Peter Kohaut dd0c030278 BLADERUNNER: Fixed alpha channel issues
Alpha channel is inverted in the game assets and that lead to issues in
OpenGL renderer. E.g. screenshot of savegames were partly black or
showing artifacts

closes #10983
2019-06-24 21:45:56 +02:00

127 lines
3.4 KiB
C++

/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "bladerunner/shape.h"
#include "bladerunner/bladerunner.h"
#include "common/debug.h"
#include "common/ptr.h"
#include "common/util.h"
#include "graphics/surface.h"
namespace BladeRunner {
Shape::Shape(BladeRunnerEngine *vm) {
_vm = vm;
_data = nullptr;
_width = 0;
_height = 0;
}
Shape::~Shape() {
delete[] _data;
}
bool Shape::open(const Common::String &container, int index) {
Common::ScopedPtr<Common::SeekableReadStream> stream(_vm->getResourceStream(container));
if (!stream) {
warning("Shape::open failed to open '%s'", container.c_str());
return false;
}
uint32 count = stream->readUint32LE();
if (index < 0 || (uint32)index >= count) {
warning("Shape::open invalid index %d (count %u)", index, count);
return false;
}
uint32 size = 0, width = 0, height = 0;
for (int i = 0; i <= index; ++i) {
width = stream->readUint32LE();
height = stream->readUint32LE();
size = stream->readUint32LE();
if (size != width * height * 2) {
warning("Shape::open size mismatch (w %d, h %d, sz %d)", width, height, size);
return false;
}
if (i != index) {
stream->skip(size);
}
}
// Enfoce a reasonable size limit
if (width >= 2048 || height >= 2048) {
warning("Shape::open shape too big (%d, %d)", width, height);
}
_width = width;
_height = height;
_data = new byte[size];
if (stream->read(_data, size) != size) {
warning("Shape::open error reading shape %d (w %d, h %d, sz %d)", index, width, height, size);
return false;
}
return true;
}
void Shape::draw(Graphics::Surface &surface, int x, int y) const {
int src_x = CLIP(-x, 0, _width);
int src_y = CLIP(-y, 0, _height);
int dst_x = CLIP<int>(x, 0, surface.w);
int dst_y = CLIP<int>(y, 0, surface.h);
int rect_w = MIN(CLIP(_width + x, 0, _width), surface.w - x);
int rect_h = MIN(CLIP(_height + y, 0, _height), surface.h - y);
if (rect_w == 0 || rect_h == 0) {
return;
}
const uint8 *src_p = _data + 2 * (src_y * _width + src_x);
for (int yi = 0; yi != rect_h; ++yi) {
for (int xi = 0; xi != rect_w; ++xi) {
uint16 shpColor = READ_LE_UINT16(src_p);
src_p += 2;
uint8 a, r, g, b;
gameDataPixelFormat().colorToARGB(shpColor, a, r, g, b);
// Ignore the alpha in the output as it is inversed in the input
uint16 outColor = (uint16)surface.format.RGBToColor(r, g, b);
if (!a) {
*(uint16 *)(surface.getBasePtr(dst_x + xi, dst_y + yi)) = outColor;
}
}
src_p += 2 * (_width - rect_w);
}
}
} // End of namespace BladeRunner