scummvm/engines/cge/walk.cpp
Tomasz Długosz eaab877d66 JANITORIAL: fix the name of original author of cge and cge2
The first name is Janusz, not Janus.
The correct name was used in AUTHORS and credits.
In case of doubts, see his personal webpage: https://www.jbw.pl/ - name is in the page footer
2020-04-18 20:59:57 +02:00

274 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
/*
* This code is based on original Soltys source code
* Copyright (c) 1994-1995 Janusz B. Wisniewski and L.K. Avalon
*/
#include "cge/walk.h"
#include "cge/cge_main.h"
namespace CGE {
Cluster::Cluster(CGEEngine *vm, int16 a, int16 b) : _vm(vm) {
_pt = Common::Point(a, b);
}
Cluster::Cluster(CGEEngine *vm) : _vm(vm) {
_pt = Common::Point(-1, -1);
}
uint8 &Cluster::cell() {
return _vm->_clusterMap[_pt.y][_pt.x];
}
bool Cluster::isValid() const {
return (_pt.x >= 0) && (_pt.x < kMapXCnt) && (_pt.y >= 0) && (_pt.y < kMapZCnt);
}
Walk::Walk(CGEEngine *vm, BitmapPtr *shpl)
: Sprite(vm, shpl), _dir(kDirNone), _tracePtr(-1), _level(0), _target(-1, -1), _findLevel(-1), _here(vm), _vm(vm) {
for (int i = 0; i < kMaxFindLevel; i++) {
Cluster *tmpClust = new Cluster(_vm);
_trace.push_back(tmpClust);
}
}
Walk::~Walk() {
for (uint idx = 0; idx < _trace.size(); ++idx)
delete _trace[idx];
}
void Walk::tick() {
if (_flags._hide)
return;
_here = _vm->XZ(_x + _w / 2, _y + _h);
if (_dir != kDirNone) {
_vm->_sys->funTouch();
for (Sprite *spr = _vm->_vga->_showQ->first(); spr; spr = spr->_next) {
if (distance(spr) < 2) {
if (!spr->_flags._near) {
_vm->feedSnail(spr, kNear);
spr->_flags._near = true;
}
} else {
spr->_flags._near = false;
}
}
}
if (_flags._hold || _tracePtr < 0) {
park();
} else {
if (_here._pt == _trace[_tracePtr]->_pt) {
if (--_tracePtr < 0)
park();
} else {
Common::Point tmpPoint = _trace[_tracePtr]->_pt - _here._pt;
int16 dx = tmpPoint.x;
int16 dz = tmpPoint.y;
Dir d = (dx) ? ((dx > 0) ? kDirEast : kDirWest) : ((dz > 0) ? kDirSouth : kDirNorth);
turn(d);
}
}
step();
if ((_dir == kDirWest && _x <= 0) ||
(_dir == kDirEast && _x + _w >= kScrWidth) ||
(_dir == kDirSouth && _y + _w >= kWorldHeight - 2)) {
park();
} else {
// take current Z position
_z = _here._pt.y;
_vm->_commandHandlerTurbo->addCommand(kCmdZTrim, -1, 0, this); // update Hero's pos in show queue
}
}
int Walk::distance(Sprite *spr) {
int dx = spr->_x - (_x + _w - kWalkSide);
if (dx < 0)
dx = (_x + kWalkSide) - (spr->_x + spr->_w);
if (dx < 0)
dx = 0;
dx /= kMapGridX;
int dz = spr->_z - _z;
if (dz < 0)
dz = - dz;
dx = dx * dx + dz * dz;
for (dz = 1; dz * dz < dx; dz++)
;
return dz - 1;
}
/**
* Turn the character to a given direction
* @param d Direction
*/
void Walk::turn(Dir d) {
Dir dir = (_dir == kDirNone) ? kDirSouth : _dir;
if (d != _dir) {
step((d == dir) ? (1 + dir + dir) : (9 + 4 * dir + d));
_dir = d;
}
}
/**
* Stop the character and reset his direction
*/
void Walk::park() {
if (_time == 0)
_time++;
if (_dir != kDirNone) {
step(9 + 4 * _dir + _dir);
_dir = kDirNone;
_tracePtr = -1;
}
}
void Walk::findWay(Cluster c) {
if (c._pt == _here._pt)
return;
for (_findLevel = 1; _findLevel <= kMaxFindLevel; _findLevel++) {
_target = _here._pt;
int16 x = c._pt.x;
int16 z = c._pt.y;
if (find1Way(Cluster(_vm, x, z)))
break;
}
_tracePtr = (_findLevel > kMaxFindLevel) ? -1 : (_findLevel - 1);
if (_tracePtr < 0)
noWay();
_time = 1;
}
void Walk::findWay(Sprite *spr) {
if (!spr || spr == this)
return;
int x = spr->_x;
int z = spr->_z;
if (spr->_flags._east)
x += spr->_w + _w / 2 - kWalkSide;
else
x -= _w / 2 - kWalkSide;
findWay(Cluster(_vm, (x / kMapGridX),
((z < kMapZCnt - kDistMax) ? (z + 1)
: (z - 1))));
}
bool Walk::lower(Sprite *spr) {
return (spr->_y > _y + (_h * 3) / 5);
}
void Walk::reach(Sprite *spr, int mode) {
if (spr) {
_vm->_hero->findWay(spr);
if (mode < 0) {
mode = spr->_flags._east;
if (lower(spr))
mode += 2;
}
}
// note: insert SNAIL commands in reverse order
_vm->_commandHandler->insertCommand(kCmdPause, -1, 64, NULL);
_vm->_commandHandler->insertCommand(kCmdSeq, -1, kTSeq + mode, this);
if (spr) {
_vm->_commandHandler->insertCommand(kCmdWait, -1, -1, _vm->_hero);
//SNINSERT(SNWALK, -1, -1, spr);
}
// sequence is not finished,
// now it is just at sprite appear (disappear) point
}
void Walk::noWay() {
_vm->trouble(kSeqNoWay, kNoWay);
}
bool Cluster::chkBar() const {
assert(_vm->_now <= kSceneMax);
return (_pt.x == _vm->_barriers[_vm->_now]._horz) || (_pt.y == _vm->_barriers[_vm->_now]._vert);
}
bool Walk::find1Way(Cluster c) {
const Cluster tab[4] = { Cluster(_vm, -1, 0), Cluster(_vm, 1, 0), Cluster(_vm, 0, -1), Cluster(_vm, 0, 1)};
const int tabLen = 4;
if (c._pt == _target)
// Found destination
return true;
if (_level >= _findLevel)
// Nesting limit
return false;
// Look for barriers
if (c.chkBar())
return false;
if (c.cell())
// Location is occupied
return false;
// Loop through each direction
Cluster start = c;
for (int i = 0; i < tabLen; i++) {
// Reset to starting position
c = start;
do {
c._pt += tab[i]._pt;
if (!c.isValid())
// Break to check next direction
break;
// Recursively check for further paths
++_level;
++start.cell();
bool foundPath = find1Way(c);
--start.cell();
--_level;
if (foundPath) {
// Set route point
_trace[_level]->_pt = start._pt;
return true;
}
} while (!c.chkBar() && !c.cell());
}
return false;
}
} // End of namespace CGE