);
|
|
playAnimation(531);
|
|
playSound(36);
|
|
playAnimation(532);
|
|
playAnimation(533);
|
|
playMusic(9);
|
|
return true;
|
|
|
|
case 0x8538://Sharpen sickle on well
|
|
setOns(2, 0);
|
|
//TODO: Remove handle sprite
|
|
playAnimation(643);
|
|
inventory->remove(0x2c);
|
|
inventory->add(0x2e);
|
|
return true;
|
|
|
|
case 0x85eb:
|
|
if (CHECK_FLAG(0xDBB0, 1)) {
|
|
enableObject(6);
|
|
playSound(25);
|
|
playAnimation(559);
|
|
setOns(1, 23);
|
|
SET_FLAG(0xDBB0, 2);
|
|
} else
|
|
displayMessage(0x3d86);
|
|
|
|
return true;
|
|
|
|
case 0x863d:
|
|
playSound(12);
|
|
playAnimation(554);
|
|
inventory->remove(19);
|
|
inventory->add(22);
|
|
return true;
|
|
|
|
case 0x8665:
|
|
playSound(5);
|
|
playAnimation(567);
|
|
inventory->remove(12);
|
|
inventory->add(33);
|
|
return true;
|
|
|
|
case 0x86a9: //correcting height of the pole with spanner
|
|
if (CHECK_FLAG(0xDB92, 1)) {
|
|
displayMessage(0x3d40);
|
|
} else {
|
|
SET_FLAG(0xDB92, 1);
|
|
Dialog::show(scene, 0x0fcd);
|
|
playSound(5);
|
|
playAnimation(506, 1);
|
|
playAnimation(504);
|
|
setOns(0, 0);
|
|
playSound(24);
|
|
playAnimation(505);
|
|
displayMessage(0x3cfb);
|
|
playAnimation(507, 1);
|
|
setOns(0, 4);
|
|
Object * obj = scene->getObject(3);
|
|
obj->rect.top += 20;
|
|
obj->rect.bottom += 20;
|
|
playSound(10);
|
|
playAnimation(503, 1);
|
|
setLan(1, 0, 22);
|
|
scene->getObject(1, 22)->enabled = 0;
|
|
scene->getObject(13, 20)->enabled = 0;
|
|
setLan(1, 0);
|
|
disableObject(1);
|
|
disableObject(2);
|
|
disableObject(14);
|
|
disableObject(15);
|
|
disableObject(16);
|
|
moveTo(162, 164);
|
|
displayMessage(0x3d01, 0xe5);
|
|
displayMessage(0x3d20, 0xd8);
|
|
moveTo(162, 191);
|
|
setOns(1, 0);
|
|
setOns(2, 0);
|
|
setOns(3, 0);
|
|
setOns(4, 0);
|
|
scene->getWalkbox(0)->rect.clear();
|
|
playSound(62);
|
|
//patch lan, 1
|
|
displayMessage(0x3d3a);
|
|
scene->getObject(7)->actor_rect.left = 228;
|
|
scene->getObject(7)->actor_rect.top = 171;
|
|
scene->getObject(8)->actor_rect.left = 290;
|
|
scene->getObject(8)->actor_rect.top = 171;
|
|
}
|
|
return true;
|
|
|
|
case 0x88c9: //give flower to old lady
|
|
if (CHECK_FLAG(0xDB9A, 1))
|
|
return processCallback(0x890b);
|
|
|
|
playAnimation(523, 1);
|
|
inventory->remove(10);
|
|
SET_FLAG(0xDB9A, 1);
|
|
processCallback(0x88DE);
|
|
return true;
|
|
|
|
case 0x890b:
|
|
Dialog::pop(scene, 0xDAF0);
|
|
return true;
|
|
|
|
case 0x8918://give flower to old lady
|
|
if (CHECK_FLAG(0xDB9A, 1))
|
|
return processCallback(0x890B);
|
|
|
|
playAnimation(523, 1);
|
|
inventory->remove(11);
|
|
SET_FLAG(0xDB9A, 1);
|
|
processCallback(0x88DE);
|
|
return true;
|
|
|
|
case 0x88de:
|
|
playSound(5);
|
|
Dialog::show(scene, 0x1B5F);
|
|
playAnimation(537);
|
|
playAnimation(538, 1);
|
|
Dialog::show(scene, 0x1BE0);
|
|
return true;
|
|
|
|
case 0x892d:
|
|
if (CHECK_FLAG(0xDB9B, 1))
|
|
return processCallback(0x89aa);
|
|
|
|
processCallback(0x8942);
|
|
inventory->remove(10);
|
|
SET_FLAG(0xDB9B, 1);
|
|
return true;
|
|
|
|
case 0x8942:
|
|
playSound(5);
|
|
Dialog::show(scene, 0x2293);
|
|
playAnimation(540);
|
|
playAnimation(539, 1);
|
|
Dialog::show(scene, 0x24b1);
|
|
Dialog::show(scene, 0x24d7);
|
|
Dialog::show(scene, 0x2514);
|
|
moveTo(scene->getPosition().x, scene->getPosition().y + 1);
|
|
Dialog::show(scene, 0x2570);
|
|
return true;
|
|
|
|
case 0x89aa:
|
|
Dialog::pop(scene, 0xdb02);
|
|
return true;
|
|
|
|
case 0x89b7:
|
|
if (CHECK_FLAG(0xDB9B, 1))
|
|
return processCallback(0x89aa);
|
|
|
|
processCallback(0x8942);
|
|
inventory->remove(11);
|
|
SET_FLAG(0xDB9B, 1);
|
|
return true;
|
|
|
|
case 0x89cc:
|
|
inventory->remove(23);
|
|
playSound(5);
|
|
Dialog::show(scene, 0x2634);
|
|
playAnimation(555);
|
|
playAnimation(556, 1);
|
|
playAnimation(557);
|
|
playAnimation(558, 1);
|
|
Dialog::show(scene, 0x2971);
|
|
inventory->add(24);
|
|
return true;
|
|
|
|
case 0x8a22:
|
|
playAnimation(560);
|
|
playSound(45);
|
|
inventory->remove(26);
|
|
inventory->add(27);
|
|
Dialog::show(scene, 0x1ecd);
|
|
Dialog::show(scene, 0x1f09);
|
|
SET_FLAG(0xDBB1, 1);
|
|
return true;
|
|
|
|
case 0x8b82: //use fan on laundry
|
|
setOns(0, 0);
|
|
playSound(5);
|
|
playAnimation(602);
|
|
displayMessage(0x464a);
|
|
playAnimation(603);
|
|
setOns(0, 27);
|
|
SET_FLAG(0xDBA5, 1);
|
|
return true;
|
|
|
|
case 0x8bfc://Give bone to dog
|
|
displayMessage(0x3c31);
|
|
playSound(5, 3);
|
|
playAnimation(657, 0, true);
|
|
playAnimation(658, 1, true);
|
|
waitAnimation();
|
|
|
|
playAnimation(659, 1);
|
|
|
|
displayMessage(0x3c3d);
|
|
inventory->remove(36);
|
|
SET_FLAG(0xDBAD, 1);
|
|
//TODO:Adjust Walkboxes
|
|
return true;
|
|
|
|
case 0x8c6e://Use car jack on rock
|
|
playSound(5, 3);
|
|
playAnimation(592);
|
|
playSound(1, 5);
|
|
playAnimation(593);
|
|
setOns(0, 28);
|
|
disableObject(35);
|
|
enableObject(1);
|
|
inventory->remove(35);
|
|
return true;
|
|
|
|
case 0x8cc8://Cut bush with sickle
|
|
moveTo(Common::Point(234, 152));
|
|
setOns(1, 45);
|
|
playAnimation(645);
|
|
playAnimation(646);
|
|
playAnimation(647);
|
|
SET_FLAG(0xdaca, 1);
|
|
inventory->remove(0x2e);
|
|
disableObject(2);
|
|
return true;
|
|
|
|
case 0x8f1d:
|
|
Dialog::show(scene, 0x2dd6);
|
|
displayMessage(0x34c7);
|
|
setLan(3, 0);
|
|
setLan(4, 0);
|
|
playSound(56);
|
|
playAnimation(516);
|
|
playAnimation(517, 2);
|
|
playAnimation(518, 3);
|
|
disableObject(2);
|
|
disableObject(3);
|
|
inventory->remove(2);
|
|
SET_FLAG(0xDB96, 1);
|
|
return true;
|
|
|
|
case 0x9054: //mouse hole
|
|
if (CHECK_FLAG(0xDBAB, 1)) {
|
|
displayMessage(0x3c0b);
|
|
} else {
|
|
playSound(5);
|
|
moveTo(99, scene->getPosition().y);
|
|
playAnimation(632);
|
|
setOns(5, 40);
|
|
moveTo(239, 139, true);
|
|
playAnimation(633);
|
|
SET_FLAG(0xDBA8, 1);
|
|
inventory->remove(47);
|
|
if (!CHECK_FLAG(0xDBAA, 1)) {
|
|
SET_FLAG(0xDBAA, 1);
|
|
displayMessage(0x3b8b);
|
|
}
|
|
}
|
|
return true;
|
|
|
|
case 0x98fa://Right click to open toolbox
|
|
inventory->remove(3);
|
|
inventory->add(4);
|
|
inventory->add(35);
|
|
inventory->activate(false);
|
|
inventory->resetSelectedObject();
|
|
displayMessage(0x3468);
|
|
return true;
|
|
|
|
case 0x9910:
|
|
inventory->remove(4);
|
|
inventory->add(5);
|
|
inventory->activate(false);
|
|
inventory->resetSelectedObject();
|
|
displayMessage(0x3490);
|
|
return true;
|
|
|
|
|
|
//very last part of the game:
|
|
|
|
|
|
case 0x6be1: //handle to the bathroom
|
|
if (!CHECK_FLAG(0xDBD9, 1)) {
|
|
displayMessage(0x5326); //i'd better catch johnny
|
|
} else {
|
|
playSound(88);
|
|
playAnimation(808);
|
|
loadScene(36, 41, 195);
|
|
}
|
|
return true;
|
|
|
|
case 0x6bad:
|
|
playAnimation(971);
|
|
loadScene(32, 139, 199);
|
|
return true;
|
|
|
|
case 0x9c79:
|
|
if (scene->getId() != 36) {
|
|
displayMessage(0x52a9);
|
|
} else if (CHECK_FLAG(0xDBF1, 1)) {
|
|
displayMessage(0x52F6);
|
|
} else {
|
|
SET_FLAG(0xDBF1, 1);
|
|
moveTo(102, 195);
|
|
playAnimation(794);
|
|
//scene->getWalkbox(0)->rect.left = 0;
|
|
//scene->getWalkbox(0)->rect.top = 0;
|
|
moveTo(151, 197);
|
|
playAnimation(795);
|
|
moveTo(186, 198, true);
|
|
moveTo(220, 198);
|
|
scene->getWalkbox(0)->rect.top = 200;
|
|
|
|
Object * obj = scene->getObject(1);
|
|
obj->actor_rect.left = obj->actor_rect.right = 270;
|
|
obj->actor_rect.top = obj->actor_rect.bottom = 193;
|
|
obj->actor_orientation = 2;
|
|
|
|
obj = scene->getObject(3);
|
|
obj->actor_rect.left = obj->actor_rect.right = 254;
|
|
obj->actor_rect.top = obj->actor_rect.bottom = 193;
|
|
obj->actor_orientation = 1;
|
|
SET_FLAG(0xDBD7, 1);
|
|
}
|
|
return true;
|
|
|
|
case 0x66b5:
|
|
playAnimation(969);
|
|
playSound(89);
|
|
loadScene(33, 319, 181);
|
|
return true;
|
|
}
|
|
|
|
//unimplemented callback :(
|
|
for (uint i = 0; i < 32; ++i) {
|
|
debug(0, "code[%u] = %02x ", i, code[i]);
|
|
}
|
|
//error("invalid callback %04x called", addr);
|
|
debug(0, "invalid callback %04x called", addr);
|
|
return true;
|
|
}
|
|
|
|
} // End of namespace TeenAgent
|