Peter Kohaut dd0c030278 BLADERUNNER: Fixed alpha channel issues
Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts

closes #10983
2019-06-24 21:45:56 +02:00

223 lines
6.1 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/font.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
namespace BladeRunner {
Font::Font(BladeRunnerEngine *vm) {
_vm = vm;
reset();
}
Font::~Font() {
close();
}
bool Font::open(const Common::String &fileName, int screenWidth, int screenHeight, int spacing1, int spacing2, uint16 color) {
reset();
_screenWidth = screenWidth;
_screenHeight = screenHeight;
_spacing1 = spacing1;
_spacing2 = spacing2;
_defaultColor = color;
_color = color;
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(fileName));
if (!stream) {
warning("Font::open failed to open '%s'", fileName.c_str());
return false;
}
_characterCount = stream->readUint32LE();
_maxWidth = stream->readUint32LE();
_maxHeight = stream->readUint32LE();
_dataSize = stream->readUint32LE();
_data = new uint16[_dataSize];
if (!_data) {
warning("Font::open failed to allocate font buffer");
return false;
}
for (int i = 0; i < _characterCount; i++) {
_characters[i].x = stream->readUint32LE();
_characters[i].y = stream->readUint32LE();
_characters[i].width = stream->readUint32LE();
_characters[i].height = stream->readUint32LE();
_characters[i].dataOffset = stream->readUint32LE();
}
for (int i = 0; i < _dataSize; i++) {
_data[i] = stream->readUint16LE();
}
return true;
}
void Font::close() {
if (_data != nullptr) {
delete[] _data;
}
reset();
}
void Font::setSpacing(int spacing1, int spacing2) {
if (_data) {
_spacing1 = spacing1;
_spacing2 = spacing2;
}
}
void Font::setColor(uint16 color) {
_color = color;
}
void Font::draw(const Common::String &text, Graphics::Surface &surface, int x, int y) const {
if (!_data) {
return;
}
x = CLIP(x, 0, _screenWidth - getTextWidth(text) + 1);
y = CLIP(y, 0, _screenHeight - _maxHeight);
const uint8 *character = (const uint8 *)text.c_str();
while (*character != 0) {
drawCharacter(*character, surface, x, y);
x += _spacing1 + _characters[*character + 1].width;
character++;
}
}
void Font::drawColor(const Common::String &text, Graphics::Surface &surface, int x, int y, uint16 color) {
setColor(color);
draw(text, surface, x, y);
}
void Font::drawNumber(int num, Graphics::Surface &surface, int x, int y) const {
char buffer[20];
snprintf(buffer, 20, "%d", num);
draw(buffer, surface, x, y);
}
int Font::getTextWidth(const Common::String &text) const {
const uint8 *character = (const uint8 *)text.c_str();
if (!_data) {
return 0;
}
int totalWidth = 0;
if (*character == 0) {
return 0;
}
while (*character != 0) {
totalWidth += _spacing1 + _characters[*character + 1].width;
character++;
}
return totalWidth - _spacing1;
}
int Font::getTextHeight(const Common::String &text) const {
return _maxHeight;
}
void Font::reset() {
_maxWidth = 0;
_maxHeight = 0;
_characterCount = 0;
_data = nullptr;
_dataSize = 0;
_screenWidth = 0;
_screenHeight = 0;
_spacing1 = 0;
_spacing2 = 0;
_color = screenPixelFormat().RGBToColor(255, 255, 255);
_intersperse = 0;
memset(_characters, 0, 256 * sizeof(Character));
}
void Font::drawCharacter(const uint8 character, Graphics::Surface &surface, int x, int y) const {
uint8 characterIndex = character + 1;
if (x < 0 || x >= _screenWidth || y < 0 || y >= _screenHeight || !_data || characterIndex >= _characterCount) {
return;
}
uint16 *dstPtr = (uint16 *)surface.getBasePtr(x + _characters[characterIndex].x, y + _characters[characterIndex].y);
uint16 *srcPtr = &_data[_characters[characterIndex].dataOffset];
int width = _characters[characterIndex].width;
int height = _characters[characterIndex].height;
if (_intersperse && y & 1) {
dstPtr += surface.pitch / 2;
}
int endY = height + y - 1;
int currentY = y;
// FIXME/TODO
// This width and height check were added as a temporary bug fix -- a sanity check which is only needed for the internal TAHOMA18.FON font.
// That font's glyph properties table is corrupted - the start of the file states that there are 0xF7 (=247) entries in the char properties table
// but that table get corrupted past the 176th entry. The image data glyph part of the FON file also only covers the 176 entries.
// So the following if clause-check will return here if the width and height values are unnaturally big.
// The bug only affects debug cases where all character glyph need to be displayed...
// ...or potential custom dialogue / translations that reference characters that are not within the range of ASCII values for the normal Latin characters.
if (width > 100 || height > 100) {
return;
}
while (currentY <= endY && currentY < _screenHeight) {
int currentX = x;
int endX = width + x - 1;
while (currentX <= endX && currentX < _screenWidth) {
uint8 a, r, g, b;
gameDataPixelFormat().colorToARGB(*srcPtr, a, r, g, b);
if (!a) {
if (_color == _defaultColor) {
// Ignore the alpha in the output as it is inversed in the input
*dstPtr = surface.format.RGBToColor(r, g, b);
} else {
*dstPtr = _color;
}
}
dstPtr++;
srcPtr++;
currentX++;
}
dstPtr += surface.pitch / 2 - width;
if (_intersperse) {
srcPtr += width;
dstPtr += surface.pitch / 2;
currentY++;
}
currentY++;
}
}
} // End of namespace BladeRunner