scummvm/engines
Torbjörn Andersson 4b4d7dec8e I must have accidentally broken frame skipping when I added DXA playback. Made
frame skipping actually skip the updateScreen() call.

svn-id: r26469
2007-04-14 14:07:11 +00:00
..
agi Updating DS port for changes in main codebase. Code changes for DevkitArm r20 and latest libnds. 2007-04-06 18:34:53 +00:00
agos Renamed AGOSEngine::midi to AGOSEngine::_midi 2007-04-14 12:03:46 +00:00
cine Added FIXME comment to CINE regarding an odd warning in processSeqListElement 2007-03-19 22:30:28 +00:00
gob Implemented fast modes: CTRL-f for double and CTRL-g for triple speed 2007-04-13 19:55:09 +00:00
kyra Little WSA loading fix. 2007-04-03 14:26:12 +00:00
lure Gave proper names to previously unknown/partially-known constants 2007-04-14 11:00:29 +00:00
parallaction Implemented palette animation to Amiga version of Nippon Safes. 2007-04-11 20:20:22 +00:00
queen Re-introduced Input::getMousePos and removed g_system- 2007-04-02 19:12:17 +00:00
saga added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
scumm silence a compiler symbol redefinition warning 2007-04-09 18:55:45 +00:00
sky corrected printf string 2007-04-01 20:06:26 +00:00
sword1 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
sword2 I must have accidentally broken frame skipping when I added DXA playback. Made 2007-04-14 14:07:11 +00:00
touche Replaced another use of getEventManager() by using Engine::_eventMan 2007-04-01 18:08:19 +00:00
engine.cpp added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engine.h added the instance of EventManager returned by OSystem::getEventManager as a member of the Engine base class. This allows to simply the code a bit and should more efficient too (ie. less virtual function chain calls, obj->getA()->getB()). Also updated several engines to make use of it. 2007-04-01 17:36:13 +00:00
engines.mk
module.mk